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New German Units

Suggestions

#9

New German Units

We are currently trying to figure out some new units for the German side. We have several ideas including the following:
Hetzer
Wespe
Marder III

We are also trying to find things to do with infantry such as new units or weapons, and possibly new doctrine abilities. We are trying to keep the game feel more like vCoH kind of like an expansion pack (it would go very nicely with Opposing Fronts :)) 
Discuss..
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#11

Re: New German Units

You can't forget the good ole' Tiger II, http://en.wikipedia.org/wiki/Tiger_II. Make sure to include something insanely powerful like...http://en.wikipedia.org/wiki/80_cm_Gustav.
#12

Re: New German Units

What about the big bertha rail gun? it was like a big cannon on a open topped cart pulled by a locomotive that fired 1 tonne shells
#15

Re: New German Units

So much for a balanced mod then nohands  ;D
#17

Re: New German Units

actualylt he gustav the otehr guy suggested fires 7 ton shells up to 32 kms so i guess i was actually balancing it... anyways teh gustav should cost like 3000 panzers or something
and take ages to move and build
#18

Re: New German Units

Or we could always use it as a doctrine artillery.
#20

Re: New German Units

and that means?....
#21

Re: New German Units

NoHands wrote:
and that means?....


you dont know what that is :P ? then you never play's whit the axis :P
#24

Re: New German Units

I have NEVER played CoH i jsut made the site for Will.. i hear tis great just i cant be bothered buying it and downloading it takes forever
#36

Re: New German Units

NoHands wrote:
I have NEVER played CoH i jsut made the site for Will.. i hear tis great just i cant be bothered buying it and downloading it takes forever


buy it  buy it it is sutch a good game  ;D
#39

Re: New German Units

I can see the Gustav working like the V1. A giant artillery shell hurtling out of the sky and creating a big hole in an opponents base. It shouldn't be barrage though as the gun couldn't be loaded that quick. Big Bertha probably wouldn't work as well as it fires shells half the size, Karl mortars might work as well though. The King Tiger sounds like a good idea as well as there is already a released model for mods on the Relic forums.

We won't need the Hetzer and the Marder III ofr there both TD on the Panzer 38 tonne. I would go with the Hetzer for there were more built and it succeeded the Marder III. However it wasn't put into production until 1944 so when is the mod set? If it's Barbarossa to Berlin we'll need both. As a final note its name isn't official like Tiger and Panther the official name is Jadgpanzer 38(t) it was only called Hetzer by German troops which was only referenced by one message from Guderian to Hitler, the name then became popualar with historians and is thus in many books. Just thought you might enjoy the information.

The Wespe should work well as a SPA piece.

Now for my contribution towards infantry. How about putting in the Fallschirmjäger or some of the Baltic and Ukranian SS (I think there was a Ukranian SS anyway) although I don't know how these would be all that different to the existing troops.
#42

Re: New German Units

Lone wrote:Now for my contribution towards infantry. How about putting in the Fallschirmjäger or some of the Baltic and Ukranian SS (I think there was a Ukranian SS anyway) although I don't know how these would be all that different to the existing troops.


Its pretty easy to copy a unit, rename it and reskin it, so we can always take the grenadiers for example and reskin them as another unit while leaving the normal grenadiers in the same place.
#44

Re: New German Units

Yeah but I mean what would it add having an identical unit in all but name?
#78

Re: New German Units

Maybe with permission you guys could use material from OF, say like the German Vehicles :D
#79

Re: New German Units

I wish we could but the thing is, if they let us use there vehicles, who would buy the xpack :P  It would be a good idea for us to have it compatible though
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#83

Re: New German Units

I might be wrong but i herd somewhere that OF was going to be more a standalone game than an expack.
#84

Re: New German Units

O right.. nvm
#87

Re: New German Units

Well im sure we could put some OF stuff in, but i have no idea about the legal side of things  :angel1:
#90

Re: New German Units

Yeah but we'd have to wait until autumn.
#95

Re: New German Units

If we put OF stuff in our mod what would make people want tp buy OF? We could make it compatible but thats it, cant take any of there stuff without consent, WRITTEN consent, which I doubt.
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#96

Re: New German Units

If you look at the BF2 mod Project Reality, EA allowed them to use items from the Expack and Booster Packs. So if Relic owuld allow maybe so.
#100

Re: New German Units

Are you sure that PR asked EA. The things that they used where just the grappling hook and that small create picker upper thing? Sandbox used the zip-line and grappling hook and I'm not sure if he got permission either. The best thing we can do is ask.
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#1130

Re: New German Units

How 'bout a Marder II based on the Pz II chassis?
Or the "other" Marder III, Panzerjäger 38(t) für 7.62cm PaK36(r) Sd Kfz 139 

And for something totally unique & different, how about a single Captured T-34 in German Panzergrau, could be used to support SS Auxiliaries or "Osttruppen" units, perhaps even bought as a "package" in one of the Doctrines like the Urban Assault package used to be before Relic screwed it & removed the troops from the StuH & Tiger Ace, or it could be used as a bonus i.e. left on the map somewhere for the player to find & recover it with the Bergetiger.
The Bergetiger currently remains a "pet hate" of mine since only 3 known field conversions of this unit existed, I would much prefer to see the Pz III, Pz IV Bergepanzers or the Bergepanther utilized for this role.
#1442

Re: New German Units

how you call german units?maybe SS-leibstandarte?
#1604

Re: New German Units

Why does everybody want to play disgusting SS? They killed too many civilists, begun warcrimes en massê
and were ideologically blinded. I would hate to play them.
However, I was totally bored today, so I started mindmapping
and outlining a basic concept for the German army, hope you'll like it!

Here we go:

Some weeks ago I bought a book named "Wehrmacht - Eine Bilanz",
which gives some stats and facts about "Operation Barbarossa".
At the start, the German troops covered about 3000 km frontlines,
about 3 million soldiers fought against the russian.
The German army had 2000 planes, 3300 tanks + LOAD's of PaK's etc.
That's why I decided to make support-troops at least 4 men  and  normal squads 6,
several prototypes and units were only available to the Eastern Front,
so I decided to make them call-ins, like Sturmtigers.

German troops earn veterancy by fighting and are pretty expensive, but damn_tough guys. Buying vet wouldn't fit in the system
since vetted troops in CoH are called from the Eastern Front like said in the Kampfkraft-centre.
Their units have a wide range of abilities, which all have a pretty high cooldown (but still lower than PE's, about 30-45 seconds), which can only be reduced by using Munitionspanzers and doctrine-specific abilities like 'Assault'.

The Germans should have 3 tiers:

Tier [1] = basic starting-tier, Wehrmachtquarters (1st Building),
builds Grenadiers, mg's and mortars (after upgrade).
Tier [2] = Skirmish Escalation, Kampf-Kompanie (2nd building),
unlocks officer, builds Panzer III (after Upgrade), halftracks and the Pak 40 aswell as some kind of Bergepanzer.
Tier [3] = Assault Escalation, Sturm-Kommand (3rd building),
requires officer, builds units like Panthers, Pumas and Stormtroopers.
Waffenkammer, buildable at tier [1], it's similar to the Kampfkraftcenter and provides global upgrades, for example enables mortar's, Panzer III's, and 2 upgrades which are only available if you choose a specific Operation:

Assault Operations: Enables an upgrade for Stormtroopers to be armed with Stg's44 instead of mp38 (1) and veteran-officers which improve Infantry's fighting-capacities (2) [reducing supression and lowering veterancy-requirements] .
Defensive Operations: Enables building Flak88s (1) [for a load of ressources] and allows to mount mortars in modified bunkers  (2) [ better protection from enemy fire].
Tank Operations: Enables your Pak's to use their ability 'Treadbreaker' - immobilization with low range (1) [good to stop an enemy tank trying to rush your PaK] and the ability to upgrade Panzer III's with 'Skurzen' (and a heavier maingun)(2) [increases survivability against heavier tanks].

Units out of Headquarters:
- Combat-Pioneers (4-man-squad), upgrades: Flamethrower, improved repairs, Minedetector,
builds buildings, tanktraps and mines etc.
- Officer (hardcap 1): adds, depending on picked doctrine,
specific abilities, improves nearby units stats.
- Kettenkrad, scout and similar to the bike.

Units:
- Panzergrenadiers (6-man-squad), upgrades:
Panzerschreck, Lmg42 (or another weapon like mp 38)
can ONLY throw grenades when upgraded with mp's or panzerschreck!
- Heavy 81mm mortar-troop (1 mortar per troop, 4-man-squad)
(2 for the mortar, 2 defenders with mg38)
- MG42-squad (4 men, 1 heavy mg42)
- Sdkfz 251 Upgrades: Sdkfz 251/17: [url=http://upload.wikimedia.org/wikipedia/commons/thumb/c/c3/2cm_Flak-Vierling_auf_mittlerem_Zugkraftwagen_8_t_sk.jpg/180px-2cm_Flak-Vierling_auf_mittlerem_Zugkraftwagen_8_t_sk.jpg]2 cm Flak, Sdkfz 251/22 - 7.5cm PaK40 L/46, can carry PaK's (lowers their speed and let them take more damage, but also doubles PaK-speed)
- Panzer III
- Panther
- Puma, upgrade: 50mm main cannon
- 7,5 cm PaK-40
- Stormtroopers (4 men), elite Infantry used for assaults,
can cloak and starts armed with mp-40's and panzerfausts.
Sniper, armed with a Kar98.
Doctrines:

Assault-Operations:
(Officers become armed with Stg44 and get an ability to focus artillery- and mortarfire on a certain point, regardless of eventual cooldown, increases damage-output for nearby grenadiers)

Right side: Artillery Support

- Mortar-Training: higher range & rate of fire, mortar production-speed is raised by 100%, troops start as vet 1 (2 points)
- Heavy Offmap-Artillery: Gustav artillery or 155mm offmap. (2 points)
- call-in of the Hummel-selfpropelled artillery(hardcap 2) (4 points)

left side: Urban Warfare

- Assault-Grenadiers: Upgrades grenadiers to throw better grenades over longer range (1 point)
- Assault: Available for vetted troops, breaks supression, increases speed and
reduces grenade-cooldown by 75%), but assaulting troops take additional damage. (2 points)
- Call-in Sturmtiger(1 time). Modified Tiger I armed
with a massive short-ranged Mortar which shreds buildings and enemy infantry. Each shot takes munitions. (4 points)

Hold the Line-Operations
(enables troops to retreat to the Officer like brits to the captain, adds life-regeneration to units and
gives defensive boni in own territory)

left side: Defensive-Operations

- Hold the Line!: Ability that increases units' rate of fire, increases armour and reduces supression. Only usable on your territory.(1point)
- Scorched Earth: disable strat-point until its repaired, enables grenadiers to lay mines, wire, sandbags and tanktraps. (2 points)
- Reinforcements: 2 Panzer-III's + grenadiers arrive on the battlefield, alternative: 1 Panther + grenadiers. (5 points)

Right side: Zeal

- Improved defenses: bunkers gain additional health, troops can reinforce at bunkers. (2 points)
- Zeal: adds 1 additional mg42 in mg42-troops, squads start as vet 1, troops fight better when loosing units. (2 points)
- call-in 2 Wespe medium Artillery(hardcap 4). (2 points)

Tank-Operations
(enables officers to reveal parts of the map via binoculars and to call in Luftwaffe-Bombardments)

Left side: Logistics:

- fast deployment: increase Productionspeed for tanks by 200% for 60 seconds (costs munitions). (1 point)
- Improved-AT-munitions: enables PaK's and tanks to fire improved shells which penetrate more often. (2 points)
- call-in Munitionspanzer III:  decreases cooldown between shots for nearby tanks, Artillery and grenadiers.
Also able to lay mines and spawns Goliaths.(2 points)

Right Side: Blitzkrieg!

- Crew-Training: tanks start with vet 1, mg-gunners are automatically added to the tanks. (2 points)
- call-in Ferdinand Tank Hunter. (3 points).
- call-in Jagdtiger (1 time).(4 points)
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Last edited May 2, 2008 at 1:05 PM by dArCReAvEr

#1609

Re: New German Units

wehrmacht killed innocent people too.beeing i wehrmach was a crime after war
#1611

Re: New German Units

That is totally untrue. The Wehrmacht was the name of the German Army (Wehrmacht Heer, Kriegmarine, and Luftwaffe). Being in the German Army was not a crime. People where only arrested for War Crimes, such as murder of civilians etc, usually things that broke the Geneva Convention treaties.

Edit: Sorry dArCReAvEr, ill check out your list in detail soon, just about to have a game with Lone Commissar.

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Cassidy Motto -> Frangas non flectes.....You can break me, but I'll never bend.
#1613

Re: New German Units

Imho, unlike the soldiers of other armies, Germans are those who often follow orders. So why they take part in many war crimes. They were more unlucky than soldiers in other armies i think.
"I'm in ur baze, killin' ur doodz" :-D

Sorry guys. My english sucks :-(
#1614

Re: New German Units

:-P You'll like it, details have to be figured out etc, but at least I like those suggestions ;)
Regarding to the Wehrmacht:

To an extend, especially at the eastern Front, Wehrmacht was involved into several war crimes, like the treatment of Prisoners of War. Because the Wehrmacht undersupplied them, many died of hunger. But like I said: The Wehrmacht is not responsible for most damage, it was done by the SS, Hitlers ideology-warriors ... The whole involvement is VERY complicated. For example there were whole divisions which didn't take action in executions, other battalions were even asked by SS-soldiers to watch those executions - for fun. Several Officers were VERY antisemitic and ruled with iron fist in their controlled zones, others not...

Like I said: VERY complicated...
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#1624

Re: New German Units

It's always complicated with extremists and true soldiers involved, look at most 3rd world dictatorships. And when you then add citizen soldiery and total war and basically it all turns into a blurry mess.
#1627

Re: New German Units

Atylaska, you are exxaggerating a lot. During times of war, war crimes are commited. So did the Wehrmacht. Put not to the extend you put it.

Creaver your detailed list is very nice, thanks a lot. We will definitely look at it.
#1645

Re: New German Units

Great to hear that  :)
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#1652

Re: New German Units

And the Russians didn't rape a lot of women entering Germany? Of course they did. Both sides committed some awful acts. Don't come with the "They did it first", please. I really think the SS should be in the game. All in the SS weren't stone cold NS. Divisions like SS-leibstandarte Adolf Hitler were hardcore NS though.
#1659

Re: New German Units

They were ALL NS -.- Cause the Sturmstaffel was Hitlers Ideological Eliteforce. In the Beginning 95% of its soldiers were Blond and had Blue eyes, over 1,80metres tall (They were called 'Arier', Ubermensch). They were indoctrinated to show no fear and to show no mercy against Russians, Polands and Jews.
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#1660

Re: New German Units

Well I don't agree with you. It's Schutzstaffel btw. And if were propagating for Stalin why can't SS be included? Stalin killed more people than Hitler in Gulag. (Bad argument, I know.)
Lets keep this mod/site apolitical and do it correct and historically accurate. Furthermore what says an NS SS soldier is evil? They sure weren't the people signing the contract of the "Final solution". They weren't indoctrinated with killing civilians even though some stupid officers encouraged it. The fact is that many of the civilians shot had some role in society and were dangerous. But many (if not most) had nothing to do with it also. I agree with you it's always horrible when civilians get trapped in a raging war. But to say all SS soldiers were evil is just so wrong.

Last edited May 6, 2008 at 7:54 PM by palm

#1662

Re: New German Units

Look at those pictures.
http://libreopinion.com/members/leondegrelle/storyofthewaffenss.html
"Then, in 1941 during the great clash with the Soviet Union, rose the European Waffen SS. Young men from the most distant countries fought together on the Russian front."

Last edited May 6, 2008 at 7:59 PM by palm

#1663

Re: New German Units

Some info
Of course Red army soldiers had raped german women. But, there are not so many raped women, as some historians are talking about, because the was an order signed by Marshal Zhukov, that if soldier would be "cached" during raping, he will be shoot like a traitor or deserter. And in the beginning, there are some soldiers, killed by NKVD or army officers.
"I'm in ur baze, killin' ur doodz" :-D

Sorry guys. My english sucks :-(
#1664

Re: New German Units

Disclaimer: I DO NOT want to insult anybody in this topic, I just want to state that the whole picture has to be seen and not just some parts. A pro-contra argumentation WILL fail, cause this subject is SO complicated.

Quote"Furthermore what says an NS SS soldier is evil? They sure weren't the people signing the contract of the "Final solution". They weren't indoctrinated with killing civilians even though some stupid officers encouraged it."

I recommend reading Guido Knopps (German WW2-Historian) book "The Wehrmacht - A Review" (in German: "Die Wehrmacht - Eine Bilanz") (I don't know if it's available in english speech tbh). It deals detailed and differiantiated with the Wehrmacht aswell as with the Waffen SS and its role in the 2nd World War. Very interesting to read.

QuoteLook at those pictures.
http://libreopinion.com/members/leondegrelle/storyofthewaffenss.html
"Then, in 1941 during the great clash with the Soviet Union, rose the European Waffen SS. Young men from the most distant countries fought together on the Russian front."


Guido Knopp also produced MASSES of documentations about the 3rd Reich, about the maincharacters (Hitler, Göring, Goebbels, Himmler, Eichmann etc.), about the German Society and of course about the Armies.

He made a trilogy "Die Waffen-SS - Hitlers Glaubenskrieger" (The Waffen-SS - Hitlers Warriors), in which he described the rise and fall of the German SS-Divisions, starting as a distinct group of "Ariers" to a multicultural company, which were recruited due to a lack of new Ariers which could've been recruted. So it was a necessity. If enough blond poeple had been available they'd kicked them ALL out. The Nazis were EXTREMELY disrespectful agianst ppl which didn't fit in their "Übermensch"-racesystem.

However, during the French-war MANY SS-soldiers commited (or at least had to commit) crimes against civilians, en masse, especially executions. The amount of people killed lay in responsibly of officers, but the people were killed. Even more at the Russian Front.

But W/E, I recommend watching documentations about the 3rd Reich (I'm doing that since I'm 12 [Now I'm 20] ), reading detailed books and argumentations, then come back and say the SS is nice to be played. (Mom, I'll count the amount of documentations about N/S ideology currently on my PC: 34, books I've read : ~ 7, articles I read: at least roughly 100. I think I know a lot about this topic.
Btw: I'm German ;)
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Last edited May 7, 2008 at 12:16 AM by dArCReAvEr

#1665

Re: New German Units

I believe many volunteered in the SS to fight communism like the Scandinavian Viking division. For the volunteers I think that was what it was mostly about that. Not the ideology of the Third Reich. It is indeed very complicated but to say all in the SS were NS is wrong. As I said many neutral people joined to fight communism.
#1670

Re: New German Units

No offence to anyone, and this isn't directed at anyone particular, but i hate when people want to change mods or games simply due to personal feelings. If the SS are the historical side that fought a lot on the Eastern Front, they'll be added (eventually), people will play them no matter who they are or there name, simply because they are a cool new side. I don't in any way agree with any kinds of terrible acts committed by anyone in any wars, but that won't stop a mod from including what should be in it.

Please, personally (not as an admin or dev) i would prefer people didn't bitch about these sort of things, especially since you aren't the people that committed said acts, which means you have no clue what was going through these peoples heads when they did these things, or the thoughts of those that ordered them, and in my opinion that means you don't really have the authority to say these mostly normal people were disgusting monsters. I believe that the only person that can really explain anything that is done, is the person that did it, they are the only one that can know why, whether the person is a soldier, a politician or an every day human being, they are the only ones that know what they are thinking.

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Cassidy Motto -> Frangas non flectes.....You can break me, but I'll never bend.
#1674

Re: New German Units

I think that the SS already is in the game. The PE is disguised SS for me.
I believe in one thing only, the power of the human will. © Joseph Stalin
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Last edited May 7, 2008 at 5:39 PM by UeArtemis

#1677

Re: New German Units

UeArtemis wrote:
I think that the SS already is in the game. The PE is disguised SS for me.

Actually, it's probably based on Ligt armoured Scouting Battalions, you can see that due to the Scout Cars which were only delivered to armoured Scouts...
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#1693

Re: New German Units

Ugh, why do people have to bring up war crimes? 20 million Russians were killed by the Germans whether they be SS (and can we please say that there was more to the SS than the SS the Waffen-SS did the actual fighting the others WERE there to kill the "untermensch" and other delightful things) or other German forces. However, if you were that indoctrinated and told to do stuff like that why not? Also, the Russians did rape some women as they moved into Germany ,however, this is often grossly over exaggerated by Western historians to try and make it out as though the Russians were some kind of monsters though it did happen I admit. Now can we please leave this out of here. This topic is for talking about new German units. We shouldn't need to get a moderator for this thread (does anyone know if we actually have one for this forum?). Some SS units could be a nice addition I think, as a kind of elite core for the Ost Germans.

Dragon93 - Of course Western Historians did that, hence the Cold War and anti-communist beliefs.

Last edited May 9, 2008 at 8:31 PM by Dragon93

#1709

Re: New German Units

Oh thanks Dragon at least I know I can trust you!  ;D
#1715

Re: New German Units

Oh yes, I suppose Gulag too is a lie?
#1717

Re: New German Units

What I'm saying is that a lot of stuff is propaganda. Gulags did exist I know but no one in WW2 was perfect and to be frank I believe the police state could've strengthened the USSR.
#1729

Re: New German Units

If you include the King Tiger you could include the su as a balance :dink: but if there is one tank I want to see it has to be the Elefant ;D
#1730

Re: New German Units

Well something like the king tiger will already be in it for warmacht. If we include the Elefant it will be for Single player (Look at the ferdinand we have)  :)
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#1754

Re: New German Units

Ok I'm bored at work and here are some ideas.  Oh by the way, first time poster.  Love the idea, been waiting for this...


Doctrines:

Luftwaffe Superiority

One side could be:  Storch - similar to the P47 recon but perhaps it could fly in and circle an area for 30 seconds?  It's slow and unarmored so anti aircraft guns could make it easy prey.

BF-109 Ace- This would be like the Storch except instead of a Storch it'd be a couple of Bf-109 F's flying a CAP (combat air patrol) over a sector to protect it from enemy aircraft.  Essentially any aircraft used would get instantly shot down.

Call of the siren-  This would work like the V-1 in how it's used.  You pick an area then you hear a Stuka siren getting louder and louder until you see it come into screen and pulling up dropping 4 50kg bombs and 1 250 kb bombs.  It would cause quite a bit of damage.

Other branch:

Fallschirmjaeger- Same as in the luft waffe branch except that they actually drop much like the airborne unit.  Also for anti tank abilities they get the....i can think of the name of it, but its a magnetic shaped charge.

Zerstorer attack- An Me-110 comes in and strafes with its 20mm nose cannons.  Does severe damage to squads and light armored vehicles.

Carpet bomb-  Ju-88's come in and carpet bomb a sector.  It isn't a very intense bombing so it wont be extremely devastating but it still gets the job done.


Urban Experience commander

One branch side:

Trip flare-  Allows all infantry units to place a trip wire in a small area.  When tripped a flare will launch into the air removing any FoW for 20 seconds.

Garrison reenforcement-  This allows any garrison building turned into a barracks to have a better protection and an mg42 guard.

Fear the fatherland!- This will work like the allied war machine in that when a squad is killed it is immediately replaced at the HQ

Other branch side-

Urban camoflage-  When units are near a building of any type for 3 seconds they become cloaked.

Danger close!- You use this ability on your own infantry in a bind, it will work like the defensive artillery ability except the rounds will all around the unit that "called it in"

Off the train!-  This will work like the American divisional reinforcements.  In it will be random low tier units. 


  Thats all i can think of for doctrines so far.


As for units-

Panzer II- this will be much like the armor cars and puma.  for 50 muni you can make it the Flamingo varient which will be a longer range flame thrower.

Panzer 38t - this will be somewhat like the stuart, an early game light tank.  It will have a high velocity 37mm cannon like the stuart but instead of the canister rounds it will have the retreat ability like infantry have giving it a high speed fallback saving it if its in trouble.  This is something that will help you keep your armored advantage early game incase of bazookas and such!

Panzer III F- It will be like the PIV the P.E. have but it can be upgraded to a PIII L giving it a more anti tank role than anything.  Has smoke grenade ability.

Panzerjaeger 731- Basically it was a captured universal carrier (brits and lend leased to the soviets so it works) that had 3 panzer shrecks mounted on it and also usually had plenty of panzer fausts.  This would fire, slowly, volleys of panzershrecks and have the ability of "Give 'em hell!" which fires 3 shrecks and a couple of panzerfausts at once but then it can't fire for 20 seconds.  It'll be a little more costly than the british bren carrier but have just the same armor (ie easily killed)

Radio man-  This unit has a good LOS and can be used like the german officer.  It can call in 81mm barrages and when vet 3 can call off map arty

Feldmarshall-  like the captain, it can help increase the damage and power of defensive structures or units.

Elite wermacht sniper- almost twice cost of a normal sniper but has a scoped g43 and spotter.  increased LOS and if the sniper gets sniped, the spotter can return fire and kill the sniper that shot.  Takes over sniper duty.

Mg34 squad-  Germans used tactics revolving around the machine gun as opposed to americans using it in support of the rifle squad.  It will be a 5 man squad with the mg included.  If the mg goes down, someone else takes over.   Has the ability to launch a slow flare in which the MG unleashes hell for 10 seconds.  10 second cool off for barrel change.

sdkfz 231 command vehicle.  2 ideas.  Either it can be used like the command tank the brits have (it'll have much less armor but have the ability to shoot 20mm) oorrrr  it can be used like an HQ, something to where i starts in the beginning and instead of building buildings which trains troops you get the ability and then the units just come off screen.  I dunno, play around with the idea i suppose.

Brandenburgers- this was the german version of the SAS commandoes.   These guys can use the camoflage ability have have the ability to take over low tier vehicles and crew served weapons.  Like perhaps they drop a grenade in the hatch of a tank and man it or use a pistol to execute the crew served men from behind...something to that effect, would be a coding/animators nightmare but you get the idea.

There was a version of the sdkfz 250 that had what was basically nebelwerfer rockets on it.  It would have the same armor as the P.E. halftracks and the same distance and damage as the nebelwerfers making for quick and effective indirect fire support.

These are only some ideas.  I will think of some more later.

Last edited May 22, 2008 at 7:19 AM by JohnnyRaygun

#1756

Re: New German Units

Also thought of another doctrine.

Hold the line-

The left side will be as follows:

Pioneer Opel Blitz-  This is an engineering opel blitz that can build the standard stuff (barbed wire, mines, tank obs., etc) but it can also build a flak 20 (basically a flakveirling 38, but 1 barrel)  and it would be placed in an entrenchment like say the british mortar pit or 17 pounder. 

Adv. Opel Blitz- Same as the previous but now has the option of building a mortar pit with the inc. mortar rounds as well

Elite Opel Blitz- Same as before but now can build an entrenched 88 with the special ability to fire APCR rounds for 20 seconds.

The right side will be as follows:

"Man down!" This features offers a medic opel blitz.  It will function just like the medic bunkers but that it can actually move with the combat.  You can't reinforce your troops but you can get new squads after the sanitators (medics) grab enough bodies and they will come out of the truck.

"Call of the Wild"- This allows you to buy the Sturmpanzer IV G with it's 150mm infantry support cannon.  It would be like a Stuh 42 but much thicker armor, an mg34 and 150mm instead of 105mm.

"Stalking Tiger"- This would be the "super tank" that this side gets.  It will call in 1 Jagdtiger.  It will be more powerful than the Jagdpanther but also much slower.


Other ideas for units and ideas of mentioned units:
I think a kubelwagon would be a good idea for a recon unit for these Ost Front germans.  Make it a normal kubel but upgradable to mount an mg34. 

For artillery give it the ability of bracket fire.  This would be a predetermined line that the arty would "zero in" and when needed could be called to fire down the line.  It would make defenses even more deadly, as units try to move in, fire on the zeroed area could be deadly.

Pak 40- This would have a 5 man crew, making it last longer from suprise flank attacks. It alone is deadly as is, so it wont need any special abilities.

Pak 36- an alternate for ATG's.  This is a very light weight cannon making it the fastest on foot.  For a TWIST, for muni you can use the 37mm stielgranate 41 which would cause devistating damage to a tank.  But to fire it would take some time. Basically its like a rifle grenade for the cannon making a once obselete gun into a deadly one.  If you remember the Band of Brothers episode when they were in Carentan the german's used this twice, one of them nearly killing 1st Sgt Lipton.

As for normal infantry...well the grenadiers are as standard as you can really get so I dunno...



Also for those talking about the SS (which should be posted outside the German unit ideas...clouds it up..) There are reasons the SS aren't mentioned and thats because of sales.  In Germany it is illegal to sell games with any affiliation to the SS and Nazi regime.  Thats why in many mods you see an iron cross instead of a swatzstika.  I consider the panzer elite basically the SS as the SS were typically elite units in Germany.  Also because I believe in market garden in which the P.E. campaign takes place, is where the 9th and 10th SS panzer divisions laid.  Kinda narrows it down...

Last edited May 21, 2008 at 2:25 AM by JohnnyRaygun