It's not ready yet :) (1.5)
BTW... ;) I'm glad you nonetheless implemented my suggestions ;)
* Adding SU76 ;) (Although I might swap SU76 and SU85).
(SU76 is in the T70 family, was way more common, too). Is it
possible to reduce pop on SU76? (T70 is pop 3!) ;)
* Making ISU152 also an artillery unit :) *YAY* Finally.
And more, much more ;) Me happeh.
* Making IS2 harder to get (It was easy, even desirable to
go for IS2 first, while ignoring all other tanks)
* Putting Maxim MG in-game ;)
* I was hoping for a T34+troops call-in similar to PE's panther
call-in but weaker, but which can be upgradeable.
* It'd be nice if Svelky had an anti-tank ability :p
* I would like if fellow-units made Commander's XP go up
(Like british officers) :p
* Re-vamp the Soviet vet system.
How does it work??!
1) Vet 1-2-3 by kills like USA system.
2) Officer vet +1-2-3 (Makes +6 possible) like British system.
3) Buying your vet (Like Wehr)(Conscripts, Strelsky and Guards
are essentially the same unit with more veterancy). Same issue
I made about only-IS2 approach happens often with Guards for
the same reason.
I'd like to propose the hero system ;)
How about this : Limit vet to 1. But with a limited officer system.
Units can level 1 on their own. First one to do so becomes the
'hero' (Which gives a +1 lieutenant bonus within short radius)
(Even to itself!)
Now, it would have a Enemy at the Gates flavor.
* A hero of the Soviet Union flavor.
* Would be different.
* Would give soviets a max of 3 vet points (Not 6!!!)
If you lose your 'hero' the next one to vet becomes the new
'hero'.
* Units that gain vet (their own vet) can buy 1 piece of
researched equipement (more on this in a second).
* Conscripts that vet can be upgraded to Strelsky once
brought back to full squad size (Being re-equipped), etc
* Strelsky that vet can be upgraded to guards, etc.
(If said has been researched)
* Guards cannot be 'bought' they must be earned *upgrades*
* Hmm, on the equipement issue, I was thinking why not
research items, then grant them on a vet-basis?
A conscript-0 could have 0 items, but gain 1 with vet.
Strelksy start with 1 but gain a 2nd one with vet.
Guards go 2+1 (3!) and so on.
Such 'equipment' could be
* Ability to make sandbags/barbwire.
* Throw frag grenades. (and smoke grenades)
* Throw AT grenades.
* Rifle upgrade (PPSH, SVT40, DP28)(Full rifles for conscripts!)
* Whatever.
* Can't make Strelsky before you got a hero.
(Then can't make conscripts?)
* Giving Conscripts pop (4?)
* AT can't be heroes. (Mortars, etc). Has to be
an offense-capable unit. (Sniper!)(Smile)
(Not a support unit)(Like engineers or arty)
* Tanks can be heroes.
Any thoughts on this?
Ideas appreciated ;)
Post Merge: [time]1314245950[/time]
Early call-in can be T70 with conscripts ;)
Post Merge: [time]1314246009[/time]
Similar to the american's (Inf tree, call-in) but starts
weak, and is upgradeable.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
Last edited August 25, 2011 at 4:20 AM by Loupblanc