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Patch 1.5 Preview - Shoutcast

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#86642

Re: Patch 1.5 Preview - Shoutcast

MaxiKing6 wrote:
Just make the ZiS-5 able to carry up to let's say 14 guys, remove its hardcap, create an upgrade for the ZiS-5 to be made a medic truck and set a global limit of one at the time to this upgrade. Everyone's happy then.

Your suggestion seems good, but that will require a new model :). Meaning that would be saved for soviets "2.0" if accepted :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#86644

Re: Patch 1.5 Preview - Shoutcast

mh i must say i dont like it so much  :-[

atm soviets works good without a ht or transporter
but we must see what we can do later
maybe we find a good unit which fit into the soviet concept

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#86647

Re: Patch 1.5 Preview - Shoutcast

Gogo wrote:
GodlikeDennis wrote:
Sorry about the axis sounds. I use Yau's soundpack and forgot to remove it. I love the way the MG42 sounds. The normal axis sounds won't ever be officially replaced by EF.

I am very interested in that sound mod it sounds awesome  ;D
I was searcher around for that mod and i couldn't find.
Can you pls give me a link or anything so i could download it :) ?


Guys my sound pack is private and is not available for public release.  I only distribute them to my CoH pals, sorry.
#86661

Re: Patch 1.5 Preview - Shoutcast

Another question :), still the Conscripts in other doctrines Propaganda and BT need to get to vet2 to get full rifles ?
Who am i?

Last edited August 25, 2011 at 1:34 AM by Mr.Q

#86663

Re: Patch 1.5 Preview - Shoutcast

:o ??? Huh ?? From have vet to non-vet.
Who am i?
#86667

Re: Patch 1.5 Preview - Shoutcast

iirc conscrits has vet but these dosnt chante in any kinde their stats
so a vet3 conscript is as weak as a vet0

there is only a doctrinal unlock for full rifles
and these are not 4free :P


@Mr.Q
dont be worried
you will see all the changes very soon

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#86669

Re: Patch 1.5 Preview - Shoutcast

So cons still get vet and still they get free rifles by getting to vet 2 ?
Who am i?
#86670

Re: Patch 1.5 Preview - Shoutcast

No. Conscripts do not get full rifles at vet 2. Instead they recieve them through both doctrine and purchase. I think thats correct :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#86672

Re: Patch 1.5 Preview - Shoutcast

i could tell you but this would take you the fun to find it out by yourself
and i dont want to be a spoilsport

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#86673

Re: Patch 1.5 Preview - Shoutcast

Ok, if you put it that way.
Who am i?
#86674

Re: Patch 1.5 Preview - Shoutcast

(\__/)
(='.'=)
(")_(")
The bunny demands you release patch 1.5 immediately >:(

Pretty plz :P ;D
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#86678

Re: Patch 1.5 Preview - Shoutcast


It's not ready yet :) (1.5)

BTW... ;) I'm glad you nonetheless implemented my suggestions ;)
* Adding SU76 ;) (Although I might swap SU76 and SU85).
(SU76 is in the T70 family, was way more common, too). Is it
possible to reduce pop on SU76? (T70 is pop 3!) ;)
* Making ISU152 also an artillery unit :) *YAY* Finally.
And more, much more ;) Me happeh.
* Making IS2 harder to get (It was easy, even desirable to
go for IS2 first, while ignoring all other tanks)
* Putting Maxim MG in-game ;)


* I was hoping for a T34+troops call-in similar to PE's panther
call-in but weaker, but which can be upgradeable.
* It'd be nice if Svelky had an anti-tank ability :p
* I would like if fellow-units made Commander's XP go up
(Like british officers) :p
* Re-vamp the Soviet vet system.
How does it work??!
1) Vet 1-2-3 by kills like USA system.
2) Officer vet +1-2-3 (Makes +6 possible) like British system.
3) Buying your vet (Like Wehr)(Conscripts, Strelsky and Guards
are essentially the same unit with more veterancy). Same issue
I made about only-IS2 approach happens often with Guards for
the same reason.

  I'd like to propose the hero system ;)
How about this : Limit vet to 1. But with a limited officer system.
Units can level 1 on their own. First one to do so becomes the
'hero' (Which gives a +1 lieutenant bonus within short radius)
(Even to itself!)
Now, it would have a Enemy at the Gates flavor.
* A hero of the Soviet Union flavor.
* Would be different.
* Would give soviets a max of 3 vet points (Not 6!!!)

If you lose your 'hero' the next one to vet becomes the new
'hero'.
* Units that gain vet (their own vet) can buy 1 piece of
researched equipement (more on this in a second).
* Conscripts that vet can be upgraded to Strelsky once
brought back to full squad size (Being re-equipped), etc
* Strelsky that vet can be upgraded to guards, etc.
(If said has been researched)
* Guards cannot be 'bought' they must be earned *upgrades*


* Hmm, on the equipement issue, I was thinking why not
research items, then grant them on a vet-basis?
A conscript-0 could have 0 items, but gain 1 with vet.
Strelksy start with 1 but gain a 2nd one with vet.
Guards go 2+1 (3!) and so on.

Such 'equipment' could be
* Ability to make sandbags/barbwire.
* Throw frag grenades. (and smoke grenades)
* Throw AT grenades.
* Rifle upgrade (PPSH, SVT40, DP28)(Full rifles for conscripts!)
* Whatever.

* Can't make Strelsky before you got a hero.
(Then can't make conscripts?)
* Giving Conscripts pop (4?)
* AT can't be heroes. (Mortars, etc). Has to be
an offense-capable unit. (Sniper!)(Smile)
(Not a support unit)(Like engineers or arty)
* Tanks can be heroes.

Any thoughts on this?
Ideas appreciated ;)


Post Merge: [time]1314245950[/time]


Early call-in can be T70 with conscripts ;)

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Similar to the american's (Inf tree, call-in) but starts
weak, and is upgradeable.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Last edited August 25, 2011 at 4:20 AM by Loupblanc

#86682

Re: Patch 1.5 Preview - Shoutcast

Soviets gain vet through kills exactly like the US. All units except conscripts benefit from vet. The command squad only gets vet from units they kills personally, or through his abilities.

We won't be massively redesigning the Soviets again. This will probably be generally how the Soviets look forever IMO with a few tweaks here and there. The current Soviet vet system is fine.

Currently it is:
Weaker than US individual vet but lower vet requirements
CS vet unlucks abilities, reductions in upkeep and global bonuses to infantry (offensive/defensive) - cross between Brit and PE vet
Implied in the tech tree and global unit upgrades. - Like Wehr
If you get into an argument with me, you're wrong.
#86683

Re: Patch 1.5 Preview - Shoutcast


* Neo : Eh, been keeping tabs ;) I still play EF 1.4 a lot.
Like the direction it is going generally, a lot!
As posts go, that was one of my 'short' ones !! ;)
* I play a LOT of World of Tanks of late ;)

* GodLikeDennis :
A mixture of all 3 other vet systems, yet, not their own :p
And that still makes it possible for soviet inf to have +6 vet :p
Could you consider my system?
- I find the equipment approach refreshing, too ;)
- It's unique, it's different, it has soviet flavor, it has max of 3 vet ;)


Post Merge: [time]1314250898[/time]


Another thing I was wondering...
Soviet tanks on average have -1 pop cost...
Why are soviet squads (and engineer groups) so pop-intensive?
The 4 squad engineer groups hurts, too.

Was thinking, perhaps could give them a pop limit bonus?
(Like Commonwealth engineer ability?) Unlockable, perhaps?
Having an all-across - pop cost for infantry would be nice too ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Last edited August 25, 2011 at 5:41 AM by Loupblanc

#86699

Re: Patch 1.5 Preview - Shoutcast

I'm excited about the new patch. I've discovered some balance issues with my last play. It was against PE, my friend played SU and becouse the cheap buildings he hasn't bulit tank depo as I expected, but two support barracks, and upgunned AT squad, snipers ate everything I throw at them. Is it hard to hunt down the Sniper ACE? It cloacks like 1 second and frustrating when a whole army behind him. It's actually game over when the sniper ace comes out.  >:( What do you suggest Dennis?
#86700

Re: Patch 1.5 Preview - Shoutcast

Sniper ace cloak time was actually adjusted. He isn't supposed to be easy to counter. Snipers are instant kill but it can be tough to shoot him before he recloaks. Try a sniper/bike combo to decloak him then instantly kill him.

Tank population cost was actually normalised to match the existing factions in this patch Loup.
If you get into an argument with me, you're wrong.
#86701

Re: Patch 1.5 Preview - Shoutcast

GodlikeDennis wrote:
Sniper ace cloak time was actually adjusted. He isn't supposed to be easy to counter. Snipers are instant kill but it can be tough to shoot him before he recloaks. Try a sniper/bike combo to decloak him then instantly kill him.

Tank population cost was actually normalised to match the existing factions in this patch Loup.

Yes I understand the sniper ace's purpose, and I will try it with WE. But PE don't have any sniper unit (maybe the AT Halftrack?). Anyways, thanks guys bringing this mod I's really starting to look like a Relic faction. P.S. the siren before the Strafing Run is awesome!  8)
#86702

Re: Patch 1.5 Preview - Shoutcast

Does the T-34/85 still have super accuracy vs infantry or you finally changed it? AFAIK this is from 1.0 and extends to 1.4. Or maybe i'm saying this wrong, i'm not using this tank and i don't remember that it was in 1.3 or 1.4.
#86703

Re: Patch 1.5 Preview - Shoutcast

85mm upgun cost and performance was considerably altered.
If you get into an argument with me, you're wrong.
#86705

Re: Patch 1.5 Preview - Shoutcast

Yea, finally. Maybe this is the best balance patch but i have to play it myself to confirm this.
#86732

Re: Patch 1.5 Preview - Shoutcast

btw, http://twitter.com/#!/CoHEF
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#86733

Re: Patch 1.5 Preview - Shoutcast

Omnomnom  :D 1.5 is coming!!!!!!!!
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#86736

Re: Patch 1.5 Preview - Shoutcast

Hooorrayy :D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#86740

Re: Patch 1.5 Preview - Shoutcast

:D yeah  ;D

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#86741

Re: Patch 1.5 Preview - Shoutcast

Yauz wrote:
Gogo wrote:
GodlikeDennis wrote:
Sorry about the axis sounds. I use Yau's soundpack and forgot to remove it. I love the way the MG42 sounds. The normal axis sounds won't ever be officially replaced by EF.

I am very interested in that sound mod it sounds awesome  ;D
I was searcher around for that mod and i couldn't find.
Can you pls give me a link or anything so i could download it :) ?


Guys my sound pack is private and is not available for public release.  I only distribute them to my CoH pals, sorry.
Sadly i don't understand that,but i have no problem with it :)
Anyways is there any other sound mod's like that ?
#86744

Re: Patch 1.5 Preview - Shoutcast

FYI, just posted approximate download sizes on twitter.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#86745

Re: Patch 1.5 Preview - Shoutcast

Rizz wrote:
FYI, just posted approximate download sizes on twitter.


Post on Facebook too, I haven't Twitter. :)
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#86746

Re: Patch 1.5 Preview - Shoutcast

does that mean release is imminent?
#86748

Re: Patch 1.5 Preview - Shoutcast

maybe  ::)
#86752

Re: Patch 1.5 Preview - Shoutcast

neosdark wrote:
my only hope is we won't have a repeat of 1.40 where the file was so downloaded that this page and the loader were lagging to hell and back


nope! There are now different servers for forum and patch
#86759

Re: Patch 1.5 Preview - Shoutcast

but somehow i get the feeling that the interest for the new patch isnt such high as it was for 1.4  :(
#86761

Re: Patch 1.5 Preview - Shoutcast

I don't think so :)... but what it's true is that the players are waiting for Ostheer :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#86762

Re: Patch 1.5 Preview - Shoutcast

Can you guys upload the patch notes while we wait for the release?
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#86764

Re: Patch 1.5 Preview - Shoutcast

thebomb wrote:
Can you guys upload the patch notes while we wait for the release?


+1
it would be awesome to read all those changes
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#86765

Re: Patch 1.5 Preview - Shoutcast

I will upload them....

1 LINE AT A TIME MUHAHAHAHA!!! :P

Post Merge: [time]1314197652[/time]

HQ
If you get into an argument with me, you're wrong.

Last edited August 25, 2011 at 4:55 PM by GodlikeDennis

#86783

Re: Patch 1.5 Preview - Shoutcast

hey guys we made it^^
our patch and the shoutcast are a now the latest news at the coh webside

http://www.companyofheroes.com/

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#86784

Re: Patch 1.5 Preview - Shoutcast

Nice, but one thing is terribly wrong and will probably supply us with loads of guys spam-asking for Ostheer:

Quote[...]introducing many balance changes for their Russian and Ostheer armies
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#86785

Re: Patch 1.5 Preview - Shoutcast

maybe :(
we can only hope that the people take a look at the shoutcast where we already said that ostheer isnt included in this patch

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#86786

Re: Patch 1.5 Preview - Shoutcast

even i couldn´t try out the ostheer yet. On what EF version is relic playing?  :o
#86787

Re: Patch 1.5 Preview - Shoutcast

I hope so lol.

Cool that thunder took an interest.
If you get into an argument with me, you're wrong.
#86788

Re: Patch 1.5 Preview - Shoutcast

lol they play version 3.33 with space marines vs wehrmacht^^

but i think its good that relic posted this on the coh webside

i think this message makes us more popular

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#86789

Re: Patch 1.5 Preview - Shoutcast

Anyone have an ETA on patch?
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#86791

Re: Patch 1.5 Preview - Shoutcast

IT´S OUT

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#86793

Re: Patch 1.5 Preview - Shoutcast

Downloading  :)!

I mean one bit a time. Can someone create a torrent please?

Edit: OK now. Server was probably still updating.

Last edited August 25, 2011 at 5:50 PM by IEatBolsheviks

#86794

Re: Patch 1.5 Preview - Shoutcast

Its better to wait for the download links on the news page. If everybody is downloading now you will be finished at christmas eve :P