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Patch 1.5 Preview - Shoutcast

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#86468

Patch 1.5 Preview - Shoutcast

Hello Eastern Front Fans,

We bring to you a shoutcast for Eastern Front, featuring the changes made for 1.500, which will be released soon.

Patch 1.50 is one of our biggest yet. This patch has been exclusively focused on balancing the Soviet faction. The changes from 1.40 (current patch) to 1.50 contains over 200 balance changes to the Soviets, in addition to about 50 minor bug fixes and art updates.

There is a saying that a picture is worth a thousand words, but we think a videocast is better than that.

The four persons playing are from our balance team, and three of them were doing the shoutcast. They'll introduce them self in the video.

Part #1

Part #2

Part #3

Part #4

Do Note 1: The person recording the video is using a sound mod on Axis weaponry, so if you hear any odd weapon sounds from the Axis, this is the reason. It is not included (and won't be in the future) in Eastern Front.
Do Note 2: This videocast was recorded on a Beta version of the 1.50 patch.

Thanks for watching it and continue to enjoy,
Eastern Front Development Team
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited August 24, 2011 at 12:17 AM by Rizz

#86469

Re: Shoutcast for the next Patch!!!!

hehe finaly here it is :D

Forum post image
#86472

Re: Shoutcast for the next Patch!

Being one of the casters I can say it's worth the watch! Sneaks in here too!
"Balancers are 10 a penny"
#86477

Re: Shoutcast for the next Patch!

So here is the more obvious changes i saw (correct me If I'm wrong plox)

Changes: 1) The most obvious change is that the Soviet Snipers are now one man squads. I over heard them talking about the Spotter as being some kind of upgrade, but not overly sure about that)

              2) The Guards are now 4 man squads, with extreme versatility, having the ability to invest into PPS43s or SVTs, and Krak grenades. The DP-28 is still move-fire and just like before available to the Shock Guards.

              3) The doctrines are quite heavily changed- The Urban Combat Doctrine's left side end is called Urban Combat, which unlocks Double Flamers for the Sturmovie Ingenery, gives the Conscripts a full set of Rifles and Phosphorus Grenades for the Guards. There is a new ability called Flare drops which as the name implies drops down a Flare so you can see what goes on in the Fog of War. Propaganda has a new picture for the Naval Infantry call-in. Includes a new ability replacing the ZiS-3 with the M1922 76mm Artillery gun.

              4) The Veteran ZiS-2 crew can now hull down into an emplacement, but it can only fire in the way it was set up during the bunker down command.

Thats pretty much all the unit changes I saw, feel free to add anything else you saw that's changed from 1.40
#86478

Re: Shoutcast for the next Patch!

neosdark wrote:
So here is the more obvious changes i saw (correct me If I'm wrong plox)

Changes: 1) The most obvious change is that the Soviet Snipers are now one man squads. I over heard them talking about the Spotter as being some kind of upgrade, but not overly sure about that)

              2) The Guards are now 4 man squads, with extreme versatility, having the ability to invest into PPS43s or SVTs, and Krak grenades. The DP-28 is still move-fire and just like before available to the Shock Guards.

              3) The doctrines are quite heavily changed- The Urban Combat Doctrine's left side end is called Urban Combat, which unlocks Double Flamers for the Sturmovie Ingenery, gives the Conscripts a full set of Rifles and Phosphorus Grenades for the Guards. There is a new ability called Flare drops which as the name implies drops down a Flare so you can see what goes on in the Fog of War. Propaganda has a new picture for the Naval Infantry call-in. Includes a new ability replacing the ZiS-3 with the M1922 76mm Artillery gun.

              4) The Veteran ZiS-2 crew can now hull down into an emplacement, but it can only fire in the way it was set up during the bunker down command.

Thats pretty much all the unit changes I saw, feel free to add anything else you saw that's changed from 1.40


You're a bit incorrect about all of those points, but generally you've picked out about 1/4 of the sneaks this video gives us :P

I won't correct you though, in an effort to make the new patch even more suprising.
"Balancers are 10 a penny"
#86483

Re: Shoutcast as 1.5 Preview

Is that a special sound mod you used for the preview or is it a new one which comes with the 1.5? I am not sure but got the feeling that the sounds of 1.4 are different...anyway the sounds are very good.

Best regards and I am looking for the new patch. Great work guys!

Caen44.

Last edited August 23, 2011 at 11:24 PM by Caen44

#86484

Re: Shoutcast as 1.5 Preview

I believe the person that recorded the video (GodLikeDennis) is using a sound mod.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#86485

Re: Shoutcast as 1.5 Preview

Would be interesting to know which sound mod was used in the video.

Caen44.
#86487

Re: Shoutcast as 1.5 Preview

Indeed, I would like to know where I could download that sound mod. I like it). Well done everyone, keep up the good work!
Communism is Soviet power plus the electrification of the whole country.
#86488

Re: Shoutcast as 1.5 Preview

... This video proves 1 thing - 1.5 is *this* close to release. Can't wait...  :)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#86489

Re: Patch 1.5 Preview - Shoutcast

Lol, Killar sounded half asleep, I couldnt really hear him a lot but nevertheless Whew...cant wait  ;D
He who seeks peace, must be prepared for war
-- Claudius

When the Ostheer come out the only matches you will see online will be Soviet/Soviet vs Ostheer/Ostheer.

R.I.P Britain, America, PE, Wermacht
#86490

Re: Patch 1.5 Preview - Shoutcast

Darkjolly wrote:
Lol, Killar sounded half asleep, I couldnt really hear him a lot but nevertheless Whew...cant wait  ;D


Actually it was not late in his time: It was around 10AM in Killar's time, Afternoon in Dennis', and about 4 AM my time so I was trying to keep quiet.
"Balancers are 10 a penny"
#86491

Re: Patch 1.5 Preview - Shoutcast

I really enjoyed this preview, the commentators made it so much better hehe. Really cool preview guys.
Like the others I would also want to know the name of this sound mod.
Cheers
#86493

Re: Patch 1.5 Preview - Shoutcast

Guys, in the 1st video, i saw that the flag is still blank without any change and the VP's flag is still only one flag and there should be another flag on top of it. And than the SU sniper now doeasn't have the observer. WHY!!!! I'm watch the 2nd now and another change is the Guard team like neo said 4 men squad and i saw them have changes in the outfit like wearing the ushanka.
Who am i?

Last edited August 24, 2011 at 3:37 AM by Mr.Q

#86494

Re: Patch 1.5 Preview - Shoutcast

In the second video, from 12:31 to 13:20 explains it.

For balance reasons, now you get a single soldier that can be upgraded either to Observer Team or Sniper.

Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#86504

Re: Patch 1.5 Preview - Shoutcast

Interesting accents ^^. Nice work though :P

P.S. - Are any changes made to RMC or is 1.5 exclusively for soviets?
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Last edited August 24, 2011 at 6:30 AM by Fishhunterx

#86510

Re: Patch 1.5 Preview - Shoutcast

Sorry for my ignorance but who is talking in this shoutcast? All players? I'm asking, because i didn't watch all videos, only half of first part. Why? I don't like watch these viedos. For me are boring. Like cephalos said, only good news for me that 1.5 is close. I rather play this and see all changes, than watch video.

But anyway great video.
#86511

Re: Patch 1.5 Preview - Shoutcast

I'm the Austalian main commentator. I hate listening to my own voice *cringe*.

Killar is the evil German.

CranialWizard is the Italian/American monster :P.

Sorry about the axis sounds. I use Yau's soundpack and forgot to remove it. I love the way the MG42 sounds. The normal axis sounds won't ever be officially replaced by EF.

RMC wasn't touched on by 1.5 but will be focused on heavily in patches to come.
If you get into an argument with me, you're wrong.

Last edited August 24, 2011 at 8:37 AM by GodlikeDennis

#86512

Re: Patch 1.5 Preview - Shoutcast

Cool! Great work dudes!  ;D
Forum post image
#86514

Re: Patch 1.5 Preview - Shoutcast

Whoever can guess all the changes in 1.5 that were mentioned in the cast gets +10 internetz. Neosdark has a good list but many things are still missing.
If you get into an argument with me, you're wrong.
#86515

Re: Patch 1.5 Preview - Shoutcast

Monster? Like herman Monster? :P

GodlikeDennis wrote:
Whoever can guess all the changes in 1.5 that were mentioned in the cast gets +10 internetz. Neosdark has a good list but many things are still missing.


No no, I doubt they can get them all. It's a recorded over 200 balance changes xD

For the major ones mentioned in the cast it's still pretty tricky, like you said Neos got a lot but not quite correct and not all of them :D
"Balancers are 10 a penny"

Last edited August 24, 2011 at 9:10 AM by Cranialwizard

#86517

Re: Patch 1.5 Preview - Shoutcast

what about new units? ???
#86519

Re: Patch 1.5 Preview - Shoutcast

GodlikeDennis wrote:
Sorry about the axis sounds. I use Yau's soundpack and forgot to remove it. I love the way the MG42 sounds. The normal axis sounds won't ever be officially replaced by EF.

I am very interested in that sound mod it sounds awesome  ;D
I was searcher around for that mod and i couldn't find.
Can you pls give me a link or anything so i could download it :) ?
#86522

Re: Patch 1.5 Preview - Shoutcast

just watched the shout cast vids well done guys the new changes look awesome cant wait to play ,thnx for all your hard work in prolonging the life of COH
Forum post image
#86523

Re: Patch 1.5 Preview - Shoutcast

Great work guys, keep it up!
I think, therefore I am...
I learn, therefore I advance...
I destroy, that I may endure.
#86524

Re: Patch 1.5 Preview - Shoutcast

What do you mean by +10 internez :P. Excuse my internet ignorance.

One change is the cage armor ;D. 199 more changes 2 go.
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Last edited August 24, 2011 at 11:45 AM by Fishhunterx

#86528

Re: Patch 1.5 Preview - Shoutcast

I had no opportunity to watch them all until now, but what I have seen in video no.1 is that I really love the new Sniper and the full weapon equipment upgrade for Coscripts.

@Killar: Nice accent you have there  ;D
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#86533

Re: Patch 1.5 Preview - Shoutcast

MaxiKing6 wrote:
@Killar: Nice accent you have there  ;D


:-[
#86534

Re: Patch 1.5 Preview - Shoutcast

Killar wrote:
MaxiKing6 wrote:
@Killar: Nice accent you have there  ;D


:-[


Don't worry, your English is quite good, but it's always funny to see how some Germans fulfill the English-speaking-German stereotype. Apex's accent was also funny :P

I'm going to watch all the videos now.
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#86536

Re: Patch 1.5 Preview - Shoutcast

wub!
#86543

Re: Patch 1.5 Preview - Shoutcast

Is there any chance that you guys gonna post this replay after the patch is released ?
Who am i?
#86544

Re: Patch 1.5 Preview - Shoutcast

this wouldnt help you
our game was still in a beta version which has already be changed
so the replay wouldnt work

Forum post image
#86545

Re: Patch 1.5 Preview - Shoutcast

evilSpike wrote:
this wouldnt help you
our game was still in a beta version which has already be changed
so the replay wouldnt work


Yes we fixed a bug since the game which was not shown in this game IIRC.
"Balancers are 10 a penny"
#86552

Re: Patch 1.5 Preview - Shoutcast

QuoteThe doctrines are quite heavily changed- The Urban Combat Doctrine's left side end is called Urban Combat, which unlocks Double Flamers for the Sturmovie Ingenery, gives the Conscripts a full set of Rifles and Phosphorus Grenades for the Guards. There is a new ability called Flare drops which as the name implies drops down a Flare so you can see what goes on in the Fog of War. Propaganda has a new picture for the Naval Infantry call-in. Includes a new ability replacing the ZiS-3 with the M1922 76mm Artillery gun.

Uhm Neo, i think the vid showed the M1927 not the M1922 ( because it not exist) Forum post image
This is the M1927 a 76mm infantry support gun.
Who am i?
#86553

Re: Patch 1.5 Preview - Shoutcast

My bad, kinda hard to read the grainy footage (not to say it was bad, but it was a bit hard to see)

Post Merge: [time]1314112021[/time]

Anyway time to pimp out my list

Changes: 1) The most obvious change is that the Soviet Sharpshooters now start out as one man squads with the ability to upgrade either to a Full Fledged Sniper, or into a Sniper Team.

              2) The Guards are now 4 man squads, with extreme versatility, having the ability to invest into PPS43s or SVTs, and Krak grenades. The DP-28 is still move-fire and just like before available to the Shock Guards.

              3) The doctrines are quite heavily changed- The Urban Combat Doctrine's left side end is called Street Fighting, which unlocks Double Flamers for the Sturmovie Ingenery, gives the Conscripts a full set of Rifles and Phosphorus Grenades for the Strelky. There is a new ability called Flare Drop which as the name implies drops down a Flare so you can see what goes on in the Fog of War. It also gives a damage boost to all allied units firing into the area.

Propaganda has a new picture for the Naval Infantry call-in. Includes a new ability replacing the ZiS-3 with the M1927 76mm Artillery gun.

              4) The  ZiS-2 crew can now hull down into an emplacement, but it can only fire in the way it was set up during the bunker down command. This Hull down is activated with a new upgrade.

                5) Thought I might have been drunk when I saw this but the Jagdpanther now has a Commander in the Cupola, whether aesthetic or not remains to be seen.

                6) The Tiger ACE now has the Long Shot ability to help it destroy targets from longer ranges.

                7) SU-85 can now buy the Cage Armor upgrade from the Armory, this doesn't retrofit the units on the field. It reduced damage and/or penetration from the Panzerschreck and all other AT weapons.

               

Thats pretty much all the unit changes I saw, feel free to add anything else you saw that's changed from 1.40

Last edited August 24, 2011 at 3:46 PM by neosdark

#86570

Re: Patch 1.5 Preview - Shoutcast

No new vehicles :(
Who am i?
#86575

Re: Patch 1.5 Preview - Shoutcast

why we should add new vehicles?
i think soviets have enought^^

Forum post image
#86578

Re: Patch 1.5 Preview - Shoutcast

:( i always want to see the BA-64 rolling in the game ( not in N44) since every faction beside Soviet have a scouting vehicles like Jeep, Universal carrier, both Ger factions have swimms and later the Ostheer has the Kubelwagen. And it's a good thing to combine the Brits high armored carrier with fast moving Jeep into light armored car BA-64.
Who am i?

Last edited August 24, 2011 at 4:55 PM by Mr.Q

#86604

Re: Patch 1.5 Preview - Shoutcast

@neosdark
About your point #5, you are confused, the commander is on 1.40 as well :-\.

SU-85 has the individual upgrade for cage armour.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#86613

Re: Patch 1.5 Preview - Shoutcast

For my 2 cents it's an awesome video showcase of (some of) the changes - rather than just seeing a list of them in release notes. I'd love for you guys to do another where you focus on the doctrines / units / play styles you didn't have in this vid, and to answer your questions, GodLikeDennis, I'd definitely like to see more shoutcasts like this in advance of future upgrades.

Good work guys. Would be nice to have all four players in the 'cast in future, and I think it's important to have everybody's audio levels equalized so you're all talking at the same volume (especially remembering that certain German accents are very gentle and tame compared with the good ole Aussie twang). I also think it would have been neat to see this available in a slightly higher res so we could make out the symbols and text as it went by. But other than those bits of feedback, consider me a very happy man right now: fantastic bonus for a Wednesday!

-M-
Martin
All Round Good Egg
#86614

Re: Patch 1.5 Preview - Shoutcast

Sorry if I am asking what lots of gamers maybe did before...

Still no heavy machine gun Maxim M1910 (DSchKM) for the soviets?

Best regards, Caen44.

Last edited August 24, 2011 at 6:36 PM by Caen44

#86615

Re: Patch 1.5 Preview - Shoutcast

Caen44 wrote:
Still no heavy machine gun Maxim M1910 (DSchKM) for the soviets?


Why do soviets need a HMG? There are some factions that do well without it
#86616

Re: Patch 1.5 Preview - Shoutcast

The only thing I would like to see with soviets it's a transport vehicle.

Every faction has some sort of transport vehicle: HT for US/Wehr/PE, Bren Carrier for CW... yes it carries only one passenger but at least would like to see something like that on soviets, I wouldn't care if is not armed with mgs, if it's hardcapped or if only carries one squad but certainly would help on big maps :(.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#86621

Re: Patch 1.5 Preview - Shoutcast

Just make the ZiS-5 able to carry up to let's say 14 guys, remove its hardcap, create an upgrade for the ZiS-5 to be made a medic truck and set a global limit of one at the time to this upgrade. Everyone's happy then.
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#86623

Re: Patch 1.5 Preview - Shoutcast

what about making ZiS-5 doctrinal?
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#86625

Re: Patch 1.5 Preview - Shoutcast

For which doctrine? BT or Propaganda :P. I cant see it in Urban. It could work for the other 2 though :P. We(the public) shuld probably wait for 1.5 though.
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#86634

Re: Patch 1.5 Preview - Shoutcast

i cant see a future for zis-5 as doctrinal unit
soviets has no other healing station or can use medi kits
so to make it doctrinal makes no sense^^

Forum post image
#86639

Re: Patch 1.5 Preview - Shoutcast

So what do you think about my suggestion?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa