Moonwalker wrote:
RedGuard wrote:
next patch both guards and naval are useless
Someone explain me the sense to have a "Balancer" like this please...
He's not a balancer:
Tico_1990 wrote:
RedGuard wrote:
next patch both guards and naval are useless
Your comments have been useless ever since you are not part of the balance team anymore. Quit trolling please.
He's a troll. Just ignore him. Eventually he'll realize we don't give a flying fuck anymore. He's having a pissy fit that some soviet units received a nerf in 1.4 in order to give the game a more balanced structure.
RedGuard you were banned from the sandbox. What the fuck do you know anyway?
Back on topic:
cephalos wrote:
GodlikeDennis wrote:
No, I stated my opinion that Guards are better than NI in both patch versions - the publically available 1.4 patch and the 1.41 patch that we're currently working on.
so what's the point of calling NI then? Elite infantry, available only for 1 doctrine is weaker than easier to get Guards? Shouldn't be that in different way?
That's dennis' opinion.
In MY Opinion I feel like Guards are a better unit, HOWEVER, Naval Infantry are more cost effective and versatile. To give Guards good firepower you need to sink some heavy munitions and some fuel into them to get DP-28 and SVT's. Navals, on the other hand, already come with SVTs, and can be upgraded with either DP-28 package or PRTD-41 AT Package. Since all that guards carry in the AT department are krak grenades this is a nice pick-and-choose type of gameplay.
I use navals as a crutch if you are going for the T3 armor rush and backtech for Guards later, because Conscripts just won't cut it with vetted grens and PE HT's and AC's. When you rush for armor you put yourself in great danger of these so you need some heavier variant of infantry, and that's where the Navals step in, they can effectively engage at all ranges and PRTD packages eat IHTs, MHTs, and ACs for lunch. Not to mention DP-28s are currently one of the most powerful infantry held weapons in the game. They also carry molotovs which are nice to draw out squads from cover.
This of course forces you to pick propaganda doctrine if you want navals as your crutch.
"Balancers are 10 a penny"