I agree with Pariah. Make infantry only an allies and axis thing to even out the troop choices.
HQ (pios, engies, LT, CPT, CS?, Leutnant)
Building 1 allows T1 infantry (rifles, tommies, conscripts, volks/landser, MG42, PGs, jeep/bike)
Building 2 allows WSC units and T2 infantry (grens, strelky, SAS, bren carrier, PG assault squads, MGs, mortars, snipers)
Building 3 is T3/4 infantry and top tier upgrades (Guards, KCH)
You could have either an extra armoury building that gives upgrades or put them into these 3 buildings somewhere. You would have to work out a compromise for vet.
Doctrines are British/American/Soviet and Wehrmacht/PE/OH and allow various callins. Some suggestions:
Brits - Commandos, commando arty, FOO, HQ glider, strafe
Amis - Paras, rangers, 105 barrage, OMCG, supply drop,
Sov - Red Tide, NI, FTML, GoW, flare, NOSB, partisans
Wehr - unlocks bunkers, firestorm, rocket barrage, stormies, assault nades, FTFL, inspired assault, blitzkrieg
PE - sector arty, booby traps, LGF, falls, butterfly bombs,
OH - brandenburgers, foreign troops, other stuff...
If you get into an argument with me, you're wrong.
Last edited August 6, 2011 at 1:49 AM by GodlikeDennis