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British Captain

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#81388

Re: British Captain

Yeah, Flammenwerfers are very good against Brits. But they have the advantage of range - Just stay away from the Pioneers (using cover helps a lot, too), and they won't be able to shoot you. You should be able to take down a squad member (forcing a retreat) in a few seconds.
#81389

Re: British Captain

Also soldiers armor dosnt work vs PioMP40.
#81391

Re: British Captain

Good in theory pariah, but when 3-10 pio squads mob you with flamers and elite armour you don't really have time to kite them back.
If you get into an argument with me, you're wrong.
#81392

Re: British Captain

Woah, 10 Pioneer squads?! :o Obviously their teching will be delayed a hell of a lot, so it shouldn't be too hard to out-tech them, even as Brits.

In my experience, spamming low-level units is never a good move. Teching up is of the utmost importance! What are all those Pioneers going to do against a Bren Carrier, or Stuart? ;)

(Also, isn't it ironic that i have now started trying to defend the crappy British army? ;D)
#81393

Re: British Captain

2 Tommies + LT + Free recon section = 1180MP 15FU

10 Pio squads = 1200MP

10 is excessive if you're not going to get support vet later on. If you plan on grenspamming, 5-6 pios is fine and will still yield map control.

A stuart will never be an issue because you will already have the majority of the fuel. A bren may hurt you but you can tech to T2 so quickly you can go HT first which will easily beat a bren 1v1. Remember that without a T1, you save 15 FU. This speeds up T2 considerably.
If you get into an argument with me, you're wrong.
#81394

Re: British Captain

Yeah, plus you need to spend 45 Fuel on a useless Captain to get a Stuart (45 Fuel, if i recall), which in turn is of somewhat less use without the Command Tank (forget how much they cost). Goddam i hate the Brits... ::)
#82214

Re: British Captain

Why not build HMG emplacements  :P? I would think that would help secure territory. Coupled with brens or recon tommies of course. This replay had not 1 building until near the end when he desperatley tried(Truck does not count)
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#82218

Re: British Captain

Fishhunterx wrote:
Why not build HMG emplacements  :P? I would think that would help secure territory. Coupled with brens or recon tommies of course. This replay had not 1 building until near the end when he desperatley tried(Truck does not count)


Because HMG emplacements are fixed and delay unit production considerably for the british because their Inf section is 450 mp. A HMG emplacement is easy to destroy if you have 5-6 pios running around and 1 or even 2-3 have flames with them.

Plus, they can be captured if the crew is killed. Normally I just destroy it.
"Balancers are 10 a penny"
#82224

Re: British Captain

Vickers Emplacements are good for defending choke points, and sometimes valuable Points, but they're really too expensive to be placed multiple times, just like every other British thing ever (aside from Trucks). Or maybe their upkeep is just too low, i dunno...
#82226

Re: British Captain

pariah wrote:
Vickers Emplacements are good for defending choke points, and sometimes valuable Points, but they're really too expensive to be placed multiple times, just like every other British thing ever (aside from Trucks). Or maybe their upkeep is just too low, i dunno...


They're good if you're moving your HQ up to the front lines in an effort to defend from HMG attacks but to be honest it can be a complete waste, it delays more infantry power by quite a bit.
"Balancers are 10 a penny"