#81085
British Captain
Rather than derail that campaign topic further, i decided to create a new 1 about the Captain. In my experience, he is the most worthless unit in terms of cost-usefulness ratio.
I have no idea what a "FOO" is, so let's talk about vet. How are they supposed to get even vet 1 when you have to keep them out of combat?
And his defensive bonuses. How are you supposed to use them when you need to keep him safe behind the front line? Most territory sectors are way too small for the bonuses to have any affect!
From what i've seen, the Captain is almost as useless as a Kangaroo Carrier. Prove me wrong, forum! :P
GodlikeDennis wrote:pariah wrote:
The only thing Captains are good for is teching to tanks. THAT'S IT! Admittedly, Victor Target can come in handy, but it will most likely get the Cappy killed. And his defensive bonuses are so useless... ::)
Woah woah mate, no. No insulting the Cpt. His defensive bonuses are immense. With a vet2 captain in the friendly sector you're basically immune to suppression. You also take FAR less damage. Vet 3 gives extra resources so you spam even more FOOs and victor target basically doubles your arty's rate of fire.
I have no idea what a "FOO" is, so let's talk about vet. How are they supposed to get even vet 1 when you have to keep them out of combat?
And his defensive bonuses. How are you supposed to use them when you need to keep him safe behind the front line? Most territory sectors are way too small for the bonuses to have any affect!
From what i've seen, the Captain is almost as useless as a Kangaroo Carrier. Prove me wrong, forum! :P


