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[1.40]Does the new AI cheat?

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#72941

[1.40]Does the new AI cheat?

So i was testing some new strats and new maps and etc against the AI. Ive overhelmed him several times on several maps in first few minutes, but then miraculously he recovered and pushed me back to my base and i was almost beaten (Hard AI), until my armor came for the rescue. This has happened to me both as playing as a Axis and as Allies. So i wonder does this new AI cheat? Does he get some +1000 manpower income when hes desperate or am i just dreaming?  ???
"There is no such thing as innocence, only degrees of guilt..."
#72943

Re: [1.40]Does the new AI cheat?

Look at the ressource income at the game stats. Ai gets double MP income ;) (at least for expert)
#72953

Re: [1.40]Does the new AI cheat?

Hard and Expert AIs get resource bonus with the new AI. Before normal got it as well.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#72954

Re: [1.40]Does the new AI cheat?

How big is bonuses? Some numbers to share?
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Respire profundo, camarada! Libertad o muerte!
#72956

Re: [1.40]Does the new AI cheat?

25% on hard, 50% on expert IIRC
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#73026

Re: [1.40]Does the new AI cheat?

Also the cpu always knows where you got a hole in your defense and right there it attacks.
I identify as a four-eyed bird man. /s
#73522

Re: [1.40]Does the new AI cheat?

walki1 wrote:
Also the cpu always knows where you got a hole in your defense and right there it attacks.


Hi there,

don´t got that feeling that the AI is really doing that. Playing a lot of games Wehr 1:1 against sowiet AI on Hard and Expert Level and it spams wave on wave of naval soldiers at the point of the map where I got my hardest defence. No russian tanks were built in this games, no mortars, no Anti Tank infanty, no snipers...just normal infantry and commando troup and than for the rest of the game only naval soldiers. In the meantime it was easy for me to capture the other side of the map. Happened on Kotelnikovo.
Also playing americans or soviets against Wehr AI, it spams stugs till the end of game. For me it was never so easy to win a game against the AI on level hard since this last update.

Regards, Caen44.
#73538

Re: [1.40]Does the new AI cheat?

Like I've said somewhere else, AI has a hardcoded bug where it spams off-map units when it gets them.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#73542

Re: [1.40]Does the new AI cheat?

Rizz wrote:
Like I've said somewhere else, AI has a hardcoded bug where it spams off-map units when it gets them.


Hi Rizz,

what about the old THQ bug that AI is spaming Katyushas and Priests till the end of game not producing any other unit. Also that this mobile artillery is driving to enemy lines till it will be destroyed. Can you guys do anything against that?

Best regards,

Caen44.
#73550

Re: [1.40]Does the new AI cheat?

Is it possible to look it or disable it for the AI at all?
I identify as a four-eyed bird man. /s
#73552

Re: [1.40]Does the new AI cheat?

there are methodes of doing it, im just having trouble implementing them at the moment though. dont worry, sooner or later ai off map spam should be under control
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#73577

Re: [1.40]Does the new AI cheat?

robotnik wrote:
there are methodes of doing it, im just having trouble implementing them at the moment though. dont worry, sooner or later ai off map spam should be under control
yay :)
#73601

Re: [1.40]Does the new AI cheat?

I find the issue to be Stug spam for Wehr when BK isn't used.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#73801

Re: [1.40]Does the new AI cheat?

Quote from: Strayker on June 06, 2011, 04:45:35 PMSo  i was testing some new strats and new maps and etc against the AI. Ive  overhelmed him several times on several maps in first few minutes, but  then miraculously he recovered and pushed me back to my base and i was  almost beaten (Hard AI), until my armor came for the rescue. This has  happened to me both as playing as a Axis and as Allies. So i wonder does  this new AI cheat?
I have had the same experience with  map control changing back and forth radically 2,3 times during a game. I  think it is really refreshing and an improvement to AI in general.  (Still OP for me at expert level though).

Quote from: Caen44 on June 10, 2011, 08:40:19 AMQuote from: walki1 on June 07, 2011, 05:01:29 AMAlso the cpu always knows where you got a hole in your defense and right there it attacks.

Hi there,

don´t  got that feeling that the AI is really doing that. Playing a lot of  games Wehr 1:1 against sowiet AI on Hard and Expert Level and it spams  wave on wave of naval soldiers at the point of the map where I got my  hardest defence. No russian tanks were built in this games, no mortars,  no Anti Tank infanty, no snipers...just normal infantry and commando  troup and than for the rest of the game only naval soldiers.
Regards, Caen44.

I  had the same thing happen two consecutive games on same map.  Boring,  boring ... BUT.... it gave me the opportunity to play with my mortar HT.  Every machine has sweet spots where it operates better or in the case  of CPUs optimizes the numbers effectively; (consider it as fine tuning  an old radio). If you use ranging shots with ground attack on indirect  fire weapons and observe the shot fall or craters you will discover an  epicenter around which the CPU impacts your shots. This is the sweet  spot. It is not usually the aiming point but I think there is a  relationship between your aim point and the sweet spot. I now aim mortar  ground attacks not at the target spot but offset so the sweet spot is  the target area.  When I use this AI or pvp I target choke points then  allow the mortar to free fire. My mortars vet faster. I hope I haven't  bored you to tears. If the AI cheats, then when life gives you lemons  make Daqueries
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