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[1.4] GoW 2.0

Balance Discussion

#80547

Re: [1.4] GoW 2.0

Its also 90% of all the problems when people post about balancing :P
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#80566

Re: [1.4] GoW 2.0

GoW shells are much more damaging than sector arty shells. There are also multiple shells fired during the aftershocks compared to a single sector arty shell each time. The shells are more inaccurate and smaller rockets/mortar shells are also mixed in compared to sector. Sector has a duration of 2min. GoW lasts 45s I think. GoW will sometimes target friendly units.
If you get into an argument with me, you're wrong.
#80570

Re: [1.4] GoW 2.0

the initial strike is devesating but highly innacurate, the secondary aftershock strikes are comparble to mortar strikes

all in all sector arty is a lot better at defending and GoW is better at attacking
Soviet is OP
#80595

Re: [1.4] GoW 2.0

GodlikeDennis wrote:
GoW shells are much more damaging than sector arty shells. There are also multiple shells fired during the aftershocks compared to a single sector arty shell each time. The shells are more inaccurate and smaller rockets/mortar shells are also mixed in compared to sector. Sector has a duration of 2min. GoW lasts 45s I think. GoW will sometimes target friendly units.


Ah what the hell, since it's basically released:

Like dennis said, he described the initial barrage much better. However the aftershock last around 45s and fires at any remaining enemy units (Sometimes allied :/ ) with arty ranging from light mortar shells (>60mm) to shells equivalent to the initial barrage.
"Balancers are 10 a penny"
#80740

Re: [1.4] GoW 2.0

So you (and your enemy) better stay out of the circle. How much more comfortable is the sector arty in comparison ... :P
#80753

Re: [1.4] GoW 2.0

I'd say the GOW is more risky but more rewarding. Sector arty has to be targeted to a specific sector so all enemies have to do is just stay out of it. With GOW you can just drop it on a point where there's a combat heavy area...And the circle is quite large so it's hard to avoid if it's in a crucial area.

It won't strike your own units voluntarily IIRC.
"Balancers are 10 a penny"
#80827

Re: [1.4] GoW 2.0

Killar wrote:
How much more comfortable is the sector arty in comparison ... :P


you'll take much heavier losses walking through sector arty than you would GoW secondary barrages. GoW is really all about the initial barrage. if they retreat as soon as you see the red smoke its a waste, if they dont its a gamewinner

but you cant use sector arty as freely
Soviet is OP