#71765
[1.4] GoW 2.0
This thread is not for me to complain about GoW, or even to give my opinion. I want to gather community opinion on the new God of War since it's a huge part of this new patch. If you haven't used GoW in 1.4 don't comment.
The exact mechanics are that it is placed like the off map arty of the infantry doctrine (unusable in base sectors) and, after a couple second delay, fires around 15 shells that deal extremely heavy damage (1 shell deals about 2/3 the health of an Ostwind) that cover about a screenlength. For the next minute, small "aftershock" barrages of rockets and artillery fire on enemies moving through the affected area with rather bad accuracy. 150MU. 4min cooldown.
This is a very important issue since the balance team can't deal with all situations where it will be used. While we feel it's balanced for 1v1 we need everyone's opinion on how useful it is in as many situations as possible.
The exact mechanics are that it is placed like the off map arty of the infantry doctrine (unusable in base sectors) and, after a couple second delay, fires around 15 shells that deal extremely heavy damage (1 shell deals about 2/3 the health of an Ostwind) that cover about a screenlength. For the next minute, small "aftershock" barrages of rockets and artillery fire on enemies moving through the affected area with rather bad accuracy. 150MU. 4min cooldown.
This is a very important issue since the balance team can't deal with all situations where it will be used. While we feel it's balanced for 1v1 we need everyone's opinion on how useful it is in as many situations as possible.
If you get into an argument with me, you're wrong.



