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MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

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#32708

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

None of us have it, as I said, I don't think he finished it, look at the empty space in the north.

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We can always remake it using the images as another tribute to MrScruff, but it may take a while.

Last edited April 23, 2010 at 8:13 AM by BurroDiablo

#32712

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

pity  :'(

I was just watching this thread, found the pictures, and thought what a great artist!!!

I like the idea to use the destroyed factory hall as a trainstation and to put a fuel point in it.
#36138

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Can anybody help me?

I download the skins. But i dont understand how i past it inside my COH directory.

Quoteinstall like panther_decals

rgm: Data\art\models\races\axis\decals
rest: Data\art\models\races\axis\decals\stug_decals

change sdkfz163_stug_iv.abp to:

  "Sdkfz163_Stug_IV",
  "..\\..\\..\\axis\\decals\\stug_decals",
  "..\\..\\Soldiers\\Vehicles\\Gunner_Pintle",



Please somebody write to me, how i can install that step by step.
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#36172

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Are these compatible with EF and multiplayer?
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#36189

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

I dont know...
I must find one member who make this "reskin" operation succesfull. But the skin isn't work whit EF i change the simple coh.
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#99644

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

This topic has been reopened because of the models received from McScruff's friend Frank.

Everything releated to the models should be discussed here.
I identify as a four-eyed bird man. /s

Last edited December 20, 2011 at 1:18 PM by Walki

#99654

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

How exactly do I install the StuG models. Pls help
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#99668

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Walki wrote:
This topic has been reopened because of the models received from McScruff's friend Frank.

Everything releated to the models should be discussed here.


All models/stuff? Even this sexy Jagdtiger and his map?
#99670

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Secret ;)
I identify as a four-eyed bird man. /s
#99778

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Hallo Forum,

Ich habe in den letzten Tagen weiter nach Modellen und Karten geschaut - es bedarf auf jeden Fall einen großen Aufwand alles
zusammen zufügen. Zum Teil sind die Daten über 3 Computer verteilt, wobei ich auf dem dritten nur kurz geschaut habe.
Also, ich schätze so irgendwo bei 12 -15 GigaByte.
Wie wollen wir vorgehen - soll ich eine Liste schreiben? Soll ich Fotos hochladen? (hätte mit kein Problem damit)
Ich mein, von mir aus könnt Ihr das alles haben - es wird aber ein wenig Zeit in Anspruch nehmen.

Mit freundlichen Grüssen, Frank

Hi all,

I have in recent days have seen for models and maps - it definitely needs a great effort all
merge. In part, the data is distributed across three computers, and I've looked at the third only briefly.
So, I guess so somewhere around 12 to 15 gigabytes.
What do we want to - I should write a list? Should I upload photos? (would have no problem with it)
I mean, I'm concerned you can have it all - but it will take a little time.

Sincerely, Frank
#99782

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

HI Frank!

Eine Liste wäre auf jeden Fall nicht verkehrt. So mal grob einen Überblick verschaffen wo was ist.

Grüße


Hi Frank!

A list would definitely not be wrong. So we can get a coarse overview about where what is.

Greetings

Last edited December 21, 2011 at 6:34 PM by MaxiKing6

#99792

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Killar wrote:
Eine Liste wäre auf jeden Fall nicht verkehrt. So mal grob einen Überblick verschaffen wo was ist.


Genau, dann können wir darüber entscheiden, was gebraucht wird, sodass du nicht alles hochladen musst.

Exactly, then we're able to decide what's needed so that you don't have to upload everything.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited December 21, 2011 at 6:32 PM by MaxiKing6

#99796

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

ENGLISH PLEASE!!!

Please, use here english language, not all people can understand german (it doesn't mean that we have to learn german).

Please, don't be offensive. MaxiKing6

Last edited December 21, 2011 at 6:31 PM by MaxiKing6

#99799

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Ellipirelli (Frank) isn't able to speak English, so we talk to him in his mother tongue. If you have a problem, use Google Translator, however, I recommend the posters to provide an English translation of their posts, so that everyone can understand what is meant, even if it's just Google translated.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#99800

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

@Ellipirelli already said that his english is not that good, besides they can use german if they like, this is obviously too important rather than enforcing the language policy.

This discussion is between the german crew of the EF team and him and I would prefer they continue like this rather than starting to discuss it using PMs and miss the details :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#99802

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Never mind, forget what i said.
#99803

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

IMO this thread belongs into the internal forums ...
#99804

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

indeed
you should be happy that you can read all the stuff :D
normaly you would never see this^^

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#99805

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

What if Frank was allowed to see the internal forums? Maybe we should do it that way..
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#99806

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

MaxiKing6 wrote:
What if Frank was allowed to see the internal forums? Maybe we should do it that way..


lol i wanted to suggest that too but forgot to write it. Will it be on dev forum or do the balancers get a chance to join the discussion too? :P

Last edited December 21, 2011 at 7:08 PM by Killar

#99808

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

I'd have no problem with him having access to the internal forum. 99.9% of the stuff in there is in English anyway :P
#99809

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Killar wrote:
MaxiKing6 wrote:
What if Frank was allowed to see the internal forums? Maybe we should do it that way..


lol i wanted to suggest that too but forgot to write it. Will it be on dev forum or do the balancers get a chance to join the discussion too? :P

That was what I tried to imply with my post ^^.

BurroDiablo wrote:
I'd have no problem with him having access to the internal forum. 99.9% of the stuff in there is in English anyway :P

lol... I'll ask Rizz, maybe we can give him a V.I.P. pass. The discussion would be in the general section, where balancers can check it too.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#99838

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Ähm - ich kann auch den Google Translator benutzen:
http://www.dailymotion.com/video/xl6ast_north-korea-party-rock-anthem-ft-kim-jong-ii_fun?start=7#from=embediframe

Last edited December 21, 2011 at 10:56 PM by Ellipirelli

#99840

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Ellipirelli wrote:
Ähm - ich kann auch den Google Translator benutzen:
http://www.dailymotion.com/video/xl6ast_north-korea-party-rock-anthem-ft-kim-jong-ii_fun?start=7#from=embediframe


HHAHAHAH sau geilen video
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#99851

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Yo Yo Elli thats what i'm talkin bout son. That's a rockin vid. Rollin Oh yeah we Rollin :)
#99862

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

I prefer this one...

http://www.youtube.com/watch?v=lwoSFQb5HVk&list=FLuWoPfpv4WbXBJ-uc84mc6w&index=9&feature=plpp_video

But lets not spam ;)
#99927

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Hallo Forum,

Es hat geklappt, nach viel lesen und rumprobieren, hab ich ein wenig von der Materie verstanden:
- immerhin hab ich heute ein Model "sichtbar" mit Texturen machen können.
Musste erst mal verstehen wie und welche Texturen mit welchen "rgms" verbunden sind, und wie das mit Corsix
funktioniert.
Allerdings gibt es auch noch eine Menge Modelle die nur als .max Datei existieren aber eine Textur haben -
und wie ich diese in das Spiel bekomme, weiß ich nicht.
Hier mal die Ju87 Stuka (.rgm Datei existierte):

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http://imageshack.us/f/408/ju87stukacoh.jpg/

Warum er keine Propeller angebaut hat weiß ich nicht.
Es gibt nur eine Fußnote:
Zitiere: "Als Mapobjekt oder Vehicle"
Ich werde wohl von den .max Dateien eine Liste schreiben, wenn Euch das denn reicht.

Mit freundlichem Gruß, Frank

Translator:

Hi all,

It worked, after much trial and error and reading, I understood a little of the matter:
- At least I now have a model "visible" can do with textures.
Times had to first understand how and what textures with which "RGMS" are connected, and how to Corsix
works.
However, there are still a lot of models just as the max file exist but have a texture. -
and how do I get these in the game, I do not know.
This time the Ju87 Stuka (. Rgm file existed):
..........................
Why he has not grown propeller I do not know.
There are only a footnote:
Quote: "When Mapobjekt or Vehicle"
I'll probably write about the max. A list of files, if you as the last.

Sincerely, Frank

#99928

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

In order to get the new textures ingame, you must have them as tga or dds files. You know what rgms a model use by looking at it's abp file.

Once you copied them inside the mod's folder you selected(usually in a folder next to the rgm of the model), you can open that mod with corsix, then browse and open the texture files, converting them as rgt and selecting the mip map checkbox.

Remember that tga textures are saved as it, while dds textures must be flipped vertically before being converted inside corsix.

Once you have the textures in rgt format, just open the rgm and assign the path where you stored the files.

If you want to get a 3d max model ingame, you will need to install the model exporter to export your max model & animation files as relic files, install the Object Editor and use them to set it up for CoH.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited December 22, 2011 at 5:14 PM by blackbishop

#99929

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Tolles skin passt perfect zu dem Ostheer!
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#99930

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Ellipirelli wrote:
Allerdings gibt es auch noch eine Menge Modelle die nur als .max Datei existieren aber eine Textur haben -


:o

Bitte schreib eine Liste!

GRüße
#99931

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Hallo Frank!

Ich werde versuchen dir den Text von Bishop zu übersetzen, bin da leider nicht gerade ein Held darin lol

"Um neue Texturen ingame zu bekommen, musst Du sie als tga oder dds files haben. Du kennst ja die rgm-Datei von einem Model wenn du ihre abp-Datei anschaust.

Sobald Du diese in das ausgewählte Mod-Verzeichnis kopiert hast (normalerweise in ein Verzeichnis neben der rgm von dem Model), kannst du die Mod mit corsix öffnen, dann browse darüber und öffne die Texturen.

Nicht vergessen, dass die tga Texturen so gespeichert sind wie sie sind, während dds Texturen vertikal umgedreht werden müssen bevor sie in Corsix konvertiert werden können.

Sobald Du die Texturen im rgt-Format hast, öffne einfach rgm und weise den Pfad zu wo die Datein gelagert sind.

Wenn Du ein 3D-Model ingame kriegen willst, musst Du den Model-Exporter installieren um deine max-Modelle & Animations-Datein als Relic-datein zu exportieren, installiere den Object-Editor und benutze sie um sie für CoH aufzusetzen."

Ich hoffe ich hab es einigermaßen gut übersetzt :) Nochmal Danke für deine tolle Arbeit!

Grüße

Last edited December 22, 2011 at 5:41 PM by donthateme

#100040

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Hallo Forum,
Vielen Dank für Eure Hilfe - hab aber auch sehr viel Info-Texte von Christian gefunden (Anleitungen etc.)
Habe die Liste angefangen zu schrieben - denke, das Ihr sie morgen noch bekommt.
- Werde aber sicherlich noch heute einige Modelle zeigen.

Hier der Jagdtiger:
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@Team : Die Ju87 und der Jagdtiger sind vorbereitet zum Hochladen.


Ganz vergessen - ich hab  auch ein "Wreck" gefunden.

Mit freundlichen Grüßen, Frank

Translator:

Hi all,
Thank you for your help - but also have very much info from Christian texts found (instructions etc.)
I started to write the list - think that you get it tomorrow.
- Become show but certainly still some models.
......
@ Team: The Ju87 and hunting tigers are ready to upload.

Last edited December 23, 2011 at 2:11 PM by Ellipirelli

#100041

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Love the mg behind the turret.
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#100043

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Wow kann die Liste kaum erwarten  :D
#100045

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Hallo Forum,

Ich habe MaxiKing6 eine E-Mail mit den Links für die Daten geschickt.

Mit freundlichen Grüßen, Frank

Translator:
Hi all,

I MaxiKing6 sent an email with links to the data.

Sincerely, Frank
#100046

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

I'm curious to where the models of the Opel Blitz and the Halftrack were/are going to go?

And also did the Jagdtiger mount a MG42 on the back like the model has?

Also R.I.P MrScruff the legend that he was and is.
They come for our blood but drown in their own!
#100047

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Mass wrote:
And also did the Jagdtiger mount a MG42 on the back like the model has?


Yes it had such a MG
I identify as a four-eyed bird man. /s
#100048

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Walki wrote:
Mass wrote:
And also did the Jagdtiger mount a MG42 on the back like the model has?


Yes it had such a MG


It was used for Anti Air defence afaik
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#100050

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Will the Jagdtiger skin be included in the next release?
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#100052

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

It is not just a skin, it is a new model, but atm we don't know if will be included for the next version.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#100061

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

blackbishop wrote:
It is not just a skin, it is a new model, but atm we don't know if will be included for the next version.


Model of course but skin, i think no, because PE has grey tanks/vehicles so Jagdtiger should be also grey.
#100077

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Exactly
#100118

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

TheDzierzanPL wrote:
blackbishop wrote:
It is not just a skin, it is a new model, but atm we don't know if will be included for the next version.


Model of course but skin, i think no, because PE has grey tanks/vehicles so Jagdtiger should be also grey.


I see the PE faction is getting the Jagdtiger not the Wher ;D

Cant wait to see it anywho :P
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Om Nom Nom Nom
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"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#100179

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

There, at least we found something out
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#100187

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Guten Morgen Forum,

Möchtet Ihr diese beiden hier auch haben?
Do you want to have these two here?

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Mit freundlichen Grüßen, Frank
#100188

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

HEy!

Wir wollen alles :D

Grüße und Frohe Weihnacht
#100191

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Hallo,
Oh ha, ich glaub dann kommt richtig arbeit auf mich zu:

Noch zum PanzerI, die .max Datei sieht so aus:

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Gruß Frank
#100195

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

Panzer II, Bison und panzerjager I?
#100197

Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)

wow  :o

Das hat er alles schon fertig gehabt unglaublich!

@Dzierzan

Its a PanzerI ;)