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Sicilia

Mapping

#69359

Sicilia

I was thinking of making a new map based in Sicily, and I made a few things for the map. I have never made a map for anywhere but Normandy before, so I was wondering if these were okay.
Here are pics of the items:



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And you may have noticed this, but I have put almost no splats on the map. Those will be added later, when more is done.
"Stop playing the fool!"

Last edited May 15, 2011 at 8:36 PM by Goober

#69364

Re: Sicilia

You got it! The red-roofed Holland houses, the cypresses, the light rocks and the plantages create indeed a mediterran-seeming atmosphere.
I like what I see, and I still want to see more  :D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69368

Re: Sicilia

Thanks, I'll start to work to it soon!
"Stop playing the fool!"
#69369

Re: Sicilia

MaxiKing6 wrote:
You got it! The red-roofed Holland houses, the cypresses, the light rocks and the plantages create indeed a mediterran-seeming atmosphere.
I like what I see, and I still want to see more  :D


+1 Good map!
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#69370

Re: Sicilia

One thing: Try to avoid using green grass textures, as the grass in Sicilia was more yellow-looking I guess. But that's just my small, unimportant opinion. :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69379

Re: Sicilia

It doesn't look quite as good with with yellow grass. Maybe it's just me, because I was used to seeing it as green. What do you think though?

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Actually, I tried putting the tiling on with a mix of green too. Here is the picture of that (second one):
"Stop playing the fool!"

Last edited May 15, 2011 at 9:02 PM by Goober

#69380

Re: Sicilia

Seriously, I think it looks better with yellow grass, seen on your last screenshot. It will look even better with splats on it (that you have to add yet, as you stated), for example rock_spec_field or hay debris ore dry_grass _area or whatever you like. Just keep going, with or without yellow grass :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69382

Re: Sicilia

So second screen is better?
"Stop playing the fool!"
#69383

Re: Sicilia

No, I meant the first one with yellow grass. Sorry :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69384

Re: Sicilia

Oh, okay. Thanks ;D
"Stop playing the fool!"
#69390

Re: Sicilia

My country done well.

Good job,mister! :D
#69399

Re: Sicilia

Here is the same section with yellow grass texture, splats, effects, and grass. I just have a few more items to stamp, and then I will start with the actual map.
"Stop playing the fool!"
#69404

Re: Sicilia

I like what I see, reminds me of southern Italy :)

Aahh...home...

This would go nicely American Allied VS Ostheer Foreign

I'll be the first to download when you upload this :D
"Balancers are 10 a penny"

Last edited May 15, 2011 at 10:59 PM by Cranialwizard

#69735

Re: Sicilia

Thanks!  :D

Here are some more pictures of stuff. I have yet to put splats on the grape vines.
"Stop playing the fool!"

Last edited May 18, 2011 at 4:40 AM by Goober

#69771

Re: Sicilia

Fantastic! I spy with my little eyes lots of light cover.
"Balancers are 10 a penny"
#69785

Re: Sicilia

Cranialwizard wrote:
Fantastic!

+1

Seriously, I don't think you need any hekp doing this. It would be nice if you make some rocky fields though.  :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69805

Re: Sicilia

Thanks guys, I appreciate it ! ;D

And by rocky fields, do you mean this?
"Stop playing the fool!"
#69809

Re: Sicilia

Kind of, but I think you misunderstood me. I mean rock fields like in the mountains. But keep on mapping, I'm sure you do the right thing.
And PS: You don't have to do everything we say, it was just a short idea, nothing to worry about :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69811

Re: Sicilia

wow, this rocky field looks great :D
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#69818

Re: Sicilia

Sorry for the misunderstanding, but I get what your saying now. I will definately listen to your suggestions; you gave me all the good ideas.  :D
"Stop playing the fool!"
#69821

Re: Sicilia

If you want to include these rocks in your environment, make sure to use boulders_04 and boulders_06, these are very flat and great-looking compared to the little oversized boulders 1&2 and the rather sharp, peaky boulders 3&5. :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69825

Re: Sicilia

Okay, thanks! I'll use that. :)
"Stop playing the fool!"
#69826

Re: Sicilia

After you completed Sicilia, could you imagine to create an EF map?  :P
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69850

Re: Sicilia

I could try, but I don't know if I would be to good at making a russian environment.  :(
"Stop playing the fool!"
#69855

Re: Sicilia

Rural areas, lots of fields, big forests - not too hard :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69858

Re: Sicilia

Just Vodka. Lots and lots of Vodka. ;D
#69876

Re: Sicilia

@MaxiKing6: Okay, that I could probably do.

@pariah:  :D

And also here is a basic of some glider's I will be putting around the map.
I will put some undamaged ones by the allied HQ when I get to it.
"Stop playing the fool!"
#69880

Re: Sicilia

Nice! You could also add some ambient fires and, if you'll do that, some textures of the SPLAT folder nm_stains\scorch_xx :D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69881

Re: Sicilia

this is sooo coool....  :o
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#69887

Re: Sicilia

cephalos wrote:
this is sooo coool....  :o


Indeed
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#69893

Re: Sicilia

@MaxiKing6: Thanks, great ideas!  :D

@Everyone: Thanks for the great encouragement, fellows!  ;D
"Stop playing the fool!"

Last edited May 18, 2011 at 9:46 PM by Goober

#69934

Re: Sicilia

Make sure near the vineyards you put barrels. Lots and lots of barrels. For wine!

That way when they get shot you get free booze ;D

Will there be a lot of heavy cover on this map? From what I see so far I see lots of light.

I like the look of it!
"Balancers are 10 a penny"
#69967

Re: Sicilia

@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so.

Here are some pictures of the 1st Axis HQ:
"Stop playing the fool!"
#69975

Re: Sicilia

intresting map;)
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#69979

Re: Sicilia

Great map, though it looks very flat. My suggestion is to add hills.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#69980

Re: Sicilia

Goober wrote:
@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so.

Here are some pictures of the 1st Axis HQ:


Me likes what me see!
"Balancers are 10 a penny"
#69982

Re: Sicilia

Cranialwizard wrote:
Goober wrote:
@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so.

Here are some pictures of the 1st Axis HQ:


Me likes what me see!

+1
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#69986

Re: Sicilia

cephalos wrote:
Cranialwizard wrote:
Goober wrote:
@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so.

Here are some pictures of the 1st Axis HQ:


Me likes what me see!

+1

+1

Anybody in for a mapping project? :P
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69988

Re: Sicilia

MaxiKing6 wrote:
cephalos wrote:
Cranialwizard wrote:
Goober wrote:
@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so.

Here are some pictures of the 1st Axis HQ:


Me likes what me see!

+1

+1

Anybody in for a mapping project? :P


Hell Yeah! Let's make 100 community maps!  :D
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#69989

Re: Sicilia

cephalos wrote:
MaxiKing6 wrote:
Anybody in for a mapping project? :P

Hell Yeah! Let's make 100 community maps!  :D


I thought about just one for the moment. A 1v1. Small, but hell of beautiful.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69990

Re: Sicilia

....and this time,Gela will not fall!
#69992

Re: Sicilia

@Seeme: Don't worry, this is Sicily. There will be TONS of hills in the middle. So far I've only done the small agricultural areas.

Post Merge: [time]1305814580[/time]

I was wondering also: Is there any way to have a destroyed wall without the gross splat it makes?
"Stop playing the fool!"

Last edited May 19, 2011 at 2:16 PM by Goober

#69996

Re: Sicilia

Thanks alot!  :D I never even knew of the console before. Only one problem though....the console won't open. :( I could just scream.
"Stop playing the fool!"

Last edited May 19, 2011 at 2:42 PM by Goober

#69997

Re: Sicilia

No problem. :) Let me know if it works.
#69999

Re: Sicilia

Wait, is this the console? If it is then I only need to press "~" then.
"Stop playing the fool!"
#70001

Re: Sicilia

Yes, i believe so.
#70030

Re: Sicilia

Thanks, but now I have a new problem......sorry. I put the cursor on the destroyed wall splat, opened console, typed up wb_orphan_nuke_texture
and it did nothing. Here is the screen:
"Stop playing the fool!"
#70033

Re: Sicilia

Sorry, mate, but i've barely even used the WorldBuilder, let alone the console, so i can't help. Maybe you could try putting some other texture over it?
#70035

Re: Sicilia

@blackbishop: I just tried it, and it came up with a new message(part of it cut off) but it still didn't work. Screenshot below.

@pariah: I may have to do that, I just don't like as it seems a litle tacky and doesn't look as good. I wonder why they added it in the first place, since it's just plain ugly.  :(

Thanks though guys for the help.
"Stop playing the fool!"