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[EF] Berlin 1945 (8)

Mapping

#100833

Re: [WIP] Berlin 1945 (8)

i think reichstag has to much damage, in real life it held up pretty well. i think a little less damage on the sides and the front. and maybe some statues and a rubble debris on the top and around. Also some rubble barricades and light defenses around it to, maybe a destroyed flak? anyway good work  ;)
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#100866

Re: [WIP] Berlin 1945 (8)

Zoo is epic. I'm gonna use Tigers and Panthers there...
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#100868

Re: [WIP] Berlin 1945 (8)

cephalos wrote:
Zoo is epic. I'm gonna use Tigers and Panthers there...


Don't forget about pumas, elefantns, mices, lions, leopards :P.
#100876

Re: [WIP] Berlin 1945 (8)

you forgot Nashorn :P
(un)official forum troll
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In Soviet Russia, Forum troll You!
#100882

Re: [WIP] Berlin 1945 (8)

What mices and lions?

There are goliaths :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#100906

Re: [WIP] Berlin 1945 (8)

Fishhunterx wrote:
What mices and lions?

There are goliaths :P


Maus and Löwe.. ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#101021

Re: [WIP] Berlin 1945 (8)

I am sorry for the lack of updates, I am trying to do this one right and am currently working on other mapping projects. Rest assured, it will be released before Ostheer. ;)
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#101569

Re: [WIP] Berlin 1945 (8)

Is it possible to make a bigger reichstag, make a free big place in front of it and remove the brandenburggate?

As the map is based on real Berlin brandenburggate and reichstag were not next to each other.
#101632

Re: [WIP] Berlin 1945 (8)

I would have to do some major rearranging, as the massive road that leads out of the brandenburg gate would need to be moved right. It is possible, but not a priority at the moment. When the map is completely finished, I will play around with it and let you know.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#102127

Re: [WIP] Berlin 1945 (8)

i think you should re-name the map to Central Berlin because of other berlin maps that are based on it.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#102181

Re: [WIP] Berlin 1945 (8)

I think Berlin 1945 is a good fit because it encompasses so much of the battle and is being used by several mods. Stay tuned for an update in the next couple minutes.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Last edited January 15, 2012 at 6:35 AM by HerrVoss

#102183

Re: [WIP] Berlin 1945 (8)

Hello EF Community!
Here is the most complete beta yet. I really is an epic map and funnest with VP mod on 1000.
Lots of minor changes everywhere, and some major changes in the city ruins:
- Cityscape 90% completed,
- Zoo added,
- a factory also added,
- rail network improved on allies side,
- and Tiergarten Park is now mostly done.
The only remaining 'beta' area is the Reichstag neighborhood, which is still quite nude for now. otherwise, most of the unmapped holes have been filed up.

Thank you so much guys for all your support on this, and sorry again for the delay constant delays between updates, I do to much.

Berlin 1945 beta 0.47 (SGA, 10MB)
http://www.sendspace.com/file/r4txuv

Enjoy O0
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Last edited January 6, 2012 at 4:42 AM by HerrVoss

#102187

Re: [WIP] Berlin 1945 (8)

i see right on the minimap?
you removed the brandenburger gate? its now on the non playable area?

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#102202

Re: [WIP] Berlin 1945 (8)

It may be a stupid Q but I am dying to ask it

Will the zoo have any animals? Dead ones?
(un)official forum troll
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In Soviet Russia, Forum troll You!
#102257

Re: [WIP] Berlin 1945 (8)

@ evilSpike
The Brandenburg Gate has always been off map. Just play the map and it makes sense.

@ Tankbuster
Sorry, no animals. Maybe at a later time?
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#102327

Re: [WIP] Berlin 1945 (8)

yeh i think you should get rid of the Brandenburg gate, it should be on a seperate map?
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#102330

Re: [WIP] Berlin 1945 (8)

Mattdamon07 wrote:
yeh i think you should get rid of the Brandenburg gate, it should be on a seperate map?


meeh

maybe just move it to the side so its not the neighbor to the reichstag, and it will be perfect  ;D But this map looks sick allready (jugdeing from the screens)
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#102340

Re: [WIP] Berlin 1945 (8)

Play the map, the placement works.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#102541

Re: [WIP] Berlin 1945 (8)

played the map, everything is good, but one thing for eye candy, you need to add damage to the accessories on buildings when necessary
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#102562

Re: [WIP] Berlin 1945 (8)

Just give me a few examples, because I do not know what you are talking about.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#102564

Re: [WIP] Berlin 1945 (8)

the building south of the reichstag is heavily damaged but all the windows are still intact, same with the doors and other things.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#102876

Re: [WIP] Berlin 1945 (8)

here is the roof i would like too see on the reichstag something like this i made
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#102891

Re: [WIP] Berlin 1945 (8)

I could add that to the map once it's decided to be included ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#102894

Re: [WIP] Berlin 1945 (8)

MaxiKing6 wrote:
I could add that to the map once it's decided to be included ;)


;D :D Yes please!!!!

But before you do that i want you to have better Reichstag accessories instead of custom made roof made of fences, and a taller Perimeter
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Last edited January 9, 2012 at 2:39 PM by Mattdamon07

#103069

Re: [WIP] Berlin 1945 (8)

Why are you hating on my fence post??? Just kidding, I agree.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#104677

Re: [WIP] Berlin 1945 (8)

First post has been updated with the most recent download and pictures.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#104919

Re: [EF] Berlin 1945 (8)

what are the changes?
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#104945

Re: [EF] Berlin 1945 (8)

come on it is a nice map, maybe one of the most beautiful maps.
i can not wait for the next patch to comes out so I can play this incredible map.
unfortunately I can not figure out how to download and install maps :-\, but I can wait.
Does anyone have an idea when the next patch comes, it must be soon but how soon months, weeks, days, does anyone know or have any idea?
Quite honestly who in their right mind would replace a Calliope for a Jumbo?
#104957

Re: [EF] Berlin 1945 (8)

nice to know this map is playable now!  ;D gonna try it out!
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#104974

Re: [EF] Berlin 1945 (8)

@ mattdamon07

The changes are numerous and include making the middle bridge a land bridge, adding Mr. Scruffs Flak tower, adding Reichstag beauty (thanks to you), and little details to make it final.

And about the patch, I wouldn't prepare to wait to long 8)
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#104978

Re: [EF] Berlin 1945 (8)

So you basically uploaded my edited version? :P
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#104979

Re: [EF] Berlin 1945 (8)

Was that bad ??? I'm sorry about that :-\ Would you like me to take it down?
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#104981

Re: [EF] Berlin 1945 (8)

HerrVoss wrote:
Was that bad ??? I'm sorry about that :-\ Would you like me to take it down?


Nah, leave it was it is ;) Just somehow thought that you continued it on your own because I didn't see my name anywhere :P
Everything is fine :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#104983

Re: [EF] Berlin 1945 (8)

Huh, I already had a clean shot sight... but looks like it wasn't needed :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#104988

Re: [EF] Berlin 1945 (8)

You have been credited fine sir ;)
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#105004

Re: [EF] Berlin 1945 (8)

mads wrote:
come on it is a nice map, maybe one of the most beautiful maps.
i can not wait for the next patch to comes out so I can play this incredible map.
unfortunately I can not figure out how to download and install maps :-\, but I can wait.
Does anyone have an idea when the next patch comes, it must be soon but how soon months, weeks, days, does anyone know or have any idea?


Its actually easy, When you have finished the download, put the SGA map file in this location Home>Documents>mygames>companyofheroes>ww2>Scenarios>MP and it should show up in any company of heroes game including mods  ;)
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Last edited January 20, 2012 at 12:57 AM by Mattdamon07

#105041

Re: [EF] Berlin 1945 (8)

Mattdamon07 wrote:
Home>Documents>mygames>companyofheroes>ww2>Scenarios>MP


Completely wrong, sorry  :-X This is the correct path:

C:\Users\%username%\Documents\My Games\Company of Heroes\WW2\Scenarios

You can copy-paste the path and it will lead you to the correct folder in Windows Explorer.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#105057

Re: [EF] Berlin 1945 (8)

only by one,
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#105128

Re: [EF] Berlin 1945 (8)

gentlemen, i have a new favorite map.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#105154

Re: [EF] Berlin 1945 (8)

I came looking for a new map and download it...
But when I opened the CoH and looked at the file,although the name is "Berlin 1945",but the map itself is same to the Berlin map that comes default with the patch EF.Is it just me or what?

The file size is 11.0+ MB IIRC.I downloaded the map from the first page.Is it just me or what ???.

Thanks for the nice map,on a side note.
#105156

Re: [EF] Berlin 1945 (8)

Sorry about the confusion on the name, its the one that will replace the current Berlin map that comes with the mod with the new patch.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#105157

Re: [EF] Berlin 1945 (8)

That's because EF Berlin and this version share file names, a "feature" I implemented due to the fact that this version will replace the old Berlin. So instead of this custom map, the EF map is loaded.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#105171

Re: [EF] Berlin 1945 (8)

Thank you.I finally get what happened.

But is it possible to play the custom version now instead of playing the old Berlin map?
I know this Berlin 1945 is supposed to replace Berlin,but I don't see anything on the map identical to the picture on the first page.I do played this map before you updated the first page.I used the 0.47 by that time.
#109263

Re: [WIP] Berlin 1945 (8)

predator64 wrote:
Thank you.I finally get what happened.

But is it possible to play the custom version now instead of playing the old Berlin map?
I know this Berlin 1945 is supposed to replace Berlin,but I don't see anything on the map identical to the picture on the first page.I do played this map before you updated the first page.I used the 0.47 by that time.

Killar wrote:
Is it possible to make a bigger reichstag, make a free big place in front of it and remove the brandenburggate?

As the map is based on real Berlin brandenburggate and reichstag were not next to each other.

Actually this map resembles how Berlin really looks like - take these pictures as comparison:
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Abuse is abuse and has to go.

Last edited February 17, 2012 at 8:12 AM by dArCReAvEr

#109292

Re: [EF] Berlin 1945 (8)

why is it that people dont want to play this map? bad pathfinding?  it it too small for a 4v4?
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#109295

Re: [EF] Berlin 1945 (8)

stealthattack1 wrote:
why is it that people dont want to play this map? bad pathfinding?  it it too small for a 4v4?


map is fine. Problem is in the textures - my PC can easilly run 4v4 game on many maps, but on Berlin it's performance drops severly and CTDs are common.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#109307

Re: [EF] Berlin 1945 (8)

that sucks. i really like this map.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#109410

Re: [EF] Berlin 1945 (8)

cephalos wrote:
stealthattack1 wrote:
why is it that people dont want to play this map? bad pathfinding?  it it too small for a 4v4?


map is fine. Problem is in the textures - my PC can easilly run 4v4 game on many maps, but on Berlin it's performance drops severly and CTDs are common.

We're working on a solution for the next version (:
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Abuse is abuse and has to go.
#109417

Re: [EF] Berlin 1945 (8)

What is it? Just wondering because I am kind of in charge of the production of the EF version of this map.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#109418

Re: [EF] Berlin 1945 (8)

Best would be asking Maxi for details.
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Abuse is abuse and has to go.