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[EF] Berlin 1945 (8)

Mapping

#67896

[EF] Berlin 1945 (8)

Berlin 1945 was originally a map started by Playmobil that I am very privileged to be helping with. Maxi and I have completed the map now and it is available for download and will be included in the next patch. Enjoy :D

Download = http://www.mediafire.com/?9dg0q508xdkxiuj

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Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Last edited January 19, 2012 at 10:04 PM by HerrVoss

#67911

Re: New Berlin by Playmobil

link?
#67912

Re: New Berlin by Playmobil

Coming up, but I should probably get playmobil's permission first. Now for some new screen shots in the title.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#67915

Re: New Berlin by Playmobil

:o Holy shit man, that's a lot of screenshots!

They look nice anyway, from what i could make out (They are pretty small.).
#67916

Re: New Berlin by Playmobil

Just click on them to enlarge. I posted a beta link to the map. Just remember, it is a WiP and I did not make it.

Here is the official link.
http://forums.relicnews.com/showthread.php?259654-WiP-Berlin-1945-(8)
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#67917

Re: New Berlin by Playmobil

Yeah but with the amount of time it takes to load each picture, i'll be here all day. :(

Thanks for the link. That has some pretty good pictures, anyway. :)
#67922

Re: New Berlin by Playmobil

Looks good, but the Brandenburg gate an Reichstag are a little iffy. The way there were made by the OMG guys was pretty good. And somebody should at least try to re-create this Reichstag -

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Guess I'll be making a Reichstag model before long :P
#67924

Re: New Berlin by Playmobil

yes Brandenburg gate and Reichstag aren´t so nice but the rest of the map looked good

maybe some one build or finished the berlin map of one of the trailers
this one looked realy awesome

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#67929

Re: New Berlin by Playmobil

This map is still WiP and he working on both the gate and Reichstag. I am only posting as he is providing the pictures.

Blitzkrieg also is trying to get ahold of this map and updates are also appearing on this page. http://www.blitzkrieg-mod.de/forums/index.php?/topic/2807-8-berlin-1945/
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#67933

Re: New Berlin by Playmobil

We will have chance to try it as well ;D!!

Quotenote: historicaly, i know its not the americans but the russians who entered in Berlin first, so the map will regain it's historical accuracy when played in Eastern Front Mod.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#67968

Re: New Berlin by Playmobil

Certainly looks epic. It's all about how it plays though....even in a 4 vs 4.
Reichstag should really feature as non playable off map backround behind the axis bases - the goal
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#67969

Re: New Berlin by Playmobil

I think it should be like the mansion in Route N13:
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I don't like the idea of having H.Q. sectors where the Axis or Allies are 'supposed' to start, because i usually play with random starting locations.
#67988

Re: New Berlin by Playmobil

pariah is right. This would make no sense at all if Reichstag would be behind SU base.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#67990

Re: New Berlin by Playmobil

cephalos wrote:
pariah is right. This would make no sense at all if Reichstag would be behind SU base.

I don't think so: making any historical-like map almost certainly (in most cases) excludes visual symmetry, so a fixed starting locations are more than welcomed on that kind of map (as an option for history fanatics).
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#68025

Re: New Berlin by Playmobil

Hey guys!

Quotenote: historicaly, i know its not the americans but the russians who entered in Berlin first, so the map will regain it's historical accuracy when played in Eastern Front Mod.

Don't worry i didn't said that for nothing!
i'm just keeping some doubts about the reichtag and the brandenburg gate, because as u know it, mine are not really accurate, especialy in comparison to the Berlin map that EF and OMG share.
So i think ill contact the map makers to ask them advices about it, because till the moment i saw their screen, it was too late, the way they have built it is hard to forget so trying to do better after seeing it even harder now :(
I knew i was certainly not the first guy to try to map Berlin, so i had 2 ideas:
- to start WITHOUT looking for other Berlin maps.. to stay independant, because as i feared it, it was hard to not be inspired by what i saw after my search when i found your berlin.
- and to name it 'Berlin 1945' hoping nobody ever though about the same name to avoid confusion.

+an other mapper also make a nice Berlin map in EF forum so I was not very hot to post my map here..
untill i read this topic;)
What i can say is that im really happy that u like the screens. So i'll post here all next updatesto the map.

PS : for the spawn postion, i'm affraid this would change the map in a chokepoint map with bridges epic trafic jams if we turn the spawns to make the reichtag on both armies side, not only on axis side..
I wanted a real plan to make the map more interresting, but i was affraid of tactical issues for balancing the game.. thats why i took this shape for the map (based on a soviet assault map) where bridges are not the center of the battle, they are important, but not too much.

For now i'm working on the Tiergarten in front of the reichtag, that will provide half of the battlefield, so i believe its in the middle of this parc that shit will hit the fan ingame.. so i try to make it destroyed, but not to much, il love gardens so i dont want to make the lunar crateers that should actualy replace it.

Last edited May 8, 2011 at 1:04 AM by Playmobill

#68026

Re: New Berlin by Playmobil

@Playmobill
Well, if BurroDiablo manages to make a new Reich tag for your map will be awesome. However don't know how much time will that need(i guess a lot - 6 months at least) :-\.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#68028

Re: New Berlin by Playmobil

@Playmobil

Play tested your map. The Reichstag and brandenburg gate are next to each other. Can you both remove them further apart?

Pantherturret looks hot. Would be nice when empty shells are lying around.

AI on the german side (brandenburg gate) doesnt work properly.

Nice map

PS: can you make the playable area bigger? next to the brandenburg gate begins the Government District and you could make the park bigger, add trenches and destroyed tigers (there were 5 tigers fighting in the front of the reichstag)
just suggestions
#68043

Re: New Berlin by Playmobil

For increasing the maps playable area, you will need to stamp the whole map (or at least the biggest part of it) and then copy it into a new file with a bigger playable area. The normal stamp tool doesn't work, Playmobil will need to get the WB fix that Cope did.
I agree with Killar in every point.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#68091

Re: New Berlin by Playmobil

well there is an other problem than the fixed WB (i already use the fixed one) : the stamp tool has a limit. if your map has too much details, only part of it (and a random part) will be saved. that doesnt seems to depend of the computer, as my new one is nearly a war-machine and it still doesnt change the quantity of object that can be stamped finely.

So to stamp a map like this, i should have done this before reaching this amount of details, because im affraid its far too late now :(
The other way to stamp the whole map is to stamp part by part, but assembling it is a nightmare so i think i have enought work without it ;)

But i can put the reichtag outside as its a simple stamp (dont need to stamp a big area)

For the parc, its already nearly 40% of the whole map so i think is large enought (it cover nearly all the south riverside). Ive already added a wreck of tiger, but i was affraid of axis salvage so i think i will add next wrecks carefully (i prefer adding em on allies side, because they cannot salvage it and they have a chance to break the wreck (give xp + remove the salvage for axis).

last point, i've already been looking for shells for the pantherturn and didnt found any in coh database splats. so i've put bullets instead, better than nothing (splats is zoomed). i believe maybe i can find some NIS shells somewhere, in model, but i dont like the idea of a model since its cylindrical, it will add lots of polys for a so tiny detail, its not good for the optimisation lvl i want to keep.

Last edited May 8, 2011 at 3:42 PM by Playmobill

#68092

Re: New Berlin by Playmobil

For me, stamping works fine, for private gaming fun I stamped the whole Lyon map to enlarge the playable area. Maybe your settings are just wrong. If you want, I could stamp the map for you ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#68093

Re: New Berlin by Playmobil

Playmobill wrote:
(i prefer adding em on allies side, because they cannot salvage it and they have a chance to break the wreck (give xp + remove the salvage for axis)

Once again, that won't work because of the possibility of swapped/random starting locations. Is it not possible to disable any possible Munitions/XP gain from wrecks?
#68179

Re: New Berlin by Playmobil

Awesome to see you in this forum playmobil! I hope you are not mad that I shared your work without your permission. Glad to see you have done so much more work!
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#68180

Re: New Berlin by Playmobil

blackbishop wrote:
@Playmobill
Well, if BurroDiablo manages to make a new Reich tag for your map will be awesome. However don't know how much time will that need(i guess a lot - 6 months at least) :-\.


6 months is pushing it a bit, try... 2 maybe :P But the amount of work that would go into each individual damaged part would be mind numbing.
#68276

Re: New Berlin by Playmobil

HerrVoss wrote:I hope you are not mad that I shared your work without your permission.

lol i'm proud that you liked the map pics even if its still a beta stage, so don't worry you won't need my permission ;)
+ as you saw it, it was planned since the start to be played in EF mod, so.. ;)
But i was quite worried by the already existing Berlin maps.. EF and OMG has already one, + at least 2 other Berlin map exists, one by Mattdamon in here (actualy Streets of Berlin) and one other from battlefield 1942 ("Berlin 1942" funny to play for BF fans) so.. i didn't want to short-circuit anybody's map..

If its possible to brainstorm about that, i don't want Matt's work to be lost.. maybe we can find a good idea to reconvert all his work.. where were the allies in berlin, when the soviets where in the reichtag ?
that could be an idea (also i can help if he wants us to have the same visuals and athmosphere (its supposed to be the same city, so that would be nice if they look like so). even if its not the same part of Berlin

Don't worry BurroDiablo, i'm not focused on Reichtag and brandenburger, for now my goal is to finish the tiergarten parc and ensure that the ruined riverside and the parc side won't make the map laggy (got to check carefully each tree and each ruinned wall, to remove a maximum of useless walls/trees
#68282

Re: New Berlin by Playmobil

As in posted above it would be nice if a Berlin map inhabitat Reichstag, Barndenburg gate and the administrative region. Thats what the fighting was for, to conquer these symbols. The actual Berlin map and your map are incorrectly constructed, so that there is no way to build some buildings missing later except for stamping.
#68285

Re: New Berlin by Playmobil

Playmobill wrote:
[...]

But i was quite worried by the already existing Berlin maps.. EF and OMG has already one, + at least 2 other Berlin map exists, one by Mattdamon in here (actualy Streets of Berlin) and one other from battlefield 1942 ("Berlin 1942" funny to play for BF fans) so.. i didn't want to short-circuit anybody's map..

If its possible to brainstorm about that, i don't want Matt's work to be lost.. maybe we can find a good idea to reconvert all his work.. where were the allies in berlin, when the soviets where in the reichtag ?
that could be an idea (also i can help if he wants us to have the same visuals and athmosphere (its supposed to be the same city, so that would be nice if they look like so). even if its not the same part of Berlin

Don't worry BurroDiablo, i'm not focused on Reichtag and brandenburger, for now my goal is to finish the tiergarten parc and ensure that the ruined riverside and the parc side won't make the map laggy (got to check carefully each tree and each ruinned wall, to remove a maximum of useless walls/trees

Well, i would like a Berlin version for British/Americans and other for Soviets. That sounds neat :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#68287

Re: New Berlin by Playmobil

@ killar. Your idea sounds interesting but if this is really what you want, try making it yourself! This map is almost done and to make playmobil remake it would just be evil. I am making Berlin map that centers around the brandenburg gate so maybe be inspired and do it for yourself.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#68393

Re: New Berlin by Playmobil

Update!

link fixed:
DOWNLOAD (8) Berlin 1945 (beta 0.36)

Rmb: it is still in beta stage, there is still some unfinished areas, but we can play it doesnt really disturb the game

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Hoping i'll see the end of the tunnel quickly, I can't wait for the moment where i'll finish it.

Last edited May 10, 2011 at 2:35 PM by Playmobill

#68432

Re: New Berlin by Playmobil

Link is not working. >:(

I had to go BK forum and from there download 0.36.
#68436

Re: New Berlin by Playmobil

yeah it seems that the bbcode was adding 'http://' to the link each time i tryed to fix the post, so i removed the " and thats ok now, the link works finely without quotes

I know that can sound weird to host it there for ya, but Relicnews attachement page is out of order (this is where i usualy put files) + i can see the download counter if all links goes to the same file

Last edited May 10, 2011 at 2:40 PM by Playmobill

#68440

Re: New Berlin by Playmobil

Could always use Filefront? Looks awesome though man, wish I had time to play it. Maybe next week in celebration of finishing Uni... ;)
#68444

Re: New Berlin by Playmobil

BurroDiablo wrote:
Could always use Filefront? Looks awesome though man, wish I had time to play it. Maybe next week in celebration of finishing Uni... ;)

What a coincidence, in the next week i'm going to crush some uni students ^-^ and perhaps I'll play this map too :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#68447

Re: New Berlin by Playmobil

Hey... Is that a special dev face or something? Why can't i post that? ???
#68453

Re: New Berlin by Playmobil

Quote^-^ | (Y) | (N) | O0 | >:D


^-^ | (Y) | (N) | O0 | >:D


Those are the only hidden emoticons (hidden for all in the forums).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited May 10, 2011 at 3:46 PM by blackbishop

#68454

Re: New Berlin by Playmobil

Woah... My mind has been blown. So why don't they appear in the list of faces?
#68462

Re: New Berlin by Playmobil

they are hidden >:D
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#68463

Re: New Berlin by Playmobil

BurroDiablo wrote:
Could always use Filefront?

I remember that Filefront made good reviews, but it takes more than 3 days to publish the link last time i posted a map, so now i prefer to keep filefront for final releases.
Its because they test the map before, and because sometimes their staff seems to have a lot of work aside so its a bit slow to get a quick beta link for us :(

edit: Ive been told that for my DL link, registration to BK-mod was requiered, so that explain much better the broken link reported :/

DOWNLOAD Berlin 1945 (8P) from sendspace.com


will work better now ^-^

Last edited May 11, 2011 at 1:22 PM by Playmobill

#69026

Re: New Berlin by Playmobil

u could have one or more berlin maps, not all of them are set in the reichstag area, like mine is set in some random ruined district somewhere in the city.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#69484

Re: New Berlin by Playmobil

I had my first game on the new beta (0.36) and I was very impressed. The few garrison-able buildings turned out to be the center of the fighting and can be pretty easily held with the right squads. The only con of this map is that the AI really needs to be baby sited. They all seem to want to come on the Reichstag side while the enemy totally conquers there side and it all needs to be recaptured. Also, during the final push on the enemy base they all clump up and while the blob prevents the other team from moving, they do not destroy the base, creating to much police work for the player as you try to destroy everything yourself. The only advantage to this I guess is when you are on the losing side.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#70027

Re: New Berlin by Playmobil

in the ninth picture, how do he get that german gate with the eagle on it and how did he get that siren thing, where are these located????
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#70038

Re: New Berlin by Playmobil

The objects you are searching for can be found here:

ebps\environment\art_ambient\objects\single_player\mission_07\

- siren_01
- v2_gate_left
- v2_gate_right

I hope that helps.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#70084

Re: New Berlin by Playmobil

the siren is diffrent though

Post Merge: [time]1305875971[/time]

or are those lights?

Post Merge: [time]1305876037[/time]

and also where are those crossing lines found?
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Last edited May 20, 2011 at 7:20 AM by Mattdamon07

#70097

Re: New Berlin by Playmobil

floodlights:

ebps\environment\art_ambient\objects\single_player\mission_07\

flood_light_01
flood_light_low
flood_light_high

crossing lines:

nm_tracks\painted_stripes
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#70099

Re: New Berlin by Playmobil

okay thanks man ;)
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#72881

Re: New Berlin by Playmobil

DOWNLOAD LINK REMOVED!

Old version is no longer relevant.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Last edited August 12, 2011 at 4:35 PM by HerrVoss

#73106

Re: New Berlin by Playmobil

Very nice, except I believe that is a soccer field.  ;)
"Stop playing the fool!"
#73110

Re: New Berlin by Playmobil

I like that soccer field very much. Great job on that as well as on the whole map.
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#73116

Re: New Berlin by Playmobil

Yeah, that soccer/football/Fußball/who-gives-a-fuck field is superb. ;D
#75289

Re: New Berlin by Playmobil

is this map finished?
#75291

Re: New Berlin by Playmobil

cyhyryiys wrote:
is this map finished?


No, it's beta.