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[[IP address redacted]] 88 and Flak 40

Balance Discussion

#66360

Re: [[IP address redacted]] 88 and Flak 40

The increased line of sight + defense propaganda are powerful abilitys too. Also you can call in def artillery on tanktraps & barbedwire. So if they try to get through a defense you can simple arty them and also the registred arty comes in very very fast so there is almost no chance to retreat.
I identify as a four-eyed bird man. /s
#66362

Re: [[IP address redacted]] 88 and Flak 40

"Also you can call in def artillery on tanktraps & barbedwire."
not after 2.7

"And a mobile 88 (King Tiger) which is not damaged by arty and cant be decrewed."
No way they are equally effective.
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#66365

Re: [[IP address redacted]] 88 and Flak 40

IJoe wrote:
"Also you can call in def artillery on tanktraps & barbedwire."
not after 2.7

"And a mobile 88 (King Tiger) which is not damaged by arty and cant be decrewed."
No way they are equally effective.

Well, but they both can fulfil a similar role -
Protect a VP from most armour approaching.

The KT is hardly effective against inf (I know, he can kill some guys with his shots, but a Tiger I does kill inf a lot more efficiency)
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#66366

Re: [[IP address redacted]] 88 and Flak 40

dArCReAvEr wrote:
The KT is hardly effective against inf (I know, he can kill some guys with his shots, but a Tiger I does kill inf a lot more efficiency)

It can be called-in only once a game, while the amount of 88s is not that limited.
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#66368

Re: [[IP address redacted]] 88 and Flak 40

I'll teach you! Watch this replay and you'll see how to play as def doc. I use every ability including 4 Flak 88 at least one time.

I identify as a four-eyed bird man. /s

Last edited April 26, 2011 at 3:30 PM by walki1

#66373

Re: [[IP address redacted]] 88 and Flak 40

IJoe wrote:
It can be called-in only once a game, while the amount of 88s is not that limited.


Well, while that's true, you usually won't see more than one 88 at a time in a 1on1  game. They cost 12 pop, a KT costs 16. Building more than one is more common in teamgames however, since you will see more tanks overall and have more popcap + ressources.

I still think that Terror, especially with the Tiger Ace, will outshine def after the patch, except for maybe 4on4 situations.

But I really think the PE 88 on 3on3, 4on4 is more effective, on triple Off it shoots down planes reliably and hits every fucking time.
It just needs a Wehr to build a bunker nearby.
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Last edited April 26, 2011 at 4:05 PM by dArCReAvEr

#66376

Re: [[IP address redacted]] 88 and Flak 40

And also PE has the advantage of the forward barracks. If they set up a barrack near a flak 88. Then the Flak will be repaired & gets health automaticly.
I identify as a four-eyed bird man. /s
#66387

Re: [[IP address redacted]] 88 and Flak 40

Yes, those PE 88s. I wonder what we can do to make these more useful too...
If you get into an argument with me, you're wrong.
#66388

Re: [[IP address redacted]] 88 and Flak 40

There's also something planned for the PE 88.. :P
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#66389

Re: [[IP address redacted]] 88 and Flak 40

Well, for now flak 88s and flakvierlings won't be changed in EF. As Zerstörer said, perhaps could be considered on the future.

About PE thingy, you'll be surprised ;).
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#66390

Re: [[IP address redacted]] 88 and Flak 40

I'm happy because I can announce that the Flaks are good as they are now!
I identify as a four-eyed bird man. /s