#63383
[[IP address redacted]] isu-152 nerfed?
Did the 'animal killer' get a nerf in the last patch? I ask because I fielded it tonight and it lost (big time) 1 vs 1 against a panther. Scratching my head, I played one again the next game and found it took seven hits to finish off a Panzer IV infantry support tank.
A couple of things I noticed:
The isu-152 seems slower than before. A little faster than the kv-2 (thank God!), but still like watching treacle moving on the battlefield.
Its fire rate feels like it halved over night. This is a major factor in its loss of effectiveness... it takes so damn long to fire now.
Its accuracy is terrible. 50% hit rate against a target that's right in front of it on the flat. I counted, and my isu-152 fired 14 shots at that infantry support panzer, but only 7 hit home (the seventh killed it finally).
The armor penetration seems to have dropped dramatically. 7 hits to kill a panzer IV... don't recall that before. And against the panther it was downright painful to see the tiny amount of damage each hit did. They're pretty graphics for a very big explosion, but it just feels like it's another artillery piece on a tank and we've got a second kv-2 now. And we all know how many people put those on the field.
For 800 manpower and a top-of-tree unit, it's feeling mighty weak to me. In all honesty, the is-2 is a much better bet to go killing animals. I'm not saying it couldn't have done with a bit of toning down. It was a little too mighty before, but now... I hadn't played this unit for a while (weeks, for certain), and I'm not likely to play it again any time soon, just like the kv-2.
The Red Tide 'population cap flood' strategy is fast becoming the run away most effective top-of-tree ability in my opinion. Super sniper has his place and is fun to play (kudos on creating an interesting new unique unit), but he's a bit too fragile against serious opposition.
And yes, it's just my opinion, but I wanted to say something and see what others think. After all, that's what the forums are for, to give the devs some feedback on our experiences.
A couple of things I noticed:
The isu-152 seems slower than before. A little faster than the kv-2 (thank God!), but still like watching treacle moving on the battlefield.
Its fire rate feels like it halved over night. This is a major factor in its loss of effectiveness... it takes so damn long to fire now.
Its accuracy is terrible. 50% hit rate against a target that's right in front of it on the flat. I counted, and my isu-152 fired 14 shots at that infantry support panzer, but only 7 hit home (the seventh killed it finally).
The armor penetration seems to have dropped dramatically. 7 hits to kill a panzer IV... don't recall that before. And against the panther it was downright painful to see the tiny amount of damage each hit did. They're pretty graphics for a very big explosion, but it just feels like it's another artillery piece on a tank and we've got a second kv-2 now. And we all know how many people put those on the field.
For 800 manpower and a top-of-tree unit, it's feeling mighty weak to me. In all honesty, the is-2 is a much better bet to go killing animals. I'm not saying it couldn't have done with a bit of toning down. It was a little too mighty before, but now... I hadn't played this unit for a while (weeks, for certain), and I'm not likely to play it again any time soon, just like the kv-2.
The Red Tide 'population cap flood' strategy is fast becoming the run away most effective top-of-tree ability in my opinion. Super sniper has his place and is fun to play (kudos on creating an interesting new unique unit), but he's a bit too fragile against serious opposition.
And yes, it's just my opinion, but I wanted to say something and see what others think. After all, that's what the forums are for, to give the devs some feedback on our experiences.
Last edited April 13, 2011 at 3:29 PM by blackbishop

