#61477
Unit Production Choices: Creates Weaknesses
I do not know if I am the only one who feels this (I searched and could not find similar posts) but the whole idea of choosing between units at each tier will create problems, and/or limit unit production and tactical choices.
As I have posted in other sections of the forum
Now I know I might just be ranting, or not know what I'm talking about, but I have been playing CoH for years now, and I have played many mods. Two of my other favorites besides EF are "Back to Basics" and "NHC" Mod. I simply feel like limiting units like that will hinder the compatibilities of the player, as with my example with the no early AT. It seems to me that most of those units should always be available and not have to be chosen between, allowing for more tactical choices.
As I said, I might just be wining, and you at EF may have done this for balancing from play testing, but if I have a legitimate argument please respond, and sorry for the long winded post.
As I have posted in other sections of the forum
skycaptain_p40 wrote:
I love the units, but this choosing between units will really mess with the way I would play as this faction.
The choices I would most often make are:
Light Assault
Summary: Enables the production of Marksmen and MG teams. When you active LA, the FlaK 38 and Ofenrohr Truppen are disabled.
Heavy Assault
Summary: Allows to enable the production of Stormpioniers and Troop Halftracks. When you active HA, PaKs 40 and 75mm ISG teams are disabled.
Panzer Assault
Summary: Allows the production of Panthers and StuG IIIs. Disables the production of Marders and Brummbärs.
Those are the ones that would fit my play style, but the major problem being is I would have no AT capabilities until late game.
Now I know that's mostly my fault because of my choosing, though still feel like that is an issue that should be addressed.
Now I know I might just be ranting, or not know what I'm talking about, but I have been playing CoH for years now, and I have played many mods. Two of my other favorites besides EF are "Back to Basics" and "NHC" Mod. I simply feel like limiting units like that will hinder the compatibilities of the player, as with my example with the no early AT. It seems to me that most of those units should always be available and not have to be chosen between, allowing for more tactical choices.
As I said, I might just be wining, and you at EF may have done this for balancing from play testing, but if I have a legitimate argument please respond, and sorry for the long winded post.
Last edited March 24, 2011 at 3:25 PM by skycaptain_p40

