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Ostheer Update 5: Panzer Kampf Kommand

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#60814

Re: Ostheer Update 5: Panzer Kampf Kommand

Thats great man, It looks great. Now I'm happy :). Any date set for when the next update about the doctrines will be published?
England, unlike in 1914, will not allow herself to blunder into a war lasting for years.... Such is the fate of rich countries….Not even England has the money nowadays to fight a world war. What should England fight for? You don't get yourself killed over an ally.

Adolf Hitler
Said in 1939
#60816

Re: Ostheer Update 5: Panzer Kampf Kommand

About mid April. Next month basically, we aim to publish an update every month.
#60820

Re: Ostheer Update 5: Panzer Kampf Kommand

markusqstar wrote:
Thats great man, It looks great. Now I'm happy :). Any date set for when the next update about the doctrines will be published?

At the next month.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#60825

Re: Ostheer Update 5: Panzer Kampf Kommand

Nice ;D. And after the Doctrines are finished, are you close to the release? Or do we have months left?  :-\
England, unlike in 1914, will not allow herself to blunder into a war lasting for years.... Such is the fate of rich countries….Not even England has the money nowadays to fight a world war. What should England fight for? You don't get yourself killed over an ally.

Adolf Hitler
Said in 1939
#60833

Re: Ostheer Update 5: Panzer Kampf Kommand

markusqstar wrote:
Nice ;D. And after the Doctrines are finished, are you close to the release? Or do we have months left?  :-\

before it can be released, OH will have to go into beta-testing. it's still in alpha phase if i got it right  ??? so be patient  8)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#60840

Re: Ostheer Update 5: Panzer Kampf Kommand

i would rather wait for a balanced soviet and OH release than another half made faction
#60845

Re: Ostheer Update 5: Panzer Kampf Kommand

Killar wrote:
i would rather wait for a balanced soviet and OH release than another half made faction

See you in 2012.  ;D
#60846

Re: Ostheer Update 5: Panzer Kampf Kommand

Paciat wrote:
Killar wrote:
i would rather wait for a balanced soviet and OH release than another half made faction

See you in 2012.  ;D

The world will end in 2012, so please hurry, Devs! :D:D:D
#60848

Re: Ostheer Update 5: Panzer Kampf Kommand

TheReaper wrote:
The world will end in 2012, so please hurry, Devs! :D:D:D

Only on december 21st, so we'll still have some time to check the new faction out  ;D
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#60884

Re: Ostheer Update 5: Panzer Kampf Kommand

Ill go to space after I download this mod,Ill be protected ;D
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#60911

Re: Ostheer Update 5: Panzer Kampf Kommand

It's simply impressive how this great Mod is developing! The skins look really great and I can't wait to see them on my screen, destroying sovjet tanks :)

If you were in germany right now the whole EF team would get free beer :)

Sorry for bad english, congrats and keep working on this great piece of art!  ;)
#60926

Re: Ostheer Update 5: Panzer Kampf Kommand

[quote author=blackbishop link=topic=5412.msg60791#msg60791 date=1300339971]
@delmar77
Meh, who needs buildable tigers :P.

ITS TRUE!!!!


Não se apresse em perdoar. A misericórdia também corrompe.
(Nelson Rodrigues)
#60944

Re: Ostheer Update 5: Panzer Kampf Kommand

The marder II will use the Marder III from PE as orginal unit right? How will you do with the guncrew? Will they be Panzergrenadiers (I think that btw must be the coolest name ever. Panzergrenadiers<3) or something else? Will they be wearing the nice looking black uniform? Or will they be dressed as Landsers?

Keep up the good work! :D
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#60946

Re: Ostheer Update 5: Panzer Kampf Kommand

What?  ???

Marder II is an own unit. There is no linking with Marder III oO
And no linking with "Panzergrenadiers".
The black wearing soldiers who drive the tank are "Panzermänner" - tank soldiers. Panzergrenadiere are support infantry who is trained in armour supporting combat.
So i think u had mixed up a lot of stuff here xD
May the force be with you.

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#60949

Re: Ostheer Update 5: Panzer Kampf Kommand

Lord wrote:
What?  ???

Marder II is an own unit. There is no linking with Marder III oO
And no linking with "Panzergrenadiers".
The black wearing soldiers who drive the tank are "Panzermänner" - tank soldiers. Panzergrenadiere are support infantry who is trained in armour supporting combat.
So i think u had mixed up a lot of stuff here xD


I think he means the crew / firing animations

As for the gun crew looking similar to Panzer grens I wont be surprised if they don't look anything like them. 

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#60952

Re: Ostheer Update 5: Panzer Kampf Kommand

Yeah thats what I mean like Raider217 said! XD Back in my own modding days ( HL1 ftw.) I usely took something that looked like that I wanted to creat. In this case the Marder III because they are similar and both have canon crew members loading the gun etc. So I thought you guys did the same there instead of creating a whole new unit from scratch with all the programming and animations and stuff XD

If this is the case Iam really really impressed by you guys ! (Iam still impressed by you guys already :3)

So Yeah. Lets formulate it again. The guys loading and shooting the gun are visible on the marder. What will these guys look like? Because in PE Marder III they look like panzergrenadiers.

Sorry if you understood me wrong :C
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#60956

Re: Ostheer Update 5: Panzer Kampf Kommand

Jeah. Okay. Now i can understand what u are asking xDDD
The Marder II use the Marder III animations or rather it is planed to use this animations. At the moment Hartkeks is animating the Marder II - perhaps he had to change some of the animations. So all this information are "wip"  ;)

The skin is an other question. At the moment vehicles had priority.
Perhaps we will see the black clothes of the german Panzertruppen - perhaps we will see a camo version of the Panzertruppen clothes.
Everything wip at the moment or better - team can change details ^^ Till BETA nothing is absolutely final - thats the developing process xD
May the force be with you.

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#60958

Re: Ostheer Update 5: Panzer Kampf Kommand

Okey. Thank you for your ansver ^^

I personally hope for the black one ; D
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#61029

Re: Ostheer Update 5: Panzer Kampf Kommand

I like what I see.

Keep up the work guys this is gonna be great when it comes out. Also I'm glad to see panthers in the Ostheer.
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[insert signature here]
#61138

Re: Ostheer Update 5: Panzer Kampf Kommand

love the stug 3 and panzerkumpwagen 3, the others....well there not so bad ;)
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#61399

Re: Ostheer Update 5: Panzer Kampf Kommand

the Ostheer havent Ant.Aircraft? only doctrines perhaps?


the sistem for vets?

and fortification the sector?

coming soon in next  Preview?

Não se apresse em perdoar. A misericórdia também corrompe.
(Nelson Rodrigues)
#61400

Re: Ostheer Update 5: Panzer Kampf Kommand

delmar77 wrote:
the Ostheer havent Ant.Aircraft? only doctrines perhaps?


the sistem for vets?

and fortification the sector?

coming soon in next  Preview?


For AA read the Ostheer update 3: Infanterie Gruppen Post

Veterancy: wait next OH updates

Fortifications: wait next OH updates

;)
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#61475

Re: Ostheer Update 5: Panzer Kampf Kommand

I love the units, but this choosing between units will really mess with the way I would play as this faction. 
The choices i would most often make are:

Light Assault
Summary: Enables the production of Marksmen and MG teams. When you active LA, the FlaK 38 and Ofenrohr Truppen are disabled.

Heavy Assault
Summary: Allows to enable the production of Stormpioniers and Troop Halftracks. When you active HA, PaKs 40 and 75mm ISG teams are disabled.

Panzer Assault
Summary: Allows the production of Panthers and StuG IIIs. Disables the production of Marders and Brummbärs.

Those are the ones that would fit my play style, but the major problem being is i would have no AT capabilities until late game. 
Now I know that's mostly my fault because of my choosing, though still feel like that is an issue that should be addressed.
#61478

Re: Ostheer Update 5: Panzer Kampf Kommand

well, maybe there are doctrinal AT units. just wait and see about the doctrines and their units / abilities.
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#61481

Re: Ostheer Update 5: Panzer Kampf Kommand

put on a camouflage net on the StugIII, or a half tree (branches with leaves :D), and then I'll cum into my pants :D:D
#61488

Re: Ostheer Update 5: Panzer Kampf Kommand

vadlama wrote:
put on a camouflage net on the StugIII, or a half tree (branches with leaves :D), and then I'll cum into my pants :D:D

[writing this on a notebook...]
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#61516

Re: Ostheer Update 5: Panzer Kampf Kommand

vadlama wrote:
and then I'll cum into my pants :D:D


wtf
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#61604

Re: Ostheer Update 5: Panzer Kampf Kommand

Man...you got serious promblems!... ???

I like the models the way they are! great job guys! i can't wait to send some russian tanks to hell  ;) :D
#71175

Re: Ostheer Update 5: Panzer Kampf Kommand

blackbishop wrote:
vadlama wrote:
put on a camouflage net on the StugIII, or a half tree (branches with leaves :D), and then I'll cum into my pants :D:D

[writing this on a notebook...]


She said cash or credit and I J**zed in my pants!
Lonely Island for you young currant Americans.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#71247

Re: Ostheer Update 5: Panzer Kampf Kommand

Also, add boats to EF.

I'M ON A BOAT!
If you get into an argument with me, you're wrong.
#108740

Re: Ostheer Update 5: Panzer Kampf Kommand

May I asked, although I like all the other ostheer tank skin, the only skin that bugged me is the Panther. Cause.....why the Panther tanks have to be field grey?  ??? Is this to standardized all Panther tanks? Any possibility of changing the Panther skin? Perhaps a camo brown or something, at least the ostheer Panther color reflected its deployment on the Eastern Front, which majority of the Panther tanks are in camo brown or yellow.......

Just a suggestion an opinion, hope you guys won't angry  :-\ please, an explanation or answer will be suffice, thanks  ;)

Last edited February 13, 2012 at 12:53 PM by PanzerWilly

#108745

Re: Ostheer Update 5: Panzer Kampf Kommand

PanzerWilly wrote:
May I asked, although I like all the other ostheer tank skin, the only skin that bugged me is the Panther. Cause.....why the Panther tanks have to be field grey?  ??? Is this to standardized all Panther tanks? Any possibility of changing the Panther skin? Perhaps a camo brown or something, at least the ostheer Panther color reflected its deployment on the Eastern Front, which majority of the Panther tanks are in camo brown or yellow.......

Just a suggestion an opinion, hope you guys won't angry  :-\ please, an explanation or answer will be suffice, thanks  ;)


I think it is already changed.
I identify as a four-eyed bird man. /s
#111670

Re: Ostheer Update 5: Panzer Kampf Kommand

.....Where is the Panzer IV in all this?
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#111673

Re: Ostheer Update 5: Panzer Kampf Kommand

What makes you think Ostheer have them?
If you get into an argument with me, you're wrong.
#111675

Re: Ostheer Update 5: Panzer Kampf Kommand

Your comment is worrying me....perhaps a call-in? Something?
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#111731

Re: Ostheer Update 5: Panzer Kampf Kommand

Soldat.... the general populace of EF has agreed that the Ostheer does not need a Panzer IV because they get the Panzer III which far more customizable and is available in larger numbers because it should be cheaper to make. The only possibility of seeing a Panzer IV of any kind would be the Sturmpanzer IV, which is available post-Modernization in this very Panzer Kampf Kommand.
#111797

Re: Ostheer Update 5: Panzer Kampf Kommand

neosdark wrote:
Soldat.... the general populace of EF has agreed that the Ostheer does not need a Panzer IV because they get the Panzer III which far more customizable and is available in larger numbers because it should be cheaper to make. The only possibility of seeing a Panzer IV of any kind would be the Sturmpanzer IV, which is available post-Modernization in this very Panzer Kampf Kommand.


The 50mm KwK 39 of late-model Panzer IIIs was not suitable against all but the lightest Russian armour, Panzer IVs were the real battle tanks after they were equipped with the L43. Making an Ostheer without the Panzer IV is like making the Red Army with the T-34/76. I guess the general populace just wants to see new models...
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#111801

Re: Ostheer Update 5: Panzer Kampf Kommand

Ost_Front_Soldat wrote:
neosdark wrote:
Soldat.... the general populace of EF has agreed that the Ostheer does not need a Panzer IV because they get the Panzer III which far more customizable and is available in larger numbers because it should be cheaper to make. The only possibility of seeing a Panzer IV of any kind would be the Sturmpanzer IV, which is available post-Modernization in this very Panzer Kampf Kommand.


The 50mm KwK 39 of late-model Panzer IIIs was not suitable against all but the lightest Russian armour, Panzer IVs were the real battle tanks after they were equipped with the L43. Making an Ostheer without the Panzer IV is like making the Red Army with the T-34/76. I guess the general populace just wants to see new models...


There were more StuG variants produced by the end of the war than there were Panzer IVs. Even Panthers were just slightly under the number of Panzer IVs made. The tank overall is outclassed and is just a slight step up from the last class. It's not too major. It's like a Sherman to a Cromwell.
"Balancers are 10 a penny"

Last edited March 3, 2012 at 9:30 PM by Cranialwizard

#111802

Re: Ostheer Update 5: Panzer Kampf Kommand

The general populace does like new models, that is quite true, and we are tired of seeing the Panzer IV. And the Red Army has a choice not to use T-34's, as I'm sure you are aware, they can use KV-1 and KV-85 instead.

The 50mm KwK 39 armed Panzer III isn't supposed to go head on against the T-34 and especially not the KV series. It is designed for fighting off the T-90, T70 and possibly SU-76 and SU-85, as well as supporting Infantry. It can be used to attack T-34s in a 2 on 1 situation and with proper micro it can be used for good engagements from the rear.

I originally wanted to see both Panzer IIIs and Panzer IVs in the design, with one taking place of the other post-Modernization, but it makes more sense for us to just stick to using Panzer IIIs.

Ninja'ed by Cranial
#111805

Re: Ostheer Update 5: Panzer Kampf Kommand

Cranialwizard wrote:
Ost_Front_Soldat wrote:
neosdark wrote:
Soldat.... the general populace of EF has agreed that the Ostheer does not need a Panzer IV because they get the Panzer III which far more customizable and is available in larger numbers because it should be cheaper to make. The only possibility of seeing a Panzer IV of any kind would be the Sturmpanzer IV, which is available post-Modernization in this very Panzer Kampf Kommand.


The 50mm KwK 39 of late-model Panzer IIIs was not suitable against all but the lightest Russian armour, Panzer IVs were the real battle tanks after they were equipped with the L43. Making an Ostheer without the Panzer IV is like making the Red Army with the T-34/76. I guess the general populace just wants to see new models...


There were more StuG variants produced by the end of the war than there were Panzer IVs. Even Panthers were just slightly under the number of Panzer IVs made. The tank overall is outclassed and is just a slight step up from the last class. It's not too major. It's like a Sherman to a Cromwell.


StuGs were so numerous because they were cheap but having a turret increases an AFV's offensive capabilities significantly. The Panzer IV L43 was still a relevant fighting vehicle at the end of the war(and to an extent post-war), a lot more than can be said for the Panzer III. Panzer IVs were the perfect balance of cost-to-produce, combat effectiveness, and servicability.
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#111806

Re: Ostheer Update 5: Panzer Kampf Kommand

neosdark wrote:
The general populace does like new models, that is quite true, and we are tired of seeing the Panzer IV. And the Red Army has a choice not to use T-34's, as I'm sure you are aware, they can use KV-1 and KV-85 instead.

The 50mm KwK 39 armed Panzer III isn't supposed to go head on against the T-34 and especially not the KV series. It is designed for fighting off the T-90, T70 and possibly SU-76 and SU-85, as well as supporting Infantry. It can be used to attack T-34s in a 2 on 1 situation and with proper micro it can be used for good engagements from the rear.

I originally wanted to see both Panzer IIIs and Panzer IVs in the design, with one taking place of the other post-Modernization, but it makes more sense for us to just stick to using Panzer IIIs.

Ninja'ed by Cranial


And that is sad. In vCoH the Panzer IV was always eclipsed by the Panther and never really had the chance to shine for what it was t the Germany military. I am just saying it is odd to leave out such an integral vehicle.
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#111807

Re: Ostheer Update 5: Panzer Kampf Kommand

We don't need Panzer III & Panzer IV in the same place, and since Pz. IV has enough presence in the other axis factions, it was decided to use only Pz. III.

It wasn't included as part of modernization because we don't want to add more stuff to Ostheer, it has enough units and it won't be a reward unit of the Pz. III because it is not interesting at all.

Your opinion(@Ost_Front_Soldat) seems to be based from historic perspective and although it has nothing wrong, however, you need to see this through the gameplay perspective because that's has priority.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#111808

Re: Ostheer Update 5: Panzer Kampf Kommand

I think although the Panzer IV was a valuable part of the German war machine, in gameplay it has already be used so many times and there are a bunch of variations (in which they utilize Panzer IV chassis'). Really the Panzer III is new to COH and will be nce to see :P. I think the devs like filling Ostheer with new interesting stuff rather than old stuff.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#111810

Re: Ostheer Update 5: Panzer Kampf Kommand

Trannyhunterx wrote:
I think although the Panzer IV was a valuable part of the German war machine, in gameplay it has already be used so many times and there are a bunch of variations (in which they utilize Panzer IV chassis'). Really the Panzer III is new to COH and will be nce to see :P. I think the devs like filling Ostheer with new interesting stuff rather than old stuff.


Who wants a faction full of all the same units as the other factions? It's why you see SOME similarities between factions (To retain balance from radical design) but you see key differences which makes every faction fun and interesting to play. If all 3 german factions played the same it would get boring.
"Balancers are 10 a penny"
#111821

Re: Ostheer Update 5: Panzer Kampf Kommand

I agree with Cranial, the uniqueness of the ostheer is what I am excited about. Combined arms make up for the PZIII's shortfallings in WWII and it will do the same in EF.
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!
#111833

Re: Ostheer Update 5: Panzer Kampf Kommand

blackbishop wrote:
We don't need Panzer III & Panzer IV in the same place, and since Pz. IV has enough presence in the other axis factions, it was decided to use only Pz. III.

It wasn't included as part of modernization because we don't want to add more stuff to Ostheer, it has enough units and it won't be a reward unit of the Pz. III because it is not interesting at all.

Your opinion(@Ost_Front_Soldat) seems to be based from historic perspective and although it has nothing wrong, however, you need to see this through the gameplay perspective because that's has priority.


I see you point, but I don't think I am going to use vCoH PE and Wehr against the Red Army. Thats why I made a thread for Panzer IV as a reward unit, but thats ok. So I guess Tiger I will not be in the Ostheer, only returning vehicles are Panther, Hanomag, and Henschel KT?

I do hope to see Ferdinand/Elefant at least(very Ostheer).
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#111834

Re: Ostheer Update 5: Panzer Kampf Kommand

I belive that the Tiger I was going to be buildable but doctrine-specific at one time but I don't know about right now.
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!
#111888

Re: Ostheer Update 5: Panzer Kampf Kommand

Ost_Front_Soldat wrote:
I do hope to see Ferdinand/Elefant at least(very Ostheer).


There will be the Elefant...look at OH Tech Tree.  ;)
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#111895

Re: Ostheer Update 5: Panzer Kampf Kommand

Desert_Fox wrote:
Ost_Front_Soldat wrote:
I do hope to see Ferdinand/Elefant at least(very Ostheer).


There will be the Elefant...look at OH Tech Tree.  ;)


Right you are! I think the Efefant should have no MG when it is called on to the field, but as un upgrade from the unit menu for 25 munitions the Elefant with recieve a hull mounted MG-34.
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#111957

Re: Ostheer Update 5: Panzer Kampf Kommand

Honestly the Hull mounted MGs on any tank rarley do any significant damage gameplay wise :P. The top MG (IDK what its called) does far more damage like the .50 cals on the US tanks or thr MGs on Axis tanks.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"