#54966
EF improved AI test mod
branching off from the other ai thread to avoid clutter and make this easier to find
http://easternfront.org/forums/index.php?topic=4992.15
basically its a merge between EF and using the AI from the improved ai mod to see if it works and give ideas for future EF ai improvements
the AI mod thread on relicnews (with changelog)
http://forums.relicnews.com/showthread.php?254367-Tactical-AI-Mod-v20101217-%28for-COH-2.601-Multi-Language%29
here is the download the latest version
http://www.mediafire.com/?4v8k8qed6gqvsy5
changelog for additional changes and tweaks i made
v.1.00
-soviet infantry will use grenades are satchel charges more smartly (no more throwing AT grenades at infantry)
-officer squad should not suicide charge to shoot a barrage (also applies to snipers)
-ai should (hopefully) not suicide Katusha after firing them
-ai should (hopefully) use KV-2's more properly
-guards will use suppressive fire
-partisans should (hopefully) use booby traps
-ISU-152 will use beast-hunter mode
-general small ai improvements in microing and such
v.1.1
-soviet infantry armed with smg's will use close combat
-soviets should build defenses like mg nests and howitzers more often
-ai should not spam so many pumas
v.2.0
-updated AI to work with new patch
-katyusha will not suicide into enemies anyomre
-stormovie inginery will use close combat
-Tankhunters will now use AT mines
-KV2 should not go running into enemy tanks and should remain at distance (needs more testing)
-ISU152 should use barrage ability more smartly
-still working on limiting call in spam for soviets
v.2.0.1
Fixed katyusha bug
Fixed British SAS bug
Fixed other bugs
v.2.1
Fixed various UI things
Fixed a few 1.3 patch changes
put in a system that should control katyusha spam. havent been able to test it much
soviets should now build outposts
v.2.2
Updated unit stats to current patch
Fixed issue where human players can see and use ai abilities
Fixed issue with not being able to use some maps
applied katyusha spam controll to other call ins
further improved kv-2 combat ai
v.2.2.1
fixed brit starting units
fixed fatal ai error
v.2.2.2
fixed more bugs
http://easternfront.org/forums/index.php?topic=4992.15
basically its a merge between EF and using the AI from the improved ai mod to see if it works and give ideas for future EF ai improvements
the AI mod thread on relicnews (with changelog)
http://forums.relicnews.com/showthread.php?254367-Tactical-AI-Mod-v20101217-%28for-COH-2.601-Multi-Language%29
here is the download the latest version
http://www.mediafire.com/?4v8k8qed6gqvsy5
changelog for additional changes and tweaks i made
v.1.00
-soviet infantry will use grenades are satchel charges more smartly (no more throwing AT grenades at infantry)
-officer squad should not suicide charge to shoot a barrage (also applies to snipers)
-ai should (hopefully) not suicide Katusha after firing them
-ai should (hopefully) use KV-2's more properly
-guards will use suppressive fire
-partisans should (hopefully) use booby traps
-ISU-152 will use beast-hunter mode
-general small ai improvements in microing and such
v.1.1
-soviet infantry armed with smg's will use close combat
-soviets should build defenses like mg nests and howitzers more often
-ai should not spam so many pumas
v.2.0
-updated AI to work with new patch
-katyusha will not suicide into enemies anyomre
-stormovie inginery will use close combat
-Tankhunters will now use AT mines
-KV2 should not go running into enemy tanks and should remain at distance (needs more testing)
-ISU152 should use barrage ability more smartly
-still working on limiting call in spam for soviets
v.2.0.1
Fixed katyusha bug
Fixed British SAS bug
Fixed other bugs
v.2.1
Fixed various UI things
Fixed a few 1.3 patch changes
put in a system that should control katyusha spam. havent been able to test it much
soviets should now build outposts
v.2.2
Updated unit stats to current patch
Fixed issue where human players can see and use ai abilities
Fixed issue with not being able to use some maps
applied katyusha spam controll to other call ins
further improved kv-2 combat ai
v.2.2.1
fixed brit starting units
fixed fatal ai error
v.2.2.2
fixed more bugs

Last edited February 8, 2011 at 3:50 AM by robotnik







