#54858
Ostheer - Mobile HQs
I've been trawling through this forum, but not sure if I've missed this idea.
Please, correct/point me to a thread if there is one.
I've always wondered why the Brits had mobile HQs when they are a static faction, yet the PE have static HQs when they are a highly mechanised faction.
So, re Ostheer, I might suggest making the OH HQ mobile, but not as clunky as the wobbly Brit HQs.
The idea here might be to remove the concept of a 'main base' from the OH:
The idea here is to make the OH as fluid as possible, but I can understand if this might be more appropriate to a rebuild of the PE, like whats happening with the Brits.
Comments/opinions?
HDK
Please, correct/point me to a thread if there is one.
I've always wondered why the Brits had mobile HQs when they are a static faction, yet the PE have static HQs when they are a highly mechanised faction.
So, re Ostheer, I might suggest making the OH HQ mobile, but not as clunky as the wobbly Brit HQs.
The idea here might be to remove the concept of a 'main base' from the OH:
- The Mobile HQ's would never settle down - no "lock off" of sectors
- The HQs could produce units even while moving
- The Inf HQ would move slowest, Light Mech fastest
- Tanks would be called in off map - ie like the Panther group in PE
- By removing 1 building (armor) it would reduce the burden on modellers :)
The idea here is to make the OH as fluid as possible, but I can understand if this might be more appropriate to a rebuild of the PE, like whats happening with the Brits.
Comments/opinions?
HDK
COH tag: BrainBoru
Last edited January 15, 2011 at 3:59 AM by Headlock