#38333
relocatable bases
is it possible to make the ostheers capable of relocating their base just like the brits???
Locked topic · 24 posts
Ostheer Suggestions
GodlikeDennis wrote:
Brits are both OP and UP at the same time. Some strategies such as piospam and grenspam utterly destroy Brits. Sometimes the Brit position on the map is far too strong and they steamroll you while holding the majority of the map. Everyone else follows the rules of base setup, why can't the brits. They could be fine as a faction if this stupid mechanic were removed.
Last edited June 22, 2010 at 11:31 PM by Paciat

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
GodlikeDennis wrote:
1) Relocatable bases - Allow a forward base where you can minimise your reinforcing downtime and get back to the fight faster. Free OP on a point, usually high, from the start of the game. The Brit player also controls every point behind his truck so he usually still has a large amount of map control. This one mechanic completely breaks 2v2AT, making allies much better than axis.
Quote4) Medic tents - Entirely too effective, even more efficient than medic bunkers. Thankfully not as difficult to kill but is in the safety of the Brit HQ area. Gives 450mp squads out for free to add to your already unstoppable blob.
Quote5) Roos - While the other 4 points are mechanics that need to be completely overhauled, this unit is just extremely imbalanced. Not too bad of an idea but way too cheap for it's sustainability. Being addressed already in patch hopefully.
GodlikeDennis wrote:
Those changes would do nothing. The major problems of brits are these, in this order:
1) Relocatable bases - Allow a forward base where you can minimise your reinforcing downtime and get back to the fight faster. Free OP on a point, usually high, from the start of the game. The Brit player also controls every point behind his truck so he usually still has a large amount of map control. This one mechanic completely breaks 2v2AT, making allies much better than axis.
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2) Brit vet - Forces blobbing so that you can benefit from it. Also essential when attacking because of pointless movement speed debuff for tommies and sappers. Also includes vet stacking, making 3 no-vet lts makes your troops demi-gods. Vet is on a single unit that if lost, everyone loses their vet. Tank vet radius is also too small, making it difficult to keep the tanks in an area where they can actually gain vet.
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3) Soldier armour - Makes normal troops very ineffective against Tommies. Forces people into gimmicky build orders like piospam and bikespam. Should be scrapped.
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4) Medic tents - Entirely too effective, even more efficient than medic bunkers. Thankfully not as difficult to kill but is in the safety of the Brit HQ area. Gives 450mp squads out for free to add to your already unstoppable blob.
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5) Roos - While the other 4 points are mechanics that need to be completely overhauled, this unit is just extremely imbalanced. Not too bad of an idea but way too cheap for it's sustainability. Being addressed already in patch hopefully.
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Brits need a complete redesign, starting with their mobility issues. HQ movement is too good/bad depending on map and slow troop speed makes it impossible not to blob.
To address your point on pios and engies, original factions should not both be rebalanced to accommodate one faction, possibly ruining balance between them, but the new faction should be rebalanced to fit in with the already balanced factions.
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Your changes only scratch the surface of the Brit/wehr imbalance. It also sounds like you have a particular disdain for wehrmacht vet, specifically vet2-3 grens with their elite armour. This I agree with, it is too much of a boost. After they get this the same problem occurs as with tommies having soldier armour. The wehrmacht vetting system is fine as a whole though.
Last edited June 24, 2010 at 6:24 AM by GodlikeDennis
QuoteIt also seems that we disagree becouse youre more of a a 2v2 player while Im a 1v1 skirmish fan.
QuoteThat's the theory but it doesn't work in practice. The Brit player is able to keep every point behind his trucks because his units retreat to there. Therefore, his army is always between enemy forces and those territories.
QuoteThis is entirely subjective and has no basis in fact. I (subjectively) would massively prefer a bren section over an mp40 volks section because (objectively) they are actually much better and also have the ability to scale against enemy vehicles.
QuoteCromwells hitting the field before P4s has nothing to do with the med bunker balance
QuoteDefensive bunkers can reinforce and UK has no flamers to deal with them. At least Cromwells are on the field quicker than PzIVs to ballance that.
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
QuoteBrits have even more ways to deal with bunkers than Americans do. Non-doctrinal arty, FOO, mortars, Piats, demo sections, commandos, churchills and various other vehicles are all very effective against bunkers. You will also have a much easier time overcoming his troops with your blob as well because you can just heroic charge to ignore his mgs. Your initial recon section will also make short work of his medics without forcing you to go WSC as an American would.but they are coming much later than the flame pios.
QuoteYour own stats seem to indicate that you are quite the compstomper and almost totally play wehr to boot. There is nothing wrong with that but don't make posts that concern balance when your own view is fairly limited. Please don't take offense, as I am not trying to insult your preferred way to play, but skirmish players don't have the necessary experience to make balance assumptions.
QuoteThey dominate on Langres, ango, semois and wrecked for example, all excellent 1v1 maps.
QuoteYou may have personally lost brens to mp40 volks squads, the same as other people may have lost King Tigers to riflemen. Your statement means nothing. A properly used bren squad will dominate a volk squad at every range bracket. Also, the panzerfaust is a perfect example of an ability that does NOT scale as it does very little damage to real tanks. Button will allow you to make the kill on a full health tank more often than not.
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
Last edited June 24, 2010 at 4:35 PM by El Tigre
Kinkas wrote:QuoteIt also seems that we disagree becouse youre more of a a 2v2 player while Im a 1v1 skirmish fan.
This discredits your arguments completely. These changes are for balances in player vs player not player vs Com. I seriously suggest before you contribute more to this argument you get some relevant experience in the competitive side of the game (That is not an insult). As Godlikedennis has just kindly posted the appropriate and correct rebuttal, I won't repeat what he has said.
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You may have personally lost brens to mp40 volks squads, the same as other people may have lost King Tigers to riflemen.
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A properly used bren squad will dominate a volk squad at every range bracket.
Last edited June 24, 2010 at 7:25 PM by Paciat
Last edited June 25, 2010 at 3:34 AM by GodlikeDennis
Seeme wrote:
I think the Brits are fine...
Its just that you don't like them? You are bad against them? You don't understand them? That is no reason you should complain like little babies about how "op" they with with they commad trucks.Just because you don't like it, doesn't mean you can get 5 paragraph post about crap that ruins this post!(I didn't most of them.)
You should all be ashamed of yourselves, think before you post. That's my number one rule when I post. This is the ef community, not the average coh one. When I first came, I was impressed. This is just stupid. So just be quit about the Brits people.