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Ostheer Update 2: The HQ

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#51906

Ostheer Update 2: The HQ

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THE HQ

Before starting I would like to apologize for the lack of pictures of the Ostheer announcements. If there's some unit that can be displayed I'll will include it.

Today we'll discuss about the Ostheer HQ, this bulding like the ones of most other armies, is located in a local house, generally a farmhouse. From here you can upgrade your base and recruit your building/repair unit.

Starting units: 2 landser

Units deployable:
Sdkfz. 9 - famo 18 ton halftrack
Role: Builder Unit.
Abilities: Advanced Repair, Self-Repair, Heal(requires upgrade).
Summary: Sdkfz. 9 can build your basic base buildings: Infanterie Gruppen Post, Schutzen War Camp and Panzer Kampf Kommand.

It also has advanced repair abilities; so that you can put damaged tanks back into circulation faster than any contemporary engineer teams. Use the speed of this unit to reach deep into the frontline and repair damaged vehicles on the go; long before pioneers could ever reach the area. But remember, this vehicle doesn't carry weapons and you are only able to call in one at a time. Be mindful to send it where it is most needed.

After purchasing HQ's upgrade it would be able to heal infantry based units; heal will be a payed, timed ability.

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Upgrades available:
Mobile Heal Station
Summary: The Ostheer has no medics to pick up wounded soldiers from the battlefield. However the HQ has equipped vehicles with the necessary materials to act as a mobile heal station. The Sd.Kfz 9 and 251 gain the ability to heal nearby troops.



Of course, any faction wouldn't be complete without some defensive emplacement; the Oberkommando granted the Ostheer this:


20mm Flak 38 Emplacement
Role: Base defense.
Abilities: None.
Summary: This static weapon will help you to defend your HQ effectively against infantry and light vehicles, providing you a safe zone... at least from early to mid game. Like similar units from other factions, these are your last line of defence; but while they excel at repelling infantry, you should keep an eye out for enemy support infantry such as mortars.

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DISCLAIMER: All images are WIP, they may change in the future. Flak 38 created by eliw00d & DMz.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited December 12, 2010 at 7:18 PM by blackbishop

#51907

Re: Ostheer Update 2: The HQ

hell yeah
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#51908

Re: Ostheer Update 2: The HQ

Uuuuuuuh! That's cool!  :D :D
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#51909

Re: Ostheer Update 2: The HQ

I like the vehicle  ;D
#51910

Re: Ostheer Update 2: The HQ

Please tell me the 20mm emplacemnet soldier is just a placeholder. I hate Relic's vanilla fantasy skins.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#51911

Re: Ostheer Update 2: The HQ

blackbishop wrote:
Sdkfz. 9 - famo 18 ton halftrack

+10000000000000000000000000000000

AKA. YAY!!!!!!

P.S If you upgrade the Halftrack to the medic station can you call in another to build or is it still capable of doing so?

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Last edited December 11, 2010 at 6:59 PM by Raider217

#51912

Re: Ostheer Update 2: The HQ

HyperSniper999 wrote:
Please tell me the 20mm emplacemnet soldier is just a placeholder. I hate Relic's vanilla fantasy skins.

Yeah, it's a placeholder.

Raider217 wrote:
blackbishop wrote:
Sdkfz. 9 - famo 18 ton halftrack

+10000000000000000000000000000000

AKA. YAY!!!!!!

P.S If you upgrade the Halftrack to the medic station can you call in another to build or is it still capable of doing so?

Once researched the upgrade, will be able to heal and also will retain it's role as builder unit.

@GodlikeDennis
Yeah, it's a confirmation about the Sdkfz. 251
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited December 11, 2010 at 7:07 PM by blackbishop

#51914

Re: Ostheer Update 2: The HQ

Very good job guys =)
#51915

Re: Ostheer Update 2: The HQ

Nice work! The flak 38 finaly... ;D

I identify as a four-eyed bird man. /s
#51916

Re: Ostheer Update 2: The HQ

but if you can call it only once... what if it gets destroyed?
C:\Documents and Settings\Krtako\My Documents\My Pictures\SLOVENSKA GARDA.jpg

"Slovenska vojska v službi domovine"
"Slovenian army in service of country and its peoples"
#51918

Re: Ostheer Update 2: The HQ

mawr wrote:
but if you can call it only once... what if it gets destroyed?


read again:
QuoteBut remember, this vehicle doesn't carry weapons and you are only able to call in one at a time.

if it gets destroyed then simply call in a new one.
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#51922

Re: Ostheer Update 2: The HQ

realy awsome with a veicle builder unit!  :D
The GrimReaper is walking the Earth collecting Suols
#51926

Re: Ostheer Update 2: The HQ

Looks great gentlemen. keep up the good work. The Flak 38 would also look pretty good on the back of the Sdkfz 9  ;)
"This Goddam forum smells like Volksgrenadiers!"
1st SS Division Leibstandarte SS A. H.
#51930

Re: Ostheer Update 2: The HQ

mawr wrote:
but if you can call it only once... what if it gets destroyed?

U could call an other one  ;)
May the force be with you.

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#51932

Re: Ostheer Update 2: The HQ

finaly the first look
great

thx team

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#51936

Re: Ostheer Update 2: The HQ

HyperSniper999 wrote:
Please tell me the 20mm emplacemnet soldier is just a placeholder. I hate Relic's vanilla fantasy skins.


actually relics "fantasy skins" are just late war winter uniforms but it would be nice to see some older uniforms on more troops

Last edited December 12, 2010 at 12:43 AM by sovietwarmachine

#51937

Re: Ostheer Update 2: The HQ

Awesomeupdate! Good deal, great builder unit too :D
#51941

Re: Ostheer Update 2: The HQ

Great work!!!

What skin will the sdkfz.9 have?
#51957

Re: Ostheer Update 2: The HQ

AWESOME people!!! keep up the splendid work ;) ;) ;)
]will there also be normal engineers? with like...rudimentary repair?
#51958

Re: Ostheer Update 2: The HQ

Woah, didn't expected the vehicle-builder-unit. Very nice suprise!  :)

So if we're only have one repair/build unit at one time, I bet there will be an engineer-like unit in T1 (Infanterie Gruppen) Post or T2 (Schützen War Camp). Let me guess: We'll see the mighty Sturmpioniere!  ;D

What I don't understand yet: Will you start with 2 starting units?
If so, this unit, the common Ostheer-infantry (Landsers) will be in some way weak. Shame. I hoped they'll be some badass ass-kickers like Vet2 Grens from start on...
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#51960

Re: Ostheer Update 2: The HQ

Awesome I really like the builder unit, its very uniqe.
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[insert signature here]
#51969

Re: Ostheer Update 2: The HQ

This has made my day, Thanks guys
#51971

Re: Ostheer Update 2: The HQ

Aouch wrote:
What I don't understand yet: Will you start with 2 starting units?
If so, this unit, the common Ostheer-infantry (Landsers) will be in some way weak. Shame. I hoped they'll be some badass ass-kickers like Vet2 Grens from start on...


Anyone said that this starting soldiers are weak.
Perhaps they had two squads to represent german offensive fighting during the first time of the ambush against the red army ;)
Will be hard for red army when germany had two squads for caping sectors from the 1st minute of the battle. This will be the first problem for the reds ^^
May the force be with you.

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Last edited December 12, 2010 at 12:15 PM by Lord Rommel

#51973

Re: Ostheer Update 2: The HQ

Lord wrote:
Aouch wrote:
What I don't understand yet: Will you start with 2 starting units?
If so, this unit, the common Ostheer-infantry (Landsers) will be in some way weak. Shame. I hoped they'll be some badass ass-kickers like Vet2 Grens from start on...


Anyone said that this starting soldiers are weak.
Perhaps they had two squads to represent german offensive fighting during the first time of the ambush against the red army ;)
Will be hard for red army when germany had two squads for caping sectors from the 1st minute of the battle. This will be the first problem for the reds ^^

good idea, because as far it was nigh impossible to cap faster than Soviets
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#51979

Re: Ostheer Update 2: The HQ

So can the 20mm flak 38 engage enemy aircraft like its PE version?
#51982

Re: Ostheer Update 2: The HQ

Yes it can.
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#51987

Re: Ostheer Update 2: The HQ

Why on Ostheer 20mm Flak 38 Emplacement we can see British simbol?
skype: sherman_firefly
Sorry for my bad english ;)
#51988

Re: Ostheer Update 2: The HQ

Arcanine wrote:
Why on Ostheer 20mm Flak 38 Emplacement we can see British simbol?


I think it's because the model is taked by the British Bofors AA. ;)
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#51989

Re: Ostheer Update 2: The HQ

Arcanine wrote:
Why on Ostheer 20mm Flak 38 Emplacement we can see British simbol?


Its WIP screens nothings final
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#51993

Re: Ostheer Update 2: The HQ

Nice update guys.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#51998

Re: Ostheer Update 2: The HQ

Snug wrote:
Arcanine wrote:
Why on Ostheer 20mm Flak 38 Emplacement we can see British simbol?


Its WIP screens nothings final

(Snugs comment)+1 Yeah Soviet Fire base is Brit model and it has SU symbol so it will def's be changed b4 release

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#51999

Re: Ostheer Update 2: The HQ

Ghost wrote:
mawr wrote:
but if you can call it only once... what if it gets destroyed?


read again:
QuoteBut remember, this vehicle doesn't carry weapons and you are only able to call in one at a time.

if it gets destroyed then simply call in a new one.


youre right im sorry but i forgot XD
C:\Documents and Settings\Krtako\My Documents\My Pictures\SLOVENSKA GARDA.jpg

"Slovenska vojska v službi domovine"
"Slovenian army in service of country and its peoples"
#52016

Re: Ostheer Update 2: The HQ

So, the Sdkfz. 9 can only build and repair, or can it capture strategic points? cuz the Reds have 2 type of units at he HQ, and 2 of them can capture, (and also they are not that weaklings), but the ostheer have the repair-building Sdkfz. 9, and a weak, capureable squad
#52019

Re: Ostheer Update 2: The HQ

vadlama wrote:
So, the Sdkfz. 9 can only build and repair, or can it capture strategic points? cuz the Reds have 2 type of units at he HQ, and 2 of them can capture, (and also they are not that weaklings), but the ostheer have the repair-building Sdkfz. 9, and a weak, capureable squad

Ostheer will have two squads. Soviets engineers are weak. when you get one engineer ostheer gets its builder unit(perhaps some seconds later) and both will build their first building... It doesn't matter by that time that you have two "weak" units for capture and the enemy two "decent"(let alone engineers aren't until upgraded), what matters is that you will start capping from the begining, while soviets have to recruit their stuff. And Sdkfz. 9 won't be able to capture points.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#52020

Re: Ostheer Update 2: The HQ

SdKfz. 9 cant capture.

One point i dont understand; Why do u think that the Landser are weak oO We hadnt said that this soldiers are cannon fodder. The interpretation of this squads is the idea of a strong early ambush of the german forces.

Blackbishop was faster xD
May the force be with you.

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#52027

Re: Ostheer Update 2: The HQ

Lord wrote:
[...]

One point i dont understand; Why do u think that the Landser are weak oO We hadnt said that this soldiers are cannon fodder. The interpretation of this squads is the idea of a strong early ambush of the german forces.

[...]


Indeed, perhaps they underestimate the landser because it's put as an early unit :-\.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#52029

Re: Ostheer Update 2: The HQ

Are they equal to Tommies then?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#52058

Re: Ostheer Update 2: The HQ

MaxiKing6 wrote:
Are they equal to Tommies then?


More like volks/rifles.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#52059

Re: Ostheer Update 2: The HQ

I mean in their role as starting unit. Not in their armour or fighting skills.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#52065

Re: Ostheer Update 2: The HQ

finally we got that ostheer update.

Im happy to see, that you chose the halftrack idea as building unit.

Looking good.



Regards,

-V-
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#52116

Re: Ostheer Update 2: The HQ

yeah very good osther update,good work guys.

pd. merry christmas and happy new year.
#52131

Re: Ostheer Update 2: The HQ

any chance you can use "umlaute" for the buildings?
i dont want a "schutzen war camp" i want a "schützen war camp"
i am not crazy about it but it would be cool
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#52133

Re: Ostheer Update 2: The HQ

Pauly3 wrote:
any chance you can use "umlaute" for the buildings?
i dont want a "schutzen war camp" i want a "schützen war camp"
i am not crazy about it but it would be cool


Thats just the English translation, in German it would sound totally different
#52134

Re: Ostheer Update 2: The HQ

Eh the point is that in german "schutzen" means "defend" and "Schützen" is a kinda soldier.
I identify as a four-eyed bird man. /s
#52137

Re: Ostheer Update 2: The HQ

walki1 wrote:
Eh the point is that in german "schutzen" means "defend" and "Schützen" is a kinda soldier.


Good enough it's not shitzen  ;D
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#52138

Re: Ostheer Update 2: The HQ

walki1 wrote:
Eh the point is that in german "schutzen" means "defend" and "Schützen" is a kinda soldier.


Hard to say, what they really intend to say with it. I as Austrian would think, that it means something like a forward operating post for soldiers...

And in German "schützen" means pretend and "Schützen" means soldiers...
#52139

Re: Ostheer Update 2: The HQ

walki1 wrote:
Eh the point is that in german "schutzen" means "defend" and "Schützen" is a kinda soldier.

actually the word "schutzen" doesn't exist in german language, while "schützen" means both "to defend" and "shooters". like revoluzer said ;)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#52166

Re: Ostheer Update 2: The HQ

sorry my bad. btw I'm german ;)
I identify as a four-eyed bird man. /s
#52174

Re: Ostheer Update 2: The HQ

revoluzer wrote:
Pauly3 wrote:
any chance you can use "umlaute" for the buildings?
i dont want a "schutzen war camp" i want a "schützen war camp"
i am not crazy about it but it would be cool


Thats just the English translation, in German it would sound totally different


Well. The english name is a compromise between the german word and the wish that this term sounds more english like for the "english people" ;)
E.g. the "Schutzen War Camp" will be named "Infanterie-Gefechtsstand" - but this would be to heavy for the english version xD
May the force be with you.

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#52175

Re: Ostheer Update 2: The HQ

Lord wrote:
revoluzer wrote:
Pauly3 wrote:
any chance you can use "umlaute" for the buildings?
i dont want a "schutzen war camp" i want a "schützen war camp"
i am not crazy about it but it would be cool


Thats just the English translation, in German it would sound totally different


Well. The english name is a compromise between the german word and the wish that this term sounds more english like for the "english people" ;)
E.g. the "Schutzen War Camp" will be named "Infanterie-Gefechtsstand" - but this would be to heavy for the english version xD

Indeed ;D
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...