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Eastern Front News #13.02.2009

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#4318

Re: Eastern Front News #13.02.2009

Oh snap:

Mechanics are first doctrine ability

If they are made into second ability (swap with tank targetting systems) then they are still probably lategame as 4cp takes a while to get and there are other abilities to choose

Theyd be in the Same place on the tree as stormtroopers for the wermacht


Za Chest Gvardii!
#4319

Re: Eastern Front News #13.02.2009

that's a good idea noob that will probably make everyone happy cuse thoguh i hanvt mentioned it before, assault engineers would be realy cool cuse i have read allot of books were engineers are a big role in the main assault. though i'm happy as it is i would be even happier if evry one was happy  :D
The GrimReaper is walking the Earth collecting Suols
#4323

Re: Eastern Front News #13.02.2009

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You can't expect say "This is Horrible!! Add this and this and this!!!"



Yes, my first response might have given the impression of hostility. but this is not what I wanted say. I dont think anything is horrible. I just wanted to give ideas how you could alter units. To make it more historical. And make less infantry units.

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We have not said "You idea's are bad", we have said "Keep it Balanced". These super-sappers you seems to want included would mess up the game balance, but in no way is it a bad idea.


My super sappers  (not really super, just sappers used in late game) was made to not add an extra unit of assoult squad. But this was pointed that you have a mechical squad in doctrin, wich would fit perfect.

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The Allied Engineer's also dominate the Pioneers, its not just the Soviet ones.
I acctually just tried to kill some Pions and I may have to take back my last comment since my sqaud got ripped to shreds, with the Pions taking a minimal loss of health. I tried again behind light cover and managed to kill the Pioneers however, so it differs greatly given your squads cover status. ;)


Well I just got pissed of when Apex got so hostile, and said something I said was bad , wich i had taken from your post.
This made the impression that Apex wasnt reading what I said, and just directly said it was bad.

Offcourse cover is a great part of the game. But my comparisons are based on a 1v1 neutral cover. and again not copying. But just to show how a soviet unit ingame would stand up to unit already known.

So if you could have said you where not going to implement any new units, or change anything. I woudnt have posted a alternative unit rooster. If you guys think your units work well in game, then I think you are right. (even though I cant agree with some of your picked units).

Side note:

Can you tell, what the comissar does? And how much diffirence there is to comissar and command squad?
And how many command squads can you have?
Россия!

Last edited February 15, 2009 at 12:43 AM by iTRemeN

#4339

Re: Eastern Front News #13.02.2009

UeArtemis, these are the shield icons shown in the video...

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Most of the symbols for other new units are fairly self explanatory, for example snipers and mortars.
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#4341

Re: Eastern Front News #13.02.2009

errm...whats the name of the song on the video?
#4365

Re: Eastern Front News #13.02.2009

hell, if they r gonna include all that, y not include the NKVD, the Soviet equivalent of the SS, or some say even worse. some elements of the soviet union are actually said to be unhuman. and therefore untold. but i feel that this mod is probably more perfect than the original COH was when that was being developed. the level of balanced gameplay in the original was far worse for some units. e.g a standard Sherman tank could not penetrate the front or side armour of a King Tiger at point blank range. it took about 5 hits in the original COH to destroy a KT.
#4373

Re: Eastern Front News #13.02.2009

Guys. I'm pretty sure they're past the suggestion phase. Or maybe not. Idk.
#4376

Re: Eastern Front News #13.02.2009

Brewsky wrote:
Guys. I'm pretty sure they're past the suggestion phase. Or maybe not. Idk.


i wasnt suggesting, i was just pointing out that some units have always been unbalanced, its gameplay init. and that the soviet union wasnt as great and pure as people may think
#4377

Re: Eastern Front News #13.02.2009

Oh. My mistake then. And duh. They were some brutal, hardcore people.
#4383

Re: Eastern Front News #13.02.2009

iTRemeN wrote:


My super sappers  (not really super, just sappers used in late game) was made to not add an extra unit of assoult squad. But this was pointed that you have a mechical squad in doctrin, wich would fit perfect.


Super sappers is a bad idea and you should feel bad
#4404

Re: Eastern Front News #13.02.2009

The mod are progressing well, go on like this and not pay attention to the irrational criticism, I like realism and not much demand(this is a game anyway), I am a professor of history and I am not complaining.
good work :D (sorry my english)
#4440

Re: Eastern Front News #13.02.2009

A prof of history? The mod seems even more accurate!

Please! Put this on YouTube!

As for "super sappers"... My idea was a doctrine unit which acts as an assault squad which can have some regular engineer upgrades, like barbed wire cutters, flamethrower and explosives, along with the pps43 upgrade. They aren't super sappers and they fit into the soviet faction's layout.

Nice unit symbols!
Za Chest Gvardii!
#4447

Re: Eastern Front News #13.02.2009

Can you guys (if you have the time) upload the Hi-res video in a download link and post it here? moddb quality videos kinda suck. Thanks.... ;D
#4520

Re: Eastern Front News #13.02.2009

Due to popular request, here the infantry video on youtube in better quality:

http://www.youtube.com/watch?v=QtydKsLN9J8
#4949

Re: Eastern Front News #13.02.2009

Well danggg :/ Been awhile since there was an update... Ahm. Throwin' it out there.
#5110

Re: Eastern Front News #13.02.2009

Just in reply to some of the comments about historical accuracy i've read quite a few books on the eastern front and the initial low quality of conscripts isn't an exageration. It is more accurate having a command group than a comissar for each individual squad, there just simply weren't enough comissars for that to happen. Looking good guys.
#5113

Re: Eastern Front News #13.02.2009

Conscripts generally become fairly useless after the first 10 minutes or so of the battle, and it is unlikely that a player will upgrade every single one of his conscript squads with a commissar within that time.

The command squad includes a Major - I am sure that a Major in each conscript squad is even more unlikely.
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#5140

Re: Eastern Front News #13.02.2009

hello guys! after reading through this thread i noticed some of the people where bitching about those guard models, i think the models look fantastic and they look pretty correct to me! keep going on the mod guys! now get that beta going!  ;D
#5496

Re: Eastern Front News #13.02.2009

Expect another video tomorrow.
#5498

Re: Eastern Front News #13.02.2009

What was a reason of a idea to create a command squad?
I believe in one thing only, the power of the human will. © Joseph Stalin
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