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You can't expect say "This is Horrible!! Add this and this and this!!!"
Yes, my first response might have given the impression of hostility. but this is not what I wanted say. I dont think anything is horrible. I just wanted to give ideas how you could alter units. To make it more historical. And make less infantry units.
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We have not said "You idea's are bad", we have said "Keep it Balanced". These super-sappers you seems to want included would mess up the game balance, but in no way is it a bad idea.
My super sappers (not really super, just sappers used in late game) was made to not add an extra unit of assoult squad. But this was pointed that you have a mechical squad in doctrin, wich would fit perfect.
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The Allied Engineer's also dominate the Pioneers, its not just the Soviet ones.
I acctually just tried to kill some Pions and I may have to take back my last comment since my sqaud got ripped to shreds, with the Pions taking a minimal loss of health. I tried again behind light cover and managed to kill the Pioneers however, so it differs greatly given your squads cover status. ;)
Well I just got pissed of when Apex got so hostile, and said something I said was bad , wich i had taken from your post.
This made the impression that Apex wasnt reading what I said, and just directly said it was bad.
Offcourse cover is a great part of the game. But my comparisons are based on a 1v1 neutral cover. and again not copying. But just to show how a soviet unit ingame would stand up to unit already known.
So if you could have said you where not going to implement any new units, or change anything. I woudnt have posted a alternative unit rooster. If you guys think your units work well in game, then I think you are right. (even though I cant agree with some of your picked units).
Side note:
Can you tell, what the comissar does? And how much diffirence there is to comissar and command squad?
And how many command squads can you have?
Россия!
Last edited February 15, 2009 at 12:43 AM by iTRemeN