#43348
Slight buffs for the late game Brits.
First of all I dont care about LTs arti and stacking bonuses. For ballance they can be nerfed. This is not a topic on that.
I would like to see some minor changes in the British late game.
1. Buff the healing power of a Captain. Vet 2 Captain shoul heal at least as fast as vet 1 Wehrmacht infantry but only in 1 friendly territory.
2. Change the Commando tree so that Commando HQ is at 4CPs while Tetrarch stays at 5CP.
3. Tetrarch glider should be able to produce Commando jeeps with same build cost as US jeep and same smoke ability as Tetrarchs/upgraded Shermans.
4. Change Churchill Croc armor and gun.
Late war Crocs were Churchills Mk VII with OQF 75mm gun and better armor than a Tiger I. A Cromwells gun and Pershings/vet 0 Tigers armor wont change much in the gameplay becouse a single Panther will still kill it with ease. An overrepaired Crock will still have less HP, worst armor, gun and speed than a Vet 3 Tiger but this change will make you want to save CPs (it can cost more CPs than it does now) for this blob killer.
I would like to see some minor changes in the British late game.
1. Buff the healing power of a Captain. Vet 2 Captain shoul heal at least as fast as vet 1 Wehrmacht infantry but only in 1 friendly territory.
2. Change the Commando tree so that Commando HQ is at 4CPs while Tetrarch stays at 5CP.
3. Tetrarch glider should be able to produce Commando jeeps with same build cost as US jeep and same smoke ability as Tetrarchs/upgraded Shermans.
4. Change Churchill Croc armor and gun.
Late war Crocs were Churchills Mk VII with OQF 75mm gun and better armor than a Tiger I. A Cromwells gun and Pershings/vet 0 Tigers armor wont change much in the gameplay becouse a single Panther will still kill it with ease. An overrepaired Crock will still have less HP, worst armor, gun and speed than a Vet 3 Tiger but this change will make you want to save CPs (it can cost more CPs than it does now) for this blob killer.

