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For the future patch that balances other factions.

Balance Discussion

#42098

Re: For the future patch that balances other factions.

well atm u lose 50% of the infantry in a roo soo u better count that in if u want to nerf the roo if they pop out of a roo make it so u can't retreat for 5 sec
yes .... im sorry ><
bcouse i was  born as a complete utter bastard
#42100

Re: For the future patch that balances other factions.

Actually you only lose 25% from Roos. Good players eject before the thing dies anyway.
If you get into an argument with me, you're wrong.
#42108

Re: For the future patch that balances other factions.

And leave the poor man in the Roo to die  :'(
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#42118

Re: For the future patch that balances other factions.

We have no pity for that man.
If you get into an argument with me, you're wrong.
#42127

Re: For the future patch that balances other factions.

Allright thts enough with the roo , i wish every brit vehicle had a 17 pounder on it and could tear  apart any german armor ;D ;D
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!
#42140

Re: For the future patch that balances other factions.

Well, I have another suggestion.
It's about the Commandostree.
All know the left Commandotree has a weird order.
Commandos => Tetrach => Commando HQ (So, no one use the Commando HQ)

What do you think about:
Commandos => Commando HQ => Tetrach? or
Commando HQ => Commandos => Tetrach? or
Commando HQ => Tetrach => Commandos?

Let us find the order, where every item will be used (mostly)


I would recommend Commando HQ => Tetrach => Commandos, because the Commando HQ support your units in early-/midgame, the Tetrach would be to late as last item, and the Commandos can be used evrytime early-/mid-/lategame.
Forum post image

An apple a day keeps the doctor away ;)

Last edited August 3, 2010 at 4:06 PM by GreenApple

#42148

Re: For the future patch that balances other factions.

No the Commando Hq should be the first on the right , whereas commandos can be placed after tht 1 CP ability ,


Hq>tht voice decoding ability>artillery: left

! cp ability>commandos>tetrach: right
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!
#42151

Re: For the future patch that balances other factions.

GreenApple wrote:
What do you think about:
Commandos => Commando HQ => Tetrach? or
Commando HQ => Commandos => Tetrach? or
Commando HQ => Tetrach => Commandos?

Let us find the order, where every item will be used (mostly)


I would recommend Commando HQ => Tetrach => Commandos, because the Commando HQ support your units in early-/midgame, the Tetrach would be to late as last item, and the Commandos can be used evrytime early-/mid-/lategame.

Great idea.
I would also lower CPs. 1CP for HQ and 1CP for Tetrarch so that Tetratch would still cost 5CPs.
It would be also great if Tetrarch gliders could produce Commando jeeps (PE campaign).
#42177

Re: For the future patch that balances other factions.

Paciat wrote:
GreenApple wrote:
What do you think about:
Commandos => Commando HQ => Tetrach? or
Commando HQ => Commandos => Tetrach? or
Commando HQ => Tetrach => Commandos?

Let us find the order, where every item will be used (mostly)


I would recommend Commando HQ => Tetrach => Commandos, because the Commando HQ support your units in early-/midgame, the Tetrach would be to late as last item, and the Commandos can be used evrytime early-/mid-/lategame.

Great idea.
I would also lower CPs. 1CP for HQ and 1CP for Tetrarch so that Tetratch would still cost 5CPs.
It would be also great if Tetrarch gliders could produce Commando jeeps (PE campaign).

I would prefer to be:

Left : Commandos->Tetrarch->Ultra decription
Right: Glider HQ->Radio Triangulation->Arty

And I hope that Glider HQ can deploy those jeeps that paciat said, they should be for early game, like US ones :P. Now I remember that Brits use in campaign a commando sniper, but it's not likely they'll give that to Brits for balance reasons.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#42183

Re: For the future patch that balances other factions.

So, we don't wanna have tons of new units, right?
Just change the doctrine order, I believe it was already discussed on GR.org. So it's not really really a new GreenApple-Suggestion.
Forum post image

An apple a day keeps the doctor away ;)
#42200

Re: For the future patch that balances other factions.

GreenApple wrote:
So, we don't wanna have tons of new units, right?
Just change the doctrine order, I believe it was already discussed on GR.org. So it's not really really a new GreenApple-Suggestion.

Yeah, you're right :P... brits need the reorder of the doctrine and if that will be done, perhaps they can fix their vet and make commandos useful at middle(at the point where MP44 is everywhere)/late game!!!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#42208

Re: For the future patch that balances other factions.

Yeah right! And make the PE Scorched Earth Hummel first in its tree and lower the CP, that would be fun and i can decimate everything in early game when US and UK only have tier 1 buildings! Im absolutely against any further changing in vanila factions...one thing was balance tweaks, but another is changing order of doctrine powers.
"There is no such thing as innocence, only degrees of guilt..."
#42210

Re: For the future patch that balances other factions.

It is a matter of the left Commandostree.
It is already taken into consideration for some time past on GR.org.
Forum post image

An apple a day keeps the doctor away ;)
#42211

Re: For the future patch that balances other factions.

Strayker wrote:
Yeah right! And make the PE Scorched Earth Hummel first in its tree and lower the CP, that would be fun and i can decimate everything in early game when US and UK only have tier 1 buildings! Im absolutely against any further changing in vanila factions...one thing was balance tweaks, but another is changing order of doctrine powers.

Honestly, I could care less about what you think. PE doctrines are good at it's current order as wehr and US; Commando HQ comes when it isn't needed at all, it should come first to support tactics, hence it needs a revision.

You should be accepting that CoH is dead for Relic. It's up the community to fix whatever they messed up, and that change didn't go against CoH "nature". Brits need some tweaks and everybody knows that.

Looks like you are dealing with accepting the fact that the US M10 bug cannot be solved in other easy way, think of these things as balance changes, but wait a second they're balance changes and the M10 was a special case!!! I would rather using the new M36 that I'm sure isn't bugged than the M10.

Why do you think CoH Team never solved that? - Because the model had a problem and they don't care about it. Hence EF team tried to fix it but they have two solutions, work with the bugged model to fix it or insert a new one that fits, the easier way was the latter*; that aside the model looks like the same, also has the same stats so I don't know why are you mad about that.

On topic again all of us want a balanced british faction. I'm aware that's impossible but we don't need it to be perfect... All in all it's up to devs, they not gonna change their mind just because we said this or you think that.

*P.S. That's my theory of how devs worked, therefore I don't know the current facts that lead them to implement that tank.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited August 3, 2010 at 11:47 PM by blackbishop

#42213

Re: For the future patch that balances other factions.

blackbishop wrote:
Strayker wrote:
Yeah right! And make the PE Scorched Earth Hummel first in its tree and lower the CP, that would be fun and i can decimate everything in early game when US and UK only have tier 1 buildings! Im absolutely against any further changing in vanila factions...one thing was balance tweaks, but another is changing order of doctrine powers.

Honestly, I could care less about what you think. PE doctrines are good at it's current order as wehr and US; Commando HQ comes when it isn't needed at all, it should come first to support tactics, hence it needs a revision.

You should be accepting that CoH is dead for Relic. It's up the community to fix whatever they messed up, and that change didn't go against CoH "nature". Brits need some tweaks and everybody knows that.

Looks like you are dealing with accepting the fact that the US M10 bug cannot be solved in other easy way, think of these things as balance changes, but wait a second they're balance changes and the M10 was a special case!!! I would rather using the new M36 that I'm sure isn't bugged than the M10.

Why do you think CoH Team never solved that? - Because the model had a problem and they don't care about it. Hence EF team tried to fix it but they have two solutions, work with the bugged model to fix it or insert a new one that fits, the easier way was the latter; that aside the model looks like the same, also has the same stats so I don't know why are you mad about that.

On topic again all of us want a balanced british faction. I'm aware that's impossible but we don't need it to be perfect... All in all it's up to devs, they not gonna change their mind just because we said this or you think that.


Amen ... That's how it should be.
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An apple a day keeps the doctor away ;)
#42217

Re: For the future patch that balances other factions.

blackbishop wrote:
Strayker wrote:
Yeah right! And make the PE Scorched Earth Hummel first in its tree and lower the CP, that would be fun and i can decimate everything in early game when US and UK only have tier 1 buildings! Im absolutely against any further changing in vanila factions...one thing was balance tweaks, but another is changing order of doctrine powers.

Honestly, I could care less about what you think. PE doctrines are good at it's current order as wehr and US; Commando HQ comes when it isn't needed at all, it should come first to support tactics, hence it needs a revision.

You should be accepting that CoH is dead for Relic. It's up the community to fix whatever they messed up, and that change didn't go against CoH "nature". Brits need some tweaks and everybody knows that.

Looks like you are dealing with accepting the fact that the US M10 bug cannot be solved in other easy way, think of these things as balance changes, but wait a second they're balance changes and the M10 was a special case!!! I would rather using the new M36 that I'm sure isn't bugged than the M10.

Why do you think CoH Team never solved that? - Because the model had a problem and they don't care about it. Hence EF team tried to fix it but they have two solutions, work with the bugged model to fix it or insert a new one that fits, the easier way was the latter*; that aside the model looks like the same, also has the same stats so I don't know why are you mad about that.

On topic again all of us want a balanced british faction. I'm aware that's impossible but we don't need it to be perfect... All in all it's up to devs, they not gonna change their mind just because we said this or you think that.

*P.S. That's my theory of how devs worked, therefore I don't know the current facts that lead them to implement that tank.

Well i dont care about your opinion as well...in short its Devs decision whether or not they will implement further changes to existing factions or not. As for the M10...that was discussed at another thread.
"There is no such thing as innocence, only degrees of guilt..."
#42224

Re: For the future patch that balances other factions.

M10 bug can be fixed 90% of the way without an animator. The only casualty is that the recoil of the barrel is removed.

Personally, and I have a very high standard for aesthetic quality in mods, its good enough. I'd like to see the M10 come back, with the M36 as an reward unit replacement. Stronger gun, but more expensive.
#42231

Re: For the future patch that balances other factions.

Strayker wrote:
I dont care how many times you will say it again...maybe you can count it as sheeps before sleeping, again i dont care.


Strayker wrote:
Well i dont care about your opinion as well


Be a little friendlier please.
Bring it on!
Forum post image

An apple a day keeps the doctor away ;)
#42232

Re: For the future patch that balances other factions.

GreenApple wrote:
Strayker wrote:
I dont care how many times you will say it again...maybe you can count it as sheeps before sleeping, again i dont care.


Strayker wrote:
Well i dont care about your opinion as well


Be a little friendlier please.
Bring it on!

I am always friendlier...but if someone starts to be nasty or hes claiming to be a smartass...then i must adapt to this kind of conversation, though i wanted to be polite.
"There is no such thing as innocence, only degrees of guilt..."
#42236

Re: For the future patch that balances other factions.

Strayker wrote:
Yeah right! And make the PE Scorched Earth Hummel first in its tree and lower the CP, that would be fun and i can decimate everything in early game when US and UK only have tier 1 buildings! Im absolutely against any further changing in vanila factions...one thing was balance tweaks, but another is changing order of doctrine powers.


Strayker wrote:
GreenApple wrote:
Strayker wrote:
I dont care how many times you will say it again...maybe you can count it as sheeps before sleeping, again i dont care.


Strayker wrote:
Well i dont care about your opinion as well


Be a little friendlier please.
Bring it on!

I am always friendlier...but if someone starts to be nasty or hes claiming to be a smartass...then i must adapt to this kind of conversation, though i wanted to be polite.


Who were the smartass I wonder?

Ok, that settles the issue. I just want to arrive safe at home ;)...

Kolaris wrote:
M10 bug can be fixed 90% of the way without an animator. The only casualty is that the recoil of the barrel is removed.

Personally, and I have a very high standard for aesthetic quality in mods, its good enough. I'd like to see the M10 come back, with the M36 as an reward unit replacement. Stronger gun, but more expensive.

I agree that the M10 will be missed :(

Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited August 4, 2010 at 2:22 AM by blackbishop

#42246

Re: For the future patch that balances other factions.

I wouldn't really care if it were a medieval battering ram with the same stats as the M10. So long as it works.
If you get into an argument with me, you're wrong.
#42256

Re: For the future patch that balances other factions.

lol , I too support the m36 jackson being more powerful than the m10 only in terms of penetration(equal to pershing) , i made a thread abt it if you guys correctly remember ,

However Americans , dont need nymore units , they have more variety than they can use , its the british in the allies that need more units
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!
#42307

Re: For the future patch that balances other factions.

blackbishop wrote:
I agree that the M10 will be missed :(

Finally something with which i can agree with you. Anyway i dont want to start the topic about the M10 again...its discussed in another thread and i got the point.
"There is no such thing as innocence, only degrees of guilt..."
#42319

Re: For the future patch that balances other factions.

GodlikeDennis wrote:
I wouldn't really care if it were a medieval battering ram with the same stats as the M10. So long as it works.

Hahaha!!! That's how it should be!! ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#42375

Re: For the future patch that balances other factions.

I am...confused.

Finally got in a string of EF games (had a blast) but I'm disappointed by the M36. Its misfire is worse than the M10.

Not only does it still have the windup (the source of the misfire), but its turret speed is 24 vs 60. Turret speed drastically influences the misfire, but its also a straight downgrade from the M10 since they're identical in every other way.

Amazing model though. Still, especially since it isn't a solution to the misfire, I'd suggest making it a Reward unit for the M10 + reinstating the M10.
#42455

Re: For the future patch that balances other factions.

IMO the M36 should be not a skin replacement for the M10, but a  substitute with increased fuel and manpower costs.

Like 450 mp and 80 fuel so the user could choose between building 3 m10s or 2xm36s.

The only difference should be the main gun. M36 shall get Pershing gun, but no HVAP penetration bonus from the upgrade, so it would remain balanced.

But that is just me...:) I love the mod, i wrote an article about it on my mother language.
#42470

Re: For the future patch that balances other factions.

Is there any diff in the m10 ans m36 stats in the current patch?
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!
#42477

Re: For the future patch that balances other factions.

As I said in the last post on the previous page, the only difference is that the M36's turret speed is 24, compared to the M10's 60.

So the M36 is actually just a (very slightly) nerfed M10, and the misfire is still present.

I agree with Oddball. If its going to stay around, I don't think it should be a full replacement, but a reward unit. I don't really feel its a big deal that the US would have 3.
#42481

Re: For the future patch that balances other factions.

Kolaris wrote:
As I said in the last post on the previous page, the only difference is that the M36's turret speed is 24, compared to the M10's 60.

So the M36 is actually just a (very slightly) nerfed M10, and the misfire is still present.


That was an omission, on our part. Turrent will be back to 60 and we're still looking into  the misfire which will be fixed fully soon
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#42482

Re: For the future patch that balances other factions.

Zerstörer wrote:
That was an omission, on our part. Turrent will be back to 60 and we're still looking into  the misfire which will be fixed fully soon


You've got an animator to fix it? That would be really, really impressive, but I'd have to ask...if you can fix it on the M36, why not fix the M10? Its the same exact situation and requires the same fix.
#42486

Re: For the future patch that balances other factions.

M36 is a new model, with its own turret animations made by community modders outside EF.  The animation issue is specific to the M10 model, not the M36

At the moment, we simply don't have the resources to spend on doing re-doing the M10.
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#42488

Re: For the future patch that balances other factions.

Its the same problem though. Open-topped Vehicles that have the Gunner reaching to pull the lever before the gun fires.

Relic sort of realized what the problem was, so the Marder/ATHT/G-Wagon/Hellcat all have the gunner_aim and gunner_idle animations keep the gunner's hand as close to the lever as possible to eliminate windup.

You'd have to do something similar, but I guess there's something more than that differentiating between the M36 and M10? The animations look identical to me.
#42491

Re: For the future patch that balances other factions.

Have a chat with Dragon93 as he's the one handling the fix cause maybe he's doesn't have the same info as you? Could help clarify and fix this
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf