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BUG list

Bugs & Tech Support

#36607

BUG list

Lets help the devs out, post bugs here. Only post bugs that u have confirmed from testing.
Bug no.1 when NKVD cons use fire up no squad member dies.
no.2 tank hunters in ambush wont fire at vehicles even when revealed.
#36666

Re: BUG list

Answer to no.1- Where they suppressed?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#36792

Re: BUG list

There is a legit answer.

If you have a command squad, and you lose your commander, you lose the abilities.

RARELY is he the first to die. Normally he is the 4th person to go.

You can reinforce him at any time, and you get the abilities back.

But think of it this way:

If you lost your commander who was right next to you, wouldn't you be a bit demoralized and not want to run?
If you lost the commander, who calls in the arty? The Conscripts? They'd probably be like "DUDE OVER HERE" and then run into that space. :P
"Balancers are 10 a penny"
#37025

Re: BUG list

Well if you haven't noticed yet , the 76mm Sherman via lend lease from the U.S. ability  has NO TURRET ! should be fixed ... :))
#37083

Re: BUG list

Again, please search before posting.

It's a problem with low graphics, turn Shader AND Model quality  to high.
"Balancers are 10 a penny"
#37996

Re: BUG list

HI, this is my first time on the forum. I really like the EF mod, but i d like to report an AI bug i noticed.

During mid game, if AI pick the no1 doctrine, propaganda war, after he has the karyusha (not sure about the name) artillery track, he keeps spamming these, instead of building a well rounded army.
So after wave of attacks, he loses most of his infantry and AT weapons only to spam artillery. (not only spams, but most of the time it drives it through enemy fire).
Therefore, he becomes 'useless' having defenceless artillery tracks and I end up winning (i was playing Wehrmacht) long games even though Soviets have a major advantage.

In other words, plz fix the AI bug with no1 doctrine (so that they dont spam artillery and do NOTHING) or just deny use of no1 doctrine on AI.

And another little thing. when i played as Soviets, i hired the 'medical track'. It as an ability that it is supposed to lock down the vehicle and heal nearby infantry. When used, it heals infantry but i expected the track to become immobilized, but it will keep moving. Plz check it out.

I hope that you take my comments into account.
Thx in advance, I did not mean to offend anyone.  :D

#38024

Re: BUG list

It seems that I can build the IS-2 with both "extensions" of the.. ehm... tank building (don't know English name^^), even with the one extension for light tank support. I guess, this should not be^^
#38758

Re: BUG list

tank riders are firing a bit funny, aiming one direction, while bullets fly the other way. (all inf should be able to ride tanks imo)
IS-2 ico on mini-map is screwed. and IS-2 i missing a lot even thou he's not moving.
#39089

Re: BUG list

Greetings. I play in Eastern front from the very beginning, and I very much like this mod. I have noticed in it a small bug. Only one howitzer is accessible to Russians but if many resources, probably to start to build of several howitzers at once. As a result probably to construct 4-5 units or even it is more
P/S sorry for my bad english
#39110

Re: BUG list

i haven't played this eastern front mod that much, but i think i have seen a "bug".

if you upgrade russian snipers so that they can call in artillery for 75 ammonition, there isnt appearing any icon to call in arty. you do the upgrade and it cost you 75 ammo, but you cant do anything with it.

sorry if this already is posted somewhere. really good mod though.

(extra info: i have all my settings on highest)
#39150

Re: BUG list

I only play as the Germans. Wehrmacht and PE, whenever I destroy a Katyusha rocket truck or studebaker or whatever they are reffered to by the Russians, the Germans say something along the lines of "We have just destroyed the enemies T-34 calliope!" This is almost identical to what is said when you destroy the sherman calliope. Just a small typo or some glitch in the voices.
"This Goddam forum smells like Volksgrenadiers!"
1st SS Division Leibstandarte SS A. H.
#39245

Re: BUG list

First of all, you should call this thread:

[1.11] Bug List

Here what I've found:

#1  There is NO ICON for the SU152 call-in hvy tank

#2  small tank upgrade in Tank hall lets me build hvy tanks (SU85 & IL2)

#3  Basically all speech files of the germans refer to the russians as "Americans". Though I dont know if thats a bug or just difficult to change... ;)

#4  When I use Tank-Doctrine (3rd) and go for "Infantry rides tanks"-ability, I pay 750 MP to get a T34 with mounted Guards? Is that intended?
#39256

Re: BUG list

@EF Devs:

Guys, do you already fixed the sherman turret bug on low shaders? Because I took the trouble to do it :-X.

I just replaced the value of shader on the "sherman76.rgm"
from this:
    "dx9_unit_dirt_norm_oclu_spec_1bit"
to this:
    "dx9_unit_dirt_norm_oclu_spec_uvoff_1bit"

Result:
Forum post image

P.S. I also attach the picture above as fail-safe ;)... sometimes in my browser don't appear all the pictures.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#39306

Re: BUG list

...

#5  Sometimes Units are build and when they're finished they are just stuck in the production queue, like when pop cap is reached. Already costed me a few games... ;)

#6  Partisan cloak seems to work at random. sometimes they're invisble... sometimes not... already costed me a few partisans.. xD 
#39468

Re: BUG list

i'm playing EF with few friends of mine. game crashes to all of us 2 times out of 3.
we'll dropping EF for now. no use, losing too much nerves.

EF :(((((
#39508

Re: BUG list

Does all crash simultaneously (at the same time) or is it just one or two?
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#39513

Re: BUG list

Rizz wrote:
Does all crash simultaneously (at the same time) or is it just one or two?


when we played "vimoteurs" map it crashed too (3) all of us at the same time.
later we played "st.lo" map from gr contest and it also crashed to all of us.
few days ago i played 1v1 and it crashed only to me. also i tried 1v1 against comp. and it crashed 2 times out of 3.
also, we played 2v2, friend of mine and myself against comp. we managed to finish one game out of 2.
:((((
#39515

Re: BUG list

Have you got the latest Eastern Front patch?
Forum post image
#39521

Re: BUG list

Like Jimbo asked, because if you are using 1.10 there's a known crash bug in it, that causes crashes when Red Banner Sterlky Squads dies. This bug was fixed in 1.11.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#39590

Re: BUG list

hm..no. i'm updting as we speak. i hope that will solve it. i thought it will auto patch, even thou theres a button :P. i really hope it will do. cuz it crashed again a few minutes ago, so i came here to check if anything new is up.

thanks. i'll keep u posted if buggs continue after the patch.
#39621

Re: BUG list

OK This update should fix it, like rizz said there was a bug with one of the units, causing the game to crash when ever the unit died.

If you go to the settings tab in the launcher you can set it to auto update, which will check when ever you start the launcher
Forum post image
#39624

Re: BUG list

thanks guys, i patched. but..

first game, 3 of us vs comp went ok. second game kicked us all out. crashed big time :/
what now?
#39636

Re: BUG list

Do me a favor, build a Red Banner Strelky (play 1v1 or so) (note you need to upgrade in armory first)

2. Give it a weapon upgrade (eg. PPSh)

3. Suicide it

4. Does it crash?
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#39714

Re: BUG list

i did that. game went on just fine. any other suggestions?
#39715

Re: BUG list

sid wrote:
i did that. game went on just fine. any other suggestions?

Do you use "Ultra" settings on EF? Are your video card drivers up to date?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#39799

Re: BUG list

drivers are updated. and tbh i  don't believe in drivers solving the problem. not in here, not in any game tbh. i'm in game world for 20 years :).
and i'm playing on mixture of high and medium. shader is high.
#39847

Re: BUG list

Try makeing some of the highs mediams and some of the mediams low.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#40269

Re: BUG list

i dont wanna play on crappy graphics :). i barely go with medium. but i have to on extra large maps.
#40270

Re: BUG list

really its not that different.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#42394

Russians - Ammo bug and Beasthunter bug

Just tried this mod for the first time.
Russian Ammo generation not working. Will have several ammo points but the amount generated eventually drops to zero.

Russian Beasthunter self prop gun, doesn't fire.

P.S. Very nice mod though. Probably just added a few years to this games lifespan.
#42406

Re: BUG list

Guys, the ammo thing is NOT a bug!! It's balance.

[quote=1.20 Changelog]
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
[/quote]
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#42501

Re: BUG list

My Guards have no sound (firing), only the one man with the PPSh/PPS-43 has firing sounds. More over the smoke grenades are already available without the upgrade from the Amoury.
Can anyone confirm?
Forum post image

An apple a day keeps the doctor away ;)
#42519

Re: BUG list

well if thats balance then it sucks.. I've lost to many maps to this so called balance cause i couldn't upgrade to better weapons to fend off the Germans. I think its to balanced.
#42564

Re: BUG list

Rizz wrote:
Guys, the ammo thing is NOT a bug!! It's balance.

[quote=1.20 Changelog]
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).

[/quote]
so that's why i had the ammo problem. 
I think that is a terrible way to try and balance the game.
#42596

Re: BUG list

Mad wrote:
Rizz wrote:
Guys, the ammo thing is NOT a bug!! It's balance.

[quote=1.20 Changelog]
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).


so that's why i had the ammo problem. 
I think that is a terrible way to try and balance the game.
[/quote]

Soviets uses a lot less munition then other faction (eg. no ammo for throwing nades), hence their muni got to go somewhere to stop Mine Spam.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#42597

Re: BUG list

Rizz wrote:
Mad wrote:
Rizz wrote:
Guys, the ammo thing is NOT a bug!! It's balance.

[quote=1.20 Changelog]
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).


so that's why i had the ammo problem. 
I think that is a terrible way to try and balance the game.


Soviets uses a lot less munition then other faction (eg. no ammo for throwing nades), hence their muni got to go somewhere to stop Mine Spam.
[/quote]

Right  ;)
Forum post image
#43382

Re: BUG list

Little bug:

It should be called "Reinforce Command Sqaud", but it is called "Conscription".
Forum post image

An apple a day keeps the doctor away ;)
#43386

Re: BUG list

Pretty sure it says "Conscription" for reinforcing Strelky and Guard too, not sure about others.

Also, to point, normally you hover your mouse over a squad and it'll show up in a little black background with white letter and tell you the name of the vehicle/squad. Not sure it's a bug, but every infantry squad says "Strelky" and I'm not sure about tanks. I'll look into it more.
"Balancers are 10 a penny"
#43418

Re: BUG list

Tanks works fine.
Forum post image

An apple a day keeps the doctor away ;)
#44739

Re: BUG list

Rizz wrote:
Guys, the ammo thing is NOT a bug!! It's balance.

[quote=1.20 Changelog]
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).

[/quote]
Yes but the problem is instead of it taking away muni as it should, at least it seems fair, it reduces the amout you are getting which doesnt make sense why should a tank cost more and more the longer you have it .. instead of just taking away a certain amount of muni every cycle.. this bug leads to boring gameplay because ALL the russian upgrades need munitions and when i play i can usualy only get like 2 or 3 upgrades before im stuck at +0 or +1 lol ... so then no tanks mortars At guns healing trucks or anythin useful :( .. anyways i would like to know if you meant to do that and if so why ??? why not just make an upkeep cost ?? like the more units you have the more it takes away but from your munitions stockpile  .. so you can stock up on muni to make sure your vehicles have some ... why should your factories make less muni when you have more units ? no it shold be so that the more units on the field the more munitons they use and the faster your stockpile goes down :D .. plus it realistic this way tov should have done it i mean the tanks need shells to shoot no ? but pls no reducing the income because with just one healing truck .. on a small map youll be down to +0 muni in no time .. how does that make sense ? or is balanced ? thx for ur time :D great mod btw
*edit* i just figured out you were trying to do like the manpower  ;) but thats ok since it can never go down to 0 if you keep puttin down the speed your getting muni instead of just taking away what you allready have then at least put a minimum amount like +10 or somethin .. ill let you figure out the proper BALANCED number lol :D

Last edited August 23, 2010 at 12:32 AM by crack

#44934

Re: BUG list

Just registered to help improve this great game changing mod.

I first thought the munition thingy was a bug, but according to the above posts, it's a balance decision. Not so much fun and I would love to see that changed. Either by making the soviets less dependent in their upgrades for ammo, or by any other solution. Either way, it's pretty lame you can't do upgrades, or use weapons (god of war) you received late game, because your ammo is empty for sure in the late stages.

Also, my men were stuck in the production queue, which is quite annoying. But I believe that has already been noted too.

Anyway, thanks for this great mod!
#44946

Re: BUG list

That happens when you are building men and then you upgrade them. If that happens, delete what you are building and try again.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#45531

Re: BUG list

hi guys,
I noticed a little mistake with the grammar:
In the russian Tank Hall the description of the SU-85 says it has a powerfull anti air defence gun, but it could also be in the description of the gun and armor upgrade at the armory.
Thats all as far as i noticed :)

looking forward to read an update on what you guys have done, im curious when the ostheer is finally ready to see some action:)

Greetz
#45584

Re: BUG list

Why Il-2 squadron cost munitions? It's ridiciolous when I want to use it and I have +0 munitions per minute....
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#45856

Re: BUG list

HansBlix wrote:
First of all, you should call this thread:

[1.11] Bug List

Here what I've found:

#1  There is NO ICON for the SU152 call-in hvy tank



+1

I also noticed that Conscripts don't have squad numbers in their badge? Is this intentional?
#45857

Re: BUG list

Unruhe wrote:
HansBlix wrote:
First of all, you should call this thread:

[1.11] Bug List

Here what I've found:

#1  There is NO ICON for the SU152 call-in hvy tank



+1

I also noticed that Conscripts don't have squad numbers in their badge? Is this intentional?

Yes because CoH cannot handle "free pop squads", so they have 0/0 and that's the reason that NKVD costs 1 too.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#50918

Re: BUG list

Noticed a bug with the Brit expert AI during a replay.  The first infantry squad that is actually produced from the command truck at the start of a game comes out with a Leutenant(not the squad you start a game with.  It happens whether I play with them or against them, about a minute into the game.

This bug happens in vanilla Coh also, looks like another one for the Relic to-do list

Last edited November 29, 2010 at 12:46 AM by redtail666

#50919

Re: BUG list

There was a strange occurrence, when I played on the map "urban city nights" as a soviet along with US ally against wermaht and PE. A strange unit in the US army appeared - it was named something like a "command unit" and had a visual bug - a red square instead of the blue shield sign near the unit and a mancount of 1. I had never seen anything like this before nor later.
Forum post image
If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#50927

Re: BUG list

IJoe wrote:
There was a strange occurrence, when I played on the map "urban city nights" as a soviet along with US ally against wermaht and PE. A strange unit in the US army appeared - it was named something like a "command unit" and had a visual bug - a red square instead of the blue shield sign near the unit and a mancount of 1. I had never seen anything like this before nor later.

Did you save the replay?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...