Ryousan wrote:
Perhaps its just me but I also think that the Tank-Hunters pack too much firepower for being available so early.
Being said that Im still a noob against the soviets, I cannot get past TIER 2 without being overrun by soviet infantery. I try to deal with the infantery flooding with Halftracks but the Tank Hunters render all light vehicles useless!!
Hell, they even took out a Panther while playing 4 vs 4 -_-!! I do belive there is a balance issue with the tank hunters, but its just my opinion...
My flatmate and I played several missions against the soviets and as the soviets last night.
As the soviets I had almost complete early game domination, which left me at leisure to throw in my troops against the AI units elsewhere and lock down my areas.
Playing against the AI soviets was just horrifying.
I was doing okay as PE with infantry halftracks to mow down their inf but once they got to the tank hunters+any other infantry squad they were scary good combo.
Course I just tried to build mortars to bomb the blobs, however by the time I got to this stage they had arty firebases and katyushas throwing it back at me. My AI allies just crumpled (this being expert AI allies against Normal soviets enemy)…like wtf?
How can a normal force even come close to combating an expert force?
Then the Russian death horde of armour spam wiped everything from existence.
I think part of the problem is they build units too quickly+ their medium armour is too good.
Their tank hunters obviously need nerfed.
Imho I’m not sure what would be a good way around the command squad…I think they should only be recruited from the barracks like all the other infantry units, far too good early game.