#27175
Campaign Structure
I don't know if our lovely developers have any ideas for EF campaign yet. So I have some ideas for the coming campaign and I hope you also like them.
The original campaign in CoH seem to not very epic, except some very first missions. I like to just command my troops through the war. Start with a HQ, building army, capturing points and then destroying enemies seem boring. Why don't we make a campaign that similar to the World in Conflict: Soviet Assault's one? No more base building, just come essential buildings for reinforcement, medical assistant and maybe repair station, some places where your troops can fall back and prepare for coming assaults. Units will be call in off-map and some special units will come from ambient building.
The main character in game should be in a middle rank, so that he is only responsible for just a small area of a big map. Allied computer controlled units, which are scripted well, will fight aside player's troops. Objectives can vary from capturing points, holding area, protecting VIP, rescuing endangered comrades... On some missions, player can act as artillery spotters, partisan leaders (officers who are sent behind enemy line to command local partisan), and some moments player's units will be put under computer's control when he is taking command of a downed comrade's units. Computer controlled units from both sides are also come from off-map and scripted to present only in adequate numbers, but with infinite reservation. The campaign will not be very difficult because your allied units will help you a lot but the battles will be very epic.
And I also suggest a view from both fronts. As the campaign begin with a hopeless defense of a Wehrmacht officer in Berlin. Seeing your comrades died in Soviet hand one by one (the last pockets of resistance in Berlin are clear one by one) and finally, your last moments come on, heavily injured, you lying unconscious on the ground, remembering your first steps on Soviet soil. And there's also a Soviet Officer, who struggle to lead his troops survived from the very first moments of the war. Soviet mission can be holding off the overwhelming German so your comrades can retreat, breaking through German encirclement to avoid certain termination... And at the end of the campaign is the last moments of the Soviet assault on Berlin.
I know that making a campaign like that requires heavy scripting but I will definitely more exciting than being a lonely commander.
The original campaign in CoH seem to not very epic, except some very first missions. I like to just command my troops through the war. Start with a HQ, building army, capturing points and then destroying enemies seem boring. Why don't we make a campaign that similar to the World in Conflict: Soviet Assault's one? No more base building, just come essential buildings for reinforcement, medical assistant and maybe repair station, some places where your troops can fall back and prepare for coming assaults. Units will be call in off-map and some special units will come from ambient building.
The main character in game should be in a middle rank, so that he is only responsible for just a small area of a big map. Allied computer controlled units, which are scripted well, will fight aside player's troops. Objectives can vary from capturing points, holding area, protecting VIP, rescuing endangered comrades... On some missions, player can act as artillery spotters, partisan leaders (officers who are sent behind enemy line to command local partisan), and some moments player's units will be put under computer's control when he is taking command of a downed comrade's units. Computer controlled units from both sides are also come from off-map and scripted to present only in adequate numbers, but with infinite reservation. The campaign will not be very difficult because your allied units will help you a lot but the battles will be very epic.
And I also suggest a view from both fronts. As the campaign begin with a hopeless defense of a Wehrmacht officer in Berlin. Seeing your comrades died in Soviet hand one by one (the last pockets of resistance in Berlin are clear one by one) and finally, your last moments come on, heavily injured, you lying unconscious on the ground, remembering your first steps on Soviet soil. And there's also a Soviet Officer, who struggle to lead his troops survived from the very first moments of the war. Soviet mission can be holding off the overwhelming German so your comrades can retreat, breaking through German encirclement to avoid certain termination... And at the end of the campaign is the last moments of the Soviet assault on Berlin.
I know that making a campaign like that requires heavy scripting but I will definitely more exciting than being a lonely commander.
Last edited February 22, 2010 at 9:26 AM by redguardsoldier







