This is prehaps one of the best game modifications I've seen in a long time. I never expected to see something of this scale and quality for an RTS like Company of Heroes.
Everything about the Soviet faction is just superb. Realistic attention and quality of detail to all Soviet units, the voice acting, audio effects and abilities. Pretty much, all top notch. Most notable about Eastern Front in general however is your quick reaction to feedback and detection of bugs/issues. Not many developers are this quick to respond and satisfy us players.
I do have some questions:
-Why don't the Sharpshooters have the camoflague ability like American/Werchmat snipers?
-Soviets use Panzer Elite music? Was this intentional?
-Why disallow Soviets to man unmaned weapons?
-You recently reworked the Strelky's improvement to allow two types of weapon upgrade. The description sounds like you get to choose. Instead, the squad spawns with new weapons randomly. Can you explain?
If I may, I have to make a lot of suggestions or note things for future updates:
-Conscripts squads do not display the number of current and total of all members in each squad.
-The Breakthrough strategy says IS-2's can dig in. No ability is visible when you select it. It feels like a waste of points grabbing the ability in the Breakthrough tree if we can't use it.
-The audio for all the Soviet tank MGS (inlcuding AA), the sharpshooter/guard/sniper ace rifle and the Strelky/Guard SMG/LMG isn't very satisfying. Could be improved?
-The Command Squad apparently grants nearby infantry improved offense/defense. There is no visible effect or difference in battle. And the damage seems more equivalent to a 2 rather than 1. It's a good thing, but I feel the info card should note 2 or something.
-"The Not One Step Back!" ability uses a Werchmat ability picture in the panel instead of that displayed in the ability tree. Also, it uses the description of the Werchmat Terror Doctrine ability that forces an Allied squad to retreat to base.
-No voice acting plays when an ability from the ability tree is acquired. Is this a bug or intentional?
-The Stelky Squad's description in the Mustering Barracks is too brief. Could it be a little more descriptive?
-There is no audio for when a Soviet building or the Artillery Firebase is selected. Could this be implemented?
-Allow the choosing of the new weapon upgrades for Red banner Strelky and showing improved damage on the info card when upgraded?
-The Anti-Tank Weapon Team plays no audio when ordered to move, when ordered to attack or when under fire. Is this a bug?
-All Soviet Tanks speak their qoutes out aloud rather than through a radio. Is this intentional or a bug?
-Fix the Sharpshooter's artillery spotter ability so it can be accquired and usable.
Otherwise, all is well. You deserve a big applause for your work and a realistic interpretation of Russian warfare in the Second World War. Eastern Fronts is the perfect addition to Company of Heroes, and I would well recommend it to anyone. Can't wait to see the Ostheer, whoever they may be.
Edit:
-Officer of Command Squad performs no animations to suggest he's using binoculars to scout area when used, or to signal allied forces to commence light artilerry barrage when used.
-Sharpshooter reinforcements cost 110 points each, way too much to warrant production. Should be between 17-25. Also, reinforcement says conscription instead of "Reinforce Sharpshooter".
-Strelky reinforcements says conscription instead of "Reinforce Strelky".
-Mechanics and their ability to salvage are two abilities apart? Until you get salvage, mechanics are almost useless, especially early/mid game. To compensate, they should be better able to do slightly higher damage or defend themselves. They should also have the ability to salvage munitions to make them more worthwhile.
-Conscripts and NVDK Conscripts both incorrectly display total and current numbers of squad members. Also, NVDK conscript infocard show no increase in damage output. Should list as +2.
-Soviet Tank Fuel Costs, minus light tank and AA tank, have too high fuel costs that need reducing between 25-35%. Otherwise, Soviet tank production is disadavantaged compared to Axis/American/British counterparts.
-Spelling/Grammar errors in T-34/85 and SU-85
-Units with Ambush should have conditions "Not Moving, In/Behind Cover"
-Strelky damage output should be increased by 2 to even out with non-upgraded Grenadiers/Panzer Grenadiers/Infantry Section. Also, squads should show improved damage output when upgraded.
-Guard damage output should be increased by 2 or 3 to even them out with most upgraded squads such as Rifleman/Infantry Section/Panzer Grenadiers/Commandos. Also, info card does not show increase in damage. Should list as +2.
Last edited January 31, 2010 at 4:13 PM by Starwolf1991