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Eastern Front Hotfix 1.04

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#25170

Eastern Front Hotfix 1.04

Eastern Front Hotfix 1.04

'S.S.D.D.'



We'd like to apologise for the issues brought by Patch 1.02. It would seems the issue fixed by (Hotfix) 1.03 was only a small part of a larger problem that included a number of files in the DataAttrib folder to become corrupted and incomplete.

A patch fixing this issue will be released today, as soon as possible.
(A fixed version of the popular 2v2 map Zhytomyr will also be included, solving AI related issues.)

Patch Released

Sorry for any frustration or inconveniences this error may have brought,

Eastern Front Team

Forum post image

Cassidy Motto -> Frangas non flectes.....You can break me, but I'll never bend.

Last edited February 1, 2010 at 7:36 AM by Dragon93

#25175

Re: Eastern Front Hotfix 1.04 - Coming Soon...

Could you use this hotfix to correct the "Eastern_Front.French.ucs" first line "18010000 Soviétique" to "18010000 Soviétiques" please ? It take only a second and i'll stop boring you :p

Thanks you soooo much for the balance ! This mod is even greater ! Wonderful :)
#25182

Re: Eastern Front Hotfix 1.04 - Coming Soon...

How about updating Vienna and Cottbus with the files I sent Mystic? :P

Nah, I'm just kidding. Great work on the mod guys and thanks for the speedy patching. :)
#25184

Re: Eastern Front Hotfix 1.04 - Coming Soon...

so that's why numbers of mentioned changes won't work right?

like Sharpshooter's Artillery now available as a 75MU upgrade on individual sharpshooter squads or Strelky Upgrade - Once researched squads have the Red banner and have 2 upgrade options at no cost available. Either get two DP-28s OR they all switch to PPSH. Sprint comes with the PPSh upgrade while the 'not being able to move and health bonus' comes with the DP-28 upgrade (there are no such things atm).
#25191

Re: Eastern Front Hotfix 1.04 - Coming Soon...

This is prehaps one of the best game modifications I've seen in a long time. I never expected to see something of this scale and quality for an RTS like Company of Heroes.

Everything about the Soviet faction is just superb. Realistic attention and quality of detail to all Soviet units, the voice acting, audio effects and abilities. Pretty much, all top notch. Most notable about Eastern Front in general however is your quick reaction to feedback and detection of bugs/issues. Not many developers are this quick to respond and satisfy us players.

I do have some questions:

-Why don't the Sharpshooters have the camoflague ability like American/Werchmat snipers?
-Soviets use Panzer Elite music? Was this intentional?
-Why disallow Soviets to man unmaned weapons?
-You recently reworked the Strelky's improvement to allow two types of weapon upgrade. The description sounds like you get to choose. Instead, the squad spawns with new weapons randomly. Can you explain?

If I may, I have to make a lot of suggestions or note things for future updates:

-Conscripts squads do not display the number of current and total of all members in each squad.
-The Breakthrough strategy says IS-2's can dig in. No ability is visible when you select it. It feels like a waste of points grabbing the ability in the Breakthrough tree if we can't use it.
-The audio for all the Soviet tank MGS (inlcuding AA), the sharpshooter/guard/sniper ace rifle and the Strelky/Guard SMG/LMG isn't very satisfying. Could be improved?
-The Command Squad apparently grants nearby infantry improved offense/defense. There is no visible effect or difference in battle. And the damage seems more equivalent to a 2 rather than 1. It's a good thing, but I feel the info card should note 2 or something.
-"The Not One Step Back!" ability uses a Werchmat ability picture in the panel instead of that displayed in the ability tree. Also, it uses the description of the Werchmat Terror Doctrine ability that forces an Allied squad to retreat to base.
-No voice acting plays when an ability from the ability tree is acquired. Is this a bug or intentional?
-The Stelky Squad's description in the Mustering Barracks is too brief. Could it be a little more descriptive?
-There is no audio for when a Soviet building or the Artillery Firebase is selected. Could this be implemented?
-Allow the choosing of the new weapon upgrades for Red banner Strelky and showing improved damage on the info card when upgraded?
-The Anti-Tank Weapon Team plays no audio when ordered to move, when ordered to attack or when under fire. Is this a bug?
-All Soviet Tanks speak their qoutes out aloud rather than through a radio. Is this intentional or a bug?
-Fix the Sharpshooter's artillery spotter ability so it can be accquired and usable.

Otherwise, all is well. You deserve a big applause for your work and a realistic interpretation of Russian warfare in the Second World War. Eastern Fronts is the perfect addition to Company of Heroes, and I would well recommend it to anyone. Can't wait to see the Ostheer, whoever they may be.

Edit:

-Officer of Command Squad performs no animations to suggest he's using binoculars to scout area when used, or to signal allied forces to commence light artilerry barrage when used.
-Sharpshooter reinforcements cost 110 points each, way too much to warrant production. Should be between 17-25. Also, reinforcement says conscription instead of "Reinforce Sharpshooter".
-Strelky reinforcements says conscription instead of "Reinforce Strelky".
-Mechanics and their ability to salvage are two abilities apart? Until you get salvage, mechanics are almost useless, especially early/mid game. To compensate, they should be better able to do slightly higher damage or defend themselves. They should also have the ability to salvage munitions to make them more worthwhile.
-Conscripts and NVDK Conscripts both incorrectly display total and current numbers of squad members. Also, NVDK conscript infocard show no increase in damage output. Should list as +2.
-Soviet Tank Fuel Costs, minus light tank and AA tank, have too high fuel costs that need reducing between 25-35%. Otherwise, Soviet tank production is disadavantaged compared to Axis/American/British counterparts.
-Spelling/Grammar errors in T-34/85 and SU-85
-Units with Ambush should have conditions "Not Moving, In/Behind Cover"
-Strelky damage output should be increased by 2 to even out with non-upgraded Grenadiers/Panzer Grenadiers/Infantry Section. Also, squads should show improved damage output when upgraded.
-Guard damage output should be increased by 2 or 3 to even them out with most upgraded squads such as Rifleman/Infantry Section/Panzer Grenadiers/Commandos. Also, info card does not show increase in damage. Should list as +2.

Last edited January 31, 2010 at 4:13 PM by Starwolf1991

#25218

Re: Eastern Front Hotfix 1.04 - Coming Soon...

could u make the damage/destroyed engine highlight on your unit's schematic ? 10 :D
#25228

Re: Eastern Front Hotfix 1.04 - Coming Soon...

Thanks Savatiy. I'll modify the list above with an edit if I find more errors with my next few playthroughs.
#25229

Re: Eastern Front Hotfix 1.04 - Coming Soon...

мое предложение по моду:
зделайте более дешевыми советские танки, потому как это не исторично и на баланс очень сильно влияет с худшей стороны! pantera costs 600, 110 and T-34 costs 300, 75! it is not normal, T-34 must cost maximum 50 fuel. SU-75 must maximum cost 75 fuel. Becouse the Soviet panzer's were very cheap and were easy in production.

Post Merge: [time]1264951870[/time]

Savatiy
что, тоже баланс не нравится? :)
з.ы. ты незнаешь чем и где можно подредактировать хар-ки и требования юнитов?

Last edited January 31, 2010 at 3:31 PM by Shwepps

#25231

Re: Eastern Front Hotfix 1.04 - Coming Soon...


- I love the Cottbus map, but it's almost EMPTY of munitions!
It's got fuel aplenty, though. Is this as designed, or???...

Usually it's other way around, but this is ridiculous ;) Lol.

- Svelsky don't have upgrade for me. When upgraded, nothing
changes???
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#25234

Re: Eastern Front Hotfix 1.04 - Coming Soon...

Quote- Svelsky don't have upgrade for me. When upgraded, nothing
changes???


That's a mistake, it should upgrade to Red Flag, but then you choose either PPsHs or DPs. It'll be fixed later today, or at least very very soon.
#25243

Re: Eastern Front Hotfix 1.04 - Coming Soon...

That is all I could find and list. For one person, that is a lot of stuff mentioned. In my opinion at least, if all this was fixed/implemented, Soviets would pretty much be perfect.
#25247

Re: Eastern Front Hotfix 1.04 - Coming Soon...

Starwolf1991 wrote:
That is all I could find and list. For one person, that is a lot of stuff mentioned. In my opinion at least, if all this was fixed/implemented, Soviets would pretty much be perfect.


check out the rest of the forum I believe you'll find answers to most of your questions.

#25253

Re: Eastern Front Hotfix 1.04 - Coming Soon...

* NKVD upgrade now costs 125. Upgrade now re-equips entire unit with new 'Conscript Mosin2' with Damage 7.

Its still 200 munitions and aren't you guys over nerving the russians they are pretty weak right now, good thing though that the tank hunters got some extra abilities and range.
Great mod btw;)
#25285

Re: Eastern Front Hotfix 1.04 - Coming Soon...

Poland is waiting for this patch ....business stopped, fun stopped....
THIS MOD IS GREEEEAT!!!
#25314

Re: Eastern Front Hotfix 1.04 - Coming Soon...

-Why don't the Sharpshooters have the camoflague ability like American/Werchmat snipers?

We are not making copies of the Americans or Wehrmacht, these soldiers are Sharpshooters, not the skilled Snipers of the other sides. If you want a sniper, use the Sniper Ace in the Urban Combat doctrine - which is even better than the Vanilla sniper


-Soviets use Panzer Elite music? Was this intentional?

Music has not been edited.


-Why disallow Soviets to man unmaned weapons?

We, and no one, has the ability to add new races to the man an unmanned weapon bit in a unit's file. Hardcoded - unless Relic changes that.


-You recently reworked the Strelky's improvement to allow two types of weapon upgrade. The description sounds like you get to choose. Instead, the squad spawns with new weapons randomly. Can you explain?

I would guess this is an issue brought about by the corrupted 1.02 patch, 1.04 should fix this - as said in the first post...

Forum post image

Cassidy Motto -> Frangas non flectes.....You can break me, but I'll never bend.
#25316

Re: Eastern Front Hotfix 1.04 - Coming Soon...

Hotfix should be out within the hour.

Sorry for the wait.



-.-

May be postponed...

QuoteThose of you trying to play right now are no doubt aware that the Company of Heroes server is not in a good state. We've notified our server host, Quazal, and hope that they can have the problem fixed soon. We'll keep you posted with any updates that we get.



Forum post image

Cassidy Motto -> Frangas non flectes.....You can break me, but I'll never bend.

Last edited January 31, 2010 at 8:42 PM by Dragon93

#25326

Re: Eastern Front Hotfix 1.04 - Coming Soon...

I don't know if it's Relic's server issue or not, but neither myself or two friends have been able to get EF launched. It gives us a verification problem. I started Tales of Valor and it can get into the game to play fine, but EF won't do that.
#25382

Re: Eastern Front Hotfix 1.04 - Coming Soon...

I sent the corrected french .ucs to WartyX
Forum post image
#25396

Re: Eastern Front Hotfix 1.04 - Coming Soon...

Way to jump on it and fix it guys, cant wait for the patch

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Am I missing in the changelogs where Ingenery cannot use mines anymore?  :o Thats a large part of my strategy

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I see now in 1.02 where it was changed to tankhunters
will play now

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Just played, dont think I am a fan of it as it further nerfs early game Soviet, until you get supply mines are only armor defense.
Forum post image

Last edited February 1, 2010 at 2:39 AM by Ivan

#25408

Re: Eastern Front Hotfix 1.04 - Coming Soon...

Hi guys thanks for the patch so fast the support for this mod is great one thing i noticed is the 2v2 map zhytomyr is missing from my map select list is anyone else noticing this or am i the only one ???
#25415

Re: Eastern Front Hotfix 1.04 - Coming Soon...

After patching to 1.04 and playing through today, I've noticed a fair amount of difference, and some new bugs.

Here is my mixed bag of feedback:

-The defense ratings of the tanks are largely mediocre. Light tanks are fine, but medium and heavy are weak compared to their Axis counterparts, same with their firepower. The reduction in resource costs however is an absolute positive. Now they are more producable. Excellent timing! With a bit of armor and firepower tweaking, they will be well-rounded. Then, they'll just need spelling/grammar checks. =)

-Red Banner Strelky upgrade system fully works. SMG upgrade displays improved damage output and sprint ability works! LMG displays improved damage output and Stand Your Ground! ability works! I must admit, the LMG damage is very poor. Aside from the ability, the upgrade is not highly useful. Prehaps the LMG can be revised to work like the Britsh Infantry Section's Bren Machinegun Upgrade? (And the sound, argghh it's awful) I honestly feel like sticking with the more reliable SMG (And it's the Partisan's SMG!!! Excellent audio, keep it). I feel the upgrade descriptions should mention the added abilities, so players can see how worthwhile either will be. Aside from that, Red Banner Strelky's can now  close the gap in infantry battles during mid/late game. Well done!

-Sharpshooters now have thier artillery spotting upgrade, and it works! Good to have it back. And you've balanced their recruitment time with Werchmat/American Snipers. They still have a 110 Manpower cost to reinforce. Too high. Makes me want to save manpower for other squads.....

-Gaurds don't show any damage improvement when upgraded to Shock Gaurds. Aside from being able to surpress infantry, there don't seem that much better.

-I noticed you removed the Tank Rider T-34's ability to capture points when garrisioned. That kinda defeats its purpose. Plus, the description in ability tree/panel says it can capture points when garrsioned!

-Those bugged maps are fixed! Happy fun time blowing up Axis on those maps!

-Still no clue how many conscripts/NVDK conscripts present in squads or total number.

-Not One Step Back! in Urban Combat abiliy tree still uses Terro Doctrine picture and description in panel.

-Discipline ability on NVDK conscripts does not execute a squad member. NDVK conscript squads are also more fragile than normal conscripts. Should be vice versa (NVDK more damage resistant versus conscripts).

-Strelky squad description in Mustering Barracks still short and boring!

-Tankhunters are way too fragile!

-"Inspired Speech" ability in Breakthrough tree uses Blitzkrieg tactics description.

Anyway, there we go. Grats on 1.04. Lots of stuff to still be done! Already waitng on 1.05. =)

Last edited February 1, 2010 at 7:41 AM by Starwolf1991

#25428

Re: Eastern Front Hotfix 1.04 - Coming Soon...

Starwolf please take into account the mod was released not even 2 weeks ago and already 4 patchs have been released, and only 2 of them have been main updates, 1 was a pure fix, 1 was a fix with a few fixed bugs.

That said, 1.04 is more of a fix then a main update, ;).
#25434

Re: Eastern Front Hotfix 1.04

- Changed armour type of flag bearers to "heroic".
- SU-100 armour type changed to "churchill"
- T-34/85 rotation speed changed to 38. Armour type changed to "churchill"
- ZiS-2 crew + Mortar crew- armour hanged to "airborne"
- Sharpshooter team build time increased to 50 seconds, Spotter armour type changed to "heroic"


You tell me what's going on with the armor?
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

Forum post image
#25435

Re: Eastern Front Hotfix 1.04 - Coming Soon...

Tarkka-ampuja wrote:
Starwolf please take into account the mod was released not even 2 weeks ago and already 4 patchs have been released, and only 2 of them have been main updates, 1 was a pure fix, 1 was a fix with a few fixed bugs.

That said, 1.04 is more of a fix then a main update, ;).

He didn't criticise the patch and i think he has done a good job spotting the bugs thus helping the modders .
I've loved this patch since the beginning . thx for the support.
#25439

Re: Eastern Front Hotfix 1.04

Yeah I know I was just letting him know everything he said has been seen and since they've done 4 patchs in the first 2 weeks it's quite easy to see they'll be fixed in due time..
#25440

Re: Eastern Front Hotfix 1.04

The last patch reduce manpower for soviets?...

Always AI have double strength than me,and overwhelm me always with large forces.
In all maps,from small to large,1v1,2v2,reading the final score,computer always have double manpower.In the early period when i can barely afford few units,computer send waves of soldiers.

In the last game 2v2,playing with russians and having allied also russians,i was amazed about the large allied army.It was three time than me,from the early,till the medium/late period of the game,when i finally manage to bring some tanks and increase number of infantry.Where i struggle to get some resource,AI have and spend/waste ALLOT far more for units and upgrades.It seems don't even have problem at this point.Where we share the same number of resource,the balance of force is far unbalanced...

I like overall balance of the last patch,but not about what i told

...it is absurd....is something wrong there...
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http://www.worldwar2.ro/

Last edited February 1, 2010 at 10:11 AM by PSIHOPAT

#25442

Re: Eastern Front Hotfix 1.04

PSIHOPAT wrote:
The last patch reduce manpower for soviets?...

Always AI have double strength than me,and overwhelm me always with large forces.
In all maps,from small to large,1v1,2v2,reading the final score,computer always have double manpower.In the early period when i can barely afford few units,computer send waves of soldiers.

In the last game 2v2,playing with russians and having allied also russians,i was amazed about the large allied army.It was three time than me,from the early,till the medium/late period of the game,when i finally manage to bring some tanks and increase number of infantry.

This is absurd....is something wrong there...


Maybe dont play on Hard? The AI always cheats and on Hard it seems to have 2 times manpower income. So especially against a soviet hard ai its fucking complicated to win!
#25444

Re: Eastern Front Hotfix 1.04

I made many battle with easy,medium and hard difficulty.

This patch it seems to be ok with that exception.Manpower is a pain for russians.They loose allot of units in short time,and are unable to recruit another enough fast,to hold the line,or even to push the enemy back.Manpower grow damn slow,when the units die so fast against armored cars,MG,mortars...in early period...and from other reasons late...

I can't even afford to buy mortars and AT cannons...just  few(2 or 3),and that very very hard,because i am forced to spend many resources for infantry,to be able to hold the line... and if i loose this few pieces,chance for victory will fall toward zero...slow but sure...
Victory is gained now with ALLOT of luck on normal difficulty,and strategy and tactics are waste of time.Some good maneuvers  for killing some units,is a waste of time,because in short time will come another,and another wave,stronger,and much stronger...is a madness...

To win against hard AI it seems to be impossible with russians.
If someone manage to do that,i am curious to see replay.
To beat expert computer in 1v1...is a stupidity just to think or dare..

I told....is something wrong with manpower balance in this patch...in my opinion...

Edit: maybe the problem is from bonuses from difficulty level,and not from faction balance.It is nonsense to make hard and expert like impossible,for one player who beat expert AI always,in vanilla game or another mods...

AI here is far much more improved than other mods or CoH-ToV,but bonuses who make one AI to be able to humiliate two experienced allied players,or three with less experience.. is ... nonsense...
Forum post image
http://www.worldwar2.ro/

Last edited February 1, 2010 at 1:16 PM by PSIHOPAT

#25457

Re: Eastern Front Hotfix 1.04

Do you forget to post Changelog ??
#25491

Re: Eastern Front Hotfix 1.04

I know it hasn't exactly been that long since Eastern Front was released, and there is a lot to do. I have quite simply pointed out a long list of bugs/errors/glitches that I'm concerned and addressed them, while commenting on some other stuff. Believe me, I'm working with a mod team for Freespace 2 and running one myself, so I know what it is like.

Sometimes, it isn't that difficult to win a battle as Soviets. You just got to know the units and their capabilities while also making sure to expand early in the game. I often suffered from this until I learned to just move and do it. It's like that with most battles. The early bird reaps the major rewards, while the slow turtle gets the few leftovers. As soviets, you have to be that early bird. With 1.04, it has started to become a bit more fair and balanced. Soon, they will blossom into a perfectly balanced and fully-fledged army ready to kick some Panzer and Werchmat butt.

While this isn't patch related, I'd like to ask. I wish to create a COH shortcut that loads Eastern Front so I don't have to run the launcher all the time. Can someone help me out there?
#25494

Re: Eastern Front Hotfix 1.04

Shwepps wrote:
pantera costs 600, 110 and T-34 costs 300, 75! it is not normal, T-34 must cost maximum 50 fuel. SU-75 must maximum cost 75 fuel. Becouse the Soviet panzer's were very cheap and were easy in production.

Post Merge: [time]1264951870[/time]

Savatiy
что, тоже баланс не нравится? :)
з.ы. ты незнаешь чем и где можно подредактировать хар-ки и требования юнитов?


Thats exactly what I said when talking to one of the developers. They made it back to 300mp and 70 fuel which is legit.

DenViper wrote:
* NKVD upgrade now costs 125. Upgrade now re-equips entire unit with new 'Conscript Mosin2' with Damage 7.

Its still 200 munitions and aren't you guys over nerving the russians they are pretty weak right now, good thing though that the tank hunters got some extra abilities and range.
Great mod btw;)


I agree.

Also, Guards upgraded to Shock Guards doesn't seem to make any damage/defensive difference.

After 1.04 it seems a bit better however. Keep up the good work guys.

Last edited February 1, 2010 at 4:38 PM by iverieli

#25509

Re: Eastern Front Hotfix 1.04

I have noticed that after patching to 1.04, the map Zhytomyr is missing. I understand it was "gone" since 1.02 due to the bug, but I had thought that it was back on 1.04. I can see the file in my directory, so it's just the map not showing up in the list. I'm not certain as I have yet to check individually, but some other maps may not be showing up in the list as well.

Also, I have to echo some of what has been said here. One of which is that the tank raiders can no longer capture points. Is this done on purpose or still a bug? If it's on purpose, then the description needs to be changed.

On a smaller and very minor detail (I noticed some small details), the strelky infrantry has some issue with the upgrade. When I upgrade to ppsh, the other option disappears and the upgrade starts, which is fine. But if I were to upgrade to LMG, the ppsh upgrade option remains, and only disappears after the upgrade is complete. Not game-breaking or anything. Just thought I'd point it out.

All in all, good work on the changes/balances. I do hope a hotfix to fix the map issues will be released, though. I'm eager to try out the fixed up Zhytomyr map  :)

Last edited February 1, 2010 at 3:10 PM by augustbaine

#25516

Re: Eastern Front Hotfix 1.04

Is the '4p_Zhytomyr.sga' in the 'Eastern Front\Archives' folder? Although, I can't see the module being different, you may need to update the your Eastern_Front.module file under '[data:common:01]' with

archive.13 = Eastern_Front\Archives\4p_Zhytomyr


#25527

Re: Eastern Front Hotfix 1.04

I have not encountered that Strelky upgrade error you mentioned, so.....don't know what's going on there. Both SMG and LMG upgrades work just fine. And I cannot hide that the SMG upgrade just rocks. Seriously, PPSH just rocks. Here in Eastern Front, it can really turn the tide of battle against Werchmat/Panzer Elite troops, especially when employed by several squads.

Anyone help with this shortcut thing?

Last edited February 1, 2010 at 4:01 PM by Starwolf1991

#25534

Re: Eastern Front Hotfix 1.04

BurroDiablo wrote:
Is the '4p_Zhytomyr.sga' in the 'Eastern Front\Archives' folder? Although, I can't see the module being different, you may need to update the your Eastern_Front.module file under '[data:common:01]' with

archive.13 = Eastern_Front\Archives\4p_Zhytomyr



Forgive my noobness, but what do you mean? I've never modded before, and I'm not sure what you want me to do. About the map not showing part, I think someone else has mentioned it as well for 1.04.

Post Merge: [time]1265012613[/time]

Starwolf1991 wrote:
I have not encountered that Strelky upgrade error you mentioned, so.....don't know what's going on there. Both SMG and LMG upgrades work just fine. And I cannot hide that the SMG upgrade just rocks. Seriously, PPSH just rocks. Here in Eastern Front, it can really turn the tide of battle against Werchmat/Panzer Elite troops, especially when employed by several squads.

Anyone help with this shortcut thing?


Well, it's not an "error" so to speak. It's a very minor thing. Here's how to recreate it. Build strelky, select, then click on "upgrade to LMG". You'll notice that the button to upgrade to ppsh still remains, and is clickable and will go into the "queue". But when the LMG upgrade is done, the ppsh button disappears. As I said, not game breaking or anything, nor buggy. Just a minor detail, perhaps to be done when polishing up the mod  :)

And yeah, ppsh ROCKS! it was only thanks to a couple squads of ppsh strelkys that I could fend off a couple of panzer elites and prevent them from blowing up my very expensive tank  ;D

Last edited February 1, 2010 at 4:25 PM by augustbaine

#25550

Re: Eastern Front Hotfix 1.04

It looks like the problem with Zytomyr could be its directory, the sga if you open it, doesnt go data/scenarios/mp its onlt got data

Post Merge: [time]1265047413[/time]

i was indeed able to get zytomyr working by simply extracting files to my documents/my games/ company of heroes/ww2/data/scenarios/MP and opening with map maker and re-exporting to sga, this solved the problem it had of not showing up

Last edited February 1, 2010 at 6:03 PM by JBigsby

#25576

Re: Eastern Front Hotfix 1.04

Two weeks since release. Since that time 4 patches / fixes have been released...

From the very beginning this mod was very promising... Now it starts to be one of the best mods to a game even released... And it will be the greatest one!

Though there's still some work to be done...

Again great job guys  ;D

Today, in the evening (in Poland) a lot of Axis forces will fall under the Red Tide! 8)
There is no avoiding war; it can only be postponed to the advantage of your enemy.

Last edited February 1, 2010 at 7:18 PM by szaman

#25587

Re: Eastern Front Hotfix 1.04

szaman wrote:
Two weeks since release. Since that time 4 patches / fixes have been released...

From the very beginning this mod was very promising... Now it starts to be one of the best mods to a game even released... And it will be the greatest one!

Though there's still some work to be done...

Again great job guys  ;D

Today, in the evening (in Poland) a lot of Axis forces will fall under the Red Tide! 8)



I think most people don't even think of it as a mod anymore, they think of it as an expansion : ).
#25596

Re: Eastern Front Hotfix 1.04

I'll also thank the very dedicated team of the Eastern front.
I see alot of released pc games that wait for months for a patch, 4 patches since release is no joke.
Your project is a success. i'm advertising it to everyone with CoH and everyone love it !  :)
#25639

Re: Eastern Front Hotfix 1.04

WTF! How many times do we have to say this, we can't get them to recrew, only relic can fix it! So stop going on about it as if we had any control over it!
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#25645

Re: Eastern Front Hotfix 1.04

QuoteIt is very bad for game.
When the statistics soviet will be displayed?


You should know the answer to this. It is not up to us, it is up to Relic.
Forum post image
#25663

Re: Eastern Front Hotfix 1.04

Then we can only hope that they will do that soon - releasing an official Patch... But from the other side it would be massively sized... I guess that they will have to include the entire EF mod in this patch in order to bring up the stats for USSR...

Or you guys think that it will be different (like two patches - with and without mod)?
There is no avoiding war; it can only be postponed to the advantage of your enemy.
#25686

Re: Eastern Front Hotfix 1.04

i think its great, try getting support like this anywhere else.
#25690

Re: Eastern Front Hotfix 1.04

JBigsby wrote:
It looks like the problem with Zytomyr could be its directory, the sga if you open it, doesnt go data/scenarios/mp its onlt got data

Post Merge: [time]1265047413[/time]

i was indeed able to get zytomyr working by simply extracting files to my documents/my games/ company of heroes/ww2/data/scenarios/MP and opening with map maker and re-exporting to sga, this solved the problem it had of not showing up


With permission, is it possible for you to share that "fixed" map file? I'm an absolute noob with these things. I'm just itching to play the fixed map (I'm a sucker for chokepoint maps hehe), and would appreciate it very much if you can help those of us (?) with that problem.
#25693

Re: Eastern Front Hotfix 1.04

i should be more clear as to who my post was to, i was trying to help out by saying what id found not post a fix, more directed to the devs.
it would be best for you to wait for them to take care of it.
#25703

Re: Eastern Front Hotfix 1.04

JBigsby wrote:
i should be more clear as to who my post was to, i was trying to help out by saying what id found not post a fix, more directed to the devs.
it would be best for you to wait for them to take care of it.


Understood. That's also why I said "with permission". I hope no one was offended by what I've said. I'll be waiting for the next update  :) In the meantime, loving cottbus and strelkys  ;D
#25706

Re: Eastern Front Hotfix 1.04

I havn't had much gametime on this patched version.. Less then 5 hours.. Been busy with friends.. I'll try it tonight..
#25799

Re: Eastern Front Hotfix 1.04

Savatiy wrote:
:o IL2 Sturmovik was 2 Why have removed one Sturmovik??? I do not understand you. One IL2-not efficient.
You do worse!
I already no desires and patience to play this mod.


No one is making you play it, so go play something else and stop complaining.

Besides the Sturmovik bombing/strafing thing was far too powerful originally...
#25814

Re: Eastern Front Hotfix 1.04

what does S.S.D.D. mean?

the FUBAR in the FUBAR patch means fucked up beyond all recognition
#25820

Re: Eastern Front Hotfix 1.04

Same Shit Different Day
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?