Zerstörer wrote:
Quote350 for a mortar you can't re-crew? T34 armor decreased? So now a simple schreck squad can take it out roughly within 3 shots when you're spending 360mp and 80 fuel? lol
Guys, you've obviously not played the game to come up with such balance complaints...
T34/76 has 650 health and the 85s have 700...WH shrek does 120 damage...that's 6 hits needed...7 if you're PE. That's more than Sherman/Cromwell can claim...and they cost more.
IS2 was WAY OP...and it will still beat down a vet3 Panther
Try using more combined arms/units and upgrades rather than the 1.0 conscript spam...quick T34 and then... IS2 win button
You're right, I checked after some games, T34 health is still ok. I thought you guys dropped it more significantly.
Historically and for the game, T34 have to be cheap (mass produced). The upgraded T34's are beauties but I think 70 fuel should have been maximum, as the progressive Axis vet is hard to compete with. IS2 is a good tank, but costs way too much, specially after the armor nerf.
I think we have to take in account that Soviets cannot re-crew any weapons which makes it that much heavier of a loss. So a mortar which costs 350 is devastating to lose so easily, since the enemy can take it, yet the player cannot re-crew it. This applies to all weapons, including the AT gun (and enemy weapons).
Middle game for Soviets is very difficult. I have to wait for 145 fuel to field any kind of armor while Axis are mowing down infantry with AC's, HT's, MHT's, etc. + infantry support. Tank Hunters stand no chance against this combo early-mid game.
If going T2, the losses of AT guns and mortars is terrible against good Axis players. Also, even with the Iginery upgrade, they get pinned even if the Axis infantry sneezes to closely.
I'm an Axis player in CoH, so I'm not trying to be bias - just accurate.
...and whats with the sniper team? They wont shoot when camoed??