#21768
Patch 1.01
Please see http://easternfront.org/forums/index.php?topic=2091.0 for more information.
Last edited May 15, 2010 at 4:52 PM by WartyX
Archived topic · 29 posts
General Discussion
Last edited May 15, 2010 at 4:52 PM by WartyX


Iglooman wrote:
When i did "Check for updates" it told me "Beta" Patch. Does it mean that we can't play multiplayer with this patch or actually it is ok and everyone should download it?
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
w00tm0ng3r wrote:
Awesome patch guys, but you accidentally DECREASED the cost of the mortar to 280 instead of increasing it to 350. The zis 2 price doesn't seem to have changed contrary to the patch notes saying it's been increased to 300. That's about it for weird stuff I've noticed so far.
On a side note, what were the previous values for the zis gun? The ones in the patchlog are rather strange as the thing has nearly double (and against some units like the hetzer and jagdpanther more than double) the penetration of the 57mm and uncloaked pak along with significant damage bonuses against heavy tanks that no other at gun gets. Why is this?
xenotype wrote:
ZIS seems a bit OP for a 57mm gun. Its acting much more like a 75mm+ gun.
thebomb wrote:
I don't know why they didn't put the ZIS-3 76mm (M1942) gun instead - was reliable and accurate and looks way cooler than the current AT gun.
thebomb wrote:
I don't know why they didn't put the ZIS-3 76mm (M1942) gun instead - was reliable and accurate and looks way cooler than the current AT gun.
WartyX wrote:
For a start, AT Guns no longer use AT rounds (read the changelog) and additionally, we can't fix the Conscript 0/0 glitch without increasing the pop cost.
Last edited January 26, 2010 at 3:19 PM by Blizzer