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Eastern Front Patch 1.01

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#21817

Eastern Front Patch 1.01

Eastern Front Patch 1.01
'Spanner'


Wow, what a week.

We have been overwhelmed with the positive feedback and sheer volume of downloads. Just two days after Eastern Front was released, the Company of Heroes multiplayer system Relic Online reached record numbers of players as thousands upon thousands of RTS fans signed in to try out the new Soviet faction. If you haven’t played online yet, then you are missing out – our online community is brimming, and there are always matches ready to play in the lobby.

However, it would be unwise to say that there have been no teething problems. Thanks to the community, we have recognised several balance issues and bugs. We are going to be releasing some patches over the coming weeks to address these errors, and we thank you for meanwhile understanding our position as amateur developers and enjoying our mod. And remember, if you are experiencing technical difficulties, then we have probably already solved your problem. Visit the Bugs and Tech Support section of our forum and have a good check through.

Furthermore, Apex, the Lead Designer for Eastern Front, is sadly taking a rest from modding. We will be losing a great leader and a brilliant asset to our team; without Apex, this mod wouldn’t be what it is today. His dedication and abilities are so unmatched that it has taken four people to replace his extensive duties. We all wish him very well in the future.


Today we are releasing our first patch 'Spanner' to fix some early-game balance issues. They are only subtle changes, but we feel that it will make the game more enjoyable for some of the more competitive players. Check the Changelog to find out more. Our next patch will contain more bug fixes, but we hope that this has eased some of the 'overpowering' issues that have been present.

To download the patch, just hit 'Check for Update' in the Eastern Front Launcher. However, you must ensure that you have downloaded Eastern Front Launcher version 2.4, because otherwise it won't detect this patch or any future updates. You can grab the working launcher from here.

For our TeamSpeak regulars and anybody else who wants to join in with the banter, we have hosted a replacement server which you can access by punching the following details into your TeamSpeak Client:

Address: [IP address redacted]
Port: 9680
Password: ef


Thank you for trying out the mod,

Eastern Front Team
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Last edited January 24, 2010 at 10:31 AM by WartyX

#21841

Re: Eastern Front Patch 1.01

Wow. Did anything get buffed?

It might be slightly overkill? depends on how OP the russians really were, only time can tell.
#21845

Re: Eastern Front Patch 1.01

Quotewhen I will build my first one I cannot specify them where to attack (there is no icon regarding fire, and smoke). After I will upgrade them to phosphor rounds instead of it I can see that they are on 3rd lvl of experience


Read the changelog.
Forum post image
#21850

Re: Eastern Front Patch 1.01

>:(

I was reading to quick, and I've skipped this part.

Sorry for spamming my first answer :-X (deleted previous post)

I'm going back to game - awesome game  ;D
There is no avoiding war; it can only be postponed to the advantage of your enemy.
#21851

Re: Eastern Front Patch 1.01

I like the changelog guys  ;)

now,lets see it in game,but it seems much more balanced now :)
#21854

Re: Eastern Front Patch 1.01

WartyX wrote:
Quotewhen I will build my first one I cannot specify them where to attack (there is no icon regarding fire, and smoke). After I will upgrade them to phosphor rounds instead of it I can see that they are on 3rd lvl of experience


Read the changelog.


actually you can still use attack ground to fire where you want, it's not much accurate though.
#21969

Re: Eastern Front Patch 1.01

Patch is broken for me.
I went to check for updates, and an error message showed up that wanted me to send in an error report. I tried to do that and it said my emial address was invalid.
This is the error message.
EF_Launcher, Version=[IP address redacted], Culture=neutral, PublicKeyToken=null


[SYSTEM DETAILS]
OS Version Info: Microsoft Windows NT 6.0.6001 Service Pack 1
Number Of Processors: 2
Application Startup DIR: C:\Program Files (x86)\THQ\Company of Heroes


{Message}
Access to the path 'C:\Program Files (x86)\THQ\Company of Heroes\EF_LauncherData\Temp\Update_Info_v1.01' is denied.

{Source}
mscorlib

{Stack Trace}
  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, DirectorySecurity dirSecurity)
  at System.IO.Directory.CreateDirectory(String path, DirectorySecurity directorySecurity)
  at Eastern_Front_Launcher.Main.UpdateDownload(String XMLData)
  at Eastern_Front_Launcher.Main.DownloadInfo()

{Target Site}
Void WinIOError(Int32, System.String)

{Full Exception}
System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\THQ\Company of Heroes\EF_LauncherData\Temp\Update_Info_v1.01' is denied.
  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, DirectorySecurity dirSecurity)
  at System.IO.Directory.CreateDirectory(String path, DirectorySecurity directorySecurity)
  at Eastern_Front_Launcher.Main.UpdateDownload(String XMLData)
  at Eastern_Front_Launcher.Main.DownloadInfo()
#21971

Re: Eastern Front Patch 1.01

Wow, that patch came fast, it's the first mod I ever played. ;D
I like this mod, so clean, so professional. :) Like an Add-On.
Keep the good work and the support for this mod!

Kind regards, Ultimate!
http://cheezburger.com/View.aspx?aid=1616340224
#22005

Re: Eastern Front Patch 1.01

Cartoon wrote:
Patch is broken for me.
I went to check for updates, and an error message showed up that wanted me to send in an error report. I tried to do that and it said my emial address was invalid.
This is the error message.
EF_Launcher, Version=[IP address redacted], Culture=neutral, PublicKeyToken=null


[SYSTEM DETAILS]
OS Version Info: Microsoft Windows NT 6.0.6001 Service Pack 1
Number Of Processors: 2
Application Startup DIR: C:\Program Files (x86)\THQ\Company of Heroes


{Message}
Access to the path 'C:\Program Files (x86)\THQ\Company of Heroes\EF_LauncherData\Temp\Update_Info_v1.01' is denied.

{Source}
mscorlib

{Stack Trace}
  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, DirectorySecurity dirSecurity)
  at System.IO.Directory.CreateDirectory(String path, DirectorySecurity directorySecurity)
  at Eastern_Front_Launcher.Main.UpdateDownload(String XMLData)
  at Eastern_Front_Launcher.Main.DownloadInfo()

{Target Site}
Void WinIOError(Int32, System.String)

{Full Exception}
System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\THQ\Company of Heroes\EF_LauncherData\Temp\Update_Info_v1.01' is denied.
  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, DirectorySecurity dirSecurity)
  at System.IO.Directory.CreateDirectory(String path, DirectorySecurity directorySecurity)
  at Eastern_Front_Launcher.Main.UpdateDownload(String XMLData)
  at Eastern_Front_Launcher.Main.DownloadInfo()


Download it off the moddb page, but it sounds like you are not running the Launcher as Admin, which you must do on vista.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#22031

Re: Eastern Front Patch 1.01

Rizz wrote:
Download it off the moddb page, but it sounds like you are not running the Launcher as Admin, which you must do on vista.


Thanks a bunch.
#22035

Re: Eastern Front Patch 1.01

:(
i just downloaded it and when i go to press "play eastern front" i would get the wait symbol on the mouse for about a second then it stops and i wait and wait nothing comes up.

plz plz plz help i heard good stuff about this mod i want to play it badly plz help.
#22038

Re: Eastern Front Patch 1.01

Modesty is a virtue, I would say... and I would think many would agree that you guys are by no means amateurs. Of course there are bugs and balance issues any RTS has that. Great mod!
#22063

Re: Eastern Front Patch 1.01

guys what to say, you are great!
#22081

Re: Eastern Front Patch 1.01

seems like a super nerf, but let me try it out and see how it is


It sounds like its going to be much better!
Forum post image
#22139

Re: Eastern Front Patch 1.01

i just want to say that you guys are doing a great job. and thank for this great mod.
#22161

Re: Eastern Front Patch 1.01

This Mod is unbalanced really OP
#22164

Re: Eastern Front Patch 1.01

Klaun21 wrote:
This Mod is unbalanced really OP


That all you came to say?

Anyway, thanks for the patch, I think it fixed some of the major issues.
#22239

Re: Eastern Front Patch 1.01

Is saying I love you guys too much?

Last edited January 24, 2010 at 8:54 PM by SquirrellyWrath

#22245

Re: Eastern Front Patch 1.01

Great job. Relic never be so fast. You should do something with mass of JS-2. You have some info about eastherr? (if russians have IS-2 producing in building eastherr should build kings tiger henshel)
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

Forum post image
#22252

Re: Eastern Front Patch 1.01

May be a bit dumb,but cannot find download button for patch. Tried few times to refresh screen,but nothing usable on it... Anyone can help please?
#22254

Re: Eastern Front Patch 1.01

You find it on luncher. You must have lunher version 2.4.
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

Forum post image
#22258

Re: Eastern Front Patch 1.01

Thanks Bauer,I wrote I am a bit dumb ;D.
#22303

Re: Eastern Front Patch 1.01

Thank you, you guys are the best!
Forum post image
#22536

Re: Eastern Front Patch 1.01

the game is more playable atm so you've did a good job, there are still some issues but I'll post them somewhere else. Thx for the patch.
#22564

Re: Eastern Front Patch 1.01

Hello EF team..I found an error skin on partisan squad..in MODDB's preview picture, one of the partisan member wears black beret but when I play the Mod I find the partisan wear unfinished cap/hat..Does this patch can fix this skin error?
Great Job for this Mod..It really Awesome!!! ;D
#22573

Re: Eastern Front Patch 1.01

adjie wrote:
Hello EF team..I found an error skin on partisan squad..in MODDB's preview picture, one of the partisan member wears black beret but when I play the Mod I find the partisan wear unfinished cap/hat..Does this patch can fix this skin error?
Great Job for this Mod..It really Awesome!!! ;D


The patch didn't solve this, EF team could you look at this please? Thanks.
#22595

Re: Eastern Front Patch 1.01

Just wanted to say I am loving the mod guys! Unbelievable work! .. and that I think I found a little oversight no one else has probably thought of :P

The little waypoint flag from buildings appears to be US? It appears to be the US star in white and blue. hehe I'm not even sure if you can change that to a little red one with the soviet symbol?

Just a little observation, lol.

Keep up the good work guys! I honestly think you should provide a means for us to donate some money to you.
#22614

Re: Eastern Front Patch 1.01

Hello

I downloaded EF launcher 2.4. So i start it up and i pressed check for updates and this comes up. "No connection could be made because the
target machine actively refused it [IP address redacted]:3695"

please help
#22630

Re: Eastern Front Patch 1.01

hey guys.. can u make the direct dl link for the patch.. because i played EF offline.. ty  ;)
#22705

Re: Eastern Front Patch 1.01

There are like, 10000 bugs in this version :/
I cant even know where to start...

Well, here we go... Mortars... cant order them to shoot, cants use phosphour rounds... Ats, cant use heat round... Ats after they are upgraded they start to use 5 pop, but they dont get another soldier... partisans still loose their cloacking ability after some time... another couple thousand bugs :/
#22710

Re: Eastern Front Patch 1.01

подскажите пожалуйста как установить Eastern Front?
если нет интернета дома
#22721

Re: Eastern Front Patch 1.01

Direct download:
http://files.easternfront.org/ef_patch/EF_Patch_1.01.exe
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#22728

Re: Eastern Front Patch 1.01

каноширо wrote:

How can I install Eastern Front if I have no internet connection at home?

подскажите пожалуйста как установить Eastern Front?
если нет интернета дома


You'll have to download it from a friend and put it on a USB stick.

Нyжно будьет от дрyга скатчать, положить на USB драйв и инсталировать y себя дома
Forum post image
#22738

Re: Eastern Front Patch 1.01

Hello. i can't install the patch 1.01 and Launcher 2.4. always comes up - is not a valid Win32 Application.
How can i solve this problem.
#22757

Re: Eastern Front Patch 1.01

UltimateTobi wrote:
Wow, that patch came fast, it's the first mod I ever played. ;D
I like this mod, so clean, so professional. :) Like an Add-On.
Keep the good work and the support for this mod!

Kind regards, Ultimate!

A mod modifies the game, EF dosnt, so ist an Add-On.

...a great one...
#22772

Re: Eastern Front Patch 1.01

QuoteWell, here we go... Mortars... cant order them to shoot, cants use phosphour rounds... Ats, cant use heat round... Ats after they are upgraded they start to use 5 pop, but they dont get another soldier... partisans still loose their cloacking ability after some time... another couple thousand bugs :/
#

Seriously, read the changelog.
Forum post image
#22775

Re: Eastern Front Patch 1.01

Paciat wrote:
UltimateTobi wrote:
Wow, that patch came fast, it's the first mod I ever played. ;D
I like this mod, so clean, so professional. :) Like an Add-On.
Keep the good work and the support for this mod!

Kind regards, Ultimate!

A mod modifies the game, EF dosnt, so ist an Add-On.

...a great one...
Haha, yeah, I call that an Add-On too. :D
http://cheezburger.com/View.aspx?aid=1616340224
#22804

Re: Eastern Front Patch 1.01

How to install EF_Setup, downloaded Fail not installed
#22827

Re: Eastern Front Patch 1.01

Whiners are often ignored.
#22830

Re: Eastern Front Patch 1.01

thank you so kind dear children
#22947

Re: Eastern Front Patch 1.01

j'aime trop se jeu
#23110

Re: Eastern Front Patch 1.01

Thank you for making this mod/faction. It is really amazing to see this kind of support for coh. I really like how the soviets are designed, it's very well thought out.
#23173

Re: Eastern Front Patch 1.01

Any thoughts on when the next patch might be?
;)
Great job on a great mod.
#23205

Re: Eastern Front Patch 1.01

:o Patch 1.01 - good!  :P
#23221

Re: Eastern Front Patch 1.01

WartyX wrote:
Seriously, read the changelog.


I read about the mortars... When I first read I think I missed that, but still, there are lots of other bugs...
#23228

Re: Eastern Front Patch 1.01

We know, this isn't the only patch we're bringing out :P
#23346

Re: Eastern Front Patch 1.01

каноширо wrote:
подскажите пожалуйста как установить Eastern Front?
если нет интернета дома


Братан, ну нужен кох тов или оф версии 2.601. а установка просто распаковываешь в папку с игрой и врубаешь лауншер.

Post Merge: [time]1264505193[/time]

Mod  is very interesting, thanks. Errors:
1. unit is creating, you click modify its gun (for example) this unit wont appear.
2. russian units cant get in leaved AT guns.
3.in maps with destroyed tanks, when u try build anything near it, tank begin moving live alive!!!
4.not all units can get in "avanpost"
5.will see

Last edited January 26, 2010 at 11:29 AM by Saddam666

#23557

Re: Eastern Front Patch 1.01

Saddam666 wrote:
каноширо wrote:
подскажите пожалуйста как установить Eastern Front?
если нет интернета дома


Братан, ну нужен кох тов или оф версии 2.601. а установка просто распаковываешь в папку с игрой и врубаешь лауншер.

Post Merge: [time]1264505193[/time]

Mod  is very interesting, thanks. Errors:
1. unit is creating, you click modify its gun (for example) this unit wont appear.
2. russian units cant get in leaved AT guns.
3.in maps with destroyed tanks, when u try build anything near it, tank begin moving live alive!!!
4.not all units can get in "avanpost"
5.will see


About number 2. It clearly states in the information provided about the MOD that the Russian troops cannot re-man dropped heavy weapons.

I find it humerous that some people take the time to register and post in these forums, yet do not take a few minutes to familiarize themselves with the literature plainly posted regarding the MOD and the units included. Cummon' folks...before you post, make sure you've read the material provided by the Devs, and read all the posts in the thread you are posting to. I'm sure the devs are tired of sifting through endless posts claiming "OMG Ur Mod is fukd U 4got to make the retreat button!"

About number 3. Actually, this isn't localized to this MOD. If you build wire connecting to opelblitz trucks, on other maps in vCoH, the trucks drive forward a few feet! I've often 'moved' a truck using wire so that it provides cover for my troops capturing a VP under fire. Check it out on Redball Express for yourself.  I would assume that because the russian tank carcasses arn't 'actually wrecked' that the issue is related.
#23646

Re: Eastern Front Patch 1.01

Hey guys, thanks again for putting so much effort into making this amazing mod.

I’ve been doing some intensive testing with my friends from the moment EF was released and we do have some thoughts on balance. Feel free to completely ignore us :) but we’ve given it a lot of thought and we have experience in this field. (I personally have been employed for the last 7 years as a software tester) and games are huge hobby for me.

As I stated before we understand the difficulties with balancing, especially with getting the balance right between early and end game strength. We appreciate the fact that the overall dynamic of the game has remained the same in the sense that if the Axis powers are able bring their vetted heavy tanks into the game it pretty much seals the deal for them. So we don’t really see too many issues for Russians endgame. Our only concern is the very beginning. We’ve been able to narrow down the problems to the Command Squad and the capture speed of conscripts. We understand the need for cheap units that can be built fast as any unsuccessful attack by the Russians in middle or end game can result in the entire destruction of their infantry. (Which incidentally is a concept we love!).

We perceive the Russians can cover too much ground too early, conscripts capture a little too fast and are then able group together for a massive push. We believe the whermact suffer the most because of this, especially since the Command Squad can defeat Volks 1v1. The strike is also very powerful, but we understand the need for it to be able to bring down a building  to ensure that machine guns are taken out. We believe a slight adjustment to the area of effect is in order as it’ll have the same effectiveness against machine gun crews without having to wipe out an entire area (this can be very costly to the PE especially). We think also that the command squad should have fewer troops and not be as strong, therefore used as a unit kept behind the conscripts specifically for the strike, rather than a front line unit which is very powerful early game.

We acknowledge that machine gun crews can be devastating to Russians, but we believe their numbers should allow for effective flanking maneuvers. This may sound like rather advanced play, but if people haven’t got the concept of flanking by now they never will.

So our recommendations for early balance are as follows:

- Smaller radius of destruction on Command Squad strike.

- The Command Squad to be reduced in size in strength and used as a support unit rather than front line attackers.

- A slight reduction to the capture speed of conscripts.

I hope these suggestions are taken in the spirit in which they were offered. We love this game and this mod and hope to see lots of people playing it for many years. We believe that in order to help facilitate this any bugs or balancing issues that can be ironed out early will be invaluable.

Thanks again guys!

Force

Last edited January 26, 2010 at 11:59 PM by ForceMultiplier

#23690

Re: Eastern Front Patch 1.01

большое спасибо за ответ очень благодарен вам
thank you very much for your reply thank you very much