#22736
Locked topic · 112 posts
The Bug Thread
Bugs & Tech Support
#22745
Re: The Bug Thread
after the patch IS-2 can not dig
#22770
Re: The Bug Thread
Guards and Shock Guards's reinforce hotkey is the same as Smoke grenade
#22773
Re: The Bug Thread
KaPaull wrote:Just read some posts upwards.
after the patch IS-2 can not dig
The ability "Rolling Fortress" was replaced with "Mechanics Salvage", it just got missed translating. :) Means: Your Mechanics can repair vehicles like a Bergetiger.
Kind regards, Ultimate!
http://cheezburger.com/View.aspx?aid=1616340224
#22780
Re: The Bug Thread
Copied my thread here at the request of devs
Voop_Bakon wrote:
So Ive played around and here are my list of bugs/glitches I have encountered. I managed to recreate all these on Burros map, though I dont know if they are active or as prominent on other maps
1. Some annoying graphics glitch where wreckages of both new Soviet and German Vehicles produce huge grey/white squares on the minimap. They are selectable and are in control of "world" but have a purple fill in color as their symbol.
Screenshot: Here is an example of a t-34. Notice in the minimap that there is a big white square where the t-34 is. Notice in the tactical view the square does not show up. This isn't just Russian tanks. Tiger and corresponding tactical map view. This happens on all maps with these wreckages (such as Kursk)
2. Conscript discipline describes as "Execute a member to break suppression". Not sure if that was a joke or a glitch that its not working as intended but look below
Screenshot: Here you can plainly see the ability activated, however, the squad is at full force.
3. Zis-2 gun has a price of 150 munitions to active its HEAT rounds for 8 seconds. This seems ridiculous, so I am going to assume this is a mess up in the code.
Screenshot: Notice here that the ability states it costs 150 mun and I have highlighted my current mun before and after to prove it does not just say it but makes you pay for it.
4. ISU-152 seems to have some graphical problems.
Screenshot: First off, no symbol on the unit. Not a biggie, just a pet peeve. The annoying part is when I opened my strategic map and saw this! On a side note, I shouldnt be able to have 3 on the field either :P
5. What does beast hunter ability do exactly? When I press the ability, it simply makes it so my ISU-152 cannot move from my perspective. There is no sign that the ability is active or not. Just curious as to what it is supposed to/is doing while active
6. Finally a bit of a pet peeve, but the designation ML-20 on the artillery is never mentioned :P This one is not so important, just pointing it out
Screenshot: Neither on the artillery piece itself nor in the ingenery build menu.
Well thats is what i have found so far. Anyone else who has found similar bugs/glitches feel free to post here
#22873
Re: The Bug Thread
Hi, great Mod BTW, Brilliant work!!
I have the same problem, We like Gilroys Harbor, nice quick game map, but soon as it loads few seconds in, it displays a message 'You have Been Defeated'.
I have the same problem, We like Gilroys Harbor, nice quick game map, but soon as it loads few seconds in, it displays a message 'You have Been Defeated'.
#22903
Re: The Bug Thread
I've just noticed that APEX, to which I was sending my feedback is not in the stuff any more, so I'll just post again here, in case he didn't forward this to you and I'll add some things that I noticed, after I PMed him for the last time on GR.org: (All of them concerne the original version of the game. I haven't played the newer patch yet)
1- "Feedback" option isn't working. Remains grey no matter what and is impossible to click on, even after entering the code.
2- T-90's and T-70's appearance, isn't affected by criticals. Be it engine damaged/destroyed, immobilization or destroyed gun, the tank always looks brand new.
3- On some Soviet HQs, you forgot to replace a Nazi flag under one of the windows, with a Russian one (Kinda funny IMO)
4- The mod was supposed not to affect any part of COH, but if you try watching a "Relic's COH" replay, it won't play properly and you'll have a "Sync-error message" on the screen.
5- When capping a strategic point, the flag doesn't display the Allied star. It's just a light blue flag, with nothing on it.
6- Related to the above I presume: When capping a victory point, the bigger of the 2 flags (Victory points have 2 flags instead of 1, under normal circumstances) is not displayed. Only the second (Smaller) one.
7- Machine guns in the Dugouts, are still British Vickers.
8- Brilliant work overall!
1- "Feedback" option isn't working. Remains grey no matter what and is impossible to click on, even after entering the code.
2- T-90's and T-70's appearance, isn't affected by criticals. Be it engine damaged/destroyed, immobilization or destroyed gun, the tank always looks brand new.
3- On some Soviet HQs, you forgot to replace a Nazi flag under one of the windows, with a Russian one (Kinda funny IMO)
4- The mod was supposed not to affect any part of COH, but if you try watching a "Relic's COH" replay, it won't play properly and you'll have a "Sync-error message" on the screen.
5- When capping a strategic point, the flag doesn't display the Allied star. It's just a light blue flag, with nothing on it.
6- Related to the above I presume: When capping a victory point, the bigger of the 2 flags (Victory points have 2 flags instead of 1, under normal circumstances) is not displayed. Only the second (Smaller) one.
7- Machine guns in the Dugouts, are still British Vickers.
8- Brilliant work overall!
#22924
Re: The Bug Thread
First let me say well done on the mod... I know it is hard work developing extra things for games.
However the mod does have quite a few bugs.
1) No retreat button for the russian army. I find myself loosing games because I cannot retreat my men.
2) Tanks and infantry quite often stop production at the very end of the cycle, just like they do when there is no population avaliable. But there is population avaliable so they shouldnt stop. The spawn after the production time should be instant, it isnt. This doesnt happen all the time.
3) Russian heavy tanks can drive through most objects. For example they can drive through a tank trap but it will take another 5 mins or so for the tank trap to disintergrate as it was destroyed by the tank. Russian tanks can also drive through other russian tanks, and other objects such as the radar disch next to a german HQ.
4) it says in the barracks that certain soldiers (cant remember the name) can construct defenses, they cant. They fight and that is all... no defenses.
5) what is the point in the command post?? It does nothing at all.
6) no MG emplacements??
7) why does the major squad that is made from the HQ have a time regeneration lock on all its abilities straight after it is made? I should be able to use its abilities straight away... but I cant...
8) conscripts cost no population?? Is this correct?!
Thanks. :)
However the mod does have quite a few bugs.
1) No retreat button for the russian army. I find myself loosing games because I cannot retreat my men.
2) Tanks and infantry quite often stop production at the very end of the cycle, just like they do when there is no population avaliable. But there is population avaliable so they shouldnt stop. The spawn after the production time should be instant, it isnt. This doesnt happen all the time.
3) Russian heavy tanks can drive through most objects. For example they can drive through a tank trap but it will take another 5 mins or so for the tank trap to disintergrate as it was destroyed by the tank. Russian tanks can also drive through other russian tanks, and other objects such as the radar disch next to a german HQ.
4) it says in the barracks that certain soldiers (cant remember the name) can construct defenses, they cant. They fight and that is all... no defenses.
5) what is the point in the command post?? It does nothing at all.
6) no MG emplacements??
7) why does the major squad that is made from the HQ have a time regeneration lock on all its abilities straight after it is made? I should be able to use its abilities straight away... but I cant...
8) conscripts cost no population?? Is this correct?!
Thanks. :)
#22932
Re: The Bug Thread
Joe wrote:
1) No retreat button for the russian army. I find myself loosing games because I cannot retreat my men.
8) conscripts cost no population?? Is this correct?!
6) no MG emplacements??
These are not bugs. And MG Emplacements are a Command Tree unlock.
Quote
7) why does the major squad that is made from the HQ have a time regeneration lock on all its abilities straight after it is made? I should be able to use its abilities straight away... but I cant...
This is probably intended in some capacity at least. Probably to prevent quick artil use.
Quote
5) what is the point in the command post?? It does nothing at all.
They reinforce troups don't they?
Quote
2) Tanks and infantry quite often stop production at the very end of the cycle, just like they do when there is no population avaliable. But there is population avaliable so they shouldnt stop. The spawn after the production time should be instant, it isnt. This doesnt happen all the time.
I have noticed this a couple of times, normally when a building is under attack that is required by other buildings. For example my IS2 wouldn't leave the tank hall until my barracks stopped being under attack.
#22972
Re: The Bug Thread
Thanks... Oh and Soviets dont get a leaderboard or rank on the stats page?
#23108
Re: The Bug Thread
Thanks for this awesome mod!
Here are some minor errors in the german translation of the map infos.
Prag map info:
Ein großteil -> Ein Großteil
letzten mann gegen die rebellen -> letzten Mann gegen die Rebellen
Smolensk map info:
gute Deckung aber viele Soldaten wissen das sie -> gute Deckung, aber viele Soldaten wissen, dass sie (not shure on the commas)
Cottbus map info:
Kreuzfeuer als die -> Kreuzfeuer, als die
letzten trumph -> letzten Trumpf
Tannenberg map info:
so so viele -> so viele
Zhytomir map info:
Operation Begration -> Operation Bagration (see http://de.wikipedia.org/wiki/Operation_Bagration)
der 40 Division -> der 40 Divisionen
Halbe map info:
richtung Osten -> Richtung Osten
Here are some minor errors in the german translation of the map infos.
Prag map info:
Ein großteil -> Ein Großteil
letzten mann gegen die rebellen -> letzten Mann gegen die Rebellen
Smolensk map info:
gute Deckung aber viele Soldaten wissen das sie -> gute Deckung, aber viele Soldaten wissen, dass sie (not shure on the commas)
Cottbus map info:
Kreuzfeuer als die -> Kreuzfeuer, als die
letzten trumph -> letzten Trumpf
Tannenberg map info:
so so viele -> so viele
Zhytomir map info:
Operation Begration -> Operation Bagration (see http://de.wikipedia.org/wiki/Operation_Bagration)
der 40 Division -> der 40 Divisionen
Halbe map info:
richtung Osten -> Richtung Osten
#23258
Re: The Bug Thread
Hi,
The aerial bombardment option in the break through command tree did not work in one match , But worked in another on a different map .
Question:-Can this option be applied only if the troops are on a different sector to the sector in which you call in the airstrike , Or does it work at all times ?
Regards
funnyme
The aerial bombardment option in the break through command tree did not work in one match , But worked in another on a different map .
Question:-Can this option be applied only if the troops are on a different sector to the sector in which you call in the airstrike , Or does it work at all times ?
Regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.
#23319
Re: The Bug Thread
Kind of a small bug. But me and my friends use Ventrilo to chat and you can't use push to talk when playing Eastern Fronts.
No idea why it stops it
No idea why it stops it
#23413
Re: The Bug Thread
Well I've found a funny bug.. Fill up a T-34(/85) with the tank guard, and if they all get killed by Snipers, the tank can still capture the Controlpoints(?),
"The object of war is not to die for your country but to make the other bastard die for his."
George S. Patton
"War does not determine who is right - only who is left."
Bertrand Russell.
"Everything that have a beginning, do have an end."
Me.
George S. Patton
"War does not determine who is right - only who is left."
Bertrand Russell.
"Everything that have a beginning, do have an end."
Me.
#23484
Re: The Bug Thread
WolfDK1984 wrote:
Well I've found a funny bug.. Fill up a T-34(/85) with the tank guard, and if they all get killed by Snipers, the tank can still capture the Controlpoints(?),
Yes I noticed that and that you call in tank rider tanks even with only 1 pop cap left and no pop cost is listed on the icon along with a couple other call ins. I also think the 85mm tanks guns are kind of nerfed 1 vet p4s take 5 odd hits? this gun was better than the sherman 76(w) and ive had trip vet p4s go on me in 2 or 3 and the power of the su-100 seem understated as well. That gun was used in the t54/55s during the cold war it was so good. Also this forums type box is really twitchy nad hard to type in or even select things on the half dozen computers I have used on it.

Relic, the all powerful god of history and physics which can be bent to their every whim!!
Relic name: SauerKRAUTSHD
#23507
Re: The Bug Thread
Hi,
My Arty crew went fishing .... ;)

Regards
Rishad
P.S.Think it is not a bug , Just enjoy it ...
My Arty crew went fishing .... ;)

Regards
Rishad
P.S.Think it is not a bug , Just enjoy it ...
Ten soldiers wisely led will beat a hundred without a head.
Last edited January 26, 2010 at 6:31 PM by funnyme
#23543
Re: The Bug Thread
A list of bugs I've come across that I haven't seen reported yet:
- The firebase doesn't seem to be considered a building for purposes of determining an annihilate victory.
- Played on Lyon (4) against two comps, one Soviet. Eventually, the Soviet comp sent a SU-100 across the center bridge. My camouflaged Paks failed to shoot at it until I ordered them to, so I suspect there's some issue with them recognizing it as a vehicle.
- The Soviet scoring, specifically "buildings", seems a bit off, as seen here.
- For some reason, I churned out a vet 1 Volksgrenadier squad from a forward barracks when I hadn't researched that yet. The squad remained one pip ahead until vet 3 and no other squads I built from that FB had the same issue.
Map issues:
- Orel: In the description, it should be "wreaking" not "wrecking".
- Minsk: The buildings with walls around them aren't garrisonable. Don't know if that's intentional.
Hope these help.
- The firebase doesn't seem to be considered a building for purposes of determining an annihilate victory.
- Played on Lyon (4) against two comps, one Soviet. Eventually, the Soviet comp sent a SU-100 across the center bridge. My camouflaged Paks failed to shoot at it until I ordered them to, so I suspect there's some issue with them recognizing it as a vehicle.
- The Soviet scoring, specifically "buildings", seems a bit off, as seen here.
- For some reason, I churned out a vet 1 Volksgrenadier squad from a forward barracks when I hadn't researched that yet. The squad remained one pip ahead until vet 3 and no other squads I built from that FB had the same issue.
Map issues:
- Orel: In the description, it should be "wreaking" not "wrecking".
- Minsk: The buildings with walls around them aren't garrisonable. Don't know if that's intentional.
Hope these help.
#23757
Re: The Bug Thread
mia.fodder wrote:
Kind of a small bug. But me and my friends use Ventrilo to chat and you can't use push to talk when playing Eastern Fronts.
No idea why it stops it
Run vent "As Admin"
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#23890
Re: The Bug Thread
http://www.gamereplays.org/companyofheroes/replays.php?game=25&tab=popular&show=details&id=108243&st=0#disc
^Check this one out. IS-2 has main gun destroyed. When repaired, it's still not firing. It happens near the end of the replay.
Also: Russian infantrymen, don't suffer from fatigue after fire up, as the other armies. From what I know, it is not intentional right?
^Check this one out. IS-2 has main gun destroyed. When repaired, it's still not firing. It happens near the end of the replay.
Also: Russian infantrymen, don't suffer from fatigue after fire up, as the other armies. From what I know, it is not intentional right?
#23902
Re: The Bug Thread
funnyme wrote:
Hi,
My Arty crew went fishing .... ;)
Regards
Rishad
P.S.Think it is not a bug , Just enjoy it ...
Nahh it's the Chinese(??) they are aiming at;-)
"The object of war is not to die for your country but to make the other bastard die for his."
George S. Patton
"War does not determine who is right - only who is left."
Bertrand Russell.
"Everything that have a beginning, do have an end."
Me.
George S. Patton
"War does not determine who is right - only who is left."
Bertrand Russell.
"Everything that have a beginning, do have an end."
Me.
#24116
Re: The Bug Thread
#24124
Re: The Bug Thread
That is intended.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#24135
Re: The Bug Thread
Sometimes axis call in units eg.King Tiger, Luftwaffe infantry, 88 guns etc. turn up on the battlefield with bright pink uniforms or paint jobs in the EF mod, a small but distracting bug.
#24162
Re: The Bug Thread
After the patch 1.01, soviet tank IS2 cant be dug round...There is no icon for this operation....Pls fix it...
(when playing for the third doctrine)
(when playing for the third doctrine)
#24218
Re: The Bug Thread
Zuzundra wrote:Read the changelog of patch 1.01, "Rolling Fortress" has changed to "Salvage Mechanics" (Or "Mechanics Salvage", not sure. :D), but they missed to translate/change the name and description. Makes Mechanics repair wrecks like the Bergetiger.
After the patch 1.01, soviet tank IS2 cant be dug round...There is no icon for this operation....Pls fix it...
(when playing for the third doctrine)
http://cheezburger.com/View.aspx?aid=1616340224
#24356
Re: The Bug Thread
I can confirm that "the red tide" does not work when I used propaganda doctrine or even breakthrough. It happened a few times already.
#24465
Re: The Bug Thread
my friend said
after patch is out
American rangers , airbornes cant call over 3 squad
plz check
after patch is out
American rangers , airbornes cant call over 3 squad
plz check
#24473
Re: The Bug Thread
Not sure if anyone has caught this:
Sniper Ace will not decrew a soviet AT gun with the jerrys take it over.
Post Merge: [time]1264757074[/time]
Sorry for the double post.
Mortar fire Decrews russian Mg bunkers guarding the HQ
Sniper Ace will not decrew a soviet AT gun with the jerrys take it over.
Post Merge: [time]1264757074[/time]
Sorry for the double post.
Mortar fire Decrews russian Mg bunkers guarding the HQ
Last edited January 29, 2010 at 9:24 AM by Champion
#24694
Re: The Bug Thread
the russian thing that makes your infantry sprint says click to launch Blitzkreg.
#24724
Re: The Bug Thread
The most noticeable and major bugs I have encountered in the 40+ games I've played:
1.) The command squad is suppressed and/or "slowed" under heavy MG fire during "fire-up". This happens to me about 30% of the time.
2.) When upgrading and building units at the same time, sometimes the finished unit will not deploy from the building (without pop cap limit). This has happened with infantry and tanks. About 15% of the time.
3.) The game randomly crashes and sometimes sync error is given. I've installed my files into the correct directory.
I don't know if other people who have maybe installed it wrong could affect everyone playing in the game.
1.) The command squad is suppressed and/or "slowed" under heavy MG fire during "fire-up". This happens to me about 30% of the time.
2.) When upgrading and building units at the same time, sometimes the finished unit will not deploy from the building (without pop cap limit). This has happened with infantry and tanks. About 15% of the time.
3.) The game randomly crashes and sometimes sync error is given. I've installed my files into the correct directory.
I don't know if other people who have maybe installed it wrong could affect everyone playing in the game.
#24768
Re: The Bug Thread
when AI mortar (and even Nebs) fire - there is no red dots in the fog of war
(like it does in the COH) - really hard to find the enemy
also= in CoH - if you use mortar barrage - you are likley to get counter mortared
- but in EF - even if NOT use barrage, the AI still
(in 4 diff games - wrecked train - me = USA vs Wermacht on Normal)
the AI mortar crew kills all 3 of my crew in one shot - no time to retreat -
this is IMHO a little toooooo deadly? (if not a bug)
(like it does in the COH) - really hard to find the enemy
also= in CoH - if you use mortar barrage - you are likley to get counter mortared
- but in EF - even if NOT use barrage, the AI still
(in 4 diff games - wrecked train - me = USA vs Wermacht on Normal)
the AI mortar crew kills all 3 of my crew in one shot - no time to retreat -
this is IMHO a little toooooo deadly? (if not a bug)
#24934
Re: The Bug Thread
Help I can't update my EF! It just sends you a n error report :(
Steam: xxredmaxx
A proud member of Ground Zero Gaming
A proud member of Ground Zero Gaming
#25257
Re: The Bug Thread
#25261
Re: The Bug Thread
guldan wrote:
I ask to excuse for bad knowledge of English.
At me problem here such character:
At Т-34, Т-70, Т-90 at hit in them of shell, occurs the following - continuous blinking of shades on the case and in point of hit of shell. To other technics of the given doesn't occur.
Turn off Object Scaring in Options.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#25275
Re: The Bug Thread
#25297
Re: The Bug Thread
1.03
When the command squad being garrisoned in building the recharge time for callin arty freeze (not sure about other abilities but might be the same).
When the command squad being garrisoned in building the recharge time for callin arty freeze (not sure about other abilities but might be the same).
#25350
Re: The Bug Thread
Strelky Squads don't get the option to choose ppsh41 or DP's it automatically gives DP's
#25441
Re: The Bug Thread
Problem with the DP's description:

(Probably because of the french translation)

(Probably because of the french translation)
#25462
Re: The Bug Thread
BUG: HQ allows queueing of multiple COMMAND SQUADS, even though there is a limit of one COMMAND SQUAD
http://lh3.ggpht.com/_-FEbaHoE_PE/S2bB4-NVNDI/AAAAAAAACWw/C8NcMIJ4Kwo/s912/relic00233.jpg
Post Merge: [time]1265026177[/time]
BUG: RUSSIAN OUTPOST INVINCIBLE!
http://lh5.ggpht.com/_-FEbaHoE_PE/S2bEH_c_xBI
/AAAAAAAACXM/e9S85VG3u4I/s912/relic00232.jpg
When it gets to about 2% health it stays there no matter how much damage is thrown at it.
http://lh3.ggpht.com/_-FEbaHoE_PE/S2bB4-NVNDI/AAAAAAAACWw/C8NcMIJ4Kwo/s912/relic00233.jpg
Post Merge: [time]1265026177[/time]
BUG: RUSSIAN OUTPOST INVINCIBLE!
http://lh5.ggpht.com/_-FEbaHoE_PE/S2bEH_c_xBI
/AAAAAAAACXM/e9S85VG3u4I/s912/relic00232.jpg
When it gets to about 2% health it stays there no matter how much damage is thrown at it.
Last edited February 1, 2010 at 12:09 PM by beserka
#25497
Re: The Bug Thread
#25602
Re: The Bug Thread
Hi!
Thanks for this great mod. I discovered that when you try watching a replay in EF(downloaded from the net, vanilla CoH), i get a sync error. The replay starts but all i can watch is pretty weird, only pioneer squads are moving around, no building is set up ... Watching in vanilla Coh shows the correct replay. Is this a bug or a mod issue?
Keep up the good work!
Thanks for this great mod. I discovered that when you try watching a replay in EF(downloaded from the net, vanilla CoH), i get a sync error. The replay starts but all i can watch is pretty weird, only pioneer squads are moving around, no building is set up ... Watching in vanilla Coh shows the correct replay. Is this a bug or a mod issue?
Keep up the good work!
#25628
Re: The Bug Thread
In the patchnotes for 1.02, it said the medic truck had to be deployed to heal infy.
I played patch 1.02 w/o realizing there were 2 other patches so this may have been fixed, but it wasn't in the patch notes for 1.03/1.04
1) It still heals undeployed
2) it heals while moving now
I played patch 1.02 w/o realizing there were 2 other patches so this may have been fixed, but it wasn't in the patch notes for 1.03/1.04
1) It still heals undeployed
2) it heals while moving now
#25658
Re: The Bug Thread
Nothing major really...
The mechanic repair ability has the Bergetiger Icon and Description.
Both Red Banner Strelky options can be chosen if you que them up. (The other option only dissapears when the one chosen is complete)
This also applied to Command squads so you could have more than one, might have been fixed by now though.
Keep it up guys, and as always great work getting the updates out fast :)
The mechanic repair ability has the Bergetiger Icon and Description.
Both Red Banner Strelky options can be chosen if you que them up. (The other option only dissapears when the one chosen is complete)
This also applied to Command squads so you could have more than one, might have been fixed by now though.
Keep it up guys, and as always great work getting the updates out fast :)
#25673
Re: The Bug Thread
luz777 wrote:Ye, I noted that, after building the Red Banner Strelkies, first take the LMG, then PPSh, then you have both, if you click first on PPSh, then LMG disappears.
Nothing major really...
The mechanic repair ability has the Bergetiger Icon and Description.
Both Red Banner Strelky options can be chosen if you que them up. (The other option only dissapears when the one chosen is complete)
This also applied to Command squads so you could have more than one, might have been fixed by now though.
Keep it up guys, and as always great work getting the updates out fast :)
http://cheezburger.com/View.aspx?aid=1616340224
#25973
Re: The Bug Thread
I had my Sniper Team on camo and then put on observe, I then took off camo and tried to move (forgetting about observe) and my spotter could move! The attached image is to show the problem, but by accident before I had the spotter move half the map through Fog of War without revealing anything.
#26238
Re: The Bug Thread
#26431
Re: The Bug Thread
A British HQ truck placed in the soviet HQ area (even un-setup) makes it so the soviet player cannot build buildings in his territory. Does not recognise as HQ sector and says "must build in HQ territory". Can still build buildings in allied HQ sectors.
Also, guards will sometimes become suppressed.
Also, guards will sometimes become suppressed.
If you get into an argument with me, you're wrong.
#26447
Re: The Bug Thread
Hi,
The eyes of the tank hunters are missing ...

Regards
funnyme
The eyes of the tank hunters are missing ...

Regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.
#26494
Re: The Bug Thread
And the Mosin looks like a toy (Orange barrel lol)
#26539
Re: The Bug Thread
Hiya, first off: Great expension. I won't even call it a mod. Just great work.
Just played my first game vs a mate. I was PE.
I tried to use the thread break ability vs an IS-2 (twice), but it didn't work.
Both attacks were head-on at max range, but normally that doesn't make a difference.
Have not tried it yet vs other Russian tanks.
grtz
Just played my first game vs a mate. I was PE.
I tried to use the thread break ability vs an IS-2 (twice), but it didn't work.
Both attacks were head-on at max range, but normally that doesn't make a difference.
Have not tried it yet vs other Russian tanks.
grtz


