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The Bug Thread

Bugs & Tech Support

#19766

The Bug Thread

Please post all GAME BUGS in here (No Launcher/Install/Start-up etc!). So only ingame stuffs, eg. let's say that "Ability X does not work at all!".

Confirmed Bugs:

  • Guard and Tank Guard Reinforce and Smoke Grande hotkeys collide.

  • Icon for "Not One Step Back" is Propaganda War

  • ZiS-2 AT gun uses American AT gun icon

  • Select Control (double clicking) is the same for Sniper and Command Squad

  • Entering Observer Mode with A sniper team, only the sniper becomes immobile and you can move your spotter around.

  • While in Observer Mode and the spotter dies, you cannot exit observer mode.

  • When the su100 (SU-85 also? medic truck also? Katyusha also?) blows up, only the treads are destroyed. the tank body stays fine. Wouldn't be a problem if the "wreck" could be destroyed.

  • When Destroying the Mortar or the ZiS-2 the crew survives, and when you reinforce the heavy weapon magically reappears.

  • Cottbus, and would like to point out that the name on the loading screen should be "nbeerbower", not "JimboSmith".

  • Sometimes the partisans lost their skill to infiltrate, this seems to happen after reinforcing

  • Sometimes small arms weapons are unable to destory the last HP on Outposts (likely 5% bug)

  • The price of un-upgraded Mortars and AT-guns are too low.

  • The SU-100 miodel has some smaller bugs



Unconfirmed Bugs:

  • Red Tide doesn't work - I belive this is only on some units, such as most armoury upgraded units, will be looked into.

  • The For the Mother Land puts them into sprint mode not breaking suppression instead of a similar run up mode that would.




Not Fixable:

  • If you Upgrade a unit, at the same time your building that unit, it will bug out and not produce causing it to get stuck in the barracks/ Tank depot


Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Last edited January 27, 2010 at 8:24 AM by Rizz

#19789

Re: The Bug Thread

Just collected these from the forum:

Guard smoke nade hot key is "R" which is the reinforce hot key

If you Upgrade a unit, at the same time your building that unit, it will bug out and not produce causing it to get stuck in the barracks/ Tank depot

The icon for "not one step back" turns into the Wehr forced retreat symbol in the area where you select it, rather than the mother russia one on the command tree.

ZIS AT gun uses the american 57mm icon

Once you've won a game the "Victory" box that appears is the one used for Wehr.

The Command squad's Heroic Charge does not affect Ingenery, which seriously hurts when playing Urban Combat (and thus using Ingenery as a combat force).

When in Observer mode with the sniper squad, and the spotter dies you cant turn the ability off

two russian players  went down the same tech tree (Propaganda) and the other guy dropped out of the game. I then see that the CPU replacement is calling in Partisans.
Forum post image

Last edited January 21, 2010 at 10:32 PM by Jimbosmith

#19834

Re: The Bug Thread

First of all: congratulations!! You made a fantastic mod, best mod I've ever seen for any game! Absolutely amazing  ;D
Been playing 6 hours with a friend of mine, awesome mod!!

Just found one little bug: when you call in the IL2's rocket barrage which is awesome the planes appear to be typhoon's instead of IL2's.
#19933

Re: The Bug Thread

when the su100 blows up, only the treads are destroyed. the tank body stays fine.  wouldn't be a problem if the "wreck" could be destroyed.  i had one on a bridge and couldn't kill it with my is2.  it also cannot be run over
#20029

Re: The Bug Thread

1. most important imo: the command squad can call down the flares from their artystrik and then move to cancle the animation (no arty is comming and the cd is reset immediately) = infinit flares, one never knows when its a real arty strike or a fake strike = really gamebreaking bug/balance issue

2. the outpost seems not to be destroyed without heavy weapons ( e.g. shreck tankgun etc)
4 squads of pgs and 2 ihts did not manage to finish it off and the ability to reinforce remained
#20082

Re: The Bug Thread

ZIS-2 AT gun, when upgraded, says it costs and additional 150 mun to activate for 10 sec. Didnt catch if it actually charged me the 150, but if it did, that just seems wrong.
#20095

Re: The Bug Thread

Installed game, and when I play Eastern front, TS won't work. Doesn't happen in regular COH.
#20098

Re: The Bug Thread

TS? Teamspeak?
Either way, please make a new thread, sounds more like a technical problem then a bug.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#20133

Re: The Bug Thread:AT-gun

Have only one game to check italian translation.Good Russian speach.Funny job, men.(OP but funny)

Now the bug(hope on right place on forum):
enemy kills 3/4 men of AT-gun's crew and destroyed the gun.I moved survival man near an outpost and reinforce the squad.Well:when 4th man recalled the gun magically appears (I have replay if necessary)

In CoH aggiungetemi agli amici (nick ITAKAlanPizza).
Forum post image

Last edited January 22, 2010 at 9:16 AM by ITAKAlanPizza

#20136

Re: The Bug Thread

I don't know if its a bug or not but... Sometimes i get lag and when it stops laggin' my is-2 get super speedy... only the is-2 not the other units...

Nice russian speech but... :D its kinda what the US units say "lets do this for uncle Sam" ... only translated in russian and its a bit modern the speech i mean
in 1945 there weren't some words that are used :D i think and others.

And one last thing... In the lobby it showed me the British flag instead of the Soviet when i choose the russians it still was the Soviet faction but the flag was British and when i got defeated it showed the wehr pic for defeat 

Last edited January 22, 2010 at 9:00 AM by Pointwolf

#20144

Re: The Bug Thread

defeat pic is something that is not done yet.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#20201

Re: The Bug Thread

Hi,

Hi the starting ESovite Engg have a Count of 1 in their ICON , Is it intentional or should it be more .The other crew figures are depicted correctly .

The Officer Call in arty only drops the smoke  the shells dont fall once the enemy has moved , Think it has been reported already .

Also, The trench Faceing direction is not known , Thus some time when you get the crews to crew them they have the backs to the enemy .How can we assertain the facing direction ..

Regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.

Last edited January 22, 2010 at 12:25 PM by funnyme

#20268

Re: The Bug Thread

When SU-100 or Medic truck is being exploded it doesn't disappear from the map and doesn't turn into debris: it is impossible to run over it and clear with heavy tanks, it just stays in the normal, undamaged form and blocks the way. Please, see to it. Other than that it's great mod, I love city combat tactic!
#20301

Re: The Bug Thread

KV-2 Heavy Artillery tank has no limit on the number you can call in.

Pak's & 58mm AT-guns share the same sound as the Russian AT-gun.  Calliope has a new sound. 105mm Howitzer has a new sound.

*edit* Also i didn't think the Russians was supposed to be able to pick up "heavy weapons", but they pick up
panzershreks and bazookas fine.

Last edited January 22, 2010 at 12:39 PM by pamp

#20457

Re: The Bug Thread

The Russian tanks could drive through barriers.
#20478

Re: The Bug Thread

Dunno if it counts as a bug, but Ventrilo does not work (you cant talk) when you are ingame and you have Win 7. All of my friends who got Win 7 could not get it to work either. I have never had any problems with that in any other game so I guess it is related to Eastern Front!
#20492

Re: The Bug Thread

Start Ventrilo as "Run as Admin"
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#20534

Re: The Bug Thread

When the German player recrew a Russian heavy weapon he cannot retreat it.

The Red Tide ability does not seem to work at all.

The For the Mother Land puts them into sprint mode not breaking suppression instead of a similar run up mode that would.

Cannot think of any other then the ones already listed great mod guys.
Forum post image
#20632

Re: The Bug Thread

Not deeming it worthy of having it's own thread-

I originally made Cottbus, and would like to point out that the name on the loading screen should be "nbeerbower", not "JimboSmith".

Thanks.  ;)
#20634

Re: The Bug Thread

the Katjuscha wrecks blocks the road and cannot be defeat with heavy tanks like panther, kingtiger.

at the 6player map leningrad tanks like panther or bigger cant pass the way at middle island between fuel sector and the building left from it
#20638

Re: The Bug Thread

QuoteNot deeming it worthy of having it's own thread-

I originally made Cottbus, and would like to point out that the name on the loading screen should be "nbeerbower", not "JimboSmith".




yeah i reported that to dragon, dont know why it ended up like that lol
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#20710

Re: The Bug Thread

SU-85 has a drawing of SU-76
I believe in one thing only, the power of the human will. © Joseph Stalin
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#20735

Re: The Bug Thread

dont know if its a bug or a "feature"
sniper artillery call in is not on a global timer
i.e. u got lets say 5 sniper squads = 5 times FOO (if not more) for 100 mun!
lol?
also sniper damage to schwimm/ketten/bike seems bugged
i had 2 sniperteams in houses shoot a wehr schwimm in 4 salvos O_o
#20955

Re: The Bug Thread

After a few minutes, my game sound repeats and it freezes.

I can confirm the medical truck not being destroyed. I tjust sits there. You can't use it but sits there as a normal icon not a debri icon.
#21037

Re: The Bug Thread

ISU-152 doesn't have an icon on the shield.
Tank Hunters have a wrong yellow description about efficiency.
I believe in one thing only, the power of the human will. © Joseph Stalin
Forum post image
#21050

Re: The Bug Thread


Hey guys, Fantastic mod, really enjoying it, going to donate to your charitable cause as well as my way of saying thanks :).

The one minor bug ive seen is with the ISU-152,when you put it into 'lock-down',static mode (I forget the term used in the game) there is no icon on the ground to signify it is in this state of immobility.

The original special german tanks that can go into this state have a large compass thing on the ground below them to signify they are currently immobile.

Many thanks.

John
#21086

Re: The Bug Thread

Sometimes the partisans lost their skill to infiltrate ! Then the button to infiltate is complete,clean lost !

thx for the best mod ever !
#21133

Re: The Bug Thread

Hehe thanks for the 1v1 auto possibility to play against brits and us. ^^

But i found a bug, where the command post was sometimes indestructable while shooting at it with infantry.
#21219

Re: The Bug Thread

i have a stupid bug here, which is pissing me a bit off :(

I can play maps just fine from EF (berlin and so on).
But when i try to start a map from the original COH (Gilroys Harbor) The game crashes about 4 minutes in game, rigth after i have chosen my doctrine?
I just get the message: You have been defeated.
#21291

Re: The Bug Thread

propaganda war doesnt seem to work vs russians at all...
#21302

Re: The Bug Thread

LeRagpicker wrote:
propaganda war doesnt seem to work vs russians at all...


Hi,
as you see I'am not a member of the EF-developer at all. Maybe this isn't a bug, but rather the consequence of the fact, that they can't retreat at all.
#21688

Re: The Bug Thread

Rizz wrote:

Not Fixable:

  • If you Upgrade a unit, at the same time your building that unit, it will bug out and not produce causing it to get stuck in the barracks/ Tank depot





Hi, what does "not fixable" mean? Does it mean that we have to upgrade the unit, wait for the upgrading to finish, then build it?

Other bugs that I can confirmed among this bug thread:

1) Medic truck debris bug -- debris doesn't look like a wreck.

2) IL2 airplane has P47 model.

3) Captured Soviet mortar by Germans cannot retreat.

4) New: When watching replay of past Soviet games, the icon of Soviets is displayed as British flag instead.

5) New: Not sure if bug, but US 57mm AT has the sound of Soviet AT gun. Similarly other sounds have changed, e.g. Flak 88. Confusing.

Last edited January 24, 2010 at 3:58 AM by Fivestargeneral

#21706

Re: The Bug Thread

Reporting a minor bug:

To Reproduce:

As Soviet: 1) reinforce sniper squad at outpost while single sniper is hidden in camoflauge

Resulting Bug: single sniper in camo is then not movable, and changing to camo for that unit goes back and forth -one unit is camo while the other is not

This is a minor bug - it can be avoided by not being in camo when reinforcing sniper squad

This is my first post - many thanks for the great mod!!! Really GREAT work!!!  If this were an official expansion (after a little polish)-it would surely have sold very well  :)
#21874

Re: The Bug Thread

Hi guys I've noticed some bugs but I don't know if they are allready known so forgive me if im reposting something or if it is allready solved in the new patch :D .

1) if the heavy-weapon of a heavy-weapon crew is destroyed and the heavy-weapon-crew survives you can reinfroce 'em and then they are able to recrew any other heavy-weapon (if they are not reinforced to the full amount of 5 and their heavy-weapon apears again) but when you do this (recrew any other heavy-weapon with your heavy-weapon-crew) the game crashes.

2) the "red-tide" works but not for infantry wich is upgraded with an upgrade from the "armoury"
"No battleplan ever survives contact with the enemy"
-Murphy's laws of combat
#21911

Re: The Bug Thread

sniper team cant be crushed with tanks when they are stationary it seems...
#21983

Re: The Bug Thread

Upgradet ZiS-2 AT Gun hasn't  the "Armor piercing" ability.
Forum post image

An apple a day keeps the doctor away ;)
#22015

Re: The Bug Thread

GreenApple wrote:
Upgradet ZiS-2 AT Gun hasn't  the "Armor piercing" ability.

Passive Ability.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#22079

Re: The Bug Thread

Well i have checked again and "Yes" the Soviet vehicles vetpips are much bigger than the german/american vehicles vetpips.It seems that the black border aorund them is bigger.
Forum post image

An apple a day keeps the doctor away ;)
#22220

Re: The Bug Thread

"The Red Tide" can't respawn "Sturmovie Ingenery"
Im not very sure but you have to test that.
#22236

Re: The Bug Thread

I can't even start the mod. It says it cant find the target language.
#22340

Re: The Bug Thread

Noticed a small bug when building the T-70.  When it builds, it goes invisable for around 2seconds?  Then it re-appears. 
#22349

Re: The Bug Thread

Hi guys,

the ability "Rolling Fortress" has no effect on the tank it should take. I forgot the name of the tank, but the description was like, that the tank and its crew is able to dig in, but when I click on that tank, there's no ability to use.

Kind regards, Ultimate!
http://cheezburger.com/View.aspx?aid=1616340224
#22367

Re: The Bug Thread

Rolling Fortress was changed in 1.01 (read the changelog), however I believe our Localization team missed to update the text.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#22371

Re: The Bug Thread

Rizz wrote:
Rolling Fortress was changed in 1.01 (read the changelog), however I believe our Localization team missed to update the text.
If the Localization Team missed translating it, could you tell me what this ability is for?
Faction Design
* Replaced Rolling Fortress with Mechanics Salvage.

Thanks in advance, kind regards, Ultimate.
http://cheezburger.com/View.aspx?aid=1616340224
#22380

Re: The Bug Thread

Oh yes, I almost forgot.  Commisars don't kill any of their conscripts when using the unsupression ability.
#22382

Re: The Bug Thread

This seems to be a visual bug, but if you look at the partisans, some of them are wearing what appears to be an officers cap that isn't displaying correctly.  Shouldn't they be wearing black berets?
#22446

Re: The Bug Thread

UltimateTobi wrote:
Rizz wrote:
Rolling Fortress was changed in 1.01 (read the changelog), however I believe our Localization team missed to update the text.
If the Localization Team missed translating it, could you tell me what this ability is for?
Faction Design
* Replaced Rolling Fortress with Mechanics Salvage.

Thanks in advance, kind regards, Ultimate.


Same ability that Bergetiger has (repair destroyed vehicles)
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#22541

Re: The Bug Thread

So I suppose it should be there

In 1.01 the soviet sniper did not snipe wehr weapons crew (paks, nebels) and he did damage to the weapons instead (still sniping mg/mortar crews).
#22615

Re: The Bug Thread

I just now in game noticed that The Red Tide doesnt work. I rushed 5 squads into death... none re spawned  :(
#22621

Re: The Bug Thread

KyleD531 wrote:
I just now in game noticed that The Red Tide doesnt work. I rushed 5 squads into death... none re spawned  :(


Do you remember what kind of squads they were? Because I had some guards get respawned by Red Tide just today.