#26312
Re: Ostheer Special Unit: Sturer Emil
luz777 wrote:
@Saavedra: Have you ever played a WWII game where the special unit wasn't some sort of big bad ass tank? Besides, fitting with the "expansion" theme, dont you think having big tanks towards the end of a doctrine tree fits with the feel of the game?
I think RIPPING OFF other games (including Company of Heroes itself, which already has the Marder, the M10 and the Stug as badly-armored tank destroyers) is not fitting.
QuoteBesides, most people seem to think its quite an original take on the idea of a heavy tank destroyer, what with the paper thin armour and suchlike.
It´s not original when you already have THREE such units in the game (and one in EF so far, the SU-85), and all they are voting for now is a more powerful but more weakly-armored version of them, based on a model of which there only were two vehicles, no less.
I have three better ideas than that:
- The equivalent of the Russian Sniper Ace. If we have Vassily, we can have Konig too. Instead of giving him stickies, give him stun grenades to face off against Recon Tommies and Soviet infantry blobs that will try to hunt him down.
- Armored mine-clearing vehicle with large detection and line of sight. Something like an unarmed Churchill meant to spearhead armored thrusts. Think the mine-clearing tank from the Sebastopol mission of Men of War. No weapons, but great detection and LOS so it can detonate mines and detect hidden units like the cloaked snipers.
- Tank Hunters. Infantry squads that can ambush, button an enemy vehicle, and throw AT nades at them. Bren squads and Pgrens with AT nades all in one (note that AT nades do not cripple enemy vehicles like stickies do).
These ideas are all more original than getting YET ANOTHER damn super-heavy tank.



