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2.300 Bugs

Bugs & Tech Support

#154408

2.300 Bugs

Hi all,

First off, thanks so much for the mods on making the release! I will be reporting some bugs that I found as Ostheer (Army Fortress Sections) I am using 2.602.

- Bugs
0 The Medic Upgrade for Landsers (and perhaps other infantries) are not available. I upgraded to Vet 2 and 3 and I still cannot see the medic bag.
0 The Sector Heal for Army Fortress (The the doctrine beside Panzernest) does not work, and the sector is not shown in green when you have Panzernest/ Field Hospital (except the HQ).
0 Field Hospitals cannot reinforce units.

- Not bug
0 I wonder, is the AT Grenade (Half-something) is no more, is it?

- Typing Error/ Blank
I think the error on typing or BLANK does not affect the gameplay that much, just for information :>

= Artillery Barrage (the middle doctrine) is BLANK.
= Most doctrines branch is BLANK.

Maybe there are some others but so far I only tried for one run.

Hopefully the fix will be soon :>
#154410

Re: 2.300 Bugs

I also wonder about medic vet. It now has a crane icon, so, maybe now it's a logistic uprgade?
About that AT magnetic grenade (Haftlonggermanwordung, the HHL, to be short), the panzerfusiliers now have it, it replaces their panzerfaust. Now I think, only the Brandenburgers of the whole OH use pzfausts, am I right?
#154416

Re: 2.300 Bugs

Grand wrote:
I also wonder about medic vet. It now has a crane icon, so, maybe now it's a logistic uprgade?
About that AT magnetic grenade (Haftlonggermanwordung, the HHL, to be short), the panzerfusiliers now have it, it replaces their panzerfaust. Now I think, only the Brandenburgers of the whole OH use pzfausts, am I right?

I'm not sure if the descriptions were corrected before the release, but yes. the new veterancy is logistic veterancy. The bonuses make using abilities like grenades cheaper, aswell as lowering the manpower upkeep and reinforcement cost of your troops.

And yes, you're right. Brandenburgers are the only unit that can use the panzerfaust (which is the stronger panzerfaust 100 that deals more damage to enemy vehicles). With the release of the Stadtkampf reward doctrine, Straftrupps will be the 2nd unit that can use it. We chose to make the panzerfaust 100 a special weapon instead of making it widely available to the Ostheer troops.
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Abuse is abuse and has to go.
#154428

Re: 2.300 Bugs

I have took care of the medic upgrade for Landsers and some other squads that have it missing. I also fixed the field hospital lack of reinforcement. The only thing left is the fortress thingy.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154429

Re: 2.300 Bugs

Problem I am having is that the texture of the dead Landsers is that of the Landser squad leader.
Is anyone else experiencing this?

And another related question.
Art and model changes part of the patch 2.3 change list states : * Fixed texture selection for Landser squad.
What exactly does this mean?
#154434

Re: 2.300 Bugs

When recovering a wrecked T-34/85 with a Famo, it doesn't get a beutepanzer skin. Also, the description of the MP40 upgrade for the Landsers mentions Panzerfusiliers instead.

Also, what benefits does the technician veterancy give to Strumpioneers? Since they already have repair by deafult, is it improved or something?
#154435

Re: 2.300 Bugs

Sorry, now I'm a bit confused...
QuoteI'm not sure if the descriptions were corrected before the release, but yes. the new veterancy is logistic veterancy. The bonuses make using abilities like grenades cheaper, as well as lowering the manpower upkeep and reinforcement cost of your troops.

Does that mean the Medikit option does not exist anymore and was replaces by logistics? The logo IS a crane, and there is none for Medikits otherwise. 'Cause I seem to have read that the effects of the Medikits had been changed. Btw, I've tried giving Medikits to all kinds of Infantry (crane-button), but none actually get any.
Also...
QuoteI have took care of the medic upgrade for Landsers and some other squads that have it missing. I also fixed the field hospital lack of reinforcement. The only thing left is the fortress thingy.

Does this mean, it will be fixed in the next Patch/Steam-upload?

If I got it right, then the only possibility for OH to heal troops (apart from the Fortress-doctrine) is, to build a Medic-emplacement in the HQ-area, yes?
Seems to me that not being able to heal troops actively is quite a drawback, especially because OH doesen't have the numbers of the Americans or Soviets to compensate for losses...

On a positive note, there don't seem to be as many as 2300 bugs as the title of the post implies...  ;)
(Yes, version, I got it)
I did find others but these seemed of most immediate importance to me.
Also, thanks for all your efforts to make this game plenty more awesome.
#154436

Re: 2.300 Bugs

@JustDOit8
I'll fix it later, that is correct. That means the texture had some issues and were fixed.

@Captainloco6
I see, thanks for the heads up.

@Aspviper
And about what you ask:

1) Nope.

2) Nope.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154441

Re: 2.300 Bugs

Enrique wrote:
I have took care of the medic upgrade for Landsers and some other squads that have it missing. I also fixed the field hospital lack of reinforcement. The only thing left is the fortress thingy.

I'm sorry but I don't understand what you meant with "I've fixed it". I downloaded the new version a couple of hours ago and still couldn't reinforce from the field hospital..
#154442

Re: 2.300 Bugs

Unfortunately you won't, because we don't release a version just to fix one bit, we will release a patch later after getting more issues to fix.

It seems you are new so you wouldn't know, but when I say that it means I fixed it in the internal version :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154452

Re: 2.300 Bugs

Enrique wrote:
Unfortunately you won't, because we don't release a version just to fix one bit, we will release a patch later after getting more issues to fix.

It seems you are new so you wouldn't know, but when I say that it means I fixed it in the internal version :).

Oh okay, I thought it'd be something like that  :) Otherwise yeah, I'm new to the forum but have been playing the game and this great mod from the beginning  ;)

Otherwise the patch is cool, I just think you should have left the bunkers as they were and the healing station should be an upgrade like before, cause now Ostheer doesn't have a fixed emplacement any more.

Any news when the fix might be released?

Last edited September 11, 2014 at 9:30 PM by Lutzow

#154454

Re: 2.300 Bugs

Well, only the conscripts-lack-of-building-animations issue and the missing translations remain. I'm not sure how much time will take to finish the translations, but I will submit them tomorrow so the translators can work.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154455

Re: 2.300 Bugs

Aspviper wrote:
Sorry, now I'm a bit confused...
QuoteI'm not sure if the descriptions were corrected before the release, but yes. the new veterancy is logistic veterancy. The bonuses make using abilities like grenades cheaper, as well as lowering the manpower upkeep and reinforcement cost of your troops.

Does that mean the Medikit option does not exist anymore and was replaces by logistics? The logo IS a crane, and there is none for Medikits otherwise. 'Cause I seem to have read that the effects of the Medikits had been changed. Btw, I've tried giving Medikits to all kinds of Infantry (crane-button), but none actually get any.
Also...
QuoteI have took care of the medic upgrade for Landsers and some other squads that have it missing. I also fixed the field hospital lack of reinforcement. The only thing left is the fortress thingy.

Does this mean, it will be fixed in the next Patch/Steam-upload?

If I got it right, then the only possibility for OH to heal troops (apart from the Fortress-doctrine) is, to build a Medic-emplacement in the HQ-area, yes?
Seems to me that not being able to heal troops actively is quite a drawback, especially because OH doesen't have the numbers of the Americans or Soviets to compensate for losses...

On a positive note, there don't seem to be as many as 2300 bugs as the title of the post implies...  ;)
(Yes, version, I got it)
I did find others but these seemed of most immediate importance to me.
Also, thanks for all your efforts to make this game plenty more awesome.
I just asked again and the lack of medikits for infantry and it is intended. And about the medic emplacement... yes, it only heals when it is built on the command area.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited September 11, 2014 at 9:38 PM by Enrique 'Blackbishop' E.

#154459

Re: 2.300 Bugs

Miles wrote:
[...]
0 The Medic Upgrade for Landsers (and perhaps other infantries) are not available. I upgraded to Vet 2 and 3 and I still cannot see the medic bag.
0 The Sector Heal for Army Fortress (The the doctrine beside Panzernest) does not work, and the sector is not shown in green when you have Panzernest/ Field Hospital (except the HQ).
[...]
These were removed on purpose, so they aren't bugs.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited September 11, 2014 at 10:17 PM by Enrique 'Blackbishop' E.

#154543

Re: 2.300 Bugs

I keep getting the "fatal ai error execution paused" error.

I've played 5 games so far on this new patch - and every single one ends up with the same error after about 10-15 minutes. My allies are always American, I've individually fought the panzer elite, Ostheer and default German army and it all results in the same problem.
#154546

Re: 2.300 Bugs

Enrique wrote:
Miles wrote:
[...]
0 The Medic Upgrade for Landsers (and perhaps other infantries) are not available. I upgraded to Vet 2 and 3 and I still cannot see the medic bag.
0 The Sector Heal for Army Fortress (The the doctrine beside Panzernest) does not work, and the sector is not shown in green when you have Panzernest/ Field Hospital (except the HQ).
[...]
These were removed on purpose, so they aren't bugs.


I see, so it also means that the medic upgrade is no more for Ostheer except you choose the first doctrine right?

Hope there will be a temporary patch as the reinforcement bug for field hospital might affect gameplay a bit.

I also found some bugs:

- Snowman Grenadiers and Grenadiers (Wehr) has bug, where the first aid station produces grenadiers and the barracks provide snowman grenadiers, and grenadiers has no effect on the vet upgrade in Kampkraft Center (but the snowman does XD)
- Soviet's Katyusha sometimes cannot barrage, it shows that 'Ability is active' but it is not firing. (1 out of 4 Katyushas)

Hope it helps :>
#154547

Re: 2.300 Bugs

The grenadiers have vet, just that the icons are barely visible. The Katyusha not firing is a bug from Relic's engine. We can't fix it and it happens when firing on uneven terrain.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154555

Re: 2.300 Bugs

Miles wrote:
Enrique wrote:
Miles wrote:
[...]
0 The Medic Upgrade for Landsers (and perhaps other infantries) are not available. I upgraded to Vet 2 and 3 and I still cannot see the medic bag.
0 The Sector Heal for Army Fortress (The the doctrine beside Panzernest) does not work, and the sector is not shown in green when you have Panzernest/ Field Hospital (except the HQ).
[...]
These were removed on purpose, so they aren't bugs.


I see, so it also means that the medic upgrade is no more for Ostheer except you choose the first doctrine right?

Medic vet is gone. It's replaced by supply vet, which lowers reinforcement costs and ability costs.
The field hospital heals allied units when you build it in your base sector.
Quote
Hope there will be a temporary patch as the reinforcement bug for field hospital might affect gameplay a bit.

Which reinforcement bug?
Forum post image
Abuse is abuse and has to go.
#154556

Re: 2.300 Bugs

So, the field hospital no longer can reinforce, that's new to me. I thought it was a bug.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154558

Re: 2.300 Bugs

Enrique wrote:
So, the field hospital no longer can reinforce, that's new to me. I thought it was a bug.

Seriously? Why was the reinforcement canceled? Pls put it back  :P
#154562

Re: 2.300 Bugs

The reasoning in a nutshell is:

"Ostheer is an offensive faction, and as such it doesn't require field hospitals to help them push enemies because they are already good on that. Besides, there is not a single buildable structure that retrieve wounded soldiers (US medic tent, CW CCS) that gives such feature, not to mention it cannot be damaged by small arms like a Wehr bunker and this building requires an upgrade to retrieve wounded and a Command Tree upgrade to make it reinforce infantry and it is a defensive faction which of course, Ostheer is not."

Although I can't help but agree on that line of thought. Ostheer should focus on the offensive and it becomes some sort of defensive when using fortress tree.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154568

Re: 2.300 Bugs

Hendrik wrote:

Medic vet is gone. It's replaced by supply vet, which lowers reinforcement costs and ability costs.
The field hospital heals allied units when you build it in your base sector.
Quote
Hope there will be a temporary patch as the reinforcement bug for field hospital might affect gameplay a bit.

Which reinforcement bug?

Medic station/ Field hospital will be able to reinforce or not, seems it is a bit confusing on the descriptions too.

I think without the field hospital option, it makes it is not useful as offensive, as your reinforce option is only the halftrack, compared to Soviets (outpost upgrade outside base), US, Wehr, PE (barracks upgrade and halftrack), Brits (moveable HQ). PE is also offensive but seems that they have more reinforcement and healing options when it is compared with Ostheer.

Ostheer infantry is not that tough as PE in early to mid stage and with very limited reinforcement ability it makes that using Ostheer need to be a very advanced player.  The logistic upgrade will be less useful if there is no halftracks for them. My 2 cents :>
#154571

Re: 2.300 Bugs

Miles wrote:
Hendrik wrote:

Medic vet is gone. It's replaced by supply vet, which lowers reinforcement costs and ability costs.
The field hospital heals allied units when you build it in your base sector.
Quote
Hope there will be a temporary patch as the reinforcement bug for field hospital might affect gameplay a bit.

Which reinforcement bug?

Medic station/ Field hospital will be able to reinforce or not, seems it is a bit confusing on the descriptions too.

I think without the field hospital option, it makes it is not useful as offensive, as your reinforce option is only the halftrack, compared to Soviets (outpost upgrade outside base), US, Wehr, PE (barracks upgrade and halftrack), Brits (moveable HQ). PE is also offensive but seems that they have more reinforcement and healing options when it is compared with Ostheer.

Ostheer infantry is not that tough as PE in early to mid stage and with very limited reinforcement ability it makes that using Ostheer need to be a very advanced player.  The logistic upgrade will be less useful if there is no halftracks for them. My 2 cents :>

Hmm, you got a Point there. The reason why the reinforcement Option is gone is because the medic Emplacement works like the Wehrmacht bunker. On top it offers healing (in base) and an option to reinforce from it. Wehrmacht Needs fortify the Perimeter from def doctrine to do that. So, we concluded that the non-doctrinal Ostheer medic Emplacement is too useful compared to the bunker, and the reinforcement Option got scrapped. Especially since the Ostheer can push more compared to Wehrmacht earlygame and thus secure territory easier - especially in teamgames. In 1v1 this isnt that much of a Problem (also the maps are much smaller).

I'll roll up the Topic internally once more, maybe we'll find a suitable solution for this.

Greetings
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Abuse is abuse and has to go.
#154572

Re: 2.300 Bugs

And also don't forget he OH can now upgrade civilian buildings into forward barracks. Although this can be not useful on maps with no/few suitable buildings.
#154573

Re: 2.300 Bugs

Grand wrote:
And also don't forget he OH can now upgrade civilian buildings into forward barracks. Although this can be not useful on maps with no/few suitable buildings.


Yes, I also noticed that when I play a new game. If this option is available then it will be OK so that the reinforcing ability is at least on par with other vanila factions (but might be removed as mods said that OH is offensive except you are choosing Army Fortress). Suggestion: OH can have the ability similar to Soviets and perhaps using Opel Mauliter as reinforcement option since it also secure territory, as it is more into offensive play that is like Soviets where Soviets use the infantry tide strategy with this XD
#154718

Re: 2.300 Bugs

noticed when i tried to crew the zis AT gun with my landsers, the crew died immediately
My personal favorite
#154722

Re: 2.300 Bugs

Thanks, it will be fixed for the next update.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154724

Re: 2.300 Bugs

132 wrote:
noticed when i tried to crew the zis AT gun with my landsers, the crew died immediately

booby trapped zis gun. filthy russians :))
knowing what you want is half the battle
#154736

Re: 2.300 Bugs

sometimes the sturmpioneer with the g41 upgrade will glitch. Sometimes I noticed they have 2 G41 and 1 MP41 when there should be 3 G41s and 0 Mp41

The skirmish squad from ost doesn't seem to benefit or atleast get an icon when the ability "Dig in" from the fortress doc is chosen.

Marder II does pitty damage against the GAZ (soviet scout car)
My personal favorite

Last edited September 23, 2014 at 4:28 AM by Enrique 'Blackbishop' E.

#154740

Re: 2.300 Bugs

I can't answer for the lack of the Dig in bonus in the Skirmish squad because it might be a balance decision, but I'll fix the others.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154748

Re: 2.300 Bugs

adognow wrote:
I keep getting the "fatal ai error execution paused" error.


We are getting this same stupid "Fatal AI Error Execution Paused"

I wish we didn't update!
Tidy Enforcement Agency - Clan Leader
#154852

Re: 2.300 Bugs

Sometimes after building field hospital as Ostheer it heals nearby units for a few seconds (there is a healing mark above the units).

Panzerfusiliers get Inspired Assault ability when their first upgrade is MG34, they don't get it when they upgrade with G41 first.

Every fighting unit with ability to build defensive structures lacks animations, not only Conscripts (American Riflemen, Infantry Sections, etc.)

In Polish version the Ostheer ability to drop medical supplies is not translated from English. Upgrades for Landsers from their structure are not updated (eg. MP40II upgrade says their sergeant gets Mkb(h)42).

And the AI fatal error, which was adressed before (can't stress it enough however).

Last edited October 4, 2014 at 11:57 PM by Xenobane

#154854

Re: 2.300 Bugs

If the Field Hospital is near the HQ, it will heal units in that territory.

I'll check the other ones, thanks for the heads up.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154865

Re: 2.300 Bugs

Enrique wrote:
If the Field Hospital is near the HQ, it will heal units in that territory.


No, it happens outside the HQ, that's why I pointed it out. It might be only graphic bug, because I didn't see any diffrence in affected units' health before they appeared and after they disappeared. I will try to make a screenshot if it occur to me again.

I'm glad that I could help :)

Last edited October 6, 2014 at 9:12 AM by Xenobane

#154866

Re: 2.300 Bugs

Pak emplacement for the fotress doctrine looks like it is manned by soviet weapon crew.
My personal favorite
#154867

Re: 2.300 Bugs

The emplacement above is the original one, you can clearly see Soviet crew as stated above. The one below is recrewed and it has MG emblem
#154868

Re: 2.300 Bugs

That has already been reported and fixed :), but thanks for the heads up.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154871

Re: 2.300 Bugs

there is no animation for repairing when ostheer infantry get their repair abilities. They just stand their as if they were the zombies from the zombie mod.
My personal favorite
#154877

Re: 2.300 Bugs

It was already reported, and involves every single combat unit with ability to build (I don't remember whether basic builders are affected too).
#154878

Re: 2.300 Bugs

Nope, basic builder units are not affected.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154881

Re: 2.300 Bugs

Units in Ostheer halftrack are facing wrong direction when attacking enemy (they are shooting with their backs).

Also:

-When upgrading T34/76 with flamethrower and later with 85mm cannon, there is no flame animation, instead it will fire from its hull MG, however fire damage is still applied.
-After upgrading Jagers with assault rifles, they have Assault Grenadier ability added, however it is disabled, not usable and cannot be enabled (lacks description of requirements, at least in polish version.)
-Sturmpioneers defensive upgrade is assigned under "T" hotkey, which is used for retreat as default.

Last edited October 10, 2014 at 12:33 AM by Xenobane

#154882

Re: 2.300 Bugs

The skirmish commander doesn't have its "officer" symbol when the assault pool is picked, sometime units near the officer don't recieve this either
My personal favorite
#154893

Re: 2.300 Bugs

skirmish commander cant pick up the medical supply drop
My personal favorite
#154894

Re: 2.300 Bugs

132 wrote:
skirmish commander cant pick up the medical supply drop

That's a side effect from having no weapon slots, will be fixed in the next patch.
Forum post image
Abuse is abuse and has to go.
#154899

Re: 2.300 Bugs

Ok, I'll fix it for the next update.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154904

Re: 2.300 Bugs

So there's an ingenery with a flamethrower inside the tank? ;)

http://cloud-4.steampowered.com/ugc/38603820159599908/39FBC687D95A2C17C0357931C4AB61F2A7FE768E/
#154905

Re: 2.300 Bugs

Hendrik wrote:
132 wrote:
skirmish commander cant pick up the medical supply drop

That's a side effect from having no weapon slots, will be fixed in the next patch.

But sniper can pick up the medical drop but it has no slots
My personal favorite
#154917

Re: 2.300 Bugs

As explained by @darc before, that is a side effect and not the cause. That unit wasn't intended to pick up anything, so bringing other units' set up is not going to help... in case you still doubt it ;). There is no reason any unit (other than USA ones) would pick up something other than a weapon before Ostheer came.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154951

Re: 2.300 Bugs

You don't even need to install EF v[IP address redacted] anymore. The latest version is [IP address redacted], however, if you are not using the latest Steam version it will always crash... it has always been like this. Most likely you are using a pirate version which is not supported so it will always crash.

There is a compatibility patch for CoH 2.602 too, for more information about the latest version you can read the announcement here.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#155216

Re: 2.300 Bugs

really getting into playing with OST so tried a different doctrine and noticed some issues(i normally play  fortress)
Using Army support

XP menu headings  state " Blank"

Confusion on XP menu,  no.5 states choice of luchs or wespe depending on pool yet no.6 is just wespe with both active.

landsers not able to build foxholes yet still have "build" icon not sure if ability is supposed to be there but with no emplacements surely they should have foxholes.

Brandenburgers drop worked about 10 mins after clicking and no where near the location i clicked?

Randomly, groups of  squads affect a much slower capture of points, think i had 1 PF 2 landsers and some BBs and capture went very slow, retried directing one squad at a time and all ok..

Will report any more i come across :)