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Changes for the next version!

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#153857

Re: Changes for the next version!

Campaigner wrote:
Hendrik wrote:
kirbyksn wrote:
so the 75mm LeIG is tweaked again?  :) currently it's too weak.

Yes. It no longer a mortar but a "real" artillery piece instead.


Ooooh getting all excited here :D

We talking like the US howitzer or Hummel here??


In terms of barrage only: yes. In terms of strength/range it's inferior ofcourse.
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#153859

Re: Changes for the next version!

Hendrik wrote:
In terms of barrage only: yes. In terms of strength/range it's inferior ofcourse.

Heh, that sounds great, I was worried about Ostheer having two "mortars", but now that LeIG18 is a mobile barrage gun, many new strategies involving it can be invented. What about Soviet 122mm and 75mm emplacement of the Propaganda Doctrine, I understand you throw them out in favour of ZiS-3=>ZiS-2 upgrade, correct? Will they be part of a future reward doctrine? Are they going to be tweaked in the terms of stats/abilities/etc.?
#153867

Re: Changes for the next version!

Hendrik wrote:

Campaigner wrote:
Ooooh getting all excited here :D

We talking like the US howitzer or Hummel here??


In terms of barrage only: yes. In terms of strength/range it's inferior ofcourse.


Why?  Is it mobile like Grand Duke says?


What about its power?  US Howitzer is 8 6 6 6. What's the LeIG18s stats?
#153872

Re: Changes for the next version!

Campaigner wrote:
Hendrik wrote:

Campaigner wrote:
Ooooh getting all excited here :D

We talking like the US howitzer or Hummel here??


In terms of barrage only: yes. In terms of strength/range it's inferior ofcourse.


Why?  Is it mobile like Grand Duke says?


What about its power?  US Howitzer is 8 6 6 6. What's the LeIG18s stats?


I would say it would be around 6 1 1 8  :)
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#153896

Re: Changes for the next version!

Excuse me, but i don't understand all, i just discover this mod and i really love it, i have the version [IP address redacted] and is it the last version ? and the new changes u talk about here we can have it now or it's just an announcement for a next update ? ( I'm french i don't understand the whole english words, sorry ) =/
#153898

Re: Changes for the next version!

As the title says "Changes for the next version!", which means changes you saw/read in this announcement will be available in the next version of this mod.
#153902

Re: Changes for the next version!

Ok thx for explications =)
#153904

Re: Changes for the next version!

Kroener wrote:
Excuse me, but i don't understand all, i just discover this mod and i really love it, i have the version [IP address redacted] and is it the last version ? and the new changes u talk about here we can have it now or it's just an announcement for a next update ? ( I'm french i don't understand the whole english words, sorry ) =/

Yes. The current version is [IP address redacted], and the update/changes refers to a future release (most likely [IP address redacted]).
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#153968

Re: Changes for the next version!

Could we discuss the upcoming changes to the factions' doctrines? I'll try to sum up what changes were hinted on by the devs so far.
1) SU Propaganda doctrine: replaced second ability of the right three (76mm and 122mm howitzers) with 57mm upgrade for the AT guns
2) OH Support doctrine: replaced the call-in group (Wespe+Sturmfus. or Pz38t+Sturmfus.) with Luchs+Panzerjager squad
3) OH Support doctrine: made the Wespe call-in the third ability (that used to be "Zu Gleigh!")
4) OH Fortress doctrine: I remember someone saying that you were going to revamp this doctrine, can you, please, tell us what is to be redone? Is Pak-36 concrete emplacement for the Fortress Doctrine still in the plans?
What are the other changes planned? Did I forget something that already has been revealed? Are the long-awaited reward doctrines going to make an appearance in the next patch?
#153977

Re: Changes for the next version!

Yeah, get some discussions going while people are still interested (I know one guy on my Steam friends list who has given up on this mod due to the patch taking forever to come out).

Would you say the OH has become more or less versatile?
Is OH defensive like Wehr, gay defensive like Brits or offensive as US and SU?
#153979

Re: Changes for the next version!

Yeah... I get that you (the mod team) have day jobs and all that, I do... But as the previous poster mentioned, people are getting sick of waiting, and are outright giving up... I've stopped playing myself because whats the point? Why play an 'old' version when a 'new' version will be changing a bunch of stuff?

I think your gonna have to suck it up and compromise and give us SOMEthing, even if the 'updated models/textures/whatevers' that you want aren't ready yet. I'd normally be the last one to condone cutting corners, but unfortunately, your facing a scenario where that can't really be helped... C'mon guys, we've been patient, time for results!

~JD
~ MedMod Dev
#153980

Re: Changes for the next version!

Campaigner wrote:
Yeah, get some discussions going while people are still interested (I know one guy on my Steam friends list who has given up on this mod due to the patch taking forever to come out).

Would you say the OH has become more or less versatile?
Is OH defensive like Wehr, gay defensive like Brits or offensive as US and SU?

While I'm not entirely sure about OH's off/def alignment (I'd say they are pretty balanced, with a little more emphasis on offensive due to lack of early game AT - that AT rifles and the Doorknocker will hopefully take care of - and the lack of effective defensive emplacements - bugged Panzernest does not count), in my opinion OH' s main specialisation is elite infantry aided by tanks. As of this version, even their main builder unit is decent in combat, and their T1 infantry can be made into supermen with due upgrades. Throw in the Pzfusiliers, the doctrinal infantry (Jagers, Brandenburg, Pzjagers) and the fact that when vetted the infantrymen get not only combat bonuses, but also can be specialised into medics/scouts/repairmen, and voila - you got yourself your perfect infantry faction.
#153981

Re: Changes for the next version!

Grand wrote:
While I'm not entirely sure about OH's off/def alignment (I'd say they are pretty balanced, with a little more emphasis on offensive due to lack of early game AT - that AT rifles and the Doorknocker will hopefully take care of - and the lack of effective defensive emplacements - bugged Panzernest does not count), in my opinion OH' s main specialisation is elite infantry aided by tanks. As of this version, even their main builder unit is decent in combat, and their T1 infantry can be made into supermen with due upgrades. Throw in the Pzfusiliers, the doctrinal infantry (Jagers, Brandenburg, Pzjagers) and the fact that when vetted the infantrymen get not only combat bonuses, but also can be specialised into medics/scouts/repairmen, and voila - you got yourself your perfect infantry faction.


I mean the new version :P
#153982

Re: Changes for the next version!

Campaigner wrote:
I mean the new version :P

Ahh, silly me and my reading comprehension :-[. Well, we cannot say definitely, because we don't really know whether PaK36 emplacement is going to be introduced at all and what sort of treatment will Concrete Emplacement get, but it looks like OH is becoming more mobile and offensive/mobile defensive (new mobile artillery, new Zwilling FlaMG upgrade for the half-track), at the expense of some marginal early-game AT.
#154145

Re: Changes for the next version!

I just wanted to say again that me and a couple of friends are really looking forward to see a new version of this mod! We are great fans!
#154253

Re: Changes for the next version!

So, the next patch will be released on 32 this month? (I mean NEVER)? this mod is fucking dead, dont you see guys? i dont care what you do after this post of mine (delete, ban, or have some strong replies that makes me regret posting this) but this is the last time i visit this forum... adios fuckers, slackers.... thx for making us wait instead of just quit.....
Ready to go on the hunt... :D
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#154254

Re: Changes for the next version!

Still the old story ;) The team is preparing everything for the steam release. Models are difficult to build, animate and add ingame. Balance is always an issue u have to test. Coding AI and general gameelement could cause problems. And CoH patches can add more and more problems to this list. So the team is working on the list.
Perhaps Bish can and will give u more details (i dont want to spoil at the moment :P).

And keep in mind: You can help us. When u can animate, code scar or data files, create skins and skin masks and stuff like this feel free to send an application.
Mod isnt dead. We have a target. EF wants to bring you the Steam version via Steam Greenlight and the mod will make it.
I can understand that you have the feeling that this is dead but when u are really interested in the mod there is always a way to help ;)
Thanks.
May the force be with you.

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#154255

Re: Changes for the next version!

The entitlement is strong in this one
#154265

Re: Changes for the next version!

As a fellow lurker, I follow this mod for some time. I created an account to remember this :
Most of the people interested in this mod aren't douchebags like one of the guy above. We appreciate your work and had ton of fun with EF already and are looking forward for the new stuff.

So please, keep up the good work !  ;D
#154268

Re: Changes for the next version!

We know, we appreciate you guys being patient with us :)

We can understand the frustration too, but remember we actively work in private, even if there's no patches or announcements for months on end it doesn't mean we've just stopped working.
#154271

Re: Changes for the next version!

Rest assured, the patch is very close to ready :)
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#154275

Re: Changes for the next version!

Do you have ANY news you can share with us? I don't want to sound 'entitled' or anything, but seriously, the reason people 'snap' and accuse the mod of being dead is because we keep hearing *nothing* at all.

I wish I could get the world-builder working (properly) again, so I could actually contribute... But after the upgrade to Win8, and the loss of my Daugavgriva map in the process, I'm seriously lacking the motivation (besides, I have other projects).

But back to the point, ANYthing 'news wise' would be good, we don't need any sort "will definitely be done by X" crap, just something other than words to *prove* that progress is happening...

^^;

~JD
~ MedMod Dev
#154276

Re: Changes for the next version!

Expect a new news post in the next days  ;)

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#154279

Re: Changes for the next version!

Alexander wrote:
Expect a new news post in the next days  ;)

No... No way... Could it be?... After all those months?...  :o
#154280

Re: Changes for the next version!

Grand wrote:
Alexander wrote:
Expect a new news post in the next days  ;)

No... No way... Could it be?... After all those months?...  :o

next "days". Keep up the work :3
#154281

Re: Changes for the next version!

minhvn wrote:
next "days". Keep up the work :3

Errm, actually I was referring to all the months we've been waiting for this, haha. Doesn't matter, just wanted to tell I'm eagerly waiting for this news post, whatever it will be about.
#154282

Re: Changes for the next version!

Jeff wrote:
Rest assured, the patch is very close to ready :)

Can't wait!  :D
#154294

Re: Changes for the next version!

Hello everyone!

After the latest patch from SEGA(few days ago) EF kept on crashing couple of minutes after a game had started. So, is it only me or others experience the same issue with me??
#154296

Re: Changes for the next version!

When you say patch, do you mean the fix for EF play-ability due to the recent steam patch, OR the patch with all the content you guys have been working on?
My personal favorite
#154298

Re: Changes for the next version!

There was an update/patch from SEGA a few days ago. After that the game kept on crashing after a few minutes but only when playing the EF mod.
#154299

Re: Changes for the next version!

@132
Both things of course ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154304

Re: Changes for the next version!

Enrique wrote:
@132
Both things of course ;).


Awesome!

Impatiently awaiting the release :)