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Changes for the next version!

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#152911

Re: Changes for the next version!

Ofcourse. You'll have to just wait and see for yourself. Personally, I am a great fan of the granatbüchse.

#152912

Re: Changes for the next version!

chaosval3 wrote:
Ofcourse. You'll have to just wait and see for yourself. Personally, I am a great fan of the granatbüchse.

That's great to hear. I'm very interested in rifle grenades which are currently extremely underrepresented in video games, and I was extremeply disappointed in that lazy-ass work Relic did implementing those useless british rifle grenades.
#152913

Re: Changes for the next version!

Well, make a beta patch then, I'm nearly done with redownloading the CoH, can't wait to play EF again after a long time
I'm drunk now, I'm outranked you in philosophy.
#152914

Re: Changes for the next version!

And the Panzerbüchse is a good defense weapon too :P
There are very strong combos possible, e.g. MG and Granatbüchse :P
They have an "accuracy" ability, means then they are stationary but perform better.
Its an really nice unit ;D
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#152937

Re: Changes for the next version!

Will the Landsers still be able to use Gewehrs?
I like to use them as long-range killers, together with a sniper and one or two MGs, and i'd hate to see that go
#152940

Re: Changes for the next version!

LCH98 wrote:
Will the Landsers still be able to use Gewehrs?
I like to use them as long-range killers, together with a sniper and one or two MGs, and i'd hate to see that go

I don't think so. It looks like Panzerfusiliers and Landsers swapped roles: the former is now a long range suppression fire team with an MG-34 and the latter move in for the close range kill with their MP-40s. You know, I'm OK with it.
Also, the G-41s are now given to upgraded Sturmpios, so you can use them as a long-range squad.
#152941

Re: Changes for the next version!

Since it was brought up, what kind of role will the SU-122 have?  In one of the older versions of EF, I vaguely remember it being a soviet version of the Wehrmacht's StuH, ie an anti-infantry short-range mobile artillery piece.  But the real-world version was also a capable tank destroyer, so it could conceivably be a replacement for the SU 85/100.
#152944

Re: Changes for the next version!

Duke is right,
Landers have their standard Kar98 rifles, but they can now upgraded with Mp40 or with Panzerbüchse (AT).
The Panzerfüsiliers are now more defensive, they can be upgraded with LMG 34 and G41.
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#152962

Re: Changes for the next version!

Codname wrote:
Duke is right,
Landers have their standard Kar98 rifles, but they can now upgraded with Mp40 or with Panzerbüchse (AT).
The Panzerfüsiliers are now more defensive, they can be upgraded with LMG 34 and G41.


I'm sorry, but wouldn't that make the Landers a OP early-game SMG-squad?
Or does the MP40 upgrade require a expensive research, like the Mkb42 (H) in the current version?
#152963

Re: Changes for the next version!

LCH98 wrote:
Codname wrote:
Duke is right,
Landers have their standard Kar98 rifles, but they can now upgraded with Mp40 or with Panzerbüchse (AT).
The Panzerfüsiliers are now more defensive, they can be upgraded with LMG 34 and G41.


I'm sorry, but wouldn't that make the Landers a OP early-game SMG-squad?
Or does the MP40 upgrade require a expensive research, like the Mkb42 (H) in the current version?

Yup, unlocking mp40/pzb requires teching of course.
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#152964

Re: Changes for the next version!

DarcReaver wrote:
LCH98 wrote:
Codname wrote:
Duke is right,
Landers have their standard Kar98 rifles, but they can now upgraded with Mp40 or with Panzerbüchse (AT).
The Panzerfüsiliers are now more defensive, they can be upgraded with LMG 34 and G41.


I'm sorry, but wouldn't that make the Landers a OP early-game SMG-squad?
Or does the MP40 upgrade require a expensive research, like the Mkb42 (H) in the current version?

Yup, unlocking mp40/pzb requires teching of course.



1)
Damn you react fast.
2)
Thank you for clearing that up.

3)
Just a slight idea, but shouldn't the PaK 40 75mm AT gun be support doctrine, as it's slow and can't really be used offensivly, and the Marder in the offence pool, as it can keep up with other tanks and provide extremely mobile, yet effective AT support?

Edit: removed typo

Last edited March 23, 2014 at 5:57 PM by LCH98

#152965

Re: Changes for the next version!

LCH98 wrote:
DarcReaver wrote:
LCH98 wrote:
Codname wrote:
Duke is right,
Landers have their standard Kar98 rifles, but they can now upgraded with Mp40 or with Panzerbüchse (AT).
The Panzerfüsiliers are now more defensive, they can be upgraded with LMG 34 and G41.


I'm sorry, but wouldn't that make the Landers a OP early-game SMG-squad?
Or does the MP40 upgrade require a expensive research, like the Mkb42 (H) in the current version?

Yup, unlocking mp40/pzb requires teching of course.



1)
Damn you react fast.
2)
Thank you for clearing that up.

3)
Just a slight idea, but shouldn't the PaK 40 75mm AT gun be support doctrine, as it's slow and can't really be used offensivly, and the Marder in the offence pool, as it can keep up with other tanks and provide extremely mobile, yet effective AT support?

Edit: removed typo

It works like that.
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#152968

Re: Changes for the next version!

DarcReaver wrote:
LCH98 wrote:
DarcReaver wrote:
LCH98 wrote:
Codname wrote:
Duke is right,
Landers have their standard Kar98 rifles, but they can now upgraded with Mp40 or with Panzerbüchse (AT).
The Panzerfüsiliers are now more defensive, they can be upgraded with LMG 34 and G41.


I'm sorry, but wouldn't that make the Landers a OP early-game SMG-squad?
Or does the MP40 upgrade require a expensive research, like the Mkb42 (H) in the current version?

Yup, unlocking mp40/pzb requires teching of course.



1)
Damn you react fast.
2)
Thank you for clearing that up.

3)
Just a slight idea, but shouldn't the PaK 40 75mm AT gun be support doctrine, as it's slow and can't really be used offensivly, and the Marder in the offence pool, as it can keep up with other tanks and provide extremely mobile, yet effective AT support?

Edit: removed typo

It works like that.


Might be me, but with support pool, i get the Marder and the Pz3, with assualt pool i get the luchs and PaK 40
#152969

Re: Changes for the next version!

It will be changed in the next Patch
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#152970

Re: Changes for the next version!

Codname wrote:
It will be changed in the next Patch


That's good to hear, it always seemed illogical to me.

Thank you for informing me about that.
#152971

Re: Changes for the next version!

LCH98 wrote:
Codname wrote:
It will be changed in the next Patch


That's good to hear, it always seemed illogical to me.

Thank you for informing me about that.

There'll be more detailed informations on the faction changes in the near future, I think those will clear up a lot of confusion. :)
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#153029

Re: Changes for the next version!

Apologies, just wan to "bump" the thread by re-posting my su-122 query, since it seems to have been buried in posts:

"Since it was brought up, what kind of role will the SU-122 have?  In one of the older versions of EF, I vaguely remember it being a soviet version of the Wehrmacht's StuH, ie an anti-infantry short-range mobile artillery piece.  But the real-world version was also a capable tank destroyer, so it could conceivably be a replacement for the SU 85/100."
#153030

Re: Changes for the next version!

Flash_KOTI wrote:
Apologies, just wan to "bump" the thread by re-posting my su-122 query, since it seems to have been buried in posts:

"Since it was brought up, what kind of role will the SU-122 have?  In one of the older versions of EF, I vaguely remember it being a soviet version of the Wehrmacht's StuH, ie an anti-infantry short-range mobile artillery piece.  But the real-world version was also a capable tank destroyer, so it could conceivably be a replacement for the SU 85/100."

The SU 122 will no longer be a reward unit for the KV 2 and is removed for now. I am not aware of plans to readd it as part of a soviet reward doctrine at this point. But if it's readded it's likely to be used as multi-purpose vehicle instead of being a howitzer only. Much like the ISU 152 will be in the next release. 
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#153041

Re: Changes for the next version!

That's a pity, I saw in one of the recent threads that a new model had been finished, so I thought it was going to be implemented again in an upcoming patch.  Ah well.
#153043

Re: Changes for the next version!

Flash_KOTI wrote:
That's a pity, I saw in one of the recent threads that a new model had been finished, so I thought it was going to be implemented again in an upcoming patch.  Ah well.

That's the SU 100 that'll see action in the new release version ;)
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#153045

Re: Changes for the next version!

I hope it is not so off topic, but will the new version going to have compatibility for 2.602 too? Since the recent version of Steam requires all-time online with Steam (no more offline - it will shows cannot connect to Steam Server), which is a bit annoying when the internet connection is not so good...
#153046

Re: Changes for the next version!

I wonder if he is confusing the SU-122 with the ISU-122 :\. The HE ammo of the SU-122's shell could dislodge turrets and break tracks by brute percussion force(in common English: due to the massive size and explosive force) but only in close range which caused a lot of losses(either destroyed or captured); so, it cannot work like the ISU-122 or SU-85 that were real tank hunters.

Also, SU-85 was produced after SU-122, which means they needed a real tank hunter, so I really doubt it could replace the former's role. Maybe an ability could be added to break turrets or treads, but that would be checked in due time.

@miles_dixon
As long as you install the compatibility patch, any EF version will work with 2.602.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#153052

Re: Changes for the next version!

@Enrique 'Blackbishop' E.

Thanks on the answer. :> Does it means that after installing the new patch, then install the compatibility patch? As I experienced with the [IP address redacted] (for steam version), the game crashes (for 2.602) when I install them in order [IP address redacted] -> [IP address redacted] -> compatibility, but it works fine if [IP address redacted] -> compatibility.

Also, will Ostheer have a MG/ defensive building like others (not the doctrine specific Panzernest), since it is not mentioned in the announcement?
#153053

Re: Changes for the next version!

No, Ostheer is not going to have new defensive structures.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#153167

Re: Changes for the next version!

Enrique wrote:
No, Ostheer is not going to have new defensive structures.


So no PaK 36 "Doorknocker" emplacement, as had been mentioned earlier?
#153168

Re: Changes for the next version!

With new I mean, not mentioned before :P. Although I'm not sure if it will be kept.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#153170

Re: Changes for the next version!

Are devs still working on the campaign for this mod?
#153171

Re: Changes for the next version!

No, it is frozen just like AI development. Right now, the only part of the mod in constant development is the multiplayer section.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#153173

Re: Changes for the next version!

Great work guys :) . When the patch will come out?
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#153174

Re: Changes for the next version!

QuoteNo, it is frozen just like AI development.

So, does offline skirmish is still unplayable on some maps, rights?
#153175

Re: Changes for the next version!

KarolR87 wrote:
QuoteNo, it is frozen just like AI development.

So, does offline skirmish is still unplayable on some maps, rights?

Hmm it's likely. Afaik AI has still received some tweaks here and there, but overall the progress was halted a while ago. Also, as I rarely play vs. AI, which maps do cause trouble for the AI? Would be nice if you could notice us about them so we can fix them eventually (at least if it's possible).
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#153176

Re: Changes for the next version!

If you mean, those times when the infantry doesn't do anything? That's right. It would be useful to keep a list, on what maps do you have these problems?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#153177

Re: Changes for the next version!

Enrique wrote:
If you mean, those times when the infantry doesn't do anything? That's right. It would be useful to keep a list, on what maps do you have these problems?

A couple of days ago I had this glitch on Moscow (2), and that's the one I can remember. I'll try to find more later.
#153178

Re: Changes for the next version!

Yes guys, I meant situation when AI recruit only a few infantry squads and they standing next to HQ don't capture points and don't recapture mine.
At this moment I remember it was happen on Moscow map and somebody noticed it was also happen on maps included lake (sorry I don't remember name this map), but I didn't play on each maps but I'll try to find some freetime that try all maps.
Greetings.
#153304

Re: Changes for the next version!

So, errrm, any chance we hear some news soon, guys?
#153307

Re: Changes for the next version!

Grand wrote:
So, errrm, any chance we hear some news soon, guys?

errrmmm, perhaps ;)
May the force be with you.

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#153315

Re: Changes for the next version!

While we're on the topic of offline skirmish playing, is anybody able to get it working? Mine just gives me "Relic Servers are Offline" and then freezes when I try to play single player.
#153322

Re: Changes for the next version!

Gerrit wrote:
Grand wrote:
So, errrm, any chance we hear some news soon, guys?

errrmmm, perhaps ;)

Don't try to play the mission when you are running the mod
If you want offline vs AI, install 2.602
#153398

Re: Changes for the next version!

I love all of the changes. It might make the Soviets slightly less unique, but in the end it will make for better gameplay and therefore a better gameplay experience. After all, the Brits' uniqueness doesn't add anything positive to the game.
#153403

Re: Changes for the next version!

So no powerful a** tanks blasting at each other righttt ??
#153404

Re: Changes for the next version!

kariux wrote:
So no powerful a** tanks blasting at each other righttt ??

SU 100, ISU 152 and IS 2 blast quite a bit imo.
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#153407

Re: Changes for the next version!

Love the intended changes for Ostheer infantry! Seemed a bit strange that MP 40's are in short supply, whilst the MKB42 is rampant. I hope the Panzerfusiliers' MG34s will be useful like the ordinairy machine gun crew, though. Speaking of MGs, thank the heavens for a Soviet gun crew at last!
#153502

Re: Changes for the next version!

A note about the AI, it still IS being developed contrary to what was said earlier in this thread. I'll be working on getting it cleaned up once again once everything is all put in place
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#153509

Re: Changes for the next version!

Nothing about the is2? I mean if coh2 made a tank as good as in reality is the is2. Just look at that main gun damage obliterating squads as it should be with that big ass canon.

Its already slow and wirh horrible pathing, at least the gun should make the difference. Increase the cost if its need it, but that gun cant perform as the gun of a sherman with increased reload time.
knowing what you want is half the battle
#153564

Re: Changes for the next version!

Hey, how's the work on that awesome new patch going? I can't wait to try it out and it's been over a month since we had a major announcement, so, maybe you guys could post some news for us soon? Pretty please :)?
#153566

Re: Changes for the next version!

If you donate, you get early access to information. ;)

Other than that, I imagine there is a big patch headed our way in a month or two. I would imagine much of the visual features that can be shown off have already been implemented and they're focusing more on the boring mechanisms under the hood that aren't news worthy but are necessary for the overall structure.

But who knows- they might give us a little appetizer in a couple weeks.

Last edited April 26, 2014 at 12:37 PM by Magyar

#153624

Re: Changes for the next version!

Will the new models of the soviet buildings be added as well?
My personal favorite
#153851

Re: Changes for the next version!

so the 75mm LeIG is tweaked again?  :) currently it's too weak.
God damn GI, make me proud.
#153854

Re: Changes for the next version!

kirbyksn wrote:
so the 75mm LeIG is tweaked again?  :) currently it's too weak.

Yes. It no longer a mortar but a "real" artillery piece instead.
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#153856

Re: Changes for the next version!

Hendrik wrote:
kirbyksn wrote:
so the 75mm LeIG is tweaked again?  :) currently it's too weak.

Yes. It no longer a mortar but a "real" artillery piece instead.


Ooooh getting all excited here :D

We talking like the US howitzer or Hummel here??