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COH to transition to steamworks for Multiplayer and automatch

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#144989

COH to transition to steamworks for Multiplayer and automatch

Well, from what I can gather from this article, the COH online multiplayer will be switching to a new service called steamworks. seeing that steamworks is powered by valve gives me hope that online multiplayer may be much better.

http://m.tomshardware.com/news/Relic-Entertainment-Steamworks-CoH,21680.html#xtor=RSS-980
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Last edited March 27, 2013 at 7:20 PM by robotnik

#144990

Re: COH to transition to steamworks for online play

Yeah, now we won't have validation errors every time we try to play.
le stalin faec
#145049

Re: COH to transition to steamworks for Multiplayer and automatch

Oh wow, i think i just realized one huge bonus of this. maybe the switch to steamworks may make it impossible for people to drophack  or lag out games!

this could also make cheating much harder as well and may make matches easier to find and maybe less laggy. also the option to re-connect to games you disconnected from would be awesome too, but thats probably asking for too much.
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#145060

Re: COH to transition to steamworks for Multiplayer and automatch

robotnik wrote:
Oh wow, i think i just realized one huge bonus of this. maybe the switch to steamworks may make it impossible for people to drophack  or lag out games!

this could also make cheating much harder as well and may make matches easier to find and maybe less laggy. also the option to re-connect to games you disconnected from would be awesome too, but thats probably asking for too much.


None of what you said is correct.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#145078

Re: COH to transition to steamworks for Multiplayer and automatch

Rizz wrote:
robotnik wrote:
Oh wow, i think i just realized one huge bonus of this. maybe the switch to steamworks may make it impossible for people to drophack  or lag out games!

this could also make cheating much harder as well and may make matches easier to find and maybe less laggy. also the option to re-connect to games you disconnected from would be awesome too, but thats probably asking for too much.


None of what you said is correct.


Well one can dream... :P
#145347

Re: COH to transition to steamworks for Multiplayer and automatch

Rizz wrote:
robotnik wrote:
Oh wow, i think i just realized one huge bonus of this. maybe the switch to steamworks may make it impossible for people to drophack  or lag out games!

this could also make cheating much harder as well and may make matches easier to find and maybe less laggy. also the option to re-connect to games you disconnected from would be awesome too, but thats probably asking for too much.


None of what you said is correct.


well one can dream :P

anyways, some more details

QuoteRelic have teamed up with Smoking Gun Interactive – a studio made up of former Relic staff who worked on the original game – to bring COH to Steam “with as many of the original online features working on the new platform as possible.” That means that the full suite of online options likely won’t be available right at the start, but in the blog post Relic talk of a “roadmap” for COH1, so hopefully the game will be back to full strength in the coming months. Heroes’ old, Quazal servers are set to close on May 7th.

Sadly, the years of accumulated online data won’t carry across to the Steamworks version, but Relic are “investigating the possibility of creating an online archive of all the final data from the leaderboards, statistics, etc, to honor the gamers who have played so much for the last 6 years.”


http://www.pcgamer.com/2013/03/22/relic-to-continue-supporting-company-of-heroes-online-servers-moving-to-steamworks/
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#145478

Re: COH to transition to steamworks for Multiplayer and automatch

It will be pretty bullshit if after "this" transittion, CoH suddenly can't support mods anymore. But well that open a wide way to the new CoH 2 anyway.
I'm drunk now, I'm outranked you in philosophy.