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Ostheer Proposal

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#9873

Ostheer Proposal

This proposal combines ideas from most of the other Ostheer ideas. I threw it together pretty quickly, so excuse me for mistakes and what not. Some people I got ideas from: Lord Rommel, kingtiger, Ryousan, Venoxxis, and various EF Developers.

Special Characteristics
1. The Ostheer start with both a pioneer squad and a Landserzug squad.
2. The Ostheer is a mobile army, and therfore use field hqs similar to the British.

HQ Truck
Infantry:
-Pioneers
4 man squad, armed with bolt action rifles. They can build trenches, barbed wire, tank traps, and sandbags.
Vehicles:
-Kübelwagen
Recon vehicle, armed with an MG34.
-SdKfz. 251
Halftrack that can be upgraded to: mounted Flak 37mm, or have a Granatwerfer mortar.
Upgrades:
-Call in Support Truck!
-Blitzkrieg!
Upgrades HQ Trucks and other vehicles, making them faster and stronger.
-First Aid
All Trucks heal nearby units.

Support Truck
Infantry:
-Landserzug
5 man squad with bolt actions, can be upgraded to all have G43s. They have the ability to use Handgranates and Panzerfausts.
-MG42 Team
-Sniper
Vehicles:
-Panzer II
Two MG Turrets
-Panzer III
37mm gun
Upgrades:
-Tank hunters
Landserzug ability to use panzerfausts is free.
- Feldwebel
Landserzug squads get one more soldier, a feldwebel, with a stg.44, who influences the battle performance of the squad.

Armor Truck
-Stug
Panzer IV
-Elefant
-Panther

Doctrines
Luftwaffe Support
Left: Paratroopers
(2CP) Fallschrimjager
Allows you to drop paratroopers in revealed territory.
(2CP) Fallschrimjager Mortar Team
Paradrop a mortar squad.
(1CP) Panzerfaust Ambush
Fallschirmjager gain the ability to have two men fire panzerfausts.
Right: Aerial Support
(2CP) Strafing Run
A Focke-Wulf strafes enemy infantry.
(3CP) Stuka Bombing Run
You may now call in Ju-87 Stukas to bomb the enemy!
(2CP) Henschel
Call in a Henschel to attack enemy vehicles.

Ground Support
Left: Assault and Destruction
(1CP) Scorched Earth
Allows your squads to disable points and leave only destruction in their path!
(2CP) Booby Traps
Squads may now booby trap points and buildings.
(4CP) Rail Gun Shot
Call in an artillery strike from the massive Gustav railroad gun!
Right: Defenses and Repair
(2CP) Sturmpioneers
Call in a 4 man squad of sturmpioneers. They're armed with 2xMP40s and 2xFlamethrowers. They can build dugouts.
-Dugout (similar to a British gun emplacement, can be remanned if the units inside are taken out, essentially just a trench until upgraded, after upgrade it loses the ability to garrison)
    -Upgrade to MG42 Dugout (MG42 facing one direction)
    -Upgrade to Flak AA Dugout (stationary flak gun, can shoot at infantry and aircraft)
    -Upgrade to Mortar Dugout (standard mortar pit, similar to British one, nothing special)
(1CP)LeFH Support
Pioneers may now build LeFH artillery emplacements.
(3CP) Bergepanther
Call in a Bergepanther to repair and salvage your destroyed tanks.

Tank Support
Left: Anti-Tank Efforts
(1CP) Teller Mines
Pioneers and Landserzug squads may use teller mines.
(2CP) Mobile Pak
Call in a Pak AT Gun pulled by a truck.
(3CP) Wespe
Call in a Wespe Tank.
Right: Tank Domination
(1CP) Elite Crews
All tanks have been on the battlefield for a while now. The crews are far more skilled, making tanks stronger and faster!
(3CP) Sturmtiger
Call in a Sturmtiger to provide support for our infantry!
(4CP) Jagdpanther
Call in a Jagdpanther tank to dominate the enemy tanks!

Last edited October 1, 2009 at 8:37 PM by nbeerbower

#9877

Re: Ostheer Proposal

Luftwaffe Support needs one more ability on the left side and Tank Support on the right side...
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#9901

Re: Ostheer Proposal

Thanks, just updated it.
#9925

Re: Ostheer Proposal

Sounds a LOT like blitzgrieg.
#9937

Re: Ostheer Proposal

The game?

I've never played Blitzkrieg before.

I guess that means my proposal is somewhat accurate. :P
#9938

Re: Ostheer Proposal

nbeerbower wrote:
The game?

I've never played Blitzkrieg before.

I guess that means my proposal is somewhat accurate. :P

NA the mod. for coh
#9959

Re: Ostheer Proposal

I really like this idea with these trucks, also i would suggest that u dont built this tracks, they will always come from outside of the map.
You just got the hq, everyone of these will come, if you buy one in ya HQ.
This makes the faction really originally :P

Also, to replace the halftrack - the Panzer I could be used!
its  a very light tank which just got 2 mg's.

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Another thing is, that the ostheer should use a ferdinat/elefant as thier main battletank. The ostheer should be a faction on its own ;)

But still, i think that they should get the ability to call a Jagdtiger! They just need something to pown the heavy red army tanks! and a king tiger would be just too boring  :P


And calling a sturmtiger with 2cp is a bit crazy :))
this beast could beat almost every bunker with only 1 shot.
and also, it would blow tanks away, especially ligh ones.

Regards,
Venoxxis
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Last edited October 1, 2009 at 3:39 PM by Venoxxis

#9970

Re: Ostheer Proposal

Hmm... I like some of your ideas.

I don't understand what you're saying about the HQs and Trucks; could you please clarify?
#9998

Re: Ostheer Proposal

alright ;)

Look:
At the start of the game, you have one hq. (HQ Truck.)
With this truck, you can call other trucks like a truck for
infantry for example - you just gotta buy it in your HQ truck, that it will arrive soon on the map.. :)

Regards.
Forum post image
#10003

Re: Ostheer Proposal

same as brits, seems kinda boring to me
#10012

Re: Ostheer Proposal

Gew00n wrote:
same as brits, seems kinda boring to me

I like having a base with buildings...................................but I also like play as British I hate it