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[OPEN BETA] guess_the_map_name => Zariza Balka (4)

Mapping

#145966

Re: [WiP] guess_the_map_name => Zariza Balka (4)

Looking forward to this map :D!

Also, that loading screen looks very good :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#146842

Re: [WiP] guess_the_map_name => Zariza Balka (4)

Interesting. :)

As you said, it's missing nearly all of it's ground textures/grass, so I guess we can wait for a much better laoding screen. :D
"In the absence of orders, go find something and kill it."
~Erwin Rommel
#146898

Re: [WiP] guess_the_map_name => Zariza Balka (4)

The wrote:
Interesting. :)

As you said, it's missing nearly all of it's ground textures/grass, so I guess we can wait for a much better loading screen. :D



Hei!
thanks for your interest in grass-textures but, as a Beta Tester you may know how I think about them actually at this time  :-X

The shown flora in the loading screen nearly represents the desired area still looking like that, today!
So dont expect much more or even a jungle or something like that... ;)

The main issue Im dealing with is the problem of shot-blocking through the grounds...  There are still some areas to fix and Im also looking forward for an open-beta release of this map, relating the "special" gameplay: It will be a little different as you may know it in the past ...
Thanks for your patience,

greetings
SSonne

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-> :)
#146933

Re: [WiP] guess_the_map_name => Zariza Balka (4)

Actually, no I don't.  Best I don't ask though. ;)

And, ah, "special" gameplay?  Is it something akin to a coop mission, perhaps?
"In the absence of orders, go find something and kill it."
~Erwin Rommel
#147605

Re: [WiP] guess_the_map_name => Zariza Balka (4)

long time- no see....

To gain more feedback about the "special-gameplay" Id like to offer an open beta version to everyone who's interested in  :)

please leave a comment after testing (and don't blame me for the missing visual features)
There are many reasons for why I had stopped working on this project  (see my "ugly-thread" in the beta-forum)  so its all about the gameplay you would like to remark...


My intention to create this valley fighting was the reason to increase infantry activity and lower vehicle/tank -support!
So the bases are connected for vehicle activity only - the victory points and ressources have to be secured by manpower  ;D


Here a quick overview  (the green shows the vehicles zone)

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Although it can be played as comp-stomp, I recommend this map for PvP  (never tested PvP myself)


finally, the downloadlink
-> http://www.file-upload.net/download-7759496/4p_zariza_balka.sga.html


( outdated! go for post #56!)



and please.... PLEASE leave a comment after watching to kickass me and/or get this map done


best regards
SSonne
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-> :)

Last edited July 9, 2013 at 8:53 PM by SSonne

#148046

Re: [WiP] guess_the_map_name => Zariza Balka (4)

im playing the map now and so far it's realy good as a comp stomp light on the stomp part though since i play against 2 normal ai's but i love the infantry usage and limited tank usability it gives 1 way for tanks to come in to your base but plenty of ways for infantry i like that cant wait to see the finished map:) great work so far keep it up
#148393

Re: [WiP] guess_the_map_name => Zariza Balka (4)

@ Wolf420:

thank you for testing and you positive comment :)
I knew that someone will like it ;)


Especially for YOU and the 9 other guys who downloaded my beta, here is an update with more covers
(still no visual improvements- still not finished)

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Click HERE for the open beta

(-> white arrow in green square /download)


save the file to : my games/ company of heroes relaunch/ ww2/ scenarios


pls test and leave a comment here about the gameplay


greetings
SSonne
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-> :)