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Ostheer Command Trees

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#143858

Ostheer Command Trees

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Hello Eastern Front fans,

This time we will disclose the Command Trees used by Ostheer. We had taken our time because the ones we had weren't final and we preferred to wait until the end to post them. Let's start then.

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Support Army Group

As the name implies, this command tree has several support units, on the LHS we have Brandenburgers, Aces High! and Carpet Bombing while the RHS is formed by Prioritized Resources, Ad-Hoc Detachment and Incendiary Rounds.

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    [*]Brandenburger ability calls a Ju 52 which paradrops a Brandenburger squad at the desired area. Brandenburgers are specialized in undercover operations, and they use soviet uniforms and soviet weapons. They have also the ability to capture a point instantly if it is neutral and to make neutral an enemy captured point, this ability doesn't work on Secured Points or in Victory Points.
    [*]Aces High! ability calls the Ju 87 with Kanonenvogel over a chosen sector, it also fires at infantry if it is close to the armoured unit it is attacking.
    [*]Carpet Bombing ability calls three Ju 88 in Delta Formation dropping bombs over the selected area, it covers a quite big area so, be aware of the chances of being caught on friendly fire for your or your allied troops ;).
    [*]Prioritized Resources gives the Opel Maultier the ability to call a Ju 52, which paradrops some resources to your troops. The resources given depends of the secured sector and this ability cannot be used in your Commander Area so, make sure you are in a safe zone while you call this because your opponent can pick it up as well!
    [*]Ad-Hoc Detachment is a call-in ability than enables the commander to call an Sturmfusiliers squads(they are AT infantry squads) and the self-propelled artillery unit Wespe(if you have chosen the support upgrade) or the Panzer 38t(if you have chosen the assault upgrade).
    [*]Incendiary Rounds is an upgrade given to Panzerwerfers, it makes them able to fire incendiary projectiles instead of the normal ones. This upgrade is global , retroactive and automatic so, once you pick this your Panzerwerfers will no longer fire their original ammo.





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Elite Army Group

This tree gives your commander the best equipment the Fatherland can grant. LHS has as possible upgrades: Jagers, Panzerkrieg and Pincer Movement while the RHS has the following upgrades: Fire-Up, Ostkrieg and Sturmtiger/Brummbar.

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    [*]Jager ability calls a four men squad equipped with kar98 rifles, but capable of being upgrading with Gewehr 41s, StG44s and Panzershreck 54s. When you get the Gewehr 41 rifles, you unlock an ability than let's you snipe an enemy soldier.
    [*]Panzerkrieg ability is a passive one; it allows vehicles to create an aura that boost infantry troops near them. This doesn't work with weapon teams.
    [*]Pincer Movement is an active ability which grants infantry and vehicles offensive bonuses and more speed by a limited time, so they can try to bring down their enemies by trying to apply the tactic of the same name or just take the change to attack from the rear.
    [*]Fire-Up is an active ability than affects infantry troops, it is a squad ability, so you active it on the squad you like whenever you want; it gives offensive bonuses like suppression resistance and improved weapon cooldown, reload, accuracy and damage(only for infantry).
    [*]Ostkrieg is a passive ability than helps Ostheer infantry to get veterancy at faster rates.
    [*]Sturmtiger ability let you call the self-propelled heavy assault gun who bears the same name, you can allocate it once and it has a munition nominal cost required every time it fires, although at the end it is worth it ;). It has as reward unit, the Sturmpanzer IV, also known as Brummbar, and it is a self-propelled heavy assault gun as well, although not as heavy as the Sturmtiger.





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Fortress Army Group

As the name implies, this command tree is a defensive oriented one, at the LHS and you will dispose of Panzernests, Cover Camo and the leFH18; RHS grants you Medic Stations, Counterattack and the Elefant.

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    [*]Panzernest is a heavy structure unlocked in the Sturmpioniers defensive structures menu. It is a small metal bunker equipped with a single HMG-34, it's fire cone is not very big, due to the nature of the emplacement, but it is very resilant and impervious to small arm bullets.
    [*]Cover Camo is a passive upgrade than, as you might guess, gives passive camouflage to Ostheer infantry units as long as they are in cover. They do not earn first shot bonuses though.
    [*]The 10.5 cm leFH 18 is a light field howitzer buildable by Sturmpioniers on it's defensive structures menu. It's crew can be killed if left unsupported and the enemy could recrew the gun so watch out your gun!
    [*]The Field Hospital upgrade, unlocks the upgrade that bears the same name on the concrete emplacements. As the name says, it makes the defensive structure into a Field Hospital, popping up medics and retrieving wounded infantry units. There is a catch though, instead of getting a new squad when getting five soldiers, you get a small amount of manpower.
    [*]Counterattack is an active ability than works different on infantry laid on enemy territory and the one in yours(or neutral); it gives it more speed and reduces the chances of getting hit while staying on your own territory or increasing the damage output if you are on enemy sectors(excluding enemy Command Area).
    [*]The Elefant is a heavy tank destroyer call-in that can be allocated as many times as you want, but it can be only one at time in the battlefield. It has an ability to jam/break turrets from vehicles(that have those ofc :P).


You can watch several Alpha matches from this site if you want to know more about how different the Beta version is going to be from the regular one.

Before finishing this announcement, you might be wondering what happened to the foreign units, because there is no mention about them and it was because we removed them from Ostheer, so we can make a reward faction featuring these non-german assets of war :). We had many of them than we thought it would be too much to put all of that there. Expect more news about it later ;).

We expect to start the Beta this Friday, so stay tuned ;)!

Regards,
The Eastern Front Team
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited March 13, 2013 at 10:26 PM by blackbishop

#143860

Re: Ostheer Command Trees

Looks very good!  Hopefully the time is coming soon for the long-awaited Ostheer!
#143861

Re: Ostheer Command Trees

Whoo, might want to size down the logo, looks funky on the homepage :P
#143862

Re: Ostheer Command Trees

Okay I've been holding this one in too long now.

The Brandenburger capping ability is going to be OP OP OP OP OP OP when combined with PE Sector Arty.
#143864

Re: Ostheer Command Trees

No need to start with the "OP this, OP that", because it has yet to be evaluated in the Beta by everyone after playing with the build, not after reading a post explaining how it would work ;).

When the Beta is out and you have played plenty of matches, then you can tell us how OP it is against other human players(but don't forget to save your replay as evidence, this is important!).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#143866

Re: Ostheer Command Trees

At least I'm going to have fun with the combo while it lasts :P
#143867

Re: Ostheer Command Trees

and keep ind mind that brandenburgers are just a 2 men squad :P

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#143870

Re: Ostheer Command Trees

ApeMen wrote:
and keep ind mind that brandenburgers are just a 2 men squad :P


Aye, I saw, they're instant sniper food, and for a lot of other things.

But they did seem to do real nasty damage!

My opinion might change when I try them in action, but currently I'm thinking "make em a 3 man squad, ditch the instacap".
#143873

Re: Ostheer Command Trees

if we would skip this ability they would be just another ost inf squad and they wouldnt be something special
i say check them out befor complaining :P

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#143875

Re: Ostheer Command Trees

Well I'm sure you could come up with something else for them! You're a creative bunch, and the fact that the Axis side get paratroopers is pretty cool in itself.

But we'll see, this looks very cool.
#143877

Re: Ostheer Command Trees

So i'm just having a quick look over the abilities, i'm sure there will be lots of debate about them but the first one that is most notable is this from the
Support Army Group
QuoteBrandenburger ability calls a Ju 52 which paradrops a Brandenburger squad at the desired area. Brandenburgers are specialized in undercover operations, and they use soviet uniforms and soviet weapons. They have also the ability to capture a point instantly if it is neutral and to make neutral an enemy captured point, this ability doesn't work on Secured Points or in Victory Points.

I like the idea but balancing it could be tricky.

I am a bit clueless about this one
QuoteIncendiary Rounds is an upgrade given to Panzerwerfers, it makes them able to fire incendiary projectiles instead of the normal ones. This upgrade is global , retroactive and automatic so, once you pick this your Panzerwerfers will no longer fire their original ammo.

So some arty can fire incendiary ammo. But by the time this ability is unlocked there's likely to be some big soviet armour rolling around. Doesn't sound that great to me.

The Elite Army Group
Not sure what this does
QuotePanzerkrieg ability is a passive one; it allows vehicles to create an aura that boost infantry troops near them. This doesn't work with weapon teams.

What does the aura do? Which stats are boosted?

QuotePincer Movement is an active ability which grants infantry and vehicles offensive bonuses and more speed by a limited time, so they can try to bring down their enemies by trying to apply the tactic of the same name or just take the change to attack from the rear.

Sounds like the blitzkrieg ability. Seems a bit boring to me.

Can't wait to try out the Sturmtiger and Brumbar, seem like the ultimate counter to turtle players and deadlock breakers. sounds fun.

Fortress Army Group
This one sounds familiar but with a twist.
QuoteThe Field Hospital upgrade, unlocks the upgrade that bears the same name on the concrete emplacements. As the name says, it makes the defensive structure into a Field Hospital, popping up medics and retrieving wounded infantry units. There is a catch though, instead of getting a new squad when getting five soldiers, you get a small amount of manpower.

I'm curious just how much manpower is given. Could be interesting.

Yet another global buff ability
QuoteCounterattack is an active ability than works different on infantry laid on enemy territory and the one in yours(or neutral); it gives it more speed and reduces the chances of getting hit while staying on your own territory or increasing the damage output if you are on enemy sectors(excluding enemy Command Area).

But at such a low cost i guess it's not so bad.

Aha here we go!
QuoteThe Elefant is a heavy tank destroyer call-in that can be allocated as many times as you want, but it can be only one at time in the battlefield. It has an ability to jam/break turrets from vehicles(that have those ofc :P).

Dis gon be gud


So overall some new units in most of the trees and a few abilities which have been twisted a little that we know already, which is nice.
I'm not a huge fan of the global buff ones like Counterattack, Pincer movement and incendiary ammo for panzerwerfers purely speculation from the descriptions on my part. They seem kinda boring but perhaps things will change or they'll be more important than they appear.

I am glad the Ostheer seem to be on track and progress is being made.
#143878

Re: Ostheer Command Trees

@Mad hatters in jeans
IMO the incendiary rounds for Panzerwerfer comes more or less at the same time you would get it. And remember than these rockets can be used against armoured units as well, just like the calliope or the katyusha.

Also, I really doubt the enemy uses an army of tanks and not spend on infantry/weapon teams because if he does that, it is likely he will lose the match as soon as AT infantry or AT weapon teams attack their armoured units.

@Dot.Shadow
Completely agree with Ape, without that ability, Brandenburgers are less attractive. It is just an ability like throwing a grenade. It is not like you got to the resource point, right click on it and voilà! it is insta-capped. We are not even talking about costs and you are saying to just remove it and add something else because we are very creative XD? I'd prefer to just test the ability in a different environment than Alpha(Beta) before jumping on such harsh conclusions.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#143881

Re: Ostheer Command Trees

Does the ability cost anything to use? That might change my opinion of it.
#143882

Re: Ostheer Command Trees

ofc it costs
iirc its 75mun per use :P

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#143883

Re: Ostheer Command Trees

blackbishop wrote:

Before finishing this announcement, you might be wondering what happened to the foreign units, because there is no mention about them and it was because we removed them from Ostheer, so we can make a reward faction featuring these non-german assets of war :). We had many of them than we thought it would be too much to put all of that there. Expect more news about it later ;).




You son of...

But wait, a reward faction? How is that gonna work?
#143885

Re: Ostheer Command Trees

Sotahullu wrote:
blackbishop wrote:

Before finishing this announcement, you might be wondering what happened to the foreign units, because there is no mention about them and it was because we removed them from Ostheer, so we can make a reward faction featuring these non-german assets of war :). We had many of them than we thought it would be too much to put all of that there. Expect more news about it later ;).




You son of...

But wait, a reward faction? How is that gonna work?

Son of ... yourself :P

Just look at RMC faction. The Foreign Troops Reward Faction will work similarily ;)
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Abuse is abuse and has to go.
#143886

Re: Ostheer Command Trees

dArCReAvEr wrote:
Sotahullu wrote:
blackbishop wrote:

Before finishing this announcement, you might be wondering what happened to the foreign units, because there is no mention about them and it was because we removed them from Ostheer, so we can make a reward faction featuring these non-german assets of war :). We had many of them than we thought it would be too much to put all of that there. Expect more news about it later ;).




You son of...

But wait, a reward faction? How is that gonna work?

Son of ... yourself :P

Just look at RMC faction. The Foreign Troops Reward Faction will work similarily ;)

Doesn't that implies he was cloned :P?

He is right, if you are wondering how it would be, just take a look on RMC ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#143888

Re: Ostheer Command Trees

Is it possible to make the command trees to be replaced as 'reward unit'? That fits well for the Foreign troops, replacing maybe the Support Army Group, or other....
Ready to go on the hunt... :D
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#143889

Re: Ostheer Command Trees

@[email redacted]
Yes, it is possible.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#143890

Re: Ostheer Command Trees

ApeMen wrote:
ofc it costs
iirc its 75mun per use :P


That justifies it by quite a lot. I withdraw my OP OP OP OP OP OP for now :)
#143891

Re: Ostheer Command Trees

blackbishop wrote:
dArCReAvEr wrote:
Sotahullu wrote:
blackbishop wrote:

Before finishing this announcement, you might be wondering what happened to the foreign units, because there is no mention about them and it was because we removed them from Ostheer, so we can make a reward faction featuring these non-german assets of war :). We had many of them than we thought it would be too much to put all of that there. Expect more news about it later ;).




You son of...

But wait, a reward faction? How is that gonna work?

Son of ... yourself :P

Just look at RMC faction. The Foreign Troops Reward Faction will work similarily ;)

Doesn't that implies he was cloned :P?

He is right, if you are wondering how it would be, just take a look on RMC ;).



RMC like Ostheer sounds promising, if done properly. L6/40 instead of Luch, Turan for PzIII...

Yeah, more info and i'm in.
#143892

Re: Ostheer Command Trees

blackbishop wrote:
@Mad hatters in jeans
IMO the incendiary rounds for Panzerwerfer comes more or less at the same time you would get it. And remember than these rockets can be used against armoured units as well, just like the calliope or the katyusha.

Also, I really doubt the enemy uses an army of tanks and not spend on infantry/weapon teams because if he does that, it is likely he will lose the match as soon as AT infantry or AT weapon teams attack their armoured units.


I suppose that's true. Just have to wait and see.
#143895

Re: Ostheer Command Trees

Wow
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I'll just leave this here ;D
<3 ISU-152
#143897

Re: Ostheer Command Trees

I can already feel the Ostheer coming its way sometime soon already.
My personal favorite
#143900

Re: Ostheer Command Trees

A reward faction with foreign units..?

Jesus fuck take my unborn child! I freaking love you guys! Wonderful news! Good job! :D

Question time!

What happend with the Tiger II with Henschel turret? ;>

How much will the Brandenburgers cost? The manpower cost I mean .

Edit:

In one of the videos, it looks like the russians can build a amphibious jeep with a MG ? What is that? XD Its named like a bunch of numbers dollarsign no range? XD
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Last edited March 13, 2013 at 11:15 PM by Sommarkatze

#143902

Re: Ostheer Command Trees

There wasn't a place for it, but maybe it can be a reward unit for something.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#143903

Re: Ostheer Command Trees

hehehehe, excellent~! :)
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#143907

Re: Ostheer Command Trees

This news made my day. I haven't been this excited because of a game in a long time...
#143916

Re: Ostheer Command Trees

How much time will the closed beta last before release?

And is it too late to donate for it?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#143917

Re: Ostheer Command Trees

ubermensche wrote:
How much time will the closed beta last before release?

We dont know. The amount of bugs, problems and balancing issues will dictate the time.
When there are too much problems we will need longer to make a final gold status version.
When the Beta is ready close this "ideal gold status" we can release much faster ^^
Depend on the Beta feedback.

ubermensche wrote:
And is it too late to donate for it?

At the moment; Jupp.
Bish explained somewhere here at the board that Monday (11.3) was the last time for donating and receiving Beta Access.
May the force be with you.

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#143921

Re: Ostheer Command Trees

havent checked up on this website in quite a while. good to see yall are almost done. hopefully
"It is better to fight for something than live for nothing." George Patton
#143922

Re: Ostheer Command Trees

ubermensche wrote:
How much time will the closed beta last before release?

And is it too late to donate for it?

You donate for the EF Servers ;), which are correlated with the Ostheer/Soviets/Campaigns/Other interesting Stuff development, so it is never late to donate :).

However, if with "too late to donate" you mean it is too late to get the Beta Tester badge, then you are correct :-X.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#143929

Re: Ostheer Command Trees

Lord wrote:
ubermensche wrote:
How much time will the closed beta last before release?

We dont know. The amount of bugs, problems and balancing issues will dictate the time.
When there are too much problems we will need longer to make a final gold status version.
When the Beta is ready close this "ideal gold status" we can release much faster ^^
Depend on the Beta feedback.

ubermensche wrote:
And is it too late to donate for it?

At the moment; Jupp.
Bish explained somewhere here at the board that Monday (11.3) was the last time for donating and receiving Beta Access.


Perfectly understandable. Just don't do like the Great War 1918 mod, which basically spent a whole year or two on the closed beta without giving any news. :P

Anyhow I plan on donating someday not so far. Or as you devs like to put it: "Soon".  ;)
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#144268

Re: Ostheer Command Trees

Give me my Panzernest. :) It makes me want to turtle up and soak up the Russian Hoard!

Will the Camo cover give the units the ability to hold fire?  IMO, it's not very useful if you can camo and can't wait until the enemy is close.
"In the absence of orders, go find something and kill it."
~Erwin Rommel
#144339

Re: Ostheer Command Trees

As I understand beta that comes this Friday will be accessed only for developers and donators?
#144342

Re: Ostheer Command Trees

Shwepps wrote:
As I understand beta that comes this Friday will be accessed only for developers and donators?


Beta is already out since last Friday...
I identify as a four-eyed bird man. /s
#144343

Re: Ostheer Command Trees

And is it only for developers?
#144344

Re: Ostheer Command Trees

Only for devs??
We are developing this mod xD
So why should we need an own Beta to play when we can play this all the time?

This is a Beta for non-devs.
Donators and a number of invited Balancers/testers can play a Beta version since last friday.
But it is a closed beta. You need key to be part of the Beta group.
May the force be with you.

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Last edited March 18, 2013 at 12:17 PM by Lord Rommel

#144356

Re: Ostheer Command Trees

Thanks for your explanation ;)
Waiting for final version!
#144391

Re: Ostheer Command Trees

Walki wrote:
Shwepps wrote:
As I understand beta that comes this Friday will be accessed only for developers and donators?


Beta is already out since last Friday...


So you sneaky bastards started the beta without even making an official announcement. ;)

Are you guys gonna reveal the veterancy stuff soon?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#144396

Re: Ostheer Command Trees

Didn't they post a picture of the veterancy on Moddb?  I think I saw a a Wrench (ability to repair, I think), a medkit (heal themselves and others around them faster?), and a pair of binoculars (scouting, obviously).  That's just what I can see from this:

http://www.moddb.com/mods/coheastern-front/images/infantry-veterancy#imagebox
"In the absence of orders, go find something and kill it."
~Erwin Rommel
#144408

Re: Ostheer Command Trees

The wrote:
Didn't they post a picture of the veterancy on Moddb?  I think I saw a a Wrench (ability to repair, I think), a medkit (heal themselves and others around them faster?), and a pair of binoculars (scouting, obviously).  That's just what I can see from this:

http://www.moddb.com/mods/coheastern-front/images/infantry-veterancy#imagebox


Well here's what they said on the 2013-02-28 update:
"In the next announcements we will cover the Command Trees and the Veterancy with full details, so stay tuned ;)"
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#144629

Re: Ostheer Command Trees

like a boss, good to see progress, at whatever rate :)
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#144796

Re: Ostheer Command Trees

So, what will be the next announcement to post... about what ? ;D
Ready to go on the hunt... :D
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#144798

Re: Ostheer Command Trees

Quote link=topic=9740.msg144796#msg144796 date=1364211654]
So, what will be the next announcement to post... about what ? ;D


probably about the vet

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#145828

Re: Ostheer Command Trees

In the announcement , there are three junkers ju88 flying in delta formation, and in one of the shoucasts i have seen there's only one  ??? ...... more details that havent been posted yet?? - you can't say that: the single ju88 was before this announcement because in the announcement you said it hasn't a proper icon yet, and in the shoutcast it has which means it's later than that. why you made it only one plane? it does a bit too much damage?  ;D
Ready to go on the hunt... :D
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#145834

Re: Ostheer Command Trees

Quote link=topic=9740.msg145828#msg145828 date=1365884624]
In the announcement , there are three junkers ju88 flying in delta formation, and in one of the shoucasts i have seen there's only one  ??? ...... more details that havent been posted yet?? - you can't say that: the single ju88 was before this announcement because in the announcement you said it hasn't a proper icon yet, and in the shoutcast it has which means it's later than that. why you made it only one plane? it does a bit too much damage?  ;D


Visually its three, technically its one. Whilst your playing you can rotate the camera and you can see three flying overhead.

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#145848

Re: Ostheer Command Trees

Oh, now I got it.... i thought there should be 3 planes on the map, and i couldnt rotate the cam as i dont have ostheer. ;p
Ready to go on the hunt... :D
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