ford_prefect wrote:
nbeerbower wrote:
The Soviets aren't OP. They have a really weak early game, they don't start with any units so have a slow start. And conscripts are cheap but they will get cut up pretty quickly especially when they don't all have rifles. They can't get MGs in their support barracks, but they have heavy mortars, sniper teams, and tank hunter teams (which I doubt would be all that effective). Soviet Infantry can't recrew weapons or retreat either. Soviet Tanks, from what I've seen and heard, are very well balanced with German tanks. Lastly, when the beta comes around there will be plenty of feedback on balance. So there is no way the Soviets will be overpowered!
Ah ha you said the anti tank guns arn't gonna be usefull??? I have used several high name mods with Brittish anti tank gun teams and let me say that they CAN'T take on a tank BUT a halftrack would have problems if ambushed
Post Merge: [time]1253340958[/time]
I was reading on the moddb fourm and one of the developers said that the mod WILL come out this year!! Can any of the developers confirm this????
Look at some of the abilities as well, and then think of strategies that would surround them.
I believe the AT gun has tread (thread?) breaker, which would immoblize (or damage engine) a tank.
You could then move in with infantry, either the AT gun infantry, or just infantry with Krak grenades.
Don't forget that in their current design doc, the USSR has some of the best tanks around, so this would also be a counter for wehr tanks.