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This mod has been going on forever

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#9260

This mod has been going on forever

The mod has been in "development" for a VERY VERY long time (2 years)

Is it really this hard to make a mod or are they also helping other mods?

Last edited September 14, 2009 at 2:01 AM by ford_prefect

#9266

Re: This mod has been going on forever

CoH is one of the hardest 'moddable' games to mod. The Eastern Front team has always been at the forefront of CoH modding, and we have spent most our time inventing and developing techniques to do it, rather than the actual content.
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#9267

Re: This mod has been going on forever

We've had to overcome obstacles ourselves, with little or no help outside the Dev team. Also, don't forget that we've been doing this in our spare time.
#9290

Re: This mod has been going on forever

WartyX wrote:
CoH is one of the hardest 'moddable' games to mod. The Eastern Front team has always been at the forefront of CoH modding, and we have spent most our time inventing and developing techniques to do it, rather than the actual content.


Oh so you haven't relay started. Oh ok i see your making the tools to start the modding, WHILE making the mod! Dang you guys need to be getting payed for this!
#9295

Re: This mod has been going on forever

QuoteOh so you haven't relay started


We have almost finished content-wise.
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#9297

Re: This mod has been going on forever

So what kind of things do you guys still have left to do?
#9299

Re: This mod has been going on forever

WartyX wrote:
QuoteOh so you haven't relay started


We have almost finished content-wise.


Yeah but your also making a new mod system. Will you release this to the public?
#9315

Re: This mod has been going on forever

We still need to add final pieces of content, iron out the bugs and run the final closed beta test (which involves finding further bugs and rebalancing). This could take any amount of time, but we are starting to work to a bit of a deadline.
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#9321

Re: This mod has been going on forever

sounds good, hope you won't find any big bugs.
#9322

Re: This mod has been going on forever

WartyX wrote:
... we are starting to work to a bit of a deadline.


This is great news.  I'm glad to see some solid information on project status.  Keep up the good work.
#9329

Re: This mod has been going on forever

WartyX wrote:
We still need to add final pieces of content, iron out the bugs and run the final closed beta test (which involves finding further bugs and rebalancing). This could take any amount of time, but we are starting to work to a bit of a deadline.

WOW that is amazing!! :) Will you guys release any of your new modding tools for public use?
#9332

Re: This mod has been going on forever

They made Techniques for modding, not a new system
#9333

Re: This mod has been going on forever

Valdier wrote:
They made Techniques for modding, not a new system

Ah now i see! :) It is still an amazing feat though. This is going to be a great mod and I can't wait till it comes out.
Some people are saying that the mod is going to be highly power full for the Russians and that it is going to leave all other countries in the dust. Is this some what true? Lets take an example of the Russians v panzer elite. Will the Russians just swap them off the table??? I mean it will be a long closed beta to weakin down some units so they can match other units especially sense this will be the fifth country. And when the ostheer will come out that is going to take a very long time to beta test since there will be 6 countries in all right???
#9334

Re: This mod has been going on forever

The Soviets aren't OP. They have a really weak early game, they don't start with any units so have a slow start. And conscripts are cheap but they will get cut up pretty quickly especially when they don't all have rifles. They can't get MGs in their support barracks, but they have heavy mortars, sniper teams, and tank hunter teams (which I doubt would be all that effective). Soviet Infantry can't recrew weapons or retreat either. Soviet Tanks, from what I've seen and heard, are very well balanced with German tanks. Lastly, when the beta comes around there will be plenty of feedback on balance. So there is no way the Soviets will be overpowered!

Last edited September 17, 2009 at 2:47 AM by nbeerbower

#9382

Re: This mod has been going on forever

Nbeerbower... you sound almost like you have access to the pre-beta :P Good to see our explainations are understandable.
#9384

Re: This mod has been going on forever

BurroDiablo wrote:
Nbeerbower... you sound almost like you have access to the pre-beta :P Good to see our explainations are understandable.


Yeah, that was all from what I remember reading and my interpretations of the guide. :P
#9489

Re: This mod has been going on forever

nbeerbower wrote:
The Soviets aren't OP. They have a really weak early game, they don't start with any units so have a slow start. And conscripts are cheap but they will get cut up pretty quickly especially when they don't all have rifles. They can't get MGs in their support barracks, but they have heavy mortars, sniper teams, and tank hunter teams (which I doubt would be all that effective). Soviet Infantry can't recrew weapons or retreat either. Soviet Tanks, from what I've seen and heard, are very well balanced with German tanks. Lastly, when the beta comes around there will be plenty of feedback on balance. So there is no way the Soviets will be overpowered!


Ah ha you said the anti tank guns arn't gonna be usefull??? I have used several high name mods with Brittish anti tank gun teams and let me say that they CAN'T take on a tank BUT a halftrack would have problems if ambushed

Post Merge: [time]1253340958[/time]

I was reading on the moddb fourm and one of the developers said that the mod WILL come out this year!! Can any of the developers confirm this????

Last edited September 19, 2009 at 6:15 AM by ford_prefect

#10249

Re: This mod has been going on forever

ford_prefect wrote:
nbeerbower wrote:
The Soviets aren't OP. They have a really weak early game, they don't start with any units so have a slow start. And conscripts are cheap but they will get cut up pretty quickly especially when they don't all have rifles. They can't get MGs in their support barracks, but they have heavy mortars, sniper teams, and tank hunter teams (which I doubt would be all that effective). Soviet Infantry can't recrew weapons or retreat either. Soviet Tanks, from what I've seen and heard, are very well balanced with German tanks. Lastly, when the beta comes around there will be plenty of feedback on balance. So there is no way the Soviets will be overpowered!


Ah ha you said the anti tank guns arn't gonna be usefull??? I have used several high name mods with Brittish anti tank gun teams and let me say that they CAN'T take on a tank BUT a halftrack would have problems if ambushed

Post Merge: [time]1253340958[/time]

I was reading on the moddb fourm and one of the developers said that the mod WILL come out this year!! Can any of the developers confirm this????


Look at some of the abilities as well, and then think of strategies that would surround them.

I believe the AT gun has tread (thread?) breaker, which would immoblize (or damage engine) a tank. 

You could then move in with infantry, either the AT gun infantry, or just infantry with Krak grenades. 

Don't forget that in their current design doc, the USSR has some of the best tanks around, so this would also be a counter for wehr tanks.
#10262

Re: This mod has been going on forever

I know youve answered this question before, but is there any decision on an open beta?

And realistically is the closed beta restricted to devs only or people who have applied?

And when will it be?
Za Chest Gvardii!
#10294

Re: This mod has been going on forever

There may never be an 'open beta' as such. We will have a rigorous Closed Beta, which will include developers, high-profile players, a careful selection of those who applied, and maybe some VIPs from a certain game development company. Professional games journalists are also welcome  :-X

When we feel we have achieved 'releasable' status, version 1.00 will become up for download, and the widespread fun begins!
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