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[1.7.x.x] The ISU-152's rampage

Balance Discussion

#140871

[1.7.x.x] The ISU-152's rampage

Since the previous patch, while most people complain about IS-3's armor. But what about the ISU-152?
I always wanted to discuss about it. His gun is much more powerful then its Jagdpanther/Jagdtiger counterpart, he has splash damage and a somewhat cheap barrage. Now he even has 2 sec stunning-effect!
I really think he's somewhat... OP?

And as always, show me something that I don't know  ;D
I'm drunk now, I'm outranked you in philosophy.
#140927

Re: [1.7.x.x] The ISU-152's rampage

The ISU-152 has a terrible turning speed and no machineguns to fend of attacks by infantry. It also has average accuracy against infantry with the 152mm so, hitting them can be a problem.

Encircle it or use combined arms against it. But i do like the new stun effect it does^^ The new hiteffect is very nice too.
<3 ISU-152
#140936

Re: [1.7.x.x] The ISU-152's rampage

Orle wrote:
The ISU-152 has a terrible turning speed and no machineguns to fend of attacks by infantry.


Its designed to be a heavy tank and fight other tanks. So although it may not be great vs infantry, if it's as OP as dann says against tanks, then its OP. Just like a Panther is powerful but sucks vs infantry. Its still powerful

I haven't used it yet so i cant give an exact and vaild opinion
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#140944

Re: [1.7.x.x] The ISU-152's rampage

We will check this report. Maybe the stun is too much.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#140947

Re: [1.7.x.x] The ISU-152's rampage

I think Dann may be overstating the case somewhat. Perhaps the stun effect could be ameliorated somewhat but I would like to see an upgrade to a 12.7 mm AA MG to ward of air attacks.
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#140957

Re: [1.7.x.x] The ISU-152's rampage

The stun effect can be kept but as ministun instead.
The real problem is his big-splash with full-penetrated damage, double kill 2 stug IV or hetzer in 2 shots and 1 shot kill a 4-men panzergrenadiers is not a good experience at all. While the Jagdpanther/Jagdtiger struggle to kill allied tanks.

@Otto: please stay out of this.
I'm drunk now, I'm outranked you in philosophy.
#140979

Re: [1.7.x.x] The ISU-152's rampage

Well, not to be the weird one here Dann, but the ISU-152 uses HE ammo, whereas I'm assuming the Jagdpanzers use AP ammo. As such, infantry are easier to kill because of the ammo type. Its weakness is the slow fire speed and rotation, as well as the fact that you can take it out unsupported with ease (I've seen it done with a Hotchkiss to the rear). However, I will agree the stun effect is just a bit too much, lessening it to 1 second seems like the best option.

And Otto has every right to comment Dann, you are not above criticism (constructive or otherwise) and asking someone to stay out of a proper argument is wrong. Its your right to disagree, not to deny someone the right to speak.
#140985

Re: [1.7.x.x] The ISU-152's rampage

Yes, the ISU-152 use HE ammo but it should be animation only. And the ISU-152's damage output is still pretty high. I can play conservatively that's why with me the slow of both speed and fire rate is okay.
From my view, what ISU-152 can contribute for the whole army is much better than other super tank-destroyers with its super gun.

About Otto, it's still his choice stay out of this thread or not. I asked politely because I think he deserved some respect but most of his posts don't make sense or too long and confusing.
I'm drunk now, I'm outranked you in philosophy.
#140986

Re: [1.7.x.x] The ISU-152's rampage

IMO the problem here was that Otto disregarded the issue of the post without evidence.

Dann88 also didn't bring evidence for his claims, however this is something we can easily test.

Stay out of trouble ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#141053

Re: [1.7.x.x] The ISU-152's rampage

I used to stick to the IS3 thinking it is a no-brainier.  I got to try the ISU-152 next time if it is that good you guys claim it is.
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#141088

Re: [1.7.x.x] The ISU-152's rampage

Enjoy ISU-152's rampage
I'm drunk now, I'm outranked you in philosophy.
#141090

Re: [1.7.x.x] The ISU-152's rampage

http://www.twitch.tv/dreamerbg/b/355211364

Game 2

Game 1 is called - GLD's tactic  :P
#141114

Re: [1.7.x.x] The ISU-152's rampage

Why? Why GLD tactic?
I'm drunk now, I'm outranked you in philosophy.
#141347

Re: [1.7.x.x] The ISU-152's rampage

It means God Like Dennis's Tatic Dann ;)
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#141369

Re: [1.7.x.x] The ISU-152's rampage

Dann88 wrote:
Yes, the ISU-152 use HE ammo but it should be animation only. And the ISU-152's damage output is still pretty high. I can play conservatively that's why with me the slow of both speed and fire rate is okay.
From my view, what ISU-152 can contribute for the whole army is much better than other super tank-destroyers with its super gun.

About Otto, it's still his choice stay out of this thread or not. I asked politely because I think he deserved some respect but most of his posts don't make sense or too long and confusing.


The ISU-152's slow speed and fire rate makes it like a much slower Stug. Stun though is quite long.
#142244

Re: [1.7.x.x] The ISU-152's rampage

So is the ISU-152 is a tank that fires Hummel/105mm HE rounds?  Or like in between a Stuh and a Howitzer?
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#142252

Re: [1.7.x.x] The ISU-152's rampage

132 wrote:
So is the ISU-152 is a tank that fires Hummel/105mm HE rounds?  Or like in between a Stuh and a Howitzer?

It has a 152mm main cannon, which is slightly bigger than the Hummel (150mm). The shell itself deals high damage with decent splash, no matter if it hits a tank or not. It also supresses infantry units when it hits them.
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#142295

Re: [1.7.x.x] The ISU-152's rampage

The stats for the ISU-152's gun are different from the hummels however, though im not sure if you were talking from an in-game perspective or historical perspective
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#142302

Re: [1.7.x.x] The ISU-152's rampage

Talking about which is more leathal ingame.  So I'm assuming the isu gun is more better vs infantry?
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#142313

Re: [1.7.x.x] The ISU-152's rampage

Well after taking alook at its stats, its stats are nowhere as good as a hummel, and makes me feel that it was overnerfed

Like right now it has a splash radius of only 3, while for comparison a tiger has a splash radius of 5.3, and a hummels is 8

alos the damage of a hummel is 200 while the damage of the isu is 185. other than that there really is not much else to compare as the guns of the hummel and ISU function completely different

I really think though that the ISU152 was overnerfed, as it has a very long reload with not much bang to it. I honestly think it would have been completely fine to just remove the stun and leave it at that, and if the splash damage was too much i could have added a shrapnel effect or something
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#142328

Re: [1.7.x.x] The ISU-152's rampage

So the ISU is worse than a tiger vs infantry?
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#142369

Re: [1.7.x.x] The ISU-152's rampage

basically
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#142373

Re: [1.7.x.x] The ISU-152's rampage

In terms of absolute stats, it is. However, you need to keep in mind that axis squads are generally smaller than allied squads, so the splash still hits them harder than the Tiger hits riflemen for example.
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#142378

Re: [1.7.x.x] The ISU-152's rampage

This is true, but axis squads also have higher health, which is why I propose adding shrapnel effect, basically infantry outside of a certain range will take some damage, but won't be killed. I was working on this in corsix before all my stuff got erased, but I'm can definitely recreate it
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#142390

Re: [1.7.x.x] The ISU-152's rampage

ISU-152 IMO is overnerfed a bit. But that is just me. Still does wonders killing vehicles.
#142404

Re: [1.7.x.x] The ISU-152's rampage

The shrapnel thing is a pretty good idea ;D You could make some black stuff that shoot out around the explosion to look like shrapnel, would be really cool.

About the ISU though, really think that the barrage skill it has right now is kinda useless. Since the first shot hits the ground to early to hit the target, and the 2nd shot overshoots it.
Don't really think the barrage fits the ISU imo.

Would be more useful with a longshot ability or something to that effect and you could give the KV-2 a barrage ability instead.
<3 ISU-152

Last edited February 7, 2013 at 10:35 PM by Orle

#142410

Re: [1.7.x.x] The ISU-152's rampage

Orle wrote:
The shrapnel thing is a pretty good idea ;D You could make some black stuff that shoot out around the explosion to look like shrapnel, would be really cool.

About the ISU though, really think that the barrage skill it has right now is kinda useless. Since the first shot hits the ground to early to hit the target, and the 2nd shot overshoots it.
Don't really think the barrage fits the ISU imo.

Would be more useful with a longshot ability or something to that effect and you could give the KV-2 a barrage ability instead.

Yes, we also noticed that the barrage is completely useless the way it is at the moment. For the next patch we'll test several options. The idea to use the KV 2 for the barrage instead is actually a pretty good idea. We'll definately try that out in the internal version I guess. If it works out well we'll include it :)
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#142475

Re: [1.7.x.x] The ISU-152's rampage

What about the KV-2?  Which tank is better vs infantry?
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#142476

Re: [1.7.x.x] The ISU-152's rampage

KV-2 for sure, but the KV2 has shit accuracy and balance against tanks, so it balances out
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#142480

Re: [1.7.x.x] The ISU-152's rampage

A screen says more than words I guess :D
Unfortunately there was one even better situation where it killed like 12 landsers in one hit but I didnt manage to do a screenshot of that  :P

It's definately a beast, especially with veterancy :)
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#142481

Re: [1.7.x.x] The ISU-152's rampage

Do you have a pic of the ISU owning infantry :D?
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#142482

Re: [1.7.x.x] The ISU-152's rampage

i think thats actually the work of a KV-2, i can see its blueprint in the screenshot
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Last edited February 9, 2013 at 6:15 AM by robotnik

#142488

Re: [1.7.x.x] The ISU-152's rampage

dArCReAvEr wrote:
A screen says more than words I guess :D
Unfortunately there was one even better situation where it killed like 12 landsers in one hit but I didnt manage to do a screenshot of that  :P

It's definately a beast, especially with veterancy :)

Was it my Landser infantry or Ape's xDDD
I think i remember this battle.
KV-2 with the barrage is a monster.
Think this is the best tank for anti infantry duties u can find in EF.
May the force be with you.

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#142508

Re: [1.7.x.x] The ISU-152's rampage

Lord wrote:
dArCReAvEr wrote:
A screen says more than words I guess :D
Unfortunately there was one even better situation where it killed like 12 landsers in one hit but I didnt manage to do a screenshot of that  :P

It's definately a beast, especially with veterancy :)

Was it my Landser infantry or Ape's xDDD
I think i remember this battle.
KV-2 with the barrage is a monster.
Think this is the best tank for anti infantry duties u can find in EF.

Apes... He complained afterwards that he lost 2 squads, of which one was vet 4  ;D
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#142529

Re: [1.7.x.x] The ISU-152's rampage

That is impressive, must have been very lucky.
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