EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 4 posts

General Winter and Colonel Mud

Mapping

#140728

General Winter and Colonel Mud

You'all did a great job with the winterization project. Here is a complimentary concept that might work. Introduce mud into the mapping equation. I am thinking of something along the lines of how the frozen river on Zytomir map works. Slowed movement, penalties on cover and or combat. IIRC the old Smolensk Map, (Psel), had a rising water level in the pond containing the central VP now. This might be a false memory on my part but it would be cool if possible.

I don't know if any of this would work; but it would be a unique sort of feature for the Mod.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#140729

Re: General Winter and Colonel Mud

I'd love to see the same kind of thing myself! Although I have no idea about rising water levels, I would like to see whether slowing can be added to other types of terrain. By using invisible splines, you can create negative cover wherever you want, but I am unsure about the slowing effect of water.

I'm currently working on a desert map in which I'd love to see something similar, where vehicles and infantry slow down as they ascent sand dunes, as their feet or tacks slip deeper into the steep sand.
#140732

Re: General Winter and Colonel Mud

On your desert maps, if you could generate rooster tails for vehicles when they are churning the sand/dust that would be cool.

At present an effect is generated that creates a large spherical, (hemisherical?), dust cloud when there is an explosion around a vehicle. Obscures everything. If this effect can be made directional we could probably get a roostertail.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#140739

Re: General Winter and Colonel Mud

Sadly, both the effects suggested by you would only work after having modded the game :-\
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa