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Zis 5 Medic Truck

Red Army Suggestions

#140165

Zis 5 Medic Truck

Zis Medic Trucks are trucks with a healing aura when set up.  Correct?  But how about giving them an upgrade so that they can spawn medics to pick up the wounded and bring them back? Here's how the medics spawn:

If truck is set up, medics spawn from truck.
When truck is cut off, or not set up anymore, medics disappear.

If this suggestion gets through, you guys can decide what will spawn what when the medic truck receives all required casualties.

As required, i don't think this medic truck would unbalance the game much at all.  You already are allowed one, and the truck is very fragile.
My personal favorite

Last edited December 22, 2012 at 4:08 PM by 132

#140170

Re: Zis 5 Medic Truck

I suggested this and it got shot down :(.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#140175

Re: Zis 5 Medic Truck

There's no way to make medics de-spawn iirc, so it would need to remain as a medic station until it was destroyed. I suggested a similar ability for the OH Famo were it would spawn mechanics to fix nearby vehicles, but it wasn't feasible for those reasons.
#140176

Re: Zis 5 Medic Truck

I can see why though, to be fair. Although it's a good idea, the Soviets are a team based around rapid reproduction, what with their primary infantry squads starting at 220 manpower, whereas with Commonwealth Tommy squads, they're 450 apiece. For stonewall Brit players, your triage centre can be amongst the most important buildings in the game, replacing expensive squads for free and negating most incendiary attacks with their healing aura.

For the soviets, the healing effect is all that they should really need, because in the time it takes to carry 5-6 bodies back to the truck, you would already have had enough time to gather more than 220 manpower, and build the squad!

My sympathy goes to the PE, who have not only expensive squads (if they're upgraded), small numbers and a particular weakness to AoE attacks, they have no way of replacing their numbers!
#140177

Re: Zis 5 Medic Truck

Don't PE get healing with each level of  defensive Vet?
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#140178

Re: Zis 5 Medic Truck

Otto wrote:
Don't PE get healing with each level of  defensive Vet?


Yeah, so far as I'm aware, but still, they have no replacement.

Obviously they have their own strengths, but it makes them difficult to play defensively, which every other team can pull off pretty well (with the exception of Luft, of course).
#140184

Re: Zis 5 Medic Truck

I'm not sure there is a necessity for replacement spawning with PE or Soviets. It would be nice. I am always for player choice.


  • Soviets have cheap reinforcement costs with some exceptions. They can also obtain five upkeep free pop free Conscript squads at low cost. Mortar teams, Zis2 and THs all can obtain a larger squad. THs also get their second PTRD at no Mt cost, relieving some of the resource burden. They can reinforce from any secured resource point Say three locations per faction per game. The Zis5 allows relocation of infantry squads without the requirement for micro.

  • PE have HTs, Forward HQs and base to reinforce from. I would like to see the Muni_HT reinforce ability restored. It is an underutilized squad. They obtain healing from Forward HQ, Defensive Ops and Def Vet. PGs can obtain a squad increase and build squads at low cost or be fully equipped from Mt or MP at players option. My biggest objection to replacements for PE is a matter of Pop. PE starts capping slow and plays catch-up through much of the game. They have a multiplicity of different squad types with their only heavy tanks requiring 24 Pop to bring on the field. Having auto-generated replacements can severely limit which squads you field.

孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#140185

Re: Zis 5 Medic Truck

They have def ops and vet. Its not a lot but its something.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#140388

Re: Zis 5 Medic Truck

Until EF can invest enough money into enough research, this thread will probably die due to impossibility ATM.
My personal favorite
#140402

Re: Zis 5 Medic Truck

i like this idea but instead of spawning squads which you dont want and waste pop, why not each unit rescued refunds you 10manpower?
Embrace your Dreams
#140468

Re: Zis 5 Medic Truck

132 wrote:
Zis Medic Trucks are trucks with a healing aura when set up.  Correct?  But how about giving them an upgrade so that they can spawn medics to pick up the wounded and bring them back? Here's how the medics spawn:

If truck is set up, medics spawn from truck.
When truck is cut off, or not set up anymore, medics disappear.

If this suggestion gets through, you guys can decide what will spawn what when the medic truck receives all required casualties.

As required, i don't think this medic truck would unbalance the game much at all.  You already are allowed one, and the truck is very fragile.


I also like the idea.

BurroDiablo wrote:
There's no way to make medics de-spawn iirc, so it would need to remain as a medic station until it was destroyed. I suggested a similar ability for the OH Famo were it would spawn mechanics to fix nearby vehicles, but it wasn't feasible for those reasons.

That is one of my unfinished projects i got to around 60% of accomplishing it, but then i had other stuff to finish so i paused it. One of the main problems was that if mechanics were killed then it worked but after game stats were then ruined and also then did not respawn sometimes and sometimes they did respawn so it was kinda buggy. I did not had much time to test it lately.

BffWithDEATH wrote:
i like this idea but instead of spawning squads which you dont want and waste pop, why not each unit rescued refunds you 10manpower?

I am not 100% sure that it can refund 10mp but will see, i will test it when i will have more time i hope it will be soon :).
#140488

Re: Zis 5 Medic Truck

jojorabbit wrote:
[...]
BffWithDEATH wrote:
i like this idea but instead of spawning squads which you dont want and waste pop, why not each unit rescued refunds you 10manpower?

I am not 100% sure that it can refund 10mp but will see, i will test it when i will have more time i hope it will be soon :).

We already have that mechanic on the pre-alpha Ostheer.
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