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[1.70.2] "Stand Your Ground" Strelky

Balance Discussion

#138583

[1.70.2] "Stand Your Ground" Strelky

Hi,

I appreciate the change in the latest mod to give DP-28 equipped Strelky some suppression. However, the current implementation of their "Stand Your Ground" feature is quite broken. The 4x suppressive boost is comparable to the "Suppressive Fire" feature of American riflemen, being capable of stopping charging Axis infantry in their tracks, but it's completely free as opposed to costing 35 muni. That's in addition to the resistance to suppression, which alone is a powerful feature.

Depending on what you intend with it, I suggest either giving the feature a muni cost of around 35 (comparable to American riflemen), or toning down the added suppression by a lot. DP-28s are already more generally useful than PPShes, but now a Strelky unit can stand off charging Assault Grenadiers, suppress them, and rout them, all at no munitions cost. Not that I don't appreciate the firepower of the Degtyarev as a Soviet player, but I suspect our Axis comrades might have some objections to file.  :P
#138584

Re: [1.70.2] "Stand Your Ground" Strelky

Assault Grens vs Strelky should be equal or more to the Assault Grens.
#138611

Re: [1.70.2] "Stand Your Ground" Strelky

Didn't think of it until now, but your points do make sense and I agree.  And btw, riflemen suppressive fire is 40 MU I think.
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#138623

Re: [1.70.2] "Stand Your Ground" Strelky

I don't think the RBS ability should have a Mt cost. I would rather see the suppressive effect reduced. Strelky have nowhere near the abilities that Amis Rifles have in aggregate.
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#138633

Re: [1.70.2] "Stand Your Ground" Strelky

Yeah, I'd prefer not to see a muni cost for the ability either, which means that fairest thing to do is probably to dial down the added suppression. If it's cut in half, for instance, then it'd take two squads of Red Banner Strelky to suppress enemies instead of just one. Actual numbers and percentages would have to be determined in playtesting.

And, yes, 40MU. My mistake.
#138635

Re: [1.70.2] "Stand Your Ground" Strelky

The suppression is less than BARed rifles anyway so your point is moot. Thanks for using some critical thinking before posting though. Nice to see for a change.
If you get into an argument with me, you're wrong.
#138651

Re: [1.70.2] "Stand Your Ground" Strelky

The base suppression of the RBS/DP-28, you mean? I have no problem with that. The thing is that with the 4x boost, they could still suppress a charging enemy squad pretty quickly: all right, maybe not as quick as BARs with Suppressive Fire, but plenty quick enough to completely destroy MP-44 wielding infantry. It's an extremely, extremely powerful ability to have for free, all the more so since dead Strelky require only 2/3 the cost of Riflemen to replace

EDIT: the fact that it's completely free also has another aspect, in that players can spam the ability en masse. You wouldn't normally see three Rifle squads all using Suppressive Fire at once because it'd be very expensive in terms of MUNI, but since the RBS ability doesn't cost anything, it's easy to group two or three Strelky squads and have them all start rallying around their flags at once. In practical terms it means no Axis infantry can get close without getting suppressed and killed for the duration of the firefight.

Last edited December 2, 2012 at 7:20 AM by sandycaesar

#138654

Re: [1.70.2] "Stand Your Ground" Strelky

but it takes a significant time to get rbs and you have to buy the lmg's
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#138663

Re: [1.70.2] "Stand Your Ground" Strelky

QuoteIn theoretical terms it means no Axis infantry can get close without getting suppressed and killed for the duration of the firefight.


Fixed that for you. In reality, BAR suppressive fire gives FAR greater suppression and actually gets a big boost for the second half of the ability as well. This allows one BAR squad to suppress multiple enemy squads with some micro. Compare this to the DP-28s, which must maintain their single target. DP-28s also have a muni price that BARs do not, remember, and they also come on a later tier unit that has weaker vet. You can't compare the two things 1:1. RBS also have the disadvantage of losing this ability if their leader dies. This makes blobbed use of it pretty improbable.

Suppressive fire has the downside of weakened accuracy (though increased rate of fire for more close range damage). Stand ground roots your squad with a movement decrease and leaves you very vulnerable to nades, which are a cheaper or free tech for Axis units, and also leaves them very vulnerable to an MP44 charge which they cannot escape from. In this case they are literally standing their ground or dying. They can be targeted easily by arty or vehicle crushing as well. It's still not too reliable to try and suppress upgraded PGs either, and PGs get sprint in very lategame to counter this ability easily anyway.
If you get into an argument with me, you're wrong.
#138749

Re: [1.70.2] "Stand Your Ground" Strelky

All right, points taken. I'll be happily content with my RBS as they are, then.
#138811

Re: [1.70.2] "Stand Your Ground" Strelky

I prefer PPSH-41 Red Banner Strelky anyways, they are more mobile have very good DPS (like SMG equipped Rangers) up close and have a cool reloading sound when they stop shooting.
My personal favorite
#138833

Re: [1.70.2] "Stand Your Ground" Strelky

agreed, i actually find the lmg RBS difficult to use strategically. where as you can use smg RBS or Sturmovie to really lay down mass casualltys to the axis. which is allways usefull
Embrace your Dreams
#138847

Re: [1.70.2] "Stand Your Ground" Strelky

That said, who would come off better from DP armed Strelky against MG42 armed Grenadiers (only with one MG though, considering the munitions cost).

Granted, the Strelky have larger numbers and can stand ground, while Grenadiers have grenades to counter them... But in an open fight, which lays down more damage?
#138855

Re: [1.70.2] "Stand Your Ground" Strelky

MonolithicBacon wrote:
That said, who would come off better from DP armed Strelky against MG42 armed Grenadiers (only with one MG though, considering the munitions cost).

Granted, the Strelky have larger numbers and can stand ground, while Grenadiers have grenades to counter them... But in an open fight, which lays down more damage?


Considering no Potato Masher and no Stand Ground:

Vet 0 DP Strelky < Vet 0 LMG Gren

Vetted Strelky > Vet 0 LMG Gren

Vet 3 Strelky < Vet 3 LMG Gren

Damage-wise, the DPs do a bit more damage overall, while the LMG42 fares better close range.  If the whole squad is taken into consideration, DP Strelkies do more damage, but LMG Grens get Elite Armor with vet.
#138856

Re: [1.70.2] "Stand Your Ground" Strelky

Figured as much! Thanks Yauz!

So, does Strelky armour improve with Vet too?

And it's a good job that each set of infantry has their own abilities and additional weapons, otherwise we'd have plenty of close stalemates!
#138868

Re: [1.70.2] "Stand Your Ground" Strelky

MonolithicBacon wrote:
So, does Strelky armour improve with Vet too?


Nope. But CS def vet helps
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#138872

Re: [1.70.2] "Stand Your Ground" Strelky

Strelky get Regular armour after researching RBS which gives them some resistance to enemy SMG and MP44 units. It is pretty much Infantry armour in all other aspects though.
If you get into an argument with me, you're wrong.
#138875

Re: [1.70.2] "Stand Your Ground" Strelky

GodlikeDennis wrote:
Strelky get Regular armour after researching RBS


Just out of curiosity was this new to 1.7 ???
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"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#138887

Re: [1.70.2] "Stand Your Ground" Strelky

It was indeed.
If you get into an argument with me, you're wrong.
#139178

Re: [1.70.2] "Stand Your Ground" Strelky

What is better the DPs or Brens?
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#139182

Re: [1.70.2] "Stand Your Ground" Strelky

DPs are 60% better.
If you get into an argument with me, you're wrong.
#139236

Re: [1.70.2] "Stand Your Ground" Strelky

What if the Bren section is supported by LT?
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#139294

Re: [1.70.2] "Stand Your Ground" Strelky

132 wrote:
What if the Bren section is supported by LT?


If you're asking about just DP vs Bren, the answer is that weapons never change with vet, only the men wielding them.

If you're asking about whether a Bren Tommy squad with a LT is better than a DP Strelky squad, the answer is hell yes, but more because of superior health and such.  This doesn't change even if vet is added to both the LT and the Strelkies.