#8968
Ostheer Defenses
I think that defenses should be an important part of the Ostheer faction. While being strong, strategic, and unique -- they should also be balanced. This is just a quick proposal and I may change it later. I read up about German defenses, and these are based around fortifications actually used on the EF.
Basic Defenses:
-Sandbags
-AT Obstacles (like Tank Traps, Mines)
-Inf. Obstacles (like Barbed Wire)
Resource Securing:
-Observation Post (built out of anything they could find, timber, stone, bricks, etc; secures resources, can also garrison an infantry squad for extra protection)
-Upgrade to Fortified OP (loses ability to garrison infantry, secures more resources, gains health bonuses, and an mg with short range and 360 turret movement (like a pillbox); maybe about 50-100 muni?)
Defensive Structures:
Built by Pioneers or other specialized units, they're expensive.
-Dugout (similar to a British gun emplacement, can be remanned if the units inside are taken out, essentially just a trench until upgraded, after upgrade it loses the ability to garrison)
-Upgrade to MG42 Dugout (MG42 facing one direction)
-Upgrade to Flak AA Dugout (stationary flak gun, can shoot at infantry and aircraft)
-Upgrade to Mortar Dugout (standard mortar pit, similar to British one, nothing special)
-Gun Emplacement (small fortification, can garrison and ungarrison one AT gun (like the Pak-38) or mobile artillery piece (like nebelwerfers/leFH) at a time; simply provides extra cover for the gun)
Feste Plätze:
These are stations set-up by infantry in houses and buildings.
-Field Barracks (allows training of basic infantry, also reinforcement)
-Medic Station (triages, heals units with individual upgrade at station)
-Repair Station (like the repair bunker, just some pioneers that repair nearby tanks and vehicles)
Feel free to share ideas, criticism, improvements, whatever. Maybe we can decide who can build what (unit wise, like pioneers, or basic infantry). Or how much each structure would cost.
Basic Defenses:
-Sandbags
-AT Obstacles (like Tank Traps, Mines)
-Inf. Obstacles (like Barbed Wire)
Resource Securing:
-Observation Post (built out of anything they could find, timber, stone, bricks, etc; secures resources, can also garrison an infantry squad for extra protection)
-Upgrade to Fortified OP (loses ability to garrison infantry, secures more resources, gains health bonuses, and an mg with short range and 360 turret movement (like a pillbox); maybe about 50-100 muni?)
Defensive Structures:
Built by Pioneers or other specialized units, they're expensive.
-Dugout (similar to a British gun emplacement, can be remanned if the units inside are taken out, essentially just a trench until upgraded, after upgrade it loses the ability to garrison)
-Upgrade to MG42 Dugout (MG42 facing one direction)
-Upgrade to Flak AA Dugout (stationary flak gun, can shoot at infantry and aircraft)
-Upgrade to Mortar Dugout (standard mortar pit, similar to British one, nothing special)
-Gun Emplacement (small fortification, can garrison and ungarrison one AT gun (like the Pak-38) or mobile artillery piece (like nebelwerfers/leFH) at a time; simply provides extra cover for the gun)
Feste Plätze:
These are stations set-up by infantry in houses and buildings.
-Field Barracks (allows training of basic infantry, also reinforcement)
-Medic Station (triages, heals units with individual upgrade at station)
-Repair Station (like the repair bunker, just some pioneers that repair nearby tanks and vehicles)
Feel free to share ideas, criticism, improvements, whatever. Maybe we can decide who can build what (unit wise, like pioneers, or basic infantry). Or how much each structure would cost.
Last edited September 4, 2009 at 3:58 PM by nbeerbower
