Hi guys!
Here are some ideas to try when dealing with AI. First I generally play at hard AI levels or at expert but only with 1v1 or 2v2. The AI gets different bonus rates for MP then from Mt and Fuel. IIRC the MP bonus is 1.5/1.75/2.0 and the Mt/Fl rate is 1.25/1.5/1.75. I might have it just backwards. Anyway at humanand normal vs 3x hard you are looking at a resource imbalance of 2.5 to 5.25 and 2.25 to 4.5. This basically means you have to generate 2x the resources the enemy does. So aim for 67 to 75 % map control.
Map control is one way. Denying the enemy map control can be even more effective. The two ways I approach this are Defencing, and Strategic Decapping.
Defencing requires you to block areas so the enemy has no access to large or strategic areas of the map. Wire is good early game but you need to come back and place tanktraps when T3 becomes available to the enemy. You can always funnel your enemy with appropriately located wire and traps. Laying proper minefields is good to. Jojorabbit is were good at this. Of course when you have limited the enemy approaches you need to bushwack them when they come a calling.
Strategic decapping is fun. If you use Scorched Earth or Urban Combat CTs it is easy. If not There are several considerations. When capping look for the cut off points. Those strategically located areas that when decapped deny the enemy resources enmass. Two areas decapped on the Kalach map can deny the enemy ALL on map resources. I find it unwise to cap areas I can't to hold. Decapping however is another thing entirely. It takes half as much time to decap and the enemy loses the time in transit to recap. In frontline situations decapping is effective as well.
All this is relatively passive. On to the combat options.
Do you use the three ping buttons located above the tactical map? With practice you can move your "allied AI blob" to preoccupy the attention of the enemy AI. If you get really good at it (or maybe just lucky) you can trap the entire AI blob in a pocket. Difficult but very very satisfying when you accomplish it. (You have to be the one to seal the pocket though. Then pound the pocket with artillery While you decap or take map control. It doesn't take long to deplete the enemy resource advantage this way.
Are you using your squads effectively? Volks with MP44s in cover on defense most always, Ingeneri dicing with pioniers do so at long range. When planning your OB, figure you require two squads of an equivalent type to do what one squad could handle in PvP. The reason for this is the comp has an inherent reaction time advantage. It can react to your moves 4x faster then the most agile 17 year old. You need local superiority. Also be aware of the range differentials in enemy indirect fire weapons and take advantage of them. Capture enemy weapons don't build them. Ingeneri and volks are much cheaper to reinforce then building your own AT guns.
There is more to be said but this is enough for now.
孫 TheEF_v1.7.10
子 ArtIllegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 ofSun Tzu says: In warfare one compels and is not compelled by others
[b] 法 War