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Ostheer Layout for [IP address redacted] (Second Part)

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#136312

Ostheer Layout for [IP address redacted] (Second Part)

Hello Eastern Front fans,

Now it is time to bring the second part of the normal tech tree, hope you enjoy it:






Schutzen War Camp or Tier 3

Units available:
Halftrack
  • Description: Neutral unit of this building, it can transport one squad and allows up to four soldiers to fire from inside, plus provides reinforcements to weakened troops in the field. It doesn't have an MG initially but one can be purchased via upgrading. It starts as an Sdkfz. 251/1 ausf. B but can be upgraded to Sdkfz. 251/21 ausf. D. It's also planned to have an antenna upgrade that enables it to call-in airstrikes.

  • Abilities: Air-Strike(requires Radio Operator upgrade).

  • Upgrades: Pintle Gunner, Radio Operator, Flak equipment.


Assault Pool: Panzerfusiliers
  • Description:An elite infantry squad consisting of four soldiers armed with MP40s. They're intended as mechanized infantry, so they are good versus other infantry and have the ability to fire a Faustpatrone (early Panzerfaust) at enemy vehicles.

  • Abilities: Grenade Shower(requires Mechanised Modernisation), Fire Faustpatrone.

  • Upgrades: None.


Assault Pool: Panzer II "Luchs"
  • Description: Light anti-infantry tank impervious to small arms fire, armed with the 2cm KwK 38 autocannon. Requires Mechanised Modernisation to be unlocked.

  • Abilities: Mark Target.

  • Upgrades: None.


Support Pool: Panzerjägers
  • Description: Light anti-tank team. They carry an early variant of the Rpzb 43(aka Panzerschreck 43) which lacked a blastshield, so each operator must wear a gas mask to be protected from their own fire. The other squad members carry pistols, however the munitions on the rack of the loader can sometimes explode if they receive a critical hit. Panzerjägers can obtain a second Panzerschreck.

  • Abilities: Focus Fire(requires Mechanised Modernisation)

  • Upgrades: Additional Panzerschreck.


Support Pool: Marder II
  • Description: A tank Hunter equipped with the Soviet 7.62cm F-22 M1936 AT gun, it excels taking out enemy vehicles from a safe distance. These anti-tank guns, now in German hands, are fitted to the chassis a Panzer II, firing and destroying their former owners. Requires Mechanised Modernisation to be unlocked.

  • Abilities: None.

  • Upgrades: None.


Upgrades available:
  • Assault Pool: Unlocks Panzerfusiliers and Panzer II 'Luchs'. Disables Panzerjagers and Marder II.

  • Support Pool: Unlocks Panzerjagers and Marder II. Disables Panzerfusiliers and Panzer II 'Luchs'.

  • Mechanised Modernisation: Unlocks Grenade Shower ability for Panzerfusiliers, Focus fire ability for Panzerjagers, the Luchs and the Marder II.





Panzer Kampf Kommand or Tier 4

Units available:
Panzer III
  • Description: Medium tank of Ostheer and neutral unit of this building. Quite versatile, it starts with the KwK 38 50mm but it can be granted with better equipment. Their projectiles are only effective at short distances against armoured units, so beware of this when engaging.

  • Abilities: Tank Zeal(passive, grants penetration bonus to other Panzer IIIs, requires Commander).

  • Upgrades: Long Barrel, Flamethrower tank.


Assault Pool: StuG III
  • Description: This assault gun is suitable for providing armoured assistance to your infantry units. It's good vs tanks since it carries the same 75mm gun as the Panzer IV, although everyone should keep in mind the main drawback of StuG's; they have no turret, so avoid using it on exposed flanks.

  • Abilities: None.

  • Upgrades: Pintle Gunner.


Assault Pool(A): Panzer V "Panther"
  • Description: Available for Support Army Group only. Requires Armoured Modernisation.

  • Abilities: None.

  • Upgrades: Cupola Gunner, Armoured Skirts.


Assault Pool(B): Panzer VI "Tiger"
  • Description: Available for Elite Army Group only. Requires Armoured Modernisation.

  • Abilities: None.

  • Upgrades: Cupola Gunner.


Assault Pool(C): Panzer IV
  • Description: Available for Fortress Army Group only. Requires Armoured Modernisation.

  • Abilities: None.

  • Upgrades: Cupola Gunner, Armoured Skirts.


Support Pool: Panzerwerfer 42
  • Description: Mobile artillery unit for Ostheer, capable of firing a salvo of ten projectiles to a selected area. After modernisation it can switch to a different type of ammo.

  • Abilities: Barrage, Switch Ammo Type(Requires Armoured Modernisation).

  • Upgrades: None.


Support Pool: Flakpanzer IV 'Kugelblitz'
  • Description: Anti-air self-propelled vehicle, the most advanced Germany built during the war, yet uncommon and barely tested. With its twin automatic 30mm cannons the Kugelblitz can shred infantry and aircraft with ease and, due to it being based on the Panzer IV chassis, is quite resilient. Requires Armoured Modernisation.

  • Abilities: None.

  • Upgrades: None.


Upgrades available:
  • Assault Pool: Unlocks StuG III and the doctrinal tanks. Disables Panzerwerfer 42 and Kugelblitz.

  • Support Pool: Unlocks Panzerwerfer 42 and Kugelblitz. Disables StuG III and the doctrinal tanks.

  • Improvisation: All Panzer III and StuG III units are now equipped with armoured skirts.
  • Armoured Modernisation: Unlocks the second tank of the Assault Pool, Commander for Panzer III, Kugelblitz.





For now we are keeping the Panzer IV in Ostheer, but it might get removed later, this unit is not set in stone.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited October 29, 2012 at 1:40 AM by blackbishop

#136320

Re: Ostheer Layout for [IP address redacted] (Second Part)

@neosdark
I don't understand what do you mean with that? Could you explain further?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#136321

Re: Ostheer Layout for [IP address redacted] (Second Part)

I think he means he wants something added to the Panzer IV to make it more appealing or worth while to buy cause atm its just a regular panzer with things you must buy rather than come with and is weaker compared to the other two, the Tiger and Panther

tldr: He wants a cooler Panzer IV :P
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#136323

Re: Ostheer Layout for [IP address redacted] (Second Part)

Some kind of special ability add-on is another option... Though I haven't the slightest clue what it could be... Look at historical records, surely there were many interesting 'field mods' that could be adapted for the game in a characterful fashion.

That said, so long as the 'fortress troops' commander tree gets something else to balance the lack of a proper 'heavy' tank (I'm calling panthers 'heavy' on a technicality), then I think it would probably be fine... Speaking of which, thats what were going to get next right? Updated command trees?

~JD
~ MedMod Dev
#136324

Re: Ostheer Layout for [IP address redacted] (Second Part)

Are the Panzerfusiliers really armed with MP40s?  After viewing the picture I thought they had MP41s.
My personal favorite
#136325

Re: Ostheer Layout for [IP address redacted] (Second Part)

That is just a placeholder, and they will have something nice :). But yes, they will use the MP40.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#136326

Re: Ostheer Layout for [IP address redacted] (Second Part)

Stats wise it's not the Panzer IV  that you used to know. It's acting like a T34/85 imho. So it's not worse than the other "cats" just different.
http://www.twitch.tv/riggsman
#136329

Re: Ostheer Layout for [IP address redacted] (Second Part)

Don't worry too much about it guys, if it feels too odd and actually survives to the closed beta, we can still do something about it.

There are some Balancers/Devs which do not like it and some others that doesn't like than it has a different weapon than Wehr's.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#136334

Re: Ostheer Layout for [IP address redacted] (Second Part)

Nice update Bish!

Keep in mind that you base your assumption on the PIV on the wehr variant, which isnt the same in OH. Also this setup is WIP, so some things might change in the process. However most of the things you see is set in stone.
#136338

Re: Ostheer Layout for [IP address redacted] (Second Part)

In broadcasted games we saw Stug III as main battle tank, now it this layout its PzIII again.
What is changed from then to now  ::)
#136342

Re: Ostheer Layout for [IP address redacted] (Second Part)

"Pintle Gunner" for Stug III likes MG34 gunner?
And any date to release?

Last edited October 29, 2012 at 1:08 PM by Shwepps

#136344

Re: Ostheer Layout for [IP address redacted] (Second Part)

Dreamerbg wrote:
In broadcasted games we saw Stug III as main battle tank, now it this layout its PzIII again.
What is changed from then to now  ::)

in broadcasts stug3 was indeed neutral, but it was stated that this might be changed back to panzer3 being neutral again. all just WIP ;)

as for the panzer IV, i personally like it, but i also understand that some people don't want to see "just another panzer IV". so like neo said, something cool could be added to it or it could be replaced by something different. i would suggest replacing it with a "dicker max" (tank destroyer based on panzer4 chassis), something like a stronger marder - but that would be some kind of prototype unit (only 2 were used on eastern front) and i don't know if that would be a good idea but if the kugelblitz in...  ;)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#136347

Re: Ostheer Layout for [IP address redacted] (Second Part)

There will be a reward unit for the PanzerIV. Many will be satisfied with this one, who dont like the PanzerIV.
#136374

Re: Ostheer Layout for [IP address redacted] (Second Part)

PanzerIV is no prototype. Or what do you mean?

You already know it :P
#136375

Re: Ostheer Layout for [IP address redacted] (Second Part)

Guys, there is no reward unit for the Panzer IV so far, so I'm not sure what are you talking about :-\. As I said before, Panzer IV is not even in stone so we shouldn't be thinking about a reward unit of it.

Ghost wrote:
Dreamerbg wrote:
In broadcasted games we saw Stug III as main battle tank, now it this layout its PzIII again.
What is changed from then to now  ::)

in broadcasts stug3 was indeed neutral, but it was stated that this might be changed back to panzer3 being neutral again. all just WIP ;)

as for the panzer IV, i personally like it, but i also understand that some people don't want to see "just another panzer IV". so like neo said, something cool could be added to it or it could be replaced by something different. i would suggest replacing it with a "dicker max" (tank destroyer based on panzer4 chassis), something like a stronger marder - but that would be some kind of prototype unit (only 2 were used on eastern front) and i don't know if that would be a good idea but if the kugelblitz in...  ;)

A tank Destroyer wouldn't fit, because you already have the Marder and the StuG(which works in a similar way).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited October 29, 2012 at 4:41 PM by blackbishop

#136378

Re: Ostheer Layout for [IP address redacted] (Second Part)

I don't wanna see an Assault Gun/Tank Hunter as well which you have already Marder II and Stug in your disposal as same as Elephant as doctrinal. It must be a "Tank" along with Panther & Tiger or something else but not Assault Gun.
http://www.twitch.tv/riggsman
#136381

Re: Ostheer Layout for [IP address redacted] (Second Part)

blackbishop wrote:
Guys, there is no reward unit for the Panzer IV so far, so I'm not sure what are you talking about :-\. As I said before, Panzer IV is not even in stone so we shouldn't be thinking about a reward unit of it.

We discussed about this in the 2.0 thread. However rewards are for a future update anyways.

Last edited October 29, 2012 at 5:25 PM by Killar

#136387

Re: Ostheer Layout for [IP address redacted] (Second Part)

One can not ignore PZ4 on the Eastern Front. He was present there. If you do not like, there are a variety of tanks and strategies that can be used in this new faction WITHOUT pz4 appear. It is not mandatory as Wehr. I frankly liked pz3 as main tank. I feel that the team balancers are on track.
And in my opinion, rewards should not be priorities.
Não se apresse em perdoar. A misericórdia também corrompe.
(Nelson Rodrigues)
#136390

Re: Ostheer Layout for [IP address redacted] (Second Part)

I was thinking you may do a captured T-34/85 or perhaps a captured KV-1. And I also came up with a reward unit for the Kugelblitz, the Flakpanzer T-34 (r). It was about as common as a Bergetiger, but did see service as part of SS Totenkopf on the Eastern Front so it would make good sense.

@Killar: I meant that would it be another prototype similar to the Kugelblitz?

Last edited October 29, 2012 at 6:25 PM by neosdark

#136391

Re: Ostheer Layout for [IP address redacted] (Second Part)

The Flakpanzer T-34 wasnt part of a Waffe-SS-Division.
It was part of the 653. s.Pz.Jg.Abt, a Sturmgeschütz Ferdiand formation.
The Stabs-HQ needed mobile anti air defence. The Flakpanzer T-34 was made by the workshop company of the 653. s.Pz.Jg.Abt.
All in all the 653. s.Pz.Jg.Abt build a lot of "funnies" during the war. This workshop company build the Panther-PzIV-commander-tank, too.
The last "unique  weapon" of the 653. was the commander-tank Tiger (P).
Flakpanzer T-34 and Panther-PzIV were lost during the last months of wwII.
May the force be with you.

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#136397

Re: Ostheer Layout for [IP address redacted] (Second Part)

Nice update guys!

I am happy about the Kugelblitz!  :)
And when the Panzer IV is as strong as a T-34/85, I can live with it.  ;)
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#136398

Re: Ostheer Layout for [IP address redacted] (Second Part)

Lord wrote:
The Flakpanzer T-34 wasnt part of a Waffe-SS-Division.
It was part of the 653. s.Pz.Jg.Abt, a Sturmgeschütz Ferdiand formation.
The Stabs-HQ needed mobile anti air defence. The Flakpanzer T-34 was made by the workshop company of the 653. s.Pz.Jg.Abt.
All in all the 653. s.Pz.Jg.Abt build a lot of "funnies" during the war. This workshop company build the Panther-PzIV-commander-tank, too.
The last "unique  weapon" of the 653. was the commander-tank Tiger (P).
Flakpanzer T-34 and Panther-PzIV were lost during the last months of wwII.


Sounds more like an unique reward unit to me, with JP armor type  :)


Good evening together, this is an awesome update.
Will the next update be about the doctrines?


Best regards from an old follower,
-V-


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#136403

Re: Ostheer Layout for [IP address redacted] (Second Part)

@Venoxxis

maybe
the future will show :D
in the end one of the doctinal units were already shown in this update :P

when you find it you may get a cookie :D

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#136414

Re: Ostheer Layout for [IP address redacted] (Second Part)

Nice! You're seriosuly adding SdKfz 251/21?
#136422

Re: Ostheer Layout for [IP address redacted] (Second Part)

Yes, we are serious ;). That unit is set in stone.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#136431

Re: Ostheer Layout for [IP address redacted] (Second Part)

Sweet <3 And skip the part imo about soviet captured tanks ( sorry Neo <3)
Its confusing, and if I have to be rude and disrespectful to the hard work of the devs, its quite boring to see the same vehicle used again :P

I vote for the SOMUA 35 !

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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#136432

Re: Ostheer Layout for [IP address redacted] (Second Part)

We have enough models to finish to add one more to the list XD.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#136450

Re: Ostheer Layout for [IP address redacted] (Second Part)

Hmm... I just remembered, there was the 'old' plan for "Ace" level veterancy, which allowed for 'unique' specializations of some units ((Originally it was the Marksman and the Panther only)). Is something like this still planned at all? Because with 3 'heavy' tanks by doctrine, there is a much large number of cool battlefield variants that could be looked into...

How about a Pz.4 'Field mod' that gives it a sloped 'nose cone' inspired by the JgdPz.4? (I can see crews doing this... Weld a couple of extra skirt type metal plates into vulnerable areas to increase the chance of a deflection - if only slightly). That is just one 'off the top of my head' suggestion, no doubt you guys have access to better historical info than me and can come up with reasonable ideas... Assuming you do intend to go the "ace" route at all any more (my vote is for 'yes' if it helps :P ).

~JD
~ MedMod Dev
#136451

Re: Ostheer Layout for [IP address redacted] (Second Part)

The Ace vet is still around but it doesn't completely change the unit like in old concepts. It simply affects stats and abilities depending on your specialisation choice (for infantry) or giving predefined bonuses (for tanks).
If you get into an argument with me, you're wrong.
#136452

Re: Ostheer Layout for [IP address redacted] (Second Part)

ApeMen wrote:
@Venoxxis

maybe
the future will show :D
in the end one of the doctinal units were already shown in this update :P

when you find it you may get a cookie :D

Elephant  ::)

I am hungry  ;D
#136457

Re: Ostheer Layout for [IP address redacted] (Second Part)

Dreamerbg wrote:
ApeMen wrote:
@Venoxxis

maybe
the future will show :D
in the end one of the doctinal units were already shown in this update :P

when you find it you may get a cookie :D

Elephant  ::)

I am hungry  ;D


sorry i cant find any elefant pics in this update :D
you can try again :P

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#136460

Re: Ostheer Layout for [IP address redacted] (Second Part)

Оh.. didnt get it right.
You are talking about Tiger, Panther and Panzer IV then  ::)
#136471

Re: Ostheer Layout for [IP address redacted] (Second Part)

nope :P

these tanks are doctrinal thats true but they are regular buildable then
the tank i mean is a call in tank :D

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#136523

Re: Ostheer Layout for [IP address redacted] (Second Part)

It is not doctrinal. It is part of support T4.
But in this topic I dont see any picture of doctrinal unit  :'(
#136524

Re: Ostheer Layout for [IP address redacted] (Second Part)

oh yes you are right sorry
i though we have here the same pics like we posted on moddb

there you will see one additional pic of an doctrinal unit

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#136529

Re: Ostheer Layout for [IP address redacted] (Second Part)

Cookies for everyone then  ;D

#136531

Re: Ostheer Layout for [IP address redacted] (Second Part)

sure :D

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here they are^^

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#136532

Re: Ostheer Layout for [IP address redacted] (Second Part)

http://www.moddb.com/mods/coheastern-front/images/sturmpanzer-iv

This is IT  ::) :P
#136534

Re: Ostheer Layout for [IP address redacted] (Second Part)

ah you found it :D

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#136551

Re: Ostheer Layout for [IP address redacted] (Second Part)

omg .. Sturmpanzer IV with Sturmtiger as reward unit.

"Elity army group" should be called "army's badass tiger-gruppe".
Reminds me on an old World of Tanks joke of me.. lOl



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And nice new avatar blackbishop! :D:D

Regards,
-V-
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Last edited October 30, 2012 at 7:35 PM by Venoxxis

#136557

Re: Ostheer Layout for [IP address redacted] (Second Part)

Hehe, nice one! Good to have you back, Venoxxis!
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#136565

Re: Ostheer Layout for [IP address redacted] (Second Part)

MaxiKing6 wrote:
Hehe, nice one! Good to have you back, Venoxxis!


Nice to see you guys still around, im really glad to still the mod rolling on.
Looking forward to the doctrine update  8)


Regards,
-V-
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#136571

Re: Ostheer Layout for [IP address redacted] (Second Part)

Uh, guys, can I ask for where the sturmpanzer 4 is in the tech tree ?
Who am i?
#136573

Re: Ostheer Layout for [IP address redacted] (Second Part)

In the same doctrine which allows you to build tigers in T4 I think.
#136575

Re: Ostheer Layout for [IP address redacted] (Second Part)

Dreamerbg wrote:
In the same doctrine which allows you to build tigers in T4 I think.

yes, call-in for "Army Elite Troops" doctrine, the one we don't know much about yet
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P